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[unity] Fix Sprite generation for resized textures.
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@ -303,18 +303,26 @@ namespace Spine.Unity.Editor {
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height = r.height;
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}
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int x = r.x;
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int y = textureHeight - height - r.y;
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string pageName = r.page.name.Split(FilenameDelimiter, StringSplitOptions.RemoveEmptyEntries)[0];
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string textureName = texture.name;
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bool pageMatch = string.Equals(pageName, textureName,StringComparison.Ordinal);
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bool pageMatch = string.Equals(pageName, textureName, StringComparison.Ordinal);
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// if (pageMatch) {
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// int pw = r.page.width;
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// int ph = r.page.height;
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// bool mismatchSize = pw != texture.width || pw > t.maxTextureSize || ph != texture.height || ph > t.maxTextureSize;
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// if (mismatchSize)
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// Debug.LogWarningFormat("Size mismatch found.\nExpected atlas size is {0}x{1}. Texture Import Max Size of texture '{2}'({4}x{5}) is currently set to {3}.", pw, ph, texture.name, t.maxTextureSize, texture.width, texture.height);
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// }
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int spriteIndex = pageMatch ? sprites.FindIndex(
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(s) => string.Equals(s.name, r.name, StringComparison.Ordinal)
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) : -1;
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bool matchFound = spriteIndex >= 0;
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bool spriteNameMatchExists = spriteIndex >= 0;
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if (matchFound) {
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int x = r.x;
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int y = r.page.height - height - r.y;
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if (spriteNameMatchExists) {
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var s = sprites[spriteIndex];
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s.rect = new Rect(x, y, width, height);
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sprites[spriteIndex] = s;
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