mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-09 08:38:43 +08:00
[flutter] More refactoring, rendering vertices. Memory corruption.
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parent
656e672ee0
commit
45d9c0ede8
@ -7,21 +7,66 @@ void main() {
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runApp(const MyApp());
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}
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class MyApp extends StatefulWidget {
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const MyApp({Key? key}) : super(key: key);
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class SpineWidget extends StatefulWidget {
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final String skeletonFile;
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final String atlasFile;
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const SpineWidget(this.skeletonFile, this.atlasFile, {super.key});
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@override
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_MyAppState createState() => _MyAppState();
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State<SpineWidget> createState() => _SpineWidgetState();
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}
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class SpinePainter extends CustomPainter {
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class _SpineWidgetState extends State<SpineWidget> {
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spine_flutter.SpineSkeletonDrawable? skeletonDrawable;
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@override
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void initState() {
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super.initState();
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loadSkeleton(widget.skeletonFile, widget.atlasFile);
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}
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void loadSkeleton(String skeletonFile, String atlasFile) async {
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final atlas = await spine_flutter.SpineAtlas.fromAsset(rootBundle, atlasFile);
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final skeletonData = skeletonFile.endsWith(".json") ?
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spine_flutter.SpineSkeletonData.fromJson(atlas, await rootBundle.loadString(skeletonFile))
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: spine_flutter.SpineSkeletonData.fromBinary(atlas, await rootBundle.load(skeletonFile));
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skeletonDrawable = spine_flutter.SpineSkeletonDrawable(atlas, skeletonData);
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skeletonDrawable?.update(0.016);
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setState(() {});
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}
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@override
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Widget build(BuildContext context) {
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if (skeletonDrawable != null) {
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print("Skeleton loaded, creating painter");
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return CustomPaint(
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painter: _SpinePainter(this),
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child: Container()
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);
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} else {
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print("Skeleton not loaded yet");
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return Container();
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}
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}
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}
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class _SpinePainter extends CustomPainter {
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final _SpineWidgetState state;
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_SpinePainter(this.state);
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@override
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void paint(Canvas canvas, Size size) {
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var paint = Paint()
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..color = Colors.teal
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..strokeWidth = 5
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..strokeCap = StrokeCap.round;
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canvas.drawLine(Offset(0, 0), Offset(size.width, size.height), paint);
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print("painting");
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final drawable = state.skeletonDrawable;
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if (drawable == null) return;
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final commands = drawable.render();
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canvas.translate(size.width / 2, size.height);
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for (final cmd in commands) {
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canvas.drawVertices(cmd.vertices, BlendMode.srcOut, Paint()..color = Colors.white); //drawable.atlas.atlasPagePaints[cmd.atlasPageIndex]);
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}
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canvas.drawLine(Offset(0, 0), Offset(size.width, size.height), Paint()..color = Colors.blue);
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}
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@override
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@ -30,32 +75,11 @@ class SpinePainter extends CustomPainter {
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}
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}
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class SpineWidget extends StatelessWidget {
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String skeletonFile;
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String atlasFile;
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late spine_flutter.SpineSkeletonDrawable skeletonDrawable;
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SpineWidget(this.skeletonFile, this.atlasFile) {
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loadSkeleton();
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}
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void loadSkeleton() async {
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final atlas = await spine_flutter.SpineAtlas.fromAsset(rootBundle, atlasFile);
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final skeletonData = skeletonFile.endsWith(".json") ?
