[libgdx] AnimationState javadocs.

This commit is contained in:
NathanSweet 2018-10-15 16:25:38 +02:00
parent eea4d106c1
commit 48371236db

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@ -495,7 +495,8 @@ public class AnimationState {
return setAnimation(trackIndex, animation, loop);
}
/** Sets the current animation for a track, discarding any queued animations.
/** Sets the current animation for a track, discarding any queued animations. If the formerly current track entry was never
* applied to a skeleton, it is replaced (not mixed from).
* @param loop If true, the animation will repeat. If false it will not, instead its last frame is applied if played beyond its
* duration. In either case {@link TrackEntry#getTrackEnd()} determines when the track is cleared.
* @return A track entry to allow further customization of animation playback. References to the track entry must not be kept
@ -816,6 +817,7 @@ public class AnimationState {
float delay, trackTime, trackLast, nextTrackLast, trackEnd, timeScale;
float alpha, mixTime, mixDuration, interruptAlpha, totalAlpha;
MixBlend mixBlend = MixBlend.replace;
final IntArray timelineMode = new IntArray();
final Array<TrackEntry> timelineHoldMix = new Array();
final FloatArray timelinesRotation = new FloatArray();