mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-10 09:08:42 +08:00
[ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas.
This commit is contained in:
parent
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@ -222,6 +222,7 @@
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* Added `SkeletonClipper` and `Triangulator`, used to implement software clipping of attachments.
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* `AnimationState#apply` returns boolean indicating if any timeline was applied or not.
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* `Animation#apply` and `Timeline#apply`` now take enums `MixPose` and `MixDirection` instead of booleans
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* Added `AssetManager.loadTextureAtlas`. Instead of loading the `.atlas` and corresponding image files manually, you can simply specify the location of the `.atlas` file and AssetManager will load the atlas and all its images automatically. `AssetManager.get("atlasname.atlas")` will then return an instance of `spine.TextureAtlas`.
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### WebGL backend
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612
spine-ts/build/spine-all.d.ts
vendored
612
spine-ts/build/spine-all.d.ts
vendored
@ -1,97 +1,3 @@
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declare module spine {
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class AssetManager implements Disposable {
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private pathPrefix;
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private textureLoader;
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private assets;
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private errors;
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private toLoad;
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private loaded;
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constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
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loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
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loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
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loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
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get(path: string): any;
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remove(path: string): void;
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removeAll(): void;
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isLoadingComplete(): boolean;
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getToLoad(): number;
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getLoaded(): number;
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dispose(): void;
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hasErrors(): boolean;
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getErrors(): Map<string>;
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}
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}
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declare module spine.canvas {
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class AssetManager extends spine.AssetManager {
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constructor(pathPrefix?: string);
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}
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}
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declare module spine {
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abstract class Texture {
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protected _image: HTMLImageElement;
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constructor(image: HTMLImageElement);
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getImage(): HTMLImageElement;
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abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
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abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
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abstract dispose(): void;
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static filterFromString(text: string): TextureFilter;
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static wrapFromString(text: string): TextureWrap;
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}
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enum TextureFilter {
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Nearest = 9728,
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Linear = 9729,
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MipMap = 9987,
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MipMapNearestNearest = 9984,
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MipMapLinearNearest = 9985,
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MipMapNearestLinear = 9986,
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MipMapLinearLinear = 9987,
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}
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enum TextureWrap {
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MirroredRepeat = 33648,
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ClampToEdge = 33071,
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Repeat = 10497,
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}
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class TextureRegion {
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renderObject: any;
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u: number;
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v: number;
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u2: number;
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v2: number;
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width: number;
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height: number;
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rotate: boolean;
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offsetX: number;
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offsetY: number;
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originalWidth: number;
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originalHeight: number;
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}
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}
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declare module spine.canvas {
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class CanvasTexture extends Texture {
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constructor(image: HTMLImageElement);
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setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
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setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
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dispose(): void;
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}
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}
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declare module spine.canvas {
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class SkeletonRenderer {
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static QUAD_TRIANGLES: number[];
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static VERTEX_SIZE: number;
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private ctx;
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triangleRendering: boolean;
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debugRendering: boolean;
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private vertices;
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private tempColor;
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constructor(context: CanvasRenderingContext2D);
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draw(skeleton: Skeleton): void;
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private drawImages(skeleton);
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private drawTriangles(skeleton);
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private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
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private computeRegionVertices(slot, region, pma);
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private computeMeshVertices(slot, mesh, pma);
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}
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}
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declare module spine {
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class Animation {
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name: string;
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@ -458,6 +364,32 @@ declare module spine {
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getMix(from: Animation, to: Animation): number;
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}
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}
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declare module spine {
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class AssetManager implements Disposable {
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private pathPrefix;
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private textureLoader;
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private assets;
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private errors;
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private toLoad;
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private loaded;
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constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
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private static downloadText(url, success, error);
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private static downloadBinary(url, success, error);