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spine_flutter.SpineSkeletonData.fromJson(atlas, await rootBundle.loadString(skeletonFile))
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: spine_flutter.SpineSkeletonData.fromBinary(atlas, await rootBundle.load(skeletonFile));
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skeletonDrawable = spine_flutter.SpineSkeletonDrawable(atlas, skeletonData);
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skeletonDrawable.update(0.016);
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print("Loaded skeleton");
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}
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class MyApp extends StatefulWidget {
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const MyApp({Key? key}) : super(key: key);
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@override
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Widget build(BuildContext context) {
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return CustomPaint(
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painter: SpinePainter(),
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child: Container()
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);
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}
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_MyAppState createState() => _MyAppState();
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}
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class _MyAppState extends State<MyApp> {
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@ -68,8 +92,8 @@ class _MyAppState extends State<MyApp> {
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Widget build(BuildContext context) {
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const textStyle = TextStyle(fontSize: 25);
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const spacerSmall = SizedBox(height: 10);
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return MaterialApp(
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home: SpineWidget("assets/skeleton.json", "assets/skeleton.atlas")
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return const MaterialApp(
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home: SpineWidget("assets/spineboy-pro.json", "assets/spineboy.atlas")
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);
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}
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}
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@ -1,12 +1,11 @@
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import 'dart:ffi';
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import 'dart:io';
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import 'dart:typed_data';
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import 'dart:ui';
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import 'package:ffi/ffi.dart';
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import 'package:flutter/rendering.dart';
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import 'package:flutter/services.dart';
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import 'package:flutter/widgets.dart';
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import 'spine_flutter_bindings_generated.dart';
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import 'package:path/path.dart' as Path;
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@ -16,8 +15,9 @@ int minorVersion() => _bindings.spine_minor_version();
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class SpineAtlas {
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Pointer<spine_atlas> _atlas;
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List<Image> _atlasPages;
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List<Paint> atlasPagePaints;
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SpineAtlas(this._atlas, this._atlasPages);
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SpineAtlas(this._atlas, this._atlasPages, this.atlasPagePaints);
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static Future<SpineAtlas> fromAsset(AssetBundle assetBundle, String atlasFileName) async {
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final atlasData = await assetBundle.loadString(atlasFileName);
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@ -33,13 +33,19 @@ class SpineAtlas {
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final atlasDir = Path.dirname(atlasFileName);
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List<Image> atlasPages = [];
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List<Paint> atlasPagePaints = [];
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for (int i = 0; i < atlas.ref.numImagePaths; i++) {
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final Pointer<Utf8> atlasPageFile = atlas.ref.imagePaths[i].cast();
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final imagePath = Path.join(atlasDir, atlasPageFile.toDartString());
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atlasPages.add(Image(image: AssetImage(imagePath)));
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var imageData = await assetBundle.load(imagePath);
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final Codec codec = await instantiateImageCodec(imageData.buffer.asUint8List());
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final FrameInfo frameInfo = await codec.getNextFrame();
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final Image image = frameInfo.image;
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atlasPages.add(image);
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atlasPagePaints.add(Paint()..shader = ImageShader(image, TileMode.clamp, TileMode.clamp, Matrix4.identity().storage));
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}
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return SpineAtlas(atlas, atlasPages);
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return SpineAtlas(atlas, atlasPages, atlasPagePaints);
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}
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}
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@ -92,7 +98,8 @@ class SpineSkeletonDrawable {
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Pointer<spine_render_command> nativeCmd = _bindings.spine_skeleton_drawable_render(_drawable);
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List<SpineRenderCommand> commands = [];
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while(nativeCmd.address != nullptr.address) {
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commands.add(SpineRenderCommand(nativeCmd));
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final atlasPage = atlas._atlasPages[nativeCmd.ref.atlasPage];
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commands.add(SpineRenderCommand(nativeCmd, atlasPage.width.toDouble(), atlasPage.height.toDouble()));
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nativeCmd = nativeCmd.ref.next;
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}
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return commands;
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@ -103,19 +110,28 @@ class SpineRenderCommand {
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late Vertices vertices;
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late int atlasPageIndex;
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SpineRenderCommand(Pointer<spine_render_command> nativeCmd) {
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SpineRenderCommand(Pointer<spine_render_command> nativeCmd, double pageWidth, double pageHeight) {
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atlasPageIndex = nativeCmd.ref.atlasPage;
