diff --git a/spine-starling/spine-starling-example/.actionScriptProperties b/spine-starling/spine-starling-example/.actionScriptProperties index 9ed01a488..b692f0508 100644 --- a/spine-starling/spine-starling-example/.actionScriptProperties +++ b/spine-starling/spine-starling-example/.actionScriptProperties @@ -17,18 +17,19 @@ - - + + - + + diff --git a/spine-starling/spine-starling-example/src/Game.as b/spine-starling/spine-starling-example/src/Game.as index bb8414e9a..98db82a23 100644 --- a/spine-starling/spine-starling-example/src/Game.as +++ b/spine-starling/spine-starling-example/src/Game.as @@ -1,9 +1,10 @@ package { import spine.AnimationStateData; -import spine.SkeletonAnimationSprite; import spine.SkeletonData; -import spine.StarlingSkeletonJson; +import spine.SkeletonJson; +import spine.starling.SkeletonAnimationSprite; +import spine.starling.StarlingAtlasAttachmentLoader; import starling.core.Starling; import starling.display.Sprite; @@ -30,7 +31,7 @@ public class Game extends Sprite { var xml:XML = XML(new SpineboyAtlasXml()); var atlas:TextureAtlas = new TextureAtlas(texture, xml); - var json:StarlingSkeletonJson = new StarlingSkeletonJson(atlas); + var json:SkeletonJson = new SkeletonJson(new StarlingAtlasAttachmentLoader(atlas)); var skeletonData:SkeletonData = json.readSkeletonData(new SpineboyJson()); var stateData:AnimationStateData = new AnimationStateData(skeletonData); @@ -42,9 +43,9 @@ public class Game extends Sprite { skeleton.setAnimationStateData(stateData); skeleton.x = 320; skeleton.y = 420; - skeleton.setAnimation("walk", true); + /*skeleton.setAnimation("walk", true); skeleton.addAnimation("jump", false, 3); - skeleton.addAnimation("walk", true); + skeleton.addAnimation("walk", true);*/ addChild(skeleton); Starling.juggler.add(skeleton); diff --git a/spine-starling/spine-starling/.actionScriptProperties b/spine-starling/spine-starling/.actionScriptProperties index 6d664a1a1..a9fc6de6b 100644 --- a/spine-starling/spine-starling/.actionScriptProperties +++ b/spine-starling/spine-starling/.actionScriptProperties @@ -7,15 +7,15 @@ - - + + - + @@ -33,8 +33,8 @@ - + diff --git a/spine-starling/spine-starling/src/spine/StarlingSkeletonJson.as b/spine-starling/spine-starling/src/spine/StarlingSkeletonJson.as deleted file mode 100644 index c77f4d2bd..000000000 --- a/spine-starling/spine-starling/src/spine/StarlingSkeletonJson.as +++ /dev/null @@ -1,34 +0,0 @@ -package spine { -import flash.utils.ByteArray; - -import spine.Bone; -import spine.SkeletonData; -import spine.SkeletonJson; -import spine.attachments.AttachmentLoader; - -import starling.textures.TextureAtlas; - -public class StarlingSkeletonJson { - private var json:SkeletonJson; - - /** @param object A TextureAtlas or AttachmentLoader. */ - public function StarlingSkeletonJson (object:*) { - if (object is TextureAtlas) - json = new SkeletonJson(new StarlingAtlasAttachmentLoader(object)); - else if (object is AttachmentLoader) - json = new SkeletonJson(AttachmentLoader(object)); - else - throw new Error("object must be a TextureAtlas or AttachmentLoader."); - - Bone.yDown = true; - } - - /** @param object A String or ByteArray. */ - public function readSkeletonData (object:*, name:String = null) : SkeletonData { - if (object is String) return json.readSkeletonData(String(object), name); - if (object is ByteArray) return json.readSkeletonData(object.readUTFBytes(object.length), name); - throw new Error("object must be a String or ByteArray."); - } -} - -} diff --git a/spine-starling/spine-starling/src/spine/SkeletonAnimationSprite.as b/spine-starling/spine-starling/src/spine/starling/SkeletonAnimationSprite.as similarity index 94% rename from spine-starling/spine-starling/src/spine/SkeletonAnimationSprite.as rename to spine-starling/spine-starling/src/spine/starling/SkeletonAnimationSprite.as index 88ffba089..55f9296f4 100644 --- a/spine-starling/spine-starling/src/spine/SkeletonAnimationSprite.as +++ b/spine-starling/spine-starling/src/spine/starling/SkeletonAnimationSprite.as @@ -1,4 +1,7 @@ -package spine { +package spine.starling { + import spine.AnimationState; + import spine.AnimationStateData; + import spine.SkeletonData; public class SkeletonAnimationSprite extends SkeletonSprite { public var states:Vector. = new Vector.