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loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
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loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
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loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
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loadTextureAtlas(path: string, success?: (path: string, atlas: TextureAtlas) => void, error?: (path: string, error: string) => void): void;
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get(path: string): any;
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remove(path: string): void;
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removeAll(): void;
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isLoadingComplete(): boolean;
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getToLoad(): number;
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getLoaded(): number;
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dispose(): void;
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hasErrors(): boolean;
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getErrors(): Map<string>;
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}
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}
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declare module spine {
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class AtlasAttachmentLoader implements AttachmentLoader {
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atlas: TextureAtlas;
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@ -470,156 +402,6 @@ declare module spine {
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newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
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}
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}
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declare module spine {
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abstract class Attachment {
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name: string;
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constructor(name: string);
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}
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abstract class VertexAttachment extends Attachment {
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private static nextID;
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id: number;
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bones: Array<number>;
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vertices: ArrayLike<number>;
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worldVerticesLength: number;
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constructor(name: string);
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computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
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applyDeform(sourceAttachment: VertexAttachment): boolean;
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}
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}
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declare module spine {
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interface AttachmentLoader {
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newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
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newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
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newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
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newPathAttachment(skin: Skin, name: string): PathAttachment;
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newPointAttachment(skin: Skin, name: string): PointAttachment;
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newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
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}
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}
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declare module spine {
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enum AttachmentType {
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Region = 0,
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BoundingBox = 1,
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Mesh = 2,
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LinkedMesh = 3,
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Path = 4,
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Point = 5,
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}
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}
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declare module spine {
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class BoundingBoxAttachment extends VertexAttachment {
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color: Color;
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constructor(name: string);
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}
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}
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declare module spine {
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class ClippingAttachment extends VertexAttachment {
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endSlot: SlotData;
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color: Color;
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constructor(name: string);
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}
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}
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declare module spine {
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class MeshAttachment extends VertexAttachment {
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region: TextureRegion;
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path: string;
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regionUVs: ArrayLike<number>;
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uvs: ArrayLike<number>;
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triangles: Array<number>;
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color: Color;
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hullLength: number;
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private parentMesh;
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inheritDeform: boolean;
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tempColor: Color;
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constructor(name: string);
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updateUVs(): void;
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applyDeform(sourceAttachment: VertexAttachment): boolean;
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getParentMesh(): MeshAttachment;
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setParentMesh(parentMesh: MeshAttachment): void;
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}
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}
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declare module spine {
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class PathAttachment extends VertexAttachment {
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lengths: Array<number>;
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closed: boolean;
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constantSpeed: boolean;
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color: Color;
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constructor(name: string);
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}
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}
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declare module spine {
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class PointAttachment extends VertexAttachment {
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x: number;
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y: number;
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rotation: number;
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color: Color;
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constructor(name: string);
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computeWorldPosition(bone: Bone, point: Vector2): Vector2;
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computeWorldRotation(bone: Bone): number;
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}
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}
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declare module spine {
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class RegionAttachment extends Attachment {
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static OX1: number;
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static OY1: number;
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static OX2: number;
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static OY2: number;
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static OX3: number;
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static OY3: number;
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static OX4: number;
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static OY4: number;
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static X1: number;
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static Y1: number;
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static C1R: number;
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static C1G: number;
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static C1B: number;
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static C1A: number;
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static U1: number;
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static V1: number;
