From 48fd1024c0116d8f2bb94f00741d0be95cded0e1 Mon Sep 17 00:00:00 2001 From: badlogic Date: Thu, 6 Jun 2019 18:48:07 +0200 Subject: [PATCH] [ue4] Fixed re-import of atlas page textures. --- .../Assets/Spineboy/spineboy.uasset | Bin 179157 -> 179157 bytes .../Private/SpineAtlasImportFactory.cpp | 3 ++- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy.uasset b/spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy.uasset index ba92107a06a313175b98b0f5c3b722b40ba09349..1e735e754a0186b76cb5595eaf96f497f96dcbfd 100644 GIT binary patch delta 35 tcmV+;0Nnr8_X^eb3XrN0P50Njp*%K9we)QWS=mf`fx3md0kygU8@pI95&{4K delta 35 tcmV+;0Nnr8_X^eb3XrN0#GYH93!=wOq@FKfjfeu-fx3md0kygU8@oGetOutermost()->GetPathName()); - FPaths::Split(UFactory::GetCurrentFilename(), currentSourcePath, filenameNoExtension, unusedExtension); + FString currentFileName = asset->GetAtlasFileName().ToString(); + FPaths::Split(currentFileName, currentSourcePath, filenameNoExtension, unusedExtension); LoadAtlas(asset, currentSourcePath, longPackagePath);