[cocos2dx] Closes #611, cocos2d-x v3 auto-batcher does it's work, makes SkeletonBatch a lot simpler

This commit is contained in:
badlogic 2016-09-11 13:26:51 +02:00
parent e3cdea94a0
commit 48c5b06676
3 changed files with 103 additions and 146 deletions

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@ -44,10 +44,6 @@ Scene* BatchingExample::scene () {
bool BatchingExample::init () { bool BatchingExample::init () {
if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false; if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
// To avoid the SkeletonBatch buffer from being resized, set this to the number of vertices ever rendered in one frame.
// BatchingExample needs ~3200, but let's set it low to test the buffer resizing.
SkeletonBatch::setBufferSize(512);
// Load the texture atlas. // Load the texture atlas.
_atlas = spAtlas_createFromFile("spineboy.atlas", 0); _atlas = spAtlas_createFromFile("spineboy.atlas", 0);
CCASSERT(_atlas, "Error reading atlas file."); CCASSERT(_atlas, "Error reading atlas file.");

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@ -1,10 +1,10 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes Software License * Spine Runtimes Software License
* Version 2.3 * Version 2.3
* *
* Copyright (c) 2013-2015, Esoteric Software * Copyright (c) 2013-2015, Esoteric Software
* All rights reserved. * All rights reserved.
* *
* You are granted a perpetual, non-exclusive, non-sublicensable and * You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to use, install, execute and perform the Spine * non-transferable license to use, install, execute and perform the Spine
* Runtimes Software (the "Software") and derivative works solely for personal * Runtimes Software (the "Software") and derivative works solely for personal
@ -16,7 +16,7 @@
* or other intellectual property or proprietary rights notices on or in the * or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source * Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms. * form must include this license and terms.
* *
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
@ -38,102 +38,72 @@ USING_NS_CC;
using std::max; using std::max;
namespace spine { namespace spine {
static SkeletonBatch* instance = nullptr;
void SkeletonBatch::setBufferSize (int vertexCount) {
if (instance) delete instance;
instance = new SkeletonBatch(vertexCount);
}
SkeletonBatch* SkeletonBatch::getInstance () {
if (!instance) instance = new SkeletonBatch(8192);
return instance;
}
void SkeletonBatch::destroyInstance () { static SkeletonBatch* instance = nullptr;
if (instance) {
delete instance; SkeletonBatch* SkeletonBatch::getInstance () {
instance = nullptr; if (!instance) instance = new SkeletonBatch();
return instance;
} }
}
void SkeletonBatch::destroyInstance () {
SkeletonBatch::SkeletonBatch (int capacity) : if (instance) {
_capacity(capacity), _position(0) delete instance;
{ instance = nullptr;
_buffer = new V3F_C4B_T2F[capacity]; }
_firstCommand = new Command(); }
_command = _firstCommand;
SkeletonBatch::SkeletonBatch ()
Director::getInstance()->getEventDispatcher()->addCustomEventListener(EVENT_AFTER_DRAW_RESET_POSITION, [this](EventCustom* eventCustom){ {
this->update(0); _firstCommand = new Command();
});; _command = _firstCommand;
}
Director::getInstance()->getEventDispatcher()->addCustomEventListener(EVENT_AFTER_DRAW_RESET_POSITION, [this](EventCustom* eventCustom){
SkeletonBatch::~SkeletonBatch () { this->update(0);
Director::getInstance()->getEventDispatcher()->removeCustomEventListeners(EVENT_AFTER_DRAW_RESET_POSITION); });;
}
Command* command = _firstCommand;
while (command) { SkeletonBatch::~SkeletonBatch () {
Command* next = command->next; Director::getInstance()->getEventDispatcher()->removeCustomEventListeners(EVENT_AFTER_DRAW_RESET_POSITION);
delete command;
command = next; Command* command = _firstCommand;
} while (command) {
Command* next = command->next;
delete [] _buffer; delete command;
} command = next;
}
void SkeletonBatch::update (float delta) { }
_position = 0;
_command = _firstCommand; void SkeletonBatch::update (float delta) {
} _command = _firstCommand;
}
void SkeletonBatch::addCommand (cocos2d::Renderer* renderer, float globalZOrder, GLuint textureID, GLProgramState* glProgramState,
BlendFunc blendFunc, const TrianglesCommand::Triangles& triangles, const Mat4& transform, uint32_t transformFlags void SkeletonBatch::addCommand (cocos2d::Renderer* renderer, float globalZOrder, GLuint textureID, GLProgramState* glProgramState,
) { BlendFunc blendFunc, const TrianglesCommand::Triangles& triangles, const Mat4& transform, uint32_t transformFlags
if (_position + triangles.vertCount > _capacity) { ) {
int newCapacity = max(_capacity + _capacity / 2, _position + triangles.vertCount); _command->triangles->verts = triangles.verts;
V3F_C4B_T2F* newBuffer = new V3F_C4B_T2F[newCapacity];
memcpy(newBuffer, _buffer, _position); _command->triangles->vertCount = triangles.vertCount;
_command->triangles->indexCount = triangles.indexCount;
int newPosition = 0; _command->triangles->indices = triangles.indices;
Command* command = _firstCommand;
while (newPosition < _position) { _command->trianglesCommand->init(globalZOrder, textureID, glProgramState, blendFunc, *_command->triangles, transform);
command->triangles->verts = newBuffer + newPosition; renderer->addCommand(_command->trianglesCommand);
newPosition += command->triangles->vertCount;
command = command->next; if (!_command->next) _command->next = new Command();
} _command = _command->next;
}
delete [] _buffer;
_buffer = newBuffer; SkeletonBatch::Command::Command () :
_capacity = newCapacity; next(nullptr)
} {
trianglesCommand = new TrianglesCommand();
memcpy(_buffer + _position, triangles.verts, sizeof(V3F_C4B_T2F) * triangles.vertCount); triangles = new TrianglesCommand::Triangles();
_command->triangles->verts = _buffer + _position; }
_position += triangles.vertCount;
SkeletonBatch::Command::~Command () {
_command->triangles->vertCount = triangles.vertCount; delete triangles;
_command->triangles->indexCount = triangles.indexCount; delete trianglesCommand;
_command->triangles->indices = triangles.indices; }
_command->trianglesCommand->init(globalZOrder, textureID, glProgramState, blendFunc, *_command->triangles, transform, transformFlags); }
renderer->addCommand(_command->trianglesCommand);
if (!_command->next) _command->next = new Command();
_command = _command->next;
}
SkeletonBatch::Command::Command () :
next(nullptr)
{
trianglesCommand = new TrianglesCommand();
triangles = new TrianglesCommand::Triangles();
}
SkeletonBatch::Command::~Command () {
delete triangles;
delete trianglesCommand;
}
}