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static X2: number;
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static Y2: number;
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static C2R: number;
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static C2G: number;
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static C2B: number;
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static C2A: number;
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static U2: number;
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static V2: number;
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static X3: number;
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static Y3: number;
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static C3R: number;
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static C3G: number;
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static C3B: number;
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static C3A: number;
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static U3: number;
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static V3: number;
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static X4: number;
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static Y4: number;
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static C4R: number;
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static C4G: number;
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static C4B: number;
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static C4A: number;
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static U4: number;
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static V4: number;
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x: number;
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y: number;
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scaleX: number;
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scaleY: number;
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rotation: number;
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width: number;
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height: number;
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color: Color;
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path: string;
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rendererObject: any;
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region: TextureRegion;
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offset: ArrayLike<number>;
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uvs: ArrayLike<number>;
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tempColor: Color;
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constructor(name: string);
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updateOffset(): void;
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setRegion(region: TextureRegion): void;
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computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
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}
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}
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declare module spine {
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enum BlendMode {
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Normal = 0,
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@ -1009,6 +791,51 @@ declare module spine {
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constructor(index: number, name: string, boneData: BoneData);
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}
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}
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declare module spine {
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abstract class Texture {
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protected _image: HTMLImageElement;
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constructor(image: HTMLImageElement);
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getImage(): HTMLImageElement;
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abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
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abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
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abstract dispose(): void;
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static filterFromString(text: string): TextureFilter;
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static wrapFromString(text: string): TextureWrap;
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}
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enum TextureFilter {
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Nearest = 9728,
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Linear = 9729,
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MipMap = 9987,
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MipMapNearestNearest = 9984,
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MipMapLinearNearest = 9985,
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MipMapNearestLinear = 9986,
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MipMapLinearLinear = 9987,
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}
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enum TextureWrap {
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MirroredRepeat = 33648,
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ClampToEdge = 33071,
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Repeat = 10497,
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}
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class TextureRegion {
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renderObject: any;
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u: number;
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v: number;
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u2: number;
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v2: number;
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width: number;
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height: number;
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rotate: boolean;
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offsetX: number;
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offsetY: number;
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originalWidth: number;
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originalHeight: number;
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}
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class FakeTexture extends spine.Texture {
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setFilters(minFilter: spine.TextureFilter, magFilter: spine.TextureFilter): void;
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setWraps(uWrap: spine.TextureWrap, vWrap: spine.TextureWrap): void;
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dispose(): void;
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}
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}
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declare module spine {
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class TextureAtlas implements Disposable {
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pages: TextureAtlasPage[];
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@ -1227,6 +1054,156 @@ declare module spine {
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end(): void;
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}
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}
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declare module spine {
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abstract class Attachment {
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name: string;
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constructor(name: string);
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}
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abstract class VertexAttachment extends Attachment {
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private static nextID;
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id: number;
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bones: Array<number>;
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vertices: ArrayLike<number>;
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worldVerticesLength: number;
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constructor(name: string);
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computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
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applyDeform(sourceAttachment: VertexAttachment): boolean;
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}
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}
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declare module spine {
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interface AttachmentLoader {
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newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
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newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
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newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
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newPathAttachment(skin: Skin, name: string): PathAttachment;
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newPointAttachment(skin: Skin, name: string): PointAttachment;
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newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
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}
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}
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declare module spine {
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enum AttachmentType {
