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[Unity] Repaired misc Ragdoll things.
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/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.3
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*
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* Copyright (c) 2013-2015, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to use, install, execute and perform the Spine
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* Runtimes Software (the "Software") and derivative works solely for personal
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* or internal use. Without the written permission of Esoteric Software (see
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* Section 2 of the Spine Software License Agreement), you may not (a) modify,
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* translate, adapt or otherwise create derivative works, improvements of the
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* Software or develop new applications using the Software or (b) remove,
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* delete, alter or obscure any trademarks or any copyright, trademark, patent
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using UnityEngine;
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using System.Collections;
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public class DynamicSpineBone : MonoBehaviour {
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public Transform speedReference;
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[SpineBone]
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public string boneName;
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[Range(-90, 90)]
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public float minRotation = -45;
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[Range(-90, 90)]
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public float maxRotation = 45;
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[Range(-2000, 2000)]
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public float rotationFactor = 300;
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[Range(5, 30)]
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public float returnSpeed = 10;
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[Range(100, 1000)]
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public float boneSpeed = 300;
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public float returnThreshhold = 0.01f;
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public bool useAcceleration;
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SkeletonAnimation skeletonAnimation;
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float goalRotation;
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Spine.Bone bone;
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Vector3 velocity;
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Vector3 acceleration;
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Vector3 lastPosition;
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void Start() {
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if (speedReference == null)
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speedReference = transform;
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skeletonAnimation = GetComponent<SkeletonAnimation>();
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bone = SpineBone.GetBone(boneName, skeletonAnimation);
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skeletonAnimation.UpdateLocal += UpdateLocal;
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lastPosition = speedReference.position;
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}
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void FixedUpdate() {
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acceleration = (speedReference.position - lastPosition) - velocity;
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velocity = speedReference.position - lastPosition;
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lastPosition = speedReference.position;
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}
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void UpdateLocal(SkeletonRenderer renderer) {
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Vector3 vec = useAcceleration ? acceleration : velocity;
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if (Mathf.Abs(vec.x) < returnThreshhold)
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goalRotation = Mathf.Lerp(goalRotation, 0, returnSpeed * Time.deltaTime);
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else
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goalRotation += vec.x * rotationFactor * Time.deltaTime * (bone.WorldFlipX ? -1 : 1);
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goalRotation = Mathf.Clamp(goalRotation, minRotation, maxRotation);
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bone.Rotation = Mathf.Lerp(bone.Rotation, bone.Rotation + goalRotation, boneSpeed * Time.deltaTime);
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}
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}
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@ -1,10 +0,0 @@
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fileFormatVersion: 2
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guid: 7dae3f4db9a24bf4abe2059526bfd689
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -48,7 +48,6 @@ public class RaggedySpineboy : MonoBehaviour {
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Vector3 estimatedPos = ragdoll.EstimatedSkeletonPosition;
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Vector3 estimatedPos = ragdoll.EstimatedSkeletonPosition;
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Vector3 rbPosition = ragdoll.RootRigidbody.position;
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Vector3 rbPosition = ragdoll.RootRigidbody.position;
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Ray ray = new Ray(rbPosition, estimatedPos - rbPosition);
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Vector3 skeletonPoint = estimatedPos;
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Vector3 skeletonPoint = estimatedPos;
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RaycastHit2D hit = Physics2D.Raycast((Vector2)rbPosition, (Vector2)(estimatedPos - rbPosition), Vector3.Distance(estimatedPos, rbPosition), groundMask);
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RaycastHit2D hit = Physics2D.Raycast((Vector2)rbPosition, (Vector2)(estimatedPos - rbPosition), Vector3.Distance(estimatedPos, rbPosition), groundMask);
