diff --git a/spine-csharp/src/IkConstraint.cs b/spine-csharp/src/IkConstraint.cs index 6a6955ce0..3d3ed93c7 100644 --- a/spine-csharp/src/IkConstraint.cs +++ b/spine-csharp/src/IkConstraint.cs @@ -182,9 +182,7 @@ namespace Spine { } default: { float x = targetX - p.worldX, y = targetY - p.worldY; - float d = pa * pd - pb * pc; - if (d > 0) d = Math.Max(0.0001f, d); - else d = Math.Min(-0.0001f, d); + float d = Math.Max(0.0001f, pa * pd - pb * pc); tx = (x * pd - y * pb) / d - bone.ax; ty = (y * pa - x * pc) / d - bone.ay; break; @@ -258,9 +256,7 @@ namespace Spine { b = pp.b; c = pp.c; d = pp.d; - float id = a * d - b * c, x = cwx - pp.worldX, y = cwy - pp.worldY; - if (id > 0) id = 1 / Math.Max(0.0001f, id); - else id = 1 / Math.Min(-0.0001f, id); + float id = 1 / Math.Max(0.0001f, a * d - b * c), x = cwx - pp.worldX, y = cwy - pp.worldY; float dx = (x * d - y * b) * id - px, dy = (y * a - x * c) * id - py; float l1 = (float)Math.Sqrt(dx * dx + dy * dy), l2 = child.data.length * csx, a1, a2; if (l1 < 0.0001f) {