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Region = 0,
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BoundingBox = 1,
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Mesh = 2,
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LinkedMesh = 3,
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Path = 4,
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Point = 5,
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}
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}
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declare module spine {
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class BoundingBoxAttachment extends VertexAttachment {
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color: Color;
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constructor(name: string);
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}
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}
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declare module spine {
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class ClippingAttachment extends VertexAttachment {
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endSlot: SlotData;
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color: Color;
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constructor(name: string);
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}
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}
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declare module spine {
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class MeshAttachment extends VertexAttachment {
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region: TextureRegion;
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path: string;
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regionUVs: ArrayLike<number>;
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uvs: ArrayLike<number>;
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triangles: Array<number>;
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color: Color;
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hullLength: number;
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private parentMesh;
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inheritDeform: boolean;
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tempColor: Color;
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constructor(name: string);
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updateUVs(): void;
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applyDeform(sourceAttachment: VertexAttachment): boolean;
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getParentMesh(): MeshAttachment;
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setParentMesh(parentMesh: MeshAttachment): void;
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}
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}
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declare module spine {
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class PathAttachment extends VertexAttachment {
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lengths: Array<number>;
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closed: boolean;
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constantSpeed: boolean;
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color: Color;
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constructor(name: string);
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}
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}
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declare module spine {
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class PointAttachment extends VertexAttachment {
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x: number;
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y: number;
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rotation: number;
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color: Color;
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constructor(name: string);
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computeWorldPosition(bone: Bone, point: Vector2): Vector2;
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computeWorldRotation(bone: Bone): number;
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}
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}
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declare module spine {
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class RegionAttachment extends Attachment {
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static OX1: number;
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static OY1: number;
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static OX2: number;
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static OY2: number;
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static OX3: number;
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static OY3: number;
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static OX4: number;
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static OY4: number;
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static X1: number;
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static Y1: number;
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static C1R: number;
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static C1G: number;
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static C1B: number;
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static C1A: number;
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static U1: number;
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static V1: number;
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static X2: number;
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static Y2: number;
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static C2R: number;
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static C2G: number;
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static C2B: number;
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static C2A: number;
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static U2: number;
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static V2: number;
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static X3: number;
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static Y3: number;
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static C3R: number;
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static C3G: number;
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static C3B: number;
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static C3A: number;
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static U3: number;
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static V3: number;
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static X4: number;
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static Y4: number;
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static C4R: number;
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static C4G: number;
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static C4B: number;
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static C4A: number;
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static U4: number;
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static V4: number;
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x: number;
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y: number;
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scaleX: number;
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scaleY: number;
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rotation: number;
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width: number;
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height: number;
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color: Color;
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path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class JitterEffect implements VertexEffect {
|
||||
jitterX: number;
|
||||
@ -1252,56 +1229,35 @@ declare module spine {
|
||||
end(): void;
|
||||
}
|
||||
}
|
||||
declare module spine.threejs {
|
||||
declare module spine.canvas {
|
||||
class AssetManager extends spine.AssetManager {
|
||||
constructor(pathPrefix?: string);
|
||||
}
|
||||
}
|
||||
declare module spine.threejs {
|
||||
class MeshBatcher {
|
||||
mesh: THREE.Mesh;
|
||||
private static VERTEX_SIZE;
|
||||
private vertexBuffer;
|
||||
private vertices;
|
||||
private verticesLength;
|
||||
private indices;
|
||||
private indicesLength;
|
||||
constructor(mesh: THREE.Mesh, maxVertices?: number);
|
||||
begin(): void;
|
||||
batch(vertices: ArrayLike<number>, verticesLength: number, indices: ArrayLike<number>, indicesLength: number, z?: number): void;
|
||||
end(): void;
|
||||
}
|
||||
}
|
||||
declare module spine.threejs {
|
||||
class SkeletonMesh extends THREE.Mesh {
|
||||
tempPos: Vector2;
|
||||
tempUv: Vector2;
|
||||
tempLight: Color;
|
||||
tempDark: Color;
|
||||
skeleton: Skeleton;
|
||||
state: AnimationState;
|
||||
zOffset: number;
|
||||
vertexEffect: VertexEffect;
|
||||
private batcher;
|
||||
private clipper;
|
||||
static QUAD_TRIANGLES: number[];
|
||||
static VERTEX_SIZE: number;
|
||||
private vertices;
|
||||
private tempColor;
|
||||
constructor(skeletonData: SkeletonData);
|
||||
update(deltaTime: number): void;
|
||||
private updateGeometry();
|
||||
}
|
||||
}
|
||||
declare module spine.threejs {
|
||||
class ThreeJsTexture extends Texture {
|
||||
texture: THREE.Texture;
|
||||
declare module spine.canvas {
|
||||
class CanvasTexture extends Texture {
|
||||
constructor(image: HTMLImageElement);
|
||||
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
dispose(): void;
|
||||
static toThreeJsTextureFilter(filter: TextureFilter): THREE.TextureFilter;