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if (hit.collider != null)
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if (hit.collider != null)
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@ -69,7 +68,7 @@ public class RaggedySpineboy : MonoBehaviour {
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float t = 0;
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float t = 0;
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while (t < 0.5f) {
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while (t < 0.5f) {
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if (ragdoll.RootRigidbody.velocity.magnitude > 0.06f)
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if (ragdoll.RootRigidbody.velocity.magnitude > 0.09f)
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t = 0;
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t = 0;
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else
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else
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t += Time.deltaTime;
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t += Time.deltaTime;
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@ -10,20 +10,21 @@ using System.Collections.Generic;
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[CustomEditor(typeof(SkeletonRagdoll2D))]
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[CustomEditor(typeof(SkeletonRagdoll2D))]
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public class SkeletonRagdoll2DInspector : Editor {
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public class SkeletonRagdoll2DInspector : Editor {
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SerializedProperty startingBoneName, stopBoneNames, applyOnStart, pinStartBone, enableJointCollision, gravityScale, disableIK, defaultThickness, rotationLimit, colliderLayer, mix;
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SerializedProperty startingBoneName, stopBoneNames, applyOnStart, pinStartBone, enableJointCollision, gravityScale, disableIK, thickness, rotationLimit, colliderLayer, mix, rootMass, massFalloffFactor;
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void OnEnable () {
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void OnEnable () {
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startingBoneName = serializedObject.FindProperty("startingBoneName");
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startingBoneName = serializedObject.FindProperty("startingBoneName");
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stopBoneNames = serializedObject.FindProperty("stopBoneNames");
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stopBoneNames = serializedObject.FindProperty("stopBoneNames");
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applyOnStart = serializedObject.FindProperty("applyOnStart");
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applyOnStart = serializedObject.FindProperty("applyOnStart");
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pinStartBone = serializedObject.FindProperty("pinStartBone");
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pinStartBone = serializedObject.FindProperty("pinStartBone");
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enableJointCollision = serializedObject.FindProperty("enableJointCollision");
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gravityScale = serializedObject.FindProperty("gravityScale");
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gravityScale = serializedObject.FindProperty("gravityScale");
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disableIK = serializedObject.FindProperty("disableIK");
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disableIK = serializedObject.FindProperty("disableIK");
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defaultThickness = serializedObject.FindProperty("defaultThickness");
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thickness = serializedObject.FindProperty("thickness");
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rotationLimit = serializedObject.FindProperty("rotationLimit");
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rotationLimit = serializedObject.FindProperty("rotationLimit");
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colliderLayer = serializedObject.FindProperty("colliderLayer");
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colliderLayer = serializedObject.FindProperty("colliderLayer");
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mix = serializedObject.FindProperty("mix");
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mix = serializedObject.FindProperty("mix");
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rootMass = serializedObject.FindProperty("rootMass");
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massFalloffFactor = serializedObject.FindProperty("massFalloffFactor");
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}
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}
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public override void OnInspectorGUI () {
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public override void OnInspectorGUI () {
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@ -31,13 +32,15 @@ public class SkeletonRagdoll2DInspector : Editor {
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EditorGUILayout.PropertyField(stopBoneNames, true);
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EditorGUILayout.PropertyField(stopBoneNames, true);
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EditorGUILayout.PropertyField(applyOnStart);
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EditorGUILayout.PropertyField(applyOnStart);
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EditorGUILayout.PropertyField(pinStartBone);
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EditorGUILayout.PropertyField(pinStartBone);
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EditorGUILayout.PropertyField(enableJointCollision);
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EditorGUILayout.PropertyField(gravityScale);
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EditorGUILayout.PropertyField(gravityScale);
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EditorGUILayout.PropertyField(disableIK);
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EditorGUILayout.PropertyField(disableIK);
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EditorGUILayout.PropertyField(defaultThickness);
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EditorGUILayout.PropertyField(thickness);
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EditorGUILayout.PropertyField(rotationLimit);
