[libgdx] Removed sysouts.

Dang amateurs!
This commit is contained in:
NathanSweet 2017-06-02 00:09:59 +02:00
parent ef6ccb84d3
commit 464e9b3362

View File

@ -908,7 +908,6 @@ public class Animation {
if (alpha == 1) {
// Vertex positions or deform offsets, no alpha.
System.out.println(1);
for (int i = 0; i < vertexCount; i++) {
float prev = prevVertices[i];
vertices[i] = prev + (nextVertices[i] - prev) * percent;
@ -917,7 +916,6 @@ public class Animation {
VertexAttachment vertexAttachment = (VertexAttachment)slotAttachment;
if (vertexAttachment.getBones() == null) {
// Unweighted vertex positions, with alpha.
System.out.println(2);
float[] setupVertices = vertexAttachment.getVertices();
for (int i = 0; i < vertexCount; i++) {
float prev = prevVertices[i], setup = setupVertices[i];
@ -925,7 +923,6 @@ public class Animation {
}
} else {
// Weighted deform offsets, with alpha.
System.out.println(3);
for (int i = 0; i < vertexCount; i++) {
float prev = prevVertices[i];
vertices[i] = (prev + (nextVertices[i] - prev) * percent) * alpha;
@ -933,7 +930,6 @@ public class Animation {
}
} else {
// Vertex positions or deform offsets, with alpha.
System.out.println(4);
for (int i = 0; i < vertexCount; i++) {
float prev = prevVertices[i];
vertices[i] += (prev + (nextVertices[i] - prev) * percent - vertices[i]) * alpha;