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https://github.com/EsotericSoftware/spine-runtimes.git
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WIP
attachmentThreshold for alpha setMixDuration changes? delay, delayRemaining
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@ -221,6 +221,7 @@ public class AnimationState {
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mix *= applyMixingFrom(current, skeleton, blend);
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else if (current.trackTime >= current.trackEnd && current.next == null) //
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mix = 0; // Set to setup pose the last time the entry will be applied.
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boolean attachments = mix < current.attachmentThreshold;
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// Apply current entry.
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float animationLast = current.animationLast, animationTime = current.getAnimationTime(), applyTime = animationTime;
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@ -232,10 +233,11 @@ public class AnimationState {
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int timelineCount = current.animation.timelines.size;
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Object[] timelines = current.animation.timelines.items;
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if ((i == 0 && mix == 1) || blend == MixBlend.add) {
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if (i == 0) attachments = true;
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for (int ii = 0; ii < timelineCount; ii++) {
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Object timeline = timelines[ii];
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if (timeline instanceof AttachmentTimeline)
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applyAttachmentTimeline((AttachmentTimeline)timeline, skeleton, applyTime, blend, true);
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applyAttachmentTimeline((AttachmentTimeline)timeline, skeleton, applyTime, blend, attachments);
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else
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((Timeline)timeline).apply(skeleton, animationLast, applyTime, applyEvents, mix, blend, MixDirection.in);
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}
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@ -254,7 +256,7 @@ public class AnimationState {
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applyRotateTimeline((RotateTimeline)timeline, skeleton, applyTime, mix, timelineBlend, timelinesRotation,
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ii << 1, firstFrame);
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} else if (timeline instanceof AttachmentTimeline)
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applyAttachmentTimeline((AttachmentTimeline)timeline, skeleton, applyTime, blend, true);
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applyAttachmentTimeline((AttachmentTimeline)timeline, skeleton, applyTime, blend, attachments);
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else
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timeline.apply(skeleton, animationLast, applyTime, applyEvents, mix, timelineBlend, MixDirection.in);
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}
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@ -1170,6 +1172,17 @@ public class AnimationState {
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this.mixDuration = mixDuration;
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}
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/** Sets both {@link #getMixDuration()} and {@link #getDelay()}.
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* @param delay If > 0, sets {@link TrackEntry#getDelay()}. If <= 0, the delay set is the duration of the previous track
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* entry minus the specified mix duration plus the specified <code>delay</code> (ie the mix ends at
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* (<code>delay</code> = 0) or before (<code>delay</code> < 0) the previous track entry duration). If the previous
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* entry is looping, its next loop completion is used instead of its duration. */
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public void setMixDuration (float mixDuration, float delay) {
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this.mixDuration = mixDuration;
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if (previous != null && delay <= 0) delay += previous.getTrackComplete() - mixDuration;
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this.delay = delay;
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}
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/** Controls how properties keyed in the animation are mixed with lower tracks. Defaults to {@link MixBlend#replace}.
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* <p>
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* Track entries on track 0 ignore this setting and always use {@link MixBlend#first}.
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