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int numVertices = nativeCmd.ref.numVertices;
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int numIndices = nativeCmd.ref.numIndices;
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final positions = Float32List.fromList(nativeCmd.ref.positions.asTypedList(numVertices * 2));
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final uvs = Float32List.fromList(nativeCmd.ref.uvs.asTypedList(numVertices * 2));
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final colors = Int32List.fromList(nativeCmd.ref.colors.asTypedList(numVertices));
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final indices = Uint16List.fromList(nativeCmd.ref.indices.asTypedList(numIndices));
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for (int i = 0; i < numVertices * 2; i += 2) {
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uvs[i] *= pageWidth;
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uvs[i+1] *= pageHeight;
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}
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// We pass the native data as views directly to Vertices.raw. According to the sources, the data
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// is copied, so it doesn't matter that we free up the underlying memory on the next
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// render call. See the implementation of Vertices.raw() here:
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// https://github.com/flutter/engine/blob/5c60785b802ad2c8b8899608d949342d5c624952/lib/ui/painting/vertices.cc#L21
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vertices = Vertices.raw(VertexMode.triangles,
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nativeCmd.ref.positions.asTypedList(numVertices * 2),
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textureCoordinates: nativeCmd.ref.uvs.asTypedList(numVertices * 2),
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colors: nativeCmd.ref.colors.asTypedList(numVertices),
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indices: nativeCmd.ref.indices.asTypedList(numIndices));
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positions,
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textureCoordinates: uvs,
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colors: colors,
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indices: indices
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);
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}
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}
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@ -37,6 +37,7 @@ FFI_PLUGIN_EXPORT void spine_atlas_dispose(spine_atlas *atlas) {
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}
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FFI_PLUGIN_EXPORT spine_skeleton_data *spine_skeleton_data_load_json(spine_atlas *atlas, const char *skeletonData) {
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Bone::setYDown(true);
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if (!atlas) return nullptr;
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if (!atlas->atlas) return nullptr;
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if (!skeletonData) return nullptr;
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@ -51,6 +52,7 @@ FFI_PLUGIN_EXPORT spine_skeleton_data *spine_skeleton_data_load_json(spine_atlas
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}
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FFI_PLUGIN_EXPORT spine_skeleton_data* spine_skeleton_data_load_binary(spine_atlas *atlas, const unsigned char *skeletonData, int32_t length) {
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Bone::setYDown(true);
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if (!atlas) return nullptr;
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if (!atlas->atlas) return nullptr;
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if (!skeletonData) return nullptr;
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@ -76,6 +78,7 @@ FFI_PLUGIN_EXPORT spine_skeleton_drawable *spine_skeleton_drawable_create(spine_
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spine_skeleton_drawable *drawable = SpineExtension::calloc<spine_skeleton_drawable>(1, __FILE__, __LINE__);
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drawable->skeleton = new Skeleton((SkeletonData*)skeletonData->skeletonData);
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drawable->animationState = new AnimationState(new AnimationStateData((SkeletonData*)skeletonData->skeletonData));
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drawable->clipping = new SkeletonClipping();
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return drawable;
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}
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@ -83,6 +86,7 @@ FFI_PLUGIN_EXPORT void spine_skeleton_drawable_update(spine_skeleton_drawable *d
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if (!drawable) return;
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if (!drawable->skeleton) return;
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if (!drawable->animationState) return;
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if (!drawable->clipping) return;
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Skeleton *skeleton = (Skeleton*)drawable->skeleton;
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AnimationState *animationState = (AnimationState*)drawable->animationState;
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@ -132,7 +136,7 @@ FFI_PLUGIN_EXPORT spine_render_command *spine_skeleton_drawable_render(spine_ske
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quadIndices.add(3);
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quadIndices.add(0);
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Vector<float> worldVertices;
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SkeletonClipping clipper;
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SkeletonClipping &clipper = *(SkeletonClipping*)drawable->clipping;
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Skeleton *skeleton = (Skeleton*)drawable->skeleton;
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spine_render_command *lastCommand = nullptr;
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@ -238,6 +242,7 @@ FFI_PLUGIN_EXPORT void spine_skeleton_drawable_dispose(spine_skeleton_drawable *
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if (!drawable) return;
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if (drawable->skeleton) delete (Skeleton*)drawable->skeleton;
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if (drawable->animationState) delete (AnimationState*)drawable->animationState;
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if (drawable->clipping) delete (SkeletonClipping*)drawable->clipping;
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while (drawable->renderCommand) {
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spine_render_command *cmd = drawable->renderCommand;
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drawable->renderCommand = cmd->next;
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@ -67,6 +67,7 @@ typedef struct spine_render_command {
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typedef struct spine_skeleton_drawable {
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void *skeleton;
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void *animationState;
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void *clipping;
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spine_render_command *renderCommand;
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} spine_skeleton_drawable;
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