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EditorGUILayout.PropertyField(rotationLimit);
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EditorGUILayout.PropertyField(rootMass);
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EditorGUILayout.PropertyField(massFalloffFactor);
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colliderLayer.intValue = EditorGUILayout.LayerField(colliderLayer.displayName, colliderLayer.intValue);
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colliderLayer.intValue = EditorGUILayout.LayerField(colliderLayer.displayName, colliderLayer.intValue);
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EditorGUILayout.PropertyField(mix);
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EditorGUILayout.PropertyField(mix);
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serializedObject.ApplyModifiedProperties();
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serializedObject.ApplyModifiedProperties();
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}
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}
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@ -10,7 +10,7 @@ using System.Collections.Generic;
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[CustomEditor(typeof(SkeletonRagdoll))]
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[CustomEditor(typeof(SkeletonRagdoll))]
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public class SkeletonRagdollInspector : Editor {
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public class SkeletonRagdollInspector : Editor {
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SerializedProperty startingBoneName, stopBoneNames, applyOnStart, pinStartBone, enableJointCollision, useGravity, disableIK, defaultThickness, rotationLimit, colliderLayer, mix;
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SerializedProperty startingBoneName, stopBoneNames, applyOnStart, pinStartBone, enableJointCollision, useGravity, disableIK, thickness, rotationLimit, colliderLayer, mix, rootMass, massFalloffFactor;
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void OnEnable () {
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void OnEnable () {
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startingBoneName = serializedObject.FindProperty("startingBoneName");
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startingBoneName = serializedObject.FindProperty("startingBoneName");
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@ -20,10 +20,12 @@ public class SkeletonRagdollInspector : Editor {
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enableJointCollision = serializedObject.FindProperty("enableJointCollision");
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enableJointCollision = serializedObject.FindProperty("enableJointCollision");
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useGravity = serializedObject.FindProperty("useGravity");
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useGravity = serializedObject.FindProperty("useGravity");
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disableIK = serializedObject.FindProperty("disableIK");
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disableIK = serializedObject.FindProperty("disableIK");
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defaultThickness = serializedObject.FindProperty("defaultThickness");
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thickness = serializedObject.FindProperty("thickness");
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rotationLimit = serializedObject.FindProperty("rotationLimit");
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rotationLimit = serializedObject.FindProperty("rotationLimit");
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colliderLayer = serializedObject.FindProperty("colliderLayer");
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colliderLayer = serializedObject.FindProperty("colliderLayer");
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mix = serializedObject.FindProperty("mix");
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mix = serializedObject.FindProperty("mix");
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rootMass = serializedObject.FindProperty("rootMass");
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massFalloffFactor = serializedObject.FindProperty("massFalloffFactor");
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}
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}
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public override void OnInspectorGUI () {
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public override void OnInspectorGUI () {
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@ -34,8 +36,10 @@ public class SkeletonRagdollInspector : Editor {
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EditorGUILayout.PropertyField(enableJointCollision);
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EditorGUILayout.PropertyField(enableJointCollision);
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EditorGUILayout.PropertyField(useGravity);
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EditorGUILayout.PropertyField(useGravity);
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EditorGUILayout.PropertyField(disableIK);
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EditorGUILayout.PropertyField(disableIK);
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EditorGUILayout.PropertyField(defaultThickness);
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EditorGUILayout.PropertyField(thickness);
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EditorGUILayout.PropertyField(rotationLimit);
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EditorGUILayout.PropertyField(rotationLimit);
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EditorGUILayout.PropertyField(rootMass);
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EditorGUILayout.PropertyField(massFalloffFactor);
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colliderLayer.intValue = EditorGUILayout.LayerField(colliderLayer.displayName, colliderLayer.intValue);
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colliderLayer.intValue = EditorGUILayout.LayerField(colliderLayer.displayName, colliderLayer.intValue);
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EditorGUILayout.PropertyField(mix);
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EditorGUILayout.PropertyField(mix);
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@ -28,9 +28,13 @@ public class SkeletonRagdoll : MonoBehaviour {
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[Tooltip("Warning! You will have to re-enable and tune mix values manually if attempting to remove the ragdoll system.")]
