[unity] Minor changes: Spine Examples cleanup, removed a misleading unused component in Freezeboy example.

This commit is contained in:
Harald Csaszar 2019-08-23 15:23:51 +02:00
parent f45e13b40d
commit 47033fa10a
2 changed files with 0 additions and 21 deletions

View File

@ -3428,7 +3428,6 @@ GameObject:
- component: {fileID: 1126206821}
- component: {fileID: 1126206824}
- component: {fileID: 1126206820}
- component: {fileID: 1126206819}
m_Layer: 0
m_Name: Spine GameObject (spineboy-unity)
m_TagString: Untagged
@ -3436,24 +3435,6 @@ GameObject:
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1126206819
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 1126206818}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 26947ae098a8447408d80c0c86e35b48, type: 3}
m_Name:
m_EditorClassIdentifier:
skeletonRenderer: {fileID: 1126206820}
customSlotMaterials: []
customMaterialOverrides:
- overrideDisabled: 1
originalMaterial: {fileID: 2100000, guid: 1455e88fdb81ccc45bdeaedd657bad4d, type: 2}
replacementMaterial: {fileID: 2100000, guid: 128e02fa6a4f5964fa898757a425b354,
type: 2}
--- !u!114 &1126206820
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@ -55,8 +55,6 @@ namespace Spine.Unity.Examples {
if (skeletonRenderer.valid) Apply(skeletonRenderer);
}
void Start () { } // Allow checkbox in inspector
void Apply (SkeletonRenderer skeletonRenderer) {
if (!this.enabled) return;