From 48cfd1d874af340b71707b45457632cf6714165e Mon Sep 17 00:00:00 2001 From: NathanSweet Date: Tue, 11 Jun 2013 18:42:22 +0200 Subject: [PATCH] Added mesh.MarkDynamic(). --- spine-unity/Assets/Plugins/Spine/SkeletonComponent.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/spine-unity/Assets/Plugins/Spine/SkeletonComponent.cs b/spine-unity/Assets/Plugins/Spine/SkeletonComponent.cs index a6fb53d9c..143d0541d 100644 --- a/spine-unity/Assets/Plugins/Spine/SkeletonComponent.cs +++ b/spine-unity/Assets/Plugins/Spine/SkeletonComponent.cs @@ -55,6 +55,7 @@ public class SkeletonComponent : MonoBehaviour { GetComponent().mesh = mesh; mesh.name = "Skeleton Mesh"; mesh.hideFlags = HideFlags.HideAndDontSave; + mesh.MarkDynamic(); renderer.sharedMaterial = skeletonDataAsset.atlasAsset.material;