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[Tooltip("Warning! You will have to re-enable and tune mix values manually if attempting to remove the ragdoll system.")]
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public bool disableIK = true;
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public bool disableIK = true;
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[Tooltip("If no BoundingBox Attachment is attached to a bone, this becomes the default Width or Radius of a Bone's ragdoll Rigidbody")]
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[Tooltip("If no BoundingBox Attachment is attached to a bone, this becomes the default Width or Radius of a Bone's ragdoll Rigidbody")]
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public float defaultThickness = 0.125f;
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public float thickness = 0.125f;
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[Tooltip("Default rotational limit value. Min is negative this value, Max is this value.")]
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[Tooltip("Default rotational limit value. Min is negative this value, Max is this value.")]
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public float rotationLimit = 20;
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public float rotationLimit = 20;
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public float rootMass = 20;
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[Tooltip("If your ragdoll seems unstable or uneffected by limits, try lowering this value.")]
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[Range(0.01f, 1f)]
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public float massFalloffFactor = 0.4f;
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[Tooltip("The layer assigned to all of the rigidbody parts.")]
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[Tooltip("The layer assigned to all of the rigidbody parts.")]
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public int colliderLayer = 0;
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public int colliderLayer = 0;
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[Range(0, 1)]
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[Range(0, 1)]
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@ -106,6 +110,34 @@ public class SkeletonRagdoll : MonoBehaviour {
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foreach (Transform t in boneTable.Values) {
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foreach (Transform t in boneTable.Values) {
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t.position -= offset;
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t.position -= offset;
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}
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}
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UpdateWorld(null);
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skeleton.UpdateWorldTransform();
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}
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public Rigidbody[] GetRigidbodyArray () {
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if (!isActive)
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return new Rigidbody[0];
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Rigidbody[] arr = new Rigidbody[boneTable.Count];
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int i = 0;
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foreach(Transform t in boneTable.Values){
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arr[i] = t.GetComponent<Rigidbody>();
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i++;
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}
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return arr;
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}
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public Rigidbody GetRigidbody (string boneName) {
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var bone = skeleton.FindBone(boneName);
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if (bone == null)
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return null;
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if (boneTable.ContainsKey(bone))
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return boneTable[bone].GetComponent<Rigidbody>();
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return null;
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}
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}
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public void Remove () {
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public void Remove () {
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@ -131,6 +163,8 @@ public class SkeletonRagdoll : MonoBehaviour {
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rootRigidbody = boneTable[ragdollRootBone].GetComponent<Rigidbody>();
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rootRigidbody = boneTable[ragdollRootBone].GetComponent<Rigidbody>();
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rootRigidbody.isKinematic = pinStartBone;
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rootRigidbody.isKinematic = pinStartBone;
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rootRigidbody.mass = rootMass;
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List<Collider> boneColliders = new List<Collider>();
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List<Collider> boneColliders = new List<Collider>();
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foreach (var pair in boneTable) {
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foreach (var pair in boneTable) {
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@ -170,7 +204,7 @@ public class SkeletonRagdoll : MonoBehaviour {
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localPos.x *= 1;
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localPos.x *= 1;
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joint.connectedAnchor = localPos;
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joint.connectedAnchor = localPos;
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joint.axis = Vector3.forward;
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joint.axis = Vector3.forward;
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joint.GetComponent<Rigidbody>().mass = joint.connectedBody.mass * 0.75f;
