diff --git a/spine-unity/Assets/spine-unity/Components/SkeletonAnimator.cs b/spine-unity/Assets/spine-unity/Components/SkeletonAnimator.cs index c9d0c4da6..80ce9170b 100644 --- a/spine-unity/Assets/spine-unity/Components/SkeletonAnimator.cs +++ b/spine-unity/Assets/spine-unity/Components/SkeletonAnimator.cs @@ -28,10 +28,6 @@ * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ -#if UNITY_5_6_OR_NEWER -#define UNITY_CLIPINFOCACHE -#endif - using UnityEngine; using System.Collections.Generic; @@ -118,10 +114,8 @@ namespace Spine.Unity { readonly Dictionary animationTable = new Dictionary(IntEqualityComparer.Instance); readonly Dictionary clipNameHashCodeTable = new Dictionary(AnimationClipEqualityComparer.Instance); readonly List previousAnimations = new List(); - #if UNITY_CLIPINFOCACHE readonly List clipInfoCache = new List(); readonly List nextClipInfoCache = new List(); - #endif Animator animator; public Animator Animator { get { return this.animator; } } @@ -137,10 +131,8 @@ namespace Spine.Unity { animationTable.Add(a.Name.GetHashCode(), a); clipNameHashCodeTable.Clear(); - #if UNITY_CLIPINFOCACHE clipInfoCache.Clear(); nextClipInfoCache.Clear(); - #endif } public void Apply (Skeleton skeleton) { @@ -265,7 +257,6 @@ namespace Spine.Unity { out int nextClipInfoCount, out IList clipInfo, out IList nextClipInfo) { - #if UNITY_CLIPINFOCACHE clipInfoCount = animator.GetCurrentAnimatorClipInfoCount(layer); nextClipInfoCount = animator.GetNextAnimatorClipInfoCount(layer); if (clipInfoCache.Capacity < clipInfoCount) clipInfoCache.Capacity = clipInfoCount; @@ -275,13 +266,6 @@ namespace Spine.Unity { clipInfo = clipInfoCache; nextClipInfo = nextClipInfoCache; - #else - clipInfo = animator.GetCurrentAnimatorClipInfo(layer); - nextClipInfo = animator.GetNextAnimatorClipInfo(layer); - - clipInfoCount = clipInfo.Count; - nextClipInfoCount = nextClipInfo.Count; - #endif } int NameHashCode (AnimationClip clip) { diff --git a/spine-unity/Assets/spine-unity/Editor/SpineInspectorUtility.cs b/spine-unity/Assets/spine-unity/Editor/SpineInspectorUtility.cs index 749cdde4f..13d41b681 100644 --- a/spine-unity/Assets/spine-unity/Editor/SpineInspectorUtility.cs +++ b/spine-unity/Assets/spine-unity/Editor/SpineInspectorUtility.cs @@ -102,11 +102,11 @@ namespace Spine.Unity.Editor { int propertyPathLength = propertyPath.Length; int dotCount = 0; - const int siblingOfListDotCount = 3; + const int SiblingOfListDotCount = 3; for (int i = 1; i < propertyPathLength; i++) { if (propertyPath[propertyPathLength - i] == '.') { dotCount++; - if (dotCount >= siblingOfListDotCount) { + if (dotCount >= SiblingOfListDotCount) { localPathLength = i - 1; break; } @@ -157,7 +157,7 @@ namespace Spine.Unity.Editor { get { if (boxScopeStyle == null) { boxScopeStyle = new GUIStyle(EditorStyles.helpBox); - var p = boxScopeStyle.padding; + RectOffset p = boxScopeStyle.padding; // RectOffset is a class p.right += 6; p.top += 1; p.left += 3; diff --git a/spine-unity/Assets/spine-unity/SkeletonExtensions.cs b/spine-unity/Assets/spine-unity/SkeletonExtensions.cs index d1a33f646..00797dc25 100644 --- a/spine-unity/Assets/spine-unity/SkeletonExtensions.cs +++ b/spine-unity/Assets/spine-unity/SkeletonExtensions.cs @@ -28,10 +28,7 @@ * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ -// Contributed by: Mitch Thompson and John Dy - using UnityEngine; -using Spine; namespace Spine.Unity { public static class SkeletonExtensions {