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[libgdx] PhysicsConstraint, fixed incorrect subtraction.
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@ -197,7 +197,7 @@ public class PhysicsConstraint extends Constraint<PhysicsConstraint, PhysicsCons
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m = t * p.massInverse;
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e = p.strength;
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}
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float ax = p.wind * skeleton.windX - p.gravity * skeleton.gravityX;
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float ax = p.wind * skeleton.windX + p.gravity * skeleton.gravityX;
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float ay = p.wind * skeleton.windY + p.gravity * skeleton.gravityY;
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float rs = rotateOffset, ss = scaleOffset, h = l / f;
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while (true) {
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