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joint.GetComponent<Rigidbody>().mass = joint.connectedBody.mass * massFalloffFactor;
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JointLimits limits = new JointLimits();
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JointLimits limits = new JointLimits();
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limits.min = -rotationLimit;
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limits.min = -rotationLimit;
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limits.max = rotationLimit;
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limits.max = rotationLimit;
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@ -182,6 +216,7 @@ public class SkeletonRagdoll : MonoBehaviour {
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for (int x = 0; x < boneColliders.Count; x++) {
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for (int x = 0; x < boneColliders.Count; x++) {
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for (int y = 0; y < boneColliders.Count; y++) {
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for (int y = 0; y < boneColliders.Count; y++) {
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if (x == y) continue;
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Physics.IgnoreCollision(boneColliders[x], boneColliders[y]);
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Physics.IgnoreCollision(boneColliders[x], boneColliders[y]);
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}
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}
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}
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}
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@ -240,13 +275,13 @@ public class SkeletonRagdoll : MonoBehaviour {
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//physics
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//physics
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if (colliders.Count == 0) {
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if (colliders.Count == 0) {
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var ball = go.AddComponent<SphereCollider>();
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var ball = go.AddComponent<SphereCollider>();
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ball.radius = defaultThickness / 2f;
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ball.radius = thickness / 2f;
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}
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}
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} else {
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} else {
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//physics
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//physics
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if (colliders.Count == 0) {
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if (colliders.Count == 0) {
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var box = go.AddComponent<BoxCollider>();
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var box = go.AddComponent<BoxCollider>();
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box.size = new Vector3(length, defaultThickness, defaultThickness);
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box.size = new Vector3(length, thickness, thickness);
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box.center = new Vector3((b.WorldFlipX ? -length : length) / 2, 0);
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box.center = new Vector3((b.WorldFlipX ? -length : length) / 2, 0);
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}
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}
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}
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}
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@ -254,7 +289,6 @@ public class SkeletonRagdoll : MonoBehaviour {
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var rb = go.AddComponent<Rigidbody>();
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var rb = go.AddComponent<Rigidbody>();
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rb.constraints = RigidbodyConstraints.FreezePositionZ;
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rb.constraints = RigidbodyConstraints.FreezePositionZ;
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foreach (Bone child in b.Children) {
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foreach (Bone child in b.Children) {
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RecursivelyCreateBoneProxies(child);
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RecursivelyCreateBoneProxies(child);
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}
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}
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}
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}
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@ -281,7 +315,7 @@ public class SkeletonRagdoll : MonoBehaviour {
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|||||||
continue;
|
continue;
|
||||||
|
|
||||||
var collider = go.AddComponent<BoxCollider>();
|
var collider = go.AddComponent<BoxCollider>();
|
||||||
var bounds = SkeletonUtility.GetBoundingBoxBounds((BoundingBoxAttachment)a, defaultThickness);
|
var bounds = SkeletonUtility.GetBoundingBoxBounds((BoundingBoxAttachment)a, thickness);
|
||||||
|
|
||||||
collider.center = bounds.center;
|
collider.center = bounds.center;
|
||||||
collider.size = bounds.size;
|
collider.size = bounds.size;
|
||||||
|
|||||||
@ -22,15 +22,17 @@ public class SkeletonRagdoll2D : MonoBehaviour {
|
|||||||
public bool applyOnStart;
|
public bool applyOnStart;
|
||||||
[Tooltip("Set RootRigidbody IsKinematic to true when Apply is called.")]
|
[Tooltip("Set RootRigidbody IsKinematic to true when Apply is called.")]
|
||||||
public bool pinStartBone;
|
public bool pinStartBone;
|
||||||
[Tooltip("Enable Collision between adjacent ragdoll elements (IE: Neck and Head)")]
|
|
||||||
public bool enableJointCollision;
|
|
||||||
public float gravityScale = 1;
|
public float gravityScale = 1;
|
||||||
[Tooltip("Warning! You will have to re-enable and tune mix values manually if attempting to remove the ragdoll system.")]
|
[Tooltip("Warning! You will have to re-enable and tune mix values manually if attempting to remove the ragdoll system.")]