|
||||
static toThreeJsTextureWrap(wrap: TextureWrap): THREE.Wrapping;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class SkeletonRenderer {
|
||||
static QUAD_TRIANGLES: number[];
|
||||
static VERTEX_SIZE: number;
|
||||
private ctx;
|
||||
triangleRendering: boolean;
|
||||
debugRendering: boolean;
|
||||
private vertices;
|
||||
private tempColor;
|
||||
constructor(context: CanvasRenderingContext2D);
|
||||
draw(skeleton: Skeleton): void;
|
||||
private drawImages(skeleton);
|
||||
private drawTriangles(skeleton);
|
||||
private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
|
||||
private computeRegionVertices(slot, region, pma);
|
||||
private computeMeshVertices(slot, mesh, pma);
|
||||
}
|
||||
}
|
||||
declare module spine.webgl {
|
||||
@ -1395,22 +1351,22 @@ declare module spine.webgl {
|
||||
}
|
||||
}
|
||||
declare module spine.webgl {
|
||||
const M00: number;
|
||||
const M01: number;
|
||||
const M02: number;
|
||||
const M03: number;
|
||||
const M10: number;
|
||||
const M11: number;
|
||||
const M12: number;
|
||||
const M13: number;
|
||||
const M20: number;
|
||||
const M21: number;
|
||||
const M22: number;
|
||||
const M23: number;
|
||||
const M30: number;
|
||||
const M31: number;
|
||||
const M32: number;
|
||||
const M33: number;
|
||||
const M00 = 0;
|
||||
const M01 = 4;
|
||||
const M02 = 8;
|
||||
const M03 = 12;
|
||||
const M10 = 1;
|
||||
const M11 = 5;
|
||||
const M12 = 9;
|
||||
const M13 = 13;
|
||||
const M20 = 2;
|
||||
const M21 = 6;
|
||||
const M22 = 10;
|
||||
const M23 = 14;
|
||||
const M30 = 3;
|
||||
const M31 = 7;
|
||||
const M32 = 11;
|
||||
const M33 = 15;
|
||||
class Matrix4 {
|
||||
temp: Float32Array;
|
||||
values: Float32Array;
|
||||
@ -1738,6 +1694,58 @@ declare module spine.webgl {
|
||||
static getSourceGLBlendMode(blendMode: BlendMode, premultipliedAlpha?: boolean): number;
|
||||
}
|
||||
}
|
||||
declare module spine.threejs {
|
||||
class AssetManager extends spine.AssetManager {
|
||||
constructor(pathPrefix?: string);
|
||||
}
|
||||
}
|
||||
declare module spine.threejs {
|
||||
class MeshBatcher {
|
||||
mesh: THREE.Mesh;
|
||||
private static VERTEX_SIZE;
|
||||
private vertexBuffer;
|
||||
private vertices;
|
||||
private verticesLength;
|
||||
private indices;
|
||||
private indicesLength;
|
||||
constructor(mesh: THREE.Mesh, maxVertices?: number);
|
||||
begin(): void;
|
||||
batch(vertices: ArrayLike<number>, verticesLength: number, indices: ArrayLike<number>, indicesLength: number, z?: number): void;
|
||||
end(): void;
|
||||
}
|
||||
}
|
||||
declare module spine.threejs {
|
||||
class SkeletonMesh extends THREE.Mesh {
|
||||
tempPos: Vector2;
|
||||
tempUv: Vector2;
|
||||
tempLight: Color;
|
||||
tempDark: Color;
|
||||
skeleton: Skeleton;
|
||||
state: AnimationState;
|
||||
zOffset: number;
|
||||
vertexEffect: VertexEffect;
|
||||
private batcher;
|
||||
private clipper;
|
||||
static QUAD_TRIANGLES: number[];
|
||||
static VERTEX_SIZE: number;
|
||||
private vertices;
|
||||
private tempColor;
|
||||
constructor(skeletonData: SkeletonData);
|
||||
update(deltaTime: number): void;
|
||||
private updateGeometry();
|
||||
}
|
||||
}
|
||||
declare module spine.threejs {
|
||||
class ThreeJsTexture extends Texture {
|
||||
texture: THREE.Texture;
|
||||
constructor(image: HTMLImageElement);
|
||||
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
dispose(): void;
|
||||
static toThreeJsTextureFilter(filter: TextureFilter): THREE.TextureFilter;
|
||||
static toThreeJsTextureWrap(wrap: TextureWrap): THREE.Wrapping;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class SpineWidget {
|
||||
skeleton: Skeleton;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
496
spine-ts/build/spine-canvas.d.ts
vendored
496
spine-ts/build/spine-canvas.d.ts
vendored
@ -1,97 +1,3 @@
|
||||
declare module spine {
|
||||
class AssetManager implements Disposable {
|
||||
private pathPrefix;
|
||||
private textureLoader;
|
||||
private assets;
|
||||
private errors;
|
||||
private toLoad;
|
||||
private loaded;
|
||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
get(path: string): any;
|
||||
remove(path: string): void;
|
||||
removeAll(): void;
|
||||
isLoadingComplete(): boolean;
|
||||
getToLoad(): number;
|
||||
getLoaded(): number;
|
||||
dispose(): void;
|
||||
hasErrors(): boolean;
|
||||
getErrors(): Map<string>;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class AssetManager extends spine.AssetManager {
|
||||
constructor(pathPrefix?: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Texture {
|
||||
protected _image: HTMLImageElement;
|
||||
constructor(image: HTMLImageElement);
|
||||
getImage(): HTMLImageElement;
|
||||
abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
abstract dispose(): void;
|
||||
static filterFromString(text: string): TextureFilter;
|
||||
static wrapFromString(text: string): TextureWrap;
|
||||
}
|
||||
enum TextureFilter {
|
||||
Nearest = 9728,
|
||||
Linear = 9729,
|
||||
MipMap = 9987,
|
||||
MipMapNearestNearest = 9984,
|
||||
MipMapLinearNearest = 9985,
|
||||
MipMapNearestLinear = 9986,
|
||||
MipMapLinearLinear = 9987,
|
||||
}
|
||||
enum TextureWrap {
|
||||
MirroredRepeat = 33648,
|
||||
ClampToEdge = 33071,
|
||||
Repeat = 10497,
|
||||
}
|
||||
class TextureRegion {
|
||||
renderObject: any;
|
||||
u: number;
|
||||
v: number;
|
||||
u2: number;
|
||||
v2: number;
|
||||
width: number;
|
||||
height: number;
|
||||
rotate: boolean;
|
||||
offsetX: number;
|
||||
offsetY: number;
|
||||
originalWidth: number;
|
||||
originalHeight: number;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class CanvasTexture extends Texture {
|
||||
constructor(image: HTMLImageElement);
|
||||
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
dispose(): void;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class SkeletonRenderer {
|
||||
static QUAD_TRIANGLES: number[];
|
||||
static VERTEX_SIZE: number;
|
||||
private ctx;
|
||||
triangleRendering: boolean;
|
||||
debugRendering: boolean;
|
||||
private vertices;
|
||||
private tempColor;
|
||||
constructor(context: CanvasRenderingContext2D);
|
||||
draw(skeleton: Skeleton): void;
|
||||
private drawImages(skeleton);
|
||||
private drawTriangles(skeleton);
|
||||
private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
|
||||
private computeRegionVertices(slot, region, pma);
|
||||
private computeMeshVertices(slot, mesh, pma);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class Animation {
|
||||
name: string;
|
||||
@ -458,6 +364,32 @@ declare module spine {
|
||||
getMix(from: Animation, to: Animation): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class AssetManager implements Disposable {
|
||||
private pathPrefix;
|
||||
private textureLoader;
|
||||
private assets;
|
||||
private errors;
|
||||
private toLoad;
|
||||
private loaded;
|
||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||
private static downloadText(url, success, error);
|
||||
private static downloadBinary(url, success, error);
|
||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTextureAtlas(path: string, success?: (path: string, atlas: TextureAtlas) => void, error?: (path: string, error: string) => void): void;
|
||||
get(path: string): any;
|
||||
remove(path: string): void;
|
||||
removeAll(): void;
|
||||
isLoadingComplete(): boolean;
|
||||
getToLoad(): number;
|
||||
getLoaded(): number;
|
||||
dispose(): void;
|
||||
hasErrors(): boolean;
|
||||
getErrors(): Map<string>;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class AtlasAttachmentLoader implements AttachmentLoader {
|
||||
atlas: TextureAtlas;
|
||||
@ -470,156 +402,6 @@ declare module spine {
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
private static nextID;
|
||||
id: number;
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum BlendMode {
|
||||
Normal = 0,
|
||||
@ -1009,6 +791,51 @@ declare module spine {
|
||||
constructor(index: number, name: string, boneData: BoneData);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Texture {
|
||||
protected _image: HTMLImageElement;
|
||||
constructor(image: HTMLImageElement);
|
||||
getImage(): HTMLImageElement;
|
||||
abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
abstract dispose(): void;
|
||||
static filterFromString(text: string): TextureFilter;
|
||||
static wrapFromString(text: string): TextureWrap;
|
||||
}
|
||||
enum TextureFilter {
|
||||
Nearest = 9728,
|
||||
Linear = 9729,
|
||||
MipMap = 9987,
|
||||
MipMapNearestNearest = 9984,
|
||||
MipMapLinearNearest = 9985,
|
||||
MipMapNearestLinear = 9986,
|
||||
MipMapLinearLinear = 9987,
|
||||
}
|
||||
enum TextureWrap {
|
||||
MirroredRepeat = 33648,
|
||||
ClampToEdge = 33071,
|
||||
Repeat = 10497,
|
||||
}
|
||||
class TextureRegion {
|
||||
renderObject: any;
|
||||
u: number;
|
||||
v: number;
|
||||
u2: number;
|
||||
v2: number;
|
||||
width: number;
|
||||
height: number;
|
||||
rotate: boolean;
|
||||
offsetX: number;
|
||||
offsetY: number;
|
||||
originalWidth: number;
|
||||
originalHeight: number;
|
||||
}
|
||||
class FakeTexture extends spine.Texture {
|
||||
setFilters(minFilter: spine.TextureFilter, magFilter: spine.TextureFilter): void;
|
||||
setWraps(uWrap: spine.TextureWrap, vWrap: spine.TextureWrap): void;
|
||||
dispose(): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class TextureAtlas implements Disposable {
|
||||
pages: TextureAtlasPage[];
|
||||
@ -1227,6 +1054,156 @@ declare module spine {
|
||||
end(): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
private static nextID;
|
||||
id: number;
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class JitterEffect implements VertexEffect {
|
||||
jitterX: number;
|
||||
@ -1252,3 +1229,34 @@ declare module spine {
|
||||
end(): void;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class AssetManager extends spine.AssetManager {
|
||||
constructor(pathPrefix?: string);
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class CanvasTexture extends Texture {
|
||||
