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https://github.com/EsotericSoftware/spine-runtimes.git
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[unity] Minor changes: Spine Examples cleanup, removed a misleading unused component in Freezeboy example.
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@ -3428,7 +3428,6 @@ GameObject:
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- component: {fileID: 1126206821}
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- component: {fileID: 1126206824}
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- component: {fileID: 1126206820}
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- component: {fileID: 1126206819}
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m_Layer: 0
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m_Name: Spine GameObject (spineboy-unity)
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m_TagString: Untagged
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@ -3436,24 +3435,6 @@ GameObject:
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &1126206819
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1126206818}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 26947ae098a8447408d80c0c86e35b48, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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skeletonRenderer: {fileID: 1126206820}
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customSlotMaterials: []
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customMaterialOverrides:
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- overrideDisabled: 1
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originalMaterial: {fileID: 2100000, guid: 1455e88fdb81ccc45bdeaedd657bad4d, type: 2}
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replacementMaterial: {fileID: 2100000, guid: 128e02fa6a4f5964fa898757a425b354,
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type: 2}
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--- !u!114 &1126206820
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -55,8 +55,6 @@ namespace Spine.Unity.Examples {
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if (skeletonRenderer.valid) Apply(skeletonRenderer);
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}
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void Start () { } // Allow checkbox in inspector
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void Apply (SkeletonRenderer skeletonRenderer) {
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if (!this.enabled) return;
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