|
||||||
public bool disableIK = true;
|
public bool disableIK = true;
|
||||||
[Tooltip("If no BoundingBox Attachment is attached to a bone, this becomes the default Width or Radius of a Bone's ragdoll Rigidbody")]
|
[Tooltip("If no BoundingBox Attachment is attached to a bone, this becomes the default Width or Radius of a Bone's ragdoll Rigidbody")]
|
||||||
public float defaultThickness = 0.125f;
|
public float thickness = 0.125f;
|
||||||
[Tooltip("Default rotational limit value. Min is negative this value, Max is this value.")]
|
[Tooltip("Default rotational limit value. Min is negative this value, Max is this value.")]
|
||||||
public float rotationLimit = 20;
|
public float rotationLimit = 20;
|
||||||
|
public float rootMass = 20;
|
||||||
|
[Tooltip("If your ragdoll seems unstable or uneffected by limits, try lowering this value.")]
|
||||||
|
[Range(0.01f, 1f)]
|
||||||
|
public float massFalloffFactor = 0.4f;
|
||||||
[Tooltip("The layer assigned to all of the rigidbody parts.")]
|
[Tooltip("The layer assigned to all of the rigidbody parts.")]
|
||||||
public int colliderLayer = 0;
|
public int colliderLayer = 0;
|
||||||
[Range(0, 1)]
|
[Range(0, 1)]
|
||||||
@ -110,7 +112,31 @@ public class SkeletonRagdoll2D : MonoBehaviour {
|
|||||||
|
|
||||||
UpdateWorld(null);
|
UpdateWorld(null);
|
||||||
skeleton.UpdateWorldTransform();
|
skeleton.UpdateWorldTransform();
|
||||||
//skeletonAnim.LateUpdate();
|
}
|
||||||
|
|
||||||
|
public Rigidbody2D[] GetRigidbodyArray () {
|
||||||
|
if (!isActive)
|
||||||
|
return new Rigidbody2D[0];
|
||||||
|
|
||||||
|
Rigidbody2D[] arr = new Rigidbody2D[boneTable.Count];
|
||||||
|
int i = 0;
|
||||||
|
foreach (Transform t in boneTable.Values) {
|
||||||
|
arr[i] = t.GetComponent<Rigidbody2D>();
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
|
||||||
|
return arr;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Rigidbody2D GetRigidbody (string boneName) {
|
||||||
|
var bone = skeleton.FindBone(boneName);
|
||||||
|
if (bone == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
if (boneTable.ContainsKey(bone))
|
||||||
|
return boneTable[bone].GetComponent<Rigidbody2D>();
|
||||||
|
|
||||||
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Remove () {
|
public void Remove () {
|
||||||
@ -135,6 +161,7 @@ public class SkeletonRagdoll2D : MonoBehaviour {
|
|||||||
|
|
||||||
rootRigidbody = boneTable[ragdollRootBone].GetComponent<Rigidbody2D>();
|
rootRigidbody = boneTable[ragdollRootBone].GetComponent<Rigidbody2D>();
|
||||||
rootRigidbody.isKinematic = pinStartBone;
|
rootRigidbody.isKinematic = pinStartBone;
|
||||||
|
rootRigidbody.mass = rootMass;
|
||||||
|
|
||||||
List<Collider2D> boneColliders = new List<Collider2D>();
|
List<Collider2D> boneColliders = new List<Collider2D>();
|
||||||
|
|
||||||
@ -174,17 +201,18 @@ public class SkeletonRagdoll2D : MonoBehaviour {
|
|||||||
Vector3 localPos = parentTransform.InverseTransformPoint(t.position);
|
Vector3 localPos = parentTransform.InverseTransformPoint(t.position);
|
||||||
localPos.x *= 1;
|
localPos.x *= 1;
|
||||||
joint.connectedAnchor = localPos;
|
joint.connectedAnchor = localPos;
|
||||||
joint.GetComponent<Rigidbody2D>().mass = joint.connectedBody.mass * 0.75f;
|