(); diff --git a/spine-starling/spine-starling/src/spine/SkeletonImage.as b/spine-starling/spine-starling/src/spine/starling/SkeletonImage.as similarity index 94% rename from spine-starling/spine-starling/src/spine/SkeletonImage.as rename to spine-starling/spine-starling/src/spine/starling/SkeletonImage.as index c9ccdd146..45c4ae7b9 100644 --- a/spine-starling/spine-starling/src/spine/SkeletonImage.as +++ b/spine-starling/spine-starling/src/spine/starling/SkeletonImage.as @@ -1,4 +1,4 @@ -package spine { +package spine.starling { import starling.display.Image; import starling.textures.Texture; diff --git a/spine-starling/spine-starling/src/spine/SkeletonSprite.as b/spine-starling/spine-starling/src/spine/starling/SkeletonSprite.as similarity index 94% rename from spine-starling/spine-starling/src/spine/SkeletonSprite.as rename to spine-starling/spine-starling/src/spine/starling/SkeletonSprite.as index 024e1d62f..1d9b6e230 100644 --- a/spine-starling/spine-starling/src/spine/SkeletonSprite.as +++ b/spine-starling/spine-starling/src/spine/starling/SkeletonSprite.as @@ -1,4 +1,4 @@ -package spine { +package spine.starling { import flash.geom.Matrix; import flash.geom.Point; import flash.geom.Rectangle; @@ -9,6 +9,10 @@ import starling.animation.IAnimatable; import starling.core.RenderSupport; import starling.display.DisplayObject; import starling.utils.MatrixUtil; +import spine.Bone; +import spine.Skeleton; +import spine.SkeletonData; +import spine.Slot; public class SkeletonSprite extends DisplayObject implements IAnimatable { static private var tempPoint:Point = new Point(); @@ -17,14 +21,14 @@ public class SkeletonSprite extends DisplayObject implements IAnimatable { private var _skeleton:Skeleton; public function SkeletonSprite (skeletonData:SkeletonData) { + Bone.yDown = true; + _skeleton = new Skeleton(skeletonData); _skeleton.updateWorldTransform(); - - Bone.yDown = true; } - public function advanceTime (time:Number) : void { - _skeleton.update(time); + public function advanceTime (delta:Number) : void { + _skeleton.update(delta); } override public function render (support:RenderSupport, alpha:Number) : void { @@ -40,7 +44,7 @@ public class SkeletonSprite extends DisplayObject implements IAnimatable { var b:Number = skeleton.b * slot.b; var a:Number = skeleton.a * slot.a; - var image:SkeletonImage = regionAttachment.texture as SkeletonImage; + var image:SkeletonImage = regionAttachment.rendererObject as SkeletonImage; var vertexData:Vector. = image.vertexData.rawData; vertexData[0] = vertices[2]; diff --git a/spine-starling/spine-starling/src/spine/StarlingAtlasAttachmentLoader.as b/spine-starling/spine-starling/src/spine/starling/StarlingAtlasAttachmentLoader.as similarity index 92% rename from spine-starling/spine-starling/src/spine/StarlingAtlasAttachmentLoader.as rename to spine-starling/spine-starling/src/spine/starling/StarlingAtlasAttachmentLoader.as index 618f1a912..d73ea8502 100644 --- a/spine-starling/spine-starling/src/spine/StarlingAtlasAttachmentLoader.as +++ b/spine-starling/spine-starling/src/spine/starling/StarlingAtlasAttachmentLoader.as @@ -1,4 +1,4 @@ -package spine { +package spine.starling { import spine.Bone; import spine.Skin; import spine.attachments.Attachment; @@ -22,7 +22,7 @@ public class StarlingAtlasAttachmentLoader implements AttachmentLoader { if (type == AttachmentType.region) { var regionAttachment:RegionAttachment = new RegionAttachment(name); var texture:Texture = atlas.getTexture(name); - regionAttachment.texture = new SkeletonImage(texture); + regionAttachment.rendererObject = new SkeletonImage(texture); regionAttachment.regionOffsetX = texture.frame.x; regionAttachment.regionOffsetY = texture.frame.y; regionAttachment.regionWidth = texture.width;