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@ -1,10 +1,10 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes Software License * Spine Runtimes Software License
* Version 2.3 * Version 2.3
* *
* Copyright (c) 2013-2015, Esoteric Software * Copyright (c) 2013-2015, Esoteric Software
* All rights reserved. * All rights reserved.
* *
* You are granted a perpetual, non-exclusive, non-sublicensable and * You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to use, install, execute and perform the Spine * non-transferable license to use, install, execute and perform the Spine
* Runtimes Software (the "Software") and derivative works solely for personal * Runtimes Software (the "Software") and derivative works solely for personal
@ -16,7 +16,7 @@
* or other intellectual property or proprietary rights notices on or in the * or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source * Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms. * form must include this license and terms.
* *
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
@ -36,45 +36,36 @@
#include "cocos2d.h" #include "cocos2d.h"
namespace spine { namespace spine {
class SkeletonBatch {
public:
/* Sets the max number of vertices that can be drawn in a single frame. The buffer will grow automatically as needed, but
* setting it to the appropriate is more efficient. Best to call before getInstance is called for the first time. Default is
* 8192. */
static void setBufferSize (int vertexCount);
static SkeletonBatch* getInstance ();
static void destroyInstance (); class SkeletonBatch {
public:
void update (float delta); static SkeletonBatch* getInstance ();
void addCommand (cocos2d::Renderer* renderer, float globalOrder, GLuint textureID, cocos2d::GLProgramState* glProgramState, static void destroyInstance ();
cocos2d::BlendFunc blendType, const cocos2d::TrianglesCommand:: Triangles& triangles, const cocos2d::Mat4& mv, uint32_t flags);
void update (float delta);
protected:
SkeletonBatch (int capacity); void addCommand (cocos2d::Renderer* renderer, float globalOrder, GLuint textureID, cocos2d::GLProgramState* glProgramState,
virtual ~SkeletonBatch (); cocos2d::BlendFunc blendType, const cocos2d::TrianglesCommand:: Triangles& triangles, const cocos2d::Mat4& mv, uint32_t flags);
cocos2d::V3F_C4B_T2F* _buffer; protected:
int _capacity; SkeletonBatch ();
int _position; virtual ~SkeletonBatch ();
class Command { class Command {
public: public:
Command (); Command ();
virtual ~Command (); virtual ~Command ();
cocos2d::TrianglesCommand* trianglesCommand; cocos2d::TrianglesCommand* trianglesCommand;
cocos2d::TrianglesCommand::Triangles* triangles; cocos2d::TrianglesCommand::Triangles* triangles;
Command* next; Command* next;
}; };
Command* _firstCommand; Command* _firstCommand;
Command* _command; Command* _command;
}; };
} }
#endif // SPINE_SKELETONBATCH_H_ #endif // SPINE_SKELETONBATCH_H_