joint.GetComponent<Rigidbody2D>().mass = joint.connectedBody.mass * massFalloffFactor;
|
||||||
JointAngleLimits2D limits = new JointAngleLimits2D();
|
JointAngleLimits2D limits = new JointAngleLimits2D();
|
||||||
limits.min = -rotationLimit;
|
limits.min = -rotationLimit;
|
||||||
limits.max = rotationLimit;
|
limits.max = rotationLimit;
|
||||||
joint.limits = limits;
|
joint.limits = limits;
|
||||||
joint.useLimits = enableJointCollision;
|
joint.useLimits = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int x = 0; x < boneColliders.Count; x++) {
|
for (int x = 0; x < boneColliders.Count; x++) {
|
||||||
for (int y = 0; y < boneColliders.Count; y++) {
|
for (int y = 0; y < boneColliders.Count; y++) {
|
||||||
|
if (x == y) continue;
|
||||||
Physics2D.IgnoreCollision(boneColliders[x], boneColliders[y]);
|
Physics2D.IgnoreCollision(boneColliders[x], boneColliders[y]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -245,13 +273,13 @@ public class SkeletonRagdoll2D : MonoBehaviour {
|
|||||||
//physics
|
//physics
|
||||||
if (colliders.Count == 0) {
|
if (colliders.Count == 0) {
|
||||||
var circle = go.AddComponent<CircleCollider2D>();
|
var circle = go.AddComponent<CircleCollider2D>();
|
||||||
circle.radius = defaultThickness / 2f;
|
circle.radius = thickness / 2f;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
//physics
|
//physics
|
||||||
if (colliders.Count == 0) {
|
if (colliders.Count == 0) {
|
||||||
var box = go.AddComponent<BoxCollider2D>();
|
var box = go.AddComponent<BoxCollider2D>();
|
||||||
box.size = new Vector2(length, defaultThickness);
|
box.size = new Vector2(length, thickness);
|
||||||
#if UNITY_5_0
|
#if UNITY_5_0
|
||||||
box.offset = new Vector2((b.WorldFlipX ? -length : length) / 2, 0);
|
box.offset = new Vector2((b.WorldFlipX ? -length : length) / 2, 0);
|
||||||
#else
|
#else
|
||||||
@ -330,8 +358,15 @@ public class SkeletonRagdoll2D : MonoBehaviour {
|
|||||||
flipY = parentBone.WorldFlipY;
|
flipY = parentBone.WorldFlipY;
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
flipX = b.worldFlipX;
|
parentBone = b.Parent;
|
||||||
flipY = b.WorldFlipY;
|
parentTransform = ragdollRoot;
|
||||||
|
if (b.Parent != null) {
|
||||||
|
flipX = b.worldFlipX;
|
||||||
|
flipY = b.WorldFlipY;
|
||||||
|
} else {
|
||||||
|
flipX = b.Skeleton.FlipX;
|
||||||
|
flipY = b.Skeleton.FlipY;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
flip = flipX ^ flipY;
|
flip = flipX ^ flipY;
|
||||||
@ -378,10 +413,10 @@ public class SkeletonRagdoll2D : MonoBehaviour {
|
|||||||
|
|
||||||
void OnDrawGizmosSelected () {
|
void OnDrawGizmosSelected () {
|
||||||
if (isActive) {
|
if (isActive) {
|
||||||
Gizmos.DrawWireSphere(transform.position, defaultThickness * 1.2f);
|
Gizmos.DrawWireSphere(transform.position, thickness * 1.2f);
|
||||||
Vector3 newTransformPos = rootRigidbody.position - rootOffset;
|
Vector3 newTransformPos = rootRigidbody.position - rootOffset;
|
||||||
Gizmos.DrawLine(transform.position, newTransformPos);
|
Gizmos.DrawLine(transform.position, newTransformPos);
|
||||||
Gizmos.DrawWireSphere(newTransformPos, defaultThickness * 1.2f);
|
Gizmos.DrawWireSphere(newTransformPos, thickness * 1.2f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user