constructor(image: HTMLImageElement);
|
||||
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||
dispose(): void;
|
||||
}
|
||||
}
|
||||
declare module spine.canvas {
|
||||
class SkeletonRenderer {
|
||||
static QUAD_TRIANGLES: number[];
|
||||
static VERTEX_SIZE: number;
|
||||
private ctx;
|
||||
triangleRendering: boolean;
|
||||
debugRendering: boolean;
|
||||
private vertices;
|
||||
private tempColor;
|
||||
constructor(context: CanvasRenderingContext2D);
|
||||
draw(skeleton: Skeleton): void;
|
||||
private drawImages(skeleton);
|
||||
private drawTriangles(skeleton);
|
||||
private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
|
||||
private computeRegionVertices(slot, region, pma);
|
||||
private computeMeshVertices(slot, mesh, pma);
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
308
spine-ts/build/spine-core.d.ts
vendored
308
spine-ts/build/spine-core.d.ts
vendored
@ -373,9 +373,12 @@ declare module spine {
|
||||
private toLoad;
|
||||
private loaded;
|
||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||
private static downloadText(url, success, error);
|
||||
private static downloadBinary(url, success, error);
|
||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTextureAtlas(path: string, success?: (path: string, atlas: TextureAtlas) => void, error?: (path: string, error: string) => void): void;
|
||||
get(path: string): any;
|
||||
remove(path: string): void;
|
||||
removeAll(): void;
|
||||
@ -399,156 +402,6 @@ declare module spine {
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
private static nextID;
|
||||
id: number;
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum BlendMode {
|
||||
Normal = 0,
|
||||
@ -977,6 +830,11 @@ declare module spine {
|
||||
originalWidth: number;
|
||||
originalHeight: number;
|
||||
}
|
||||
class FakeTexture extends spine.Texture {
|
||||
setFilters(minFilter: spine.TextureFilter, magFilter: spine.TextureFilter): void;
|
||||
setWraps(uWrap: spine.TextureWrap, vWrap: spine.TextureWrap): void;
|
||||
dispose(): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class TextureAtlas implements Disposable {
|
||||
@ -1196,6 +1054,156 @@ declare module spine {
|
||||
end(): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
private static nextID;
|
||||
id: number;
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class JitterEffect implements VertexEffect {
|
||||
jitterX: number;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
308
spine-ts/build/spine-threejs.d.ts
vendored
308
spine-ts/build/spine-threejs.d.ts
vendored
@ -373,9 +373,12 @@ declare module spine {
|
||||
private toLoad;
|
||||
private loaded;
|
||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||
private static downloadText(url, success, error);
|
||||
private static downloadBinary(url, success, error);
|
||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTextureAtlas(path: string, success?: (path: string, atlas: TextureAtlas) => void, error?: (path: string, error: string) => void): void;
|
||||
get(path: string): any;
|
||||
remove(path: string): void;
|
||||
removeAll(): void;
|
||||
@ -399,156 +402,6 @@ declare module spine {
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
private static nextID;
|
||||
id: number;
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum BlendMode {
|
||||
Normal = 0,
|
||||
@ -977,6 +830,11 @@ declare module spine {
|
||||
originalWidth: number;
|
||||
originalHeight: number;
|
||||
}
|
||||
class FakeTexture extends spine.Texture {
|
||||
setFilters(minFilter: spine.TextureFilter, magFilter: spine.TextureFilter): void;
|
||||
setWraps(uWrap: spine.TextureWrap, vWrap: spine.TextureWrap): void;
|
||||
dispose(): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class TextureAtlas implements Disposable {
|
||||
@ -1196,6 +1054,156 @@ declare module spine {
|
||||
end(): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
private static nextID;
|
||||
id: number;
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class JitterEffect implements VertexEffect {
|
||||
jitterX: number;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
340
spine-ts/build/spine-webgl.d.ts
vendored
340
spine-ts/build/spine-webgl.d.ts
vendored
@ -373,9 +373,12 @@ declare module spine {
|
||||
private toLoad;
|
||||
private loaded;
|
||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||
private static downloadText(url, success, error);
|
||||
private static downloadBinary(url, success, error);
|
||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTextureAtlas(path: string, success?: (path: string, atlas: TextureAtlas) => void, error?: (path: string, error: string) => void): void;
|
||||
get(path: string): any;
|
||||
remove(path: string): void;
|
||||
removeAll(): void;
|
||||
@ -399,156 +402,6 @@ declare module spine {
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
private static nextID;
|
||||
id: number;
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum BlendMode {
|
||||
Normal = 0,
|
||||
@ -977,6 +830,11 @@ declare module spine {
|
||||
originalWidth: number;
|
||||
originalHeight: number;
|
||||
}
|
||||
class FakeTexture extends spine.Texture {
|
||||
setFilters(minFilter: spine.TextureFilter, magFilter: spine.TextureFilter): void;
|
||||
setWraps(uWrap: spine.TextureWrap, vWrap: spine.TextureWrap): void;
|
||||
dispose(): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class TextureAtlas implements Disposable {
|
||||
@ -1196,6 +1054,156 @@ declare module spine {
|
||||
end(): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
private static nextID;
|
||||
id: number;
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class JitterEffect implements VertexEffect {
|
||||
jitterX: number;
|
||||
@ -1312,22 +1320,22 @@ declare module spine.webgl {
|
||||
}
|
||||
}
|
||||
declare module spine.webgl {
|
||||
const M00: number;
|
||||
const M01: number;
|
||||
const M02: number;
|
||||
const M03: number;
|
||||
const M10: number;
|
||||
const M11: number;
|
||||
const M12: number;
|
||||
const M13: number;
|
||||
const M20: number;
|
||||
const M21: number;
|
||||
const M22: number;
|
||||
const M23: number;
|
||||
const M30: number;
|
||||
const M31: number;
|
||||
const M32: number;
|
||||
const M33: number;
|
||||
const M00 = 0;
|
||||
const M01 = 4;
|
||||
const M02 = 8;
|
||||
const M03 = 12;
|
||||
const M10 = 1;
|
||||
const M11 = 5;
|
||||
const M12 = 9;
|
||||
const M13 = 13;
|
||||
const M20 = 2;
|
||||
const M21 = 6;
|
||||
const M22 = 10;
|
||||
const M23 = 14;
|
||||
const M30 = 3;
|
||||
const M31 = 7;
|
||||
const M32 = 11;
|
||||
const M33 = 15;
|
||||
class Matrix4 {
|
||||
temp: Float32Array;
|
||||
values: Float32Array;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
340
spine-ts/build/spine-widget.d.ts
vendored
340
spine-ts/build/spine-widget.d.ts
vendored
@ -373,9 +373,12 @@ declare module spine {
|
||||
private toLoad;
|
||||
private loaded;
|
||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||
private static downloadText(url, success, error);
|
||||
private static downloadBinary(url, success, error);
|
||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||
loadTextureAtlas(path: string, success?: (path: string, atlas: TextureAtlas) => void, error?: (path: string, error: string) => void): void;
|
||||
get(path: string): any;
|
||||
remove(path: string): void;
|
||||
removeAll(): void;
|
||||
@ -399,156 +402,6 @@ declare module spine {
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
private static nextID;
|
||||
id: number;
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum BlendMode {
|
||||
Normal = 0,
|
||||
@ -977,6 +830,11 @@ declare module spine {
|
||||
originalWidth: number;
|
||||
originalHeight: number;
|
||||
}
|
||||
class FakeTexture extends spine.Texture {
|
||||
setFilters(minFilter: spine.TextureFilter, magFilter: spine.TextureFilter): void;
|
||||
setWraps(uWrap: spine.TextureWrap, vWrap: spine.TextureWrap): void;
|
||||
dispose(): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class TextureAtlas implements Disposable {
|
||||
@ -1196,6 +1054,156 @@ declare module spine {
|
||||
end(): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
abstract class Attachment {
|
||||
name: string;
|
||||
constructor(name: string);
|
||||
}
|
||||
abstract class VertexAttachment extends Attachment {
|
||||
private static nextID;
|
||||
id: number;
|
||||
bones: Array<number>;
|
||||
vertices: ArrayLike<number>;
|
||||
worldVerticesLength: number;
|
||||
constructor(name: string);
|
||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
interface AttachmentLoader {
|
||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
enum AttachmentType {
|
||||
Region = 0,
|
||||
BoundingBox = 1,
|
||||
Mesh = 2,
|
||||
LinkedMesh = 3,
|
||||
Path = 4,
|
||||
Point = 5,
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class BoundingBoxAttachment extends VertexAttachment {
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class ClippingAttachment extends VertexAttachment {
|
||||
endSlot: SlotData;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class MeshAttachment extends VertexAttachment {
|
||||
region: TextureRegion;
|
||||
path: string;
|
||||
regionUVs: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
triangles: Array<number>;
|
||||
color: Color;
|
||||
hullLength: number;
|
||||
private parentMesh;
|
||||
inheritDeform: boolean;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateUVs(): void;
|
||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||
getParentMesh(): MeshAttachment;
|
||||
setParentMesh(parentMesh: MeshAttachment): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PathAttachment extends VertexAttachment {
|
||||
lengths: Array<number>;
|
||||
closed: boolean;
|
||||
constantSpeed: boolean;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class PointAttachment extends VertexAttachment {
|
||||
x: number;
|
||||
y: number;
|
||||
rotation: number;
|
||||
color: Color;
|
||||
constructor(name: string);
|
||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||
