Fixed bendPositive in IK timelines.

Should be optional, false if omitted.
This commit is contained in:
NathanSweet 2016-05-27 17:58:31 +02:00
parent ceb86b597b
commit 463020e254

View File

@ -123,7 +123,6 @@ public class SkeletonJson {
data.scaleY = boneMap.getFloat("scaleY", 1);
data.shearX = boneMap.getFloat("shearX", 0);
data.shearY = boneMap.getFloat("shearY", 0);
data.inheritRotation = boneMap.getBoolean("inheritRotation", true);
data.inheritScale = boneMap.getBoolean("inheritScale", true);
data.inheritRotation = boneMap.getBoolean("inheritRotation", true);
@ -472,7 +471,7 @@ public class SkeletonJson {
int frameIndex = 0;
for (JsonValue valueMap = constraintMap.child; valueMap != null; valueMap = valueMap.next) {
timeline.setFrame(frameIndex, valueMap.getFloat("time"), valueMap.getFloat("mix", 1),
valueMap.getBoolean("bendPositive") ? 1 : -1);
valueMap.getBoolean("bendPositive", false) ? 1 : -1);
readCurve(valueMap, timeline, frameIndex);
frameIndex++;
}