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https://github.com/EsotericSoftware/spine-runtimes.git
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Merge pull request #74 from RandolphBurt/FixMonoGameWin
Fixed typos in windows Monogame project
This commit is contained in:
commit
47748e4a6d
@ -126,70 +126,70 @@
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\..\..\spine -csharp\src\Animation.cs">
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<Compile Include="..\..\..\spine-csharp\src\Animation.cs">
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<Link>spine-csharp\Animation.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine -csharp\src\AnimationState.cs">
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<Compile Include="..\..\..\spine-csharp\src\AnimationState.cs">
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<Link>spine-csharp\AnimationState.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine -csharp\src\AnimationStateData.cs">
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<Compile Include="..\..\..\spine-csharp\src\AnimationStateData.cs">
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<Link>spine-csharp\AnimationStateData.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine -csharp\src\Atlas.cs">
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<Compile Include="..\..\..\spine-csharp\src\Atlas.cs">
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<Link>spine-csharp\Atlas.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine -csharp\src\Attachments\AtlasAttachmentLoader.cs">
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<Compile Include="..\..\..\spine-csharp\src\Attachments\AtlasAttachmentLoader.cs">
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<Link>spine-csharp\Attachments\AtlasAttachmentLoader.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine -csharp\src\Attachments\Attachment.cs">
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<Compile Include="..\..\..\spine-csharp\src\Attachments\Attachment.cs">
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<Link>spine-csharp\Attachments\Attachment.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine -csharp\src\Attachments\AttachmentLoader.cs">
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<Compile Include="..\..\..\spine-csharp\src\Attachments\AttachmentLoader.cs">
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<Link>spine-csharp\Attachments\AttachmentLoader.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine -csharp\src\Attachments\AttachmentType.cs">
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<Compile Include="..\..\..\spine-csharp\src\Attachments\AttachmentType.cs">
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<Link>spine-csharp\Attachments\AttachmentType.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine -csharp\src\Attachments\RegionAttachment.cs">
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<Compile Include="..\..\..\spine-csharp\src\Attachments\RegionAttachment.cs">
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<Link>spine-csharp\Attachments\RegionAttachment.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine -csharp\src\Bone.cs">
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<Compile Include="..\..\..\spine-csharp\src\Bone.cs">
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<Link>spine-csharp\Bone.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine -csharp\src\BoneData.cs">
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<Compile Include="..\..\..\spine-csharp\src\BoneData.cs">
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<Link>spine-csharp\BoneData.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine -csharp\src\Json.cs">
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<Compile Include="..\..\..\spine-csharp\src\Json.cs">
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<Link>spine-csharp\Json.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine -csharp\src\Skeleton.cs">
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<Compile Include="..\..\..\spine-csharp\src\Skeleton.cs">
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<Link>spine-csharp\Skeleton.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine -csharp\src\SkeletonData.cs">
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<Compile Include="..\..\..\spine-csharp\src\SkeletonData.cs">
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<Link>spine-csharp\SkeletonData.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine -csharp\src\SkeletonJson.cs">
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<Compile Include="..\..\..\spine-csharp\src\SkeletonJson.cs">
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<Link>spine-csharp\SkeletonJson.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine -csharp\src\Skin.cs">
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<Compile Include="..\..\..\spine-csharp\src\Skin.cs">
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<Link>spine-csharp\Skin.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine -csharp\src\Slot.cs">
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<Compile Include="..\..\..\spine-csharp\src\Slot.cs">
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<Link>spine-csharp\Slot.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine -csharp\src\SlotData.cs">
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<Compile Include="..\..\..\spine-csharp\src\SlotData.cs">
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<Link>spine-csharp\SlotData.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine -xna\src\SkeletonRenderer.cs">
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<Compile Include="..\..\..\spine-xna\src\SkeletonRenderer.cs">
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<Link>spine-xna\SkeletonRenderer.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine -xna\src\SpriteBatcher.cs">
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<Compile Include="..\..\..\spine-xna\src\SpriteBatcher.cs">
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<Link>spine-xna\SpriteBatcher.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine -xna\src\Util.cs">
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<Compile Include="..\..\..\spine-xna\src\Util.cs">
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<Link>spine-xna\Util.cs</Link>
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</Compile>
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<Compile Include="..\..\..\spine -xna\src\XnaTextureLoader.cs">
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<Compile Include="..\..\..\spine-xna\src\XnaTextureLoader.cs">
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<Link>spine-xna\XnaTextureLoader.cs</Link>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs" />
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