computeWorldRotation(bone: Bone): number;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class RegionAttachment extends Attachment {
|
||||
static OX1: number;
|
||||
static OY1: number;
|
||||
static OX2: number;
|
||||
static OY2: number;
|
||||
static OX3: number;
|
||||
static OY3: number;
|
||||
static OX4: number;
|
||||
static OY4: number;
|
||||
static X1: number;
|
||||
static Y1: number;
|
||||
static C1R: number;
|
||||
static C1G: number;
|
||||
static C1B: number;
|
||||
static C1A: number;
|
||||
static U1: number;
|
||||
static V1: number;
|
||||
static X2: number;
|
||||
static Y2: number;
|
||||
static C2R: number;
|
||||
static C2G: number;
|
||||
static C2B: number;
|
||||
static C2A: number;
|
||||
static U2: number;
|
||||
static V2: number;
|
||||
static X3: number;
|
||||
static Y3: number;
|
||||
static C3R: number;
|
||||
static C3G: number;
|
||||
static C3B: number;
|
||||
static C3A: number;
|
||||
static U3: number;
|
||||
static V3: number;
|
||||
static X4: number;
|
||||
static Y4: number;
|
||||
static C4R: number;
|
||||
static C4G: number;
|
||||
static C4B: number;
|
||||
static C4A: number;
|
||||
static U4: number;
|
||||
static V4: number;
|
||||
x: number;
|
||||
y: number;
|
||||
scaleX: number;
|
||||
scaleY: number;
|
||||
rotation: number;
|
||||
width: number;
|
||||
height: number;
|
||||
color: Color;
|
||||
path: string;
|
||||
rendererObject: any;
|
||||
region: TextureRegion;
|
||||
offset: ArrayLike<number>;
|
||||
uvs: ArrayLike<number>;
|
||||
tempColor: Color;
|
||||
constructor(name: string);
|
||||
updateOffset(): void;
|
||||
setRegion(region: TextureRegion): void;
|
||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||
}
|
||||
}
|
||||
declare module spine {
|
||||
class JitterEffect implements VertexEffect {
|
||||
jitterX: number;
|
||||
@ -1312,22 +1320,22 @@ declare module spine.webgl {
|
||||
}
|
||||
}
|
||||
declare module spine.webgl {
|
||||
const M00: number;
|
||||
const M01: number;
|
||||
const M02: number;
|
||||
const M03: number;
|
||||
const M10: number;
|
||||
const M11: number;
|
||||
const M12: number;
|
||||
const M13: number;
|
||||
const M20: number;
|
||||
const M21: number;
|
||||
const M22: number;
|
||||
const M23: number;
|
||||
const M30: number;
|
||||
const M31: number;
|
||||
const M32: number;
|
||||
const M33: number;
|
||||
const M00 = 0;
|
||||
const M01 = 4;
|
||||
const M02 = 8;
|
||||
const M03 = 12;
|
||||
const M10 = 1;
|
||||
const M11 = 5;
|
||||
const M12 = 9;
|
||||
const M13 = 13;
|
||||
const M20 = 2;
|
||||
const M21 = 6;
|
||||
const M22 = 10;
|
||||
const M23 = 14;
|
||||
const M30 = 3;
|
||||
const M31 = 7;
|
||||
const M32 = 11;
|
||||
const M33 = 15;
|
||||
class Matrix4 {
|
||||
temp: Float32Array;
|
||||
values: Float32Array;
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
@ -42,34 +42,61 @@ module spine {
|
||||
this.pathPrefix = pathPrefix;
|
||||
}
|
||||
|
||||
private static downloadText (url: string, success: (data: string) => void, error: (status: number, responseText: string) => void) {
|
||||
let request = new XMLHttpRequest();
|
||||
request.open("GET", url, true);
|
||||
request.onload = () => {
|
||||
if (request.status == 200) {
|
||||
success(request.responseText);
|
||||
} else {
|
||||
error(request.status, request.responseText);
|
||||
}
|
||||
}
|
||||
request.onerror = () => {
|
||||
error(request.status, request.responseText);
|
||||
}
|
||||
request.send();
|
||||
}
|
||||
|
||||
private static downloadBinary (url: string, success: (data: Uint8Array) => void, error: (status: number, responseText: string) => void) {
|
||||
let request = new XMLHttpRequest();
|
||||
request.open("GET", url, true);
|
||||
request.responseType = "arraybuffer";
|
||||
request.onload = () => {
|
||||
if (request.status == 200) {
|
||||
success(new Uint8Array(request.response as ArrayBuffer));
|
||||
} else {
|
||||
error(request.status, request.responseText);
|
||||
}
|
||||
}
|
||||
request.onerror = () => {
|
||||
error(request.status, request.responseText);
|
||||
}
|
||||
request.send();
|
||||
}
|
||||
|
||||
loadText(path: string,
|
||||
success: (path: string, text: string) => void = null,
|
||||
error: (path: string, error: string) => void = null
|
||||
) {
|
||||
error: (path: string, error: string) => void = null) {
|
||||
path = this.pathPrefix + path;
|
||||
this.toLoad++;
|
||||
let request = new XMLHttpRequest();
|
||||
request.onreadystatechange = () => {
|
||||
if (request.readyState == XMLHttpRequest.DONE) {
|
||||
if (request.status >= 200 && request.status < 300) {
|
||||
this.assets[path] = request.responseText;
|
||||
if (success) success(path, request.responseText);
|
||||
} else {
|
||||
this.errors[path] = `Couldn't load text ${path}: status ${request.status}, ${request.responseText}`;
|
||||
if (error) error(path, `Couldn't load text ${path}: status ${request.status}, ${request.responseText}`);
|
||||
}
|
||||
this.toLoad--;
|
||||
this.loaded++;
|
||||
}
|
||||
};
|
||||
request.open("GET", path, true);
|
||||
request.send();
|
||||
|
||||
AssetManager.downloadText(path, (data: string): void => {
|
||||
this.assets[path] = data;
|
||||
if (success) success(path, data);
|
||||
this.toLoad--;
|
||||
this.loaded++;
|
||||
}, (state: number, responseText: string): void => {
|
||||
this.errors[path] = `Couldn't load text ${path}: status ${status}, ${responseText}`;
|
||||
if (error) error(path, `Couldn't load text ${path}: status ${status}, ${responseText}`);
|
||||
this.toLoad--;
|
||||
this.loaded++;
|
||||
});
|
||||
}
|
||||
|
||||
loadTexture (path: string,
|
||||
success: (path: string, image: HTMLImageElement) => void = null,
|
||||
error: (path: string, error: string) => void = null
|
||||
) {
|
||||
error: (path: string, error: string) => void = null) {
|
||||
path = this.pathPrefix + path;
|
||||
this.toLoad++;
|
||||
let img = new Image();
|
||||
@ -92,8 +119,7 @@ module spine {
|
||||
|
||||
loadTextureData(path: string, data: string,
|
||||
success: (path: string, image: HTMLImageElement) => void = null,
|
||||
error: (path: string, error: string) => void = null
|
||||
) {
|
||||
error: (path: string, error: string) => void = null) {
|
||||
path = this.pathPrefix + path;
|
||||
this.toLoad++;
|
||||
let img = new Image();
|
||||
@ -113,6 +139,82 @@ module spine {
|
||||
img.src = data;
|
||||
}
|
||||
|
||||
loadTextureAtlas (path: string,
|
||||
success: (path: string, atlas: TextureAtlas) => void = null,
|
||||
error: (path: string, error: string) => void = null) {
|
||||
let parent = path.lastIndexOf("/") >= 0 ? path.substring(0, path.lastIndexOf("/")) : "";
|
||||
path = this.pathPrefix + path;
|
||||
this.toLoad++;
|
||||
|
||||
AssetManager.downloadText(path, (atlasData: string): void => {
|
||||
var atlasPages = new Array<string>();
|
||||
try {
|
||||
let atlas = new spine.TextureAtlas(atlasData, (path: string) => {
|
||||
atlasPages.push(parent + "/" + path);
|
||||
let image = document.createElement("img") as HTMLImageElement;
|
||||
image.width = 16;
|
||||
image.height = 16;
|
||||
return new spine.FakeTexture(image);
|
||||
});
|
||||
} catch (e) {
|
||||
let ex = e as Error;
|
||||
this.errors[path] = `Couldn't load texture atlas ${path}: ${ex.message}`;
|
||||
if (error) error(path, `Couldn't load texture atlas ${path}: ${ex.message}`);
|
||||
this.toLoad--;
|
||||
this.loaded++;
|
||||
return;
|
||||
}
|
||||
|
||||
for (let atlasPage of atlasPages) {
|
||||
let pagesLoaded = 0;
|
||||
let pageLoadError = false;
|
||||
this.loadTexture(atlasPage, (imagePath: string, image: HTMLImageElement) => {
|
||||
pagesLoaded++;
|
||||
|
||||
if (pagesLoaded == atlasPages.length) {
|
||||
if (!pageLoadError) {
|
||||
try {
|
||||
let atlas = new spine.TextureAtlas(atlasData, (path: string) => {
|
||||
return this.get(parent + "/" + path);
|
||||
});
|
||||
this.assets[path] = atlas;
|
||||
if (success) success(path, atlas);
|
||||
this.toLoad--;
|
||||
this.loaded++;
|
||||
} catch (e) {
|
||||
let ex = e as Error;
|
||||
this.errors[path] = `Couldn't load texture atlas ${path}: ${ex.message}`;
|
||||
if (error) error(path, `Couldn't load texture atlas ${path}: ${ex.message}`);
|
||||
this.toLoad--;
|
||||
this.loaded++;
|
||||
}
|
||||
} else {
|
||||
this.errors[path] = `Couldn't load texture atlas page ${imagePath}} of atlas ${path}`;
|
||||
if (error) error(path, `Couldn't load texture atlas page ${imagePath} of atlas ${path}`);
|
||||
this.toLoad--;
|
||||
this.loaded++;
|
||||
}
|
||||
}
|
||||
}, (imagePath: string, errorMessage: string) => {
|
||||
pageLoadError = true;
|
||||
pagesLoaded++;
|
||||
|
||||
if (pagesLoaded == atlasPages.length) {
|
||||
this.errors[path] = `Couldn't load texture atlas page ${imagePath}} of atlas ${path}`;
|
||||
if (error) error(path, `Couldn't load texture atlas page ${imagePath} of atlas ${path}`);
|
||||
this.toLoad--;
|
||||
this.loaded++;
|
||||
}
|
||||
});
|
||||
}
|
||||
}, (state: number, responseText: string): void => {
|
||||
this.errors[path] = `Couldn't load texture atlas ${path}: status ${status}, ${responseText}`;
|
||||
if (error) error(path, `Couldn't load texture atlas ${path}: status ${status}, ${responseText}`);
|
||||
this.toLoad--;
|
||||
this.loaded++;
|
||||
});
|
||||
}
|
||||
|
||||
get (path: string) {
|
||||
path = this.pathPrefix + path;
|
||||
return this.assets[path];
|
||||
|
||||
@ -92,4 +92,10 @@ module spine {
|
||||
offsetX = 0; offsetY = 0;
|
||||
originalWidth = 0; originalHeight = 0;
|
||||
}
|
||||
|
||||
export class FakeTexture extends spine.Texture {
|
||||
setFilters(minFilter: spine.TextureFilter, magFilter: spine.TextureFilter) { }
|
||||
setWraps(uWrap: spine.TextureWrap, vWrap: spine.TextureWrap) { }
|
||||
dispose() { }
|
||||
}
|
||||
}
|
||||
|
||||
@ -67,26 +67,19 @@ function init () {
|
||||
// Tell AssetManager to load the resources for each model, including the exported .json file, the .atlas file and the .png
|
||||
// file for the atlas. We then wait until all resources are loaded in the load() method.
|
||||
assetManager.loadText("assets/spineboy-ess.json");
|
||||
assetManager.loadText("assets/spineboy.atlas");
|
||||
assetManager.loadTexture("assets/spineboy.png");
|
||||
assetManager.loadTextureAtlas("assets/spineboy.atlas");
|
||||
assetManager.loadText("assets/raptor-pro.json");
|
||||
assetManager.loadText("assets/raptor.atlas");
|
||||
assetManager.loadTexture("assets/raptor.png");
|
||||
assetManager.loadTextureAtlas("assets/raptor.atlas");
|
||||
assetManager.loadText("assets/tank-pro.json");
|
||||
assetManager.loadText("assets/tank.atlas");
|
||||
assetManager.loadTexture("assets/tank.png");
|
||||
assetManager.loadTextureAtlas("assets/tank.atlas");
|
||||
assetManager.loadText("assets/goblins-pro.json");
|
||||
assetManager.loadText("assets/goblins.atlas");
|
||||
assetManager.loadTexture("assets/goblins.png");
|
||||
assetManager.loadTextureAtlas("assets/goblins.atlas");
|
||||
assetManager.loadText("assets/vine-pro.json");
|
||||
assetManager.loadText("assets/vine.atlas");
|
||||
assetManager.loadTexture("assets/vine.png");
|
||||
assetManager.loadTextureAtlas("assets/vine.atlas");
|
||||
assetManager.loadText("assets/stretchyman-pro.json");
|
||||
assetManager.loadText("assets/stretchyman.atlas");
|
||||
assetManager.loadTexture("assets/stretchyman.png");
|
||||
assetManager.loadTextureAtlas("assets/stretchyman.atlas");
|
||||
assetManager.loadText("assets/coin-pro.json");
|
||||
assetManager.loadText("assets/coin.atlas");
|
||||
assetManager.loadTexture("assets/coin.png");
|
||||
assetManager.loadTextureAtlas("assets/coin.atlas");
|
||||
requestAnimationFrame(load);
|
||||
}
|
||||
|
||||
@ -110,11 +103,8 @@ function load () {
|
||||
function loadSkeleton (name, initialAnimation, premultipliedAlpha, skin) {
|
||||
if (skin === undefined) skin = "default";
|
||||
|
||||
// Load the texture atlas using name.atlas and name.png from the AssetManager.
|
||||
// The function passed to TextureAtlas is used to resolve relative paths.
|
||||
atlas = new spine.TextureAtlas(assetManager.get("assets/" + name.replace("-ess", "").replace("-pro", "") + ".atlas"), function(path) {
|
||||
return assetManager.get("assets/" + path);
|
||||
});
|
||||
// Load the texture atlas using name.atlas from the AssetManager.
|
||||
atlas = assetManager.get("assets/" + name.replace("-ess", "").replace("-pro", "") + ".atlas");
|
||||
|
||||
// Create a AtlasAttachmentLoader that resolves region, mesh, boundingbox and path attachments
|
||||
atlasLoader = new spine.AtlasAttachmentLoader(atlas);
|
||||
|
||||
67
spine-ts/webgl/tests/test-atlas-loading.html
Normal file
67
spine-ts/webgl/tests/test-atlas-loading.html
Normal file
@ -0,0 +1,67 @@
|
||||
<html>
|
||||
<body>
|
||||
<script src="../../build/spine-webgl.js"></script>
|
||||
<canvas width="640" height="480"></canvas>
|
||||
</body>
|
||||
<script>
|
||||
var canvas = document.getElementsByTagName("canvas")[0];
|
||||
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
|
||||
var context = new spine.webgl.ManagedWebGLRenderingContext(canvas);
|
||||
var assetManager = new spine.webgl.AssetManager(context, "https://esotericsoftware.com/sketch/files/4772/");
|
||||
var renderer = new spine.webgl.SceneRenderer(canvas, context);
|
||||
var time = new spine.TimeKeeper();
|
||||
var loadingScreen = new spine.webgl.LoadingScreen(new spine.webgl.SceneRenderer(canvas, context));
|
||||
|
||||
var skeleton = null;
|
||||
var animationState = null;
|
||||
|
||||
assetManager.loadText("Spineboy/spineboy-pro.json");
|
||||
assetManager.loadTextureAtlas("Spineboy/spineboy-pro.atlas");
|
||||
|
||||
requestAnimationFrame(load);
|
||||
|
||||
function load () {
|
||||
if (assetManager.isLoadingComplete()) {
|
||||
var atlas = assetManager.get("Spineboy/spineboy-pro.atlas");
|
||||
var skeletonJson = new spine.SkeletonJson(new spine.AtlasAttachmentLoader(atlas));
|
||||
var skeletonData = skeletonJson.readSkeletonData(assetManager.get("Spineboy/spineboy-pro.json"));
|
||||
var animationStateData = new spine.AnimationStateData(skeletonData);
|
||||
|
||||
skeleton = new spine.Skeleton(skeletonData);
|
||||
animationState = new spine.AnimationState(animationStateData);
|
||||
var offset = new spine.Vector2();
|
||||
var size = new spine.Vector2();
|
||||
skeleton.updateWorldTransform();
|
||||
skeleton.getBounds(offset, size, []);
|
||||
renderer.camera.position.x = offset.x + size.x / 2;
|
||||
renderer.camera.position.y = offset.y + size.y / 2;
|
||||
renderer.camera.zoom = size.x > size.y ? size.x / canvas.width : size.y / canvas.height;
|
||||
|
||||
animationState.setAnimation(0, "walk", true);
|
||||
|
||||
requestAnimationFrame(render);
|
||||
} else {
|
||||
loadingScreen.draw(false);
|
||||
requestAnimationFrame(load);
|
||||
}
|
||||
}
|
||||
|
||||
function render () {
|
||||
context.gl.clearColor(0.9, 0.9, 0.9, 1);
|
||||
context.gl.clear(context.gl.COLOR_BUFFER_BIT);
|
||||
|
||||
time.update();
|
||||
animationState.update(time.delta);
|
||||
animationState.apply(skeleton);
|
||||
skeleton.updateWorldTransform();
|
||||
|
||||
renderer.begin();
|
||||
renderer.drawSkeleton(skeleton, true);
|
||||
renderer.end();
|
||||
|
||||
loadingScreen.draw(true);
|
||||
|
||||
requestAnimationFrame(render);
|
||||
}
|
||||
</script>
|
||||
</html>
|
||||
@ -46,11 +46,9 @@ function init() {
|
||||
swirlEffect.radius = 500;
|
||||
|
||||
assetManager = new spine.webgl.AssetManager(context, "../example/assets/");
|
||||
var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
|
||||
input = new spine.webgl.Input(canvas);
|
||||
|
||||
assetManager.loadTexture(FILE.replace("-pro", "").replace("-oss", "") + ".png");
|
||||
assetManager.loadText(FILE.replace("-pro", "").replace("-oss", "") + ".atlas");
|
||||
assetManager.loadTextureAtlas(FILE.replace("-pro", "").replace("-oss", "") + ".atlas");
|
||||
assetManager.loadText(FILE + ".json");
|
||||
|
||||
timeKeeper = new spine.TimeKeeper();
|
||||
@ -60,9 +58,7 @@ function init() {
|
||||
function load() {
|
||||
timeKeeper.update();
|
||||
if (assetManager.isLoadingComplete()) {
|
||||
var atlas = new spine.TextureAtlas(assetManager.get(FILE.replace("-pro", "").replace("-oss", "") + ".atlas"), function(path) {
|
||||
return assetManager.get(path);
|
||||
});
|
||||
var atlas = assetManager.get(FILE.replace("-pro", "").replace("-oss", "") + ".atlas");
|
||||
var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
|
||||
var skeletonJson = new spine.SkeletonJson(atlasLoader);
|
||||
skeletonJson.scale = SCALE;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user