mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
[ts] Added AssetManager.loadTextureAtlas. Will automatically resolve and load any images the atlas references. AssetManager.get(atlasName) will then return an instance of spine.TextureAtlas.
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@ -222,6 +222,7 @@
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* Added `SkeletonClipper` and `Triangulator`, used to implement software clipping of attachments.
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* Added `SkeletonClipper` and `Triangulator`, used to implement software clipping of attachments.
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* `AnimationState#apply` returns boolean indicating if any timeline was applied or not.
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* `AnimationState#apply` returns boolean indicating if any timeline was applied or not.
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* `Animation#apply` and `Timeline#apply`` now take enums `MixPose` and `MixDirection` instead of booleans
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* `Animation#apply` and `Timeline#apply`` now take enums `MixPose` and `MixDirection` instead of booleans
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* Added `AssetManager.loadTextureAtlas`. Instead of loading the `.atlas` and corresponding image files manually, you can simply specify the location of the `.atlas` file and AssetManager will load the atlas and all its images automatically. `AssetManager.get("atlasname.atlas")` will then return an instance of `spine.TextureAtlas`.
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### WebGL backend
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### WebGL backend
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612
spine-ts/build/spine-all.d.ts
vendored
612
spine-ts/build/spine-all.d.ts
vendored
@ -1,97 +1,3 @@
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declare module spine {
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class AssetManager implements Disposable {
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private pathPrefix;
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private textureLoader;
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private assets;
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private errors;
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private toLoad;
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private loaded;
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constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
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loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
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loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
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loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
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get(path: string): any;
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remove(path: string): void;
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removeAll(): void;
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isLoadingComplete(): boolean;
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getToLoad(): number;
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getLoaded(): number;
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dispose(): void;
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hasErrors(): boolean;
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getErrors(): Map<string>;
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}
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}
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declare module spine.canvas {
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class AssetManager extends spine.AssetManager {
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constructor(pathPrefix?: string);
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}
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}
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declare module spine {
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abstract class Texture {
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protected _image: HTMLImageElement;
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constructor(image: HTMLImageElement);
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getImage(): HTMLImageElement;
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abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
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abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
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abstract dispose(): void;
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static filterFromString(text: string): TextureFilter;
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static wrapFromString(text: string): TextureWrap;
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}
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enum TextureFilter {
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Nearest = 9728,
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Linear = 9729,
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MipMap = 9987,
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MipMapNearestNearest = 9984,
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MipMapLinearNearest = 9985,
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MipMapNearestLinear = 9986,
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MipMapLinearLinear = 9987,
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}
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enum TextureWrap {
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MirroredRepeat = 33648,
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ClampToEdge = 33071,
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Repeat = 10497,
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}
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class TextureRegion {
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renderObject: any;
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u: number;
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v: number;
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u2: number;
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v2: number;
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width: number;
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height: number;
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rotate: boolean;
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offsetX: number;
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offsetY: number;
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originalWidth: number;
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originalHeight: number;
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}
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}
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declare module spine.canvas {
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class CanvasTexture extends Texture {
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constructor(image: HTMLImageElement);
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setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
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setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
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dispose(): void;
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}
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}
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declare module spine.canvas {
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class SkeletonRenderer {
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static QUAD_TRIANGLES: number[];
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static VERTEX_SIZE: number;
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private ctx;
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triangleRendering: boolean;
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debugRendering: boolean;
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private vertices;
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private tempColor;
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constructor(context: CanvasRenderingContext2D);
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draw(skeleton: Skeleton): void;
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private drawImages(skeleton);
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private drawTriangles(skeleton);
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private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
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private computeRegionVertices(slot, region, pma);
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private computeMeshVertices(slot, mesh, pma);
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}
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}
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declare module spine {
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declare module spine {
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class Animation {
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class Animation {
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name: string;
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name: string;
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@ -458,6 +364,32 @@ declare module spine {
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getMix(from: Animation, to: Animation): number;
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getMix(from: Animation, to: Animation): number;
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}
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}
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}
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}
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declare module spine {
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class AssetManager implements Disposable {
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private pathPrefix;
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private textureLoader;
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private assets;
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private errors;
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private toLoad;
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private loaded;
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constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
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private static downloadText(url, success, error);
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private static downloadBinary(url, success, error);
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loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
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loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
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loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
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loadTextureAtlas(path: string, success?: (path: string, atlas: TextureAtlas) => void, error?: (path: string, error: string) => void): void;
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get(path: string): any;
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remove(path: string): void;
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removeAll(): void;
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isLoadingComplete(): boolean;
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getToLoad(): number;
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getLoaded(): number;
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dispose(): void;
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hasErrors(): boolean;
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getErrors(): Map<string>;
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}
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}
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declare module spine {
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declare module spine {
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class AtlasAttachmentLoader implements AttachmentLoader {
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class AtlasAttachmentLoader implements AttachmentLoader {
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atlas: TextureAtlas;
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atlas: TextureAtlas;
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@ -470,156 +402,6 @@ declare module spine {
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newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
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newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
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}
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}
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}
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}
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declare module spine {
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abstract class Attachment {
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name: string;
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constructor(name: string);
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}
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abstract class VertexAttachment extends Attachment {
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private static nextID;
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id: number;
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bones: Array<number>;
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vertices: ArrayLike<number>;
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worldVerticesLength: number;
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constructor(name: string);
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computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
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applyDeform(sourceAttachment: VertexAttachment): boolean;
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}
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}
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declare module spine {
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interface AttachmentLoader {
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newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
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newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
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newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
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newPathAttachment(skin: Skin, name: string): PathAttachment;
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newPointAttachment(skin: Skin, name: string): PointAttachment;
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newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
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}
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}
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declare module spine {
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enum AttachmentType {
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Region = 0,
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BoundingBox = 1,
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Mesh = 2,
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LinkedMesh = 3,
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Path = 4,
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Point = 5,
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}
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}
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declare module spine {
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class BoundingBoxAttachment extends VertexAttachment {
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color: Color;
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constructor(name: string);
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}
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}
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declare module spine {
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class ClippingAttachment extends VertexAttachment {
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endSlot: SlotData;
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color: Color;
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constructor(name: string);
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}
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}
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declare module spine {
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class MeshAttachment extends VertexAttachment {
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region: TextureRegion;
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path: string;
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regionUVs: ArrayLike<number>;
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uvs: ArrayLike<number>;
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triangles: Array<number>;
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color: Color;
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hullLength: number;
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private parentMesh;
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inheritDeform: boolean;
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tempColor: Color;
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constructor(name: string);
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updateUVs(): void;
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applyDeform(sourceAttachment: VertexAttachment): boolean;
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getParentMesh(): MeshAttachment;
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setParentMesh(parentMesh: MeshAttachment): void;
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}
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}
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declare module spine {
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class PathAttachment extends VertexAttachment {
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lengths: Array<number>;
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closed: boolean;
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constantSpeed: boolean;
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color: Color;
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constructor(name: string);
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}
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}
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declare module spine {
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class PointAttachment extends VertexAttachment {
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x: number;
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y: number;
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rotation: number;
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color: Color;
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constructor(name: string);
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computeWorldPosition(bone: Bone, point: Vector2): Vector2;
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computeWorldRotation(bone: Bone): number;
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}
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}
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declare module spine {
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class RegionAttachment extends Attachment {
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static OX1: number;
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static OY1: number;
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static OX2: number;
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static OY2: number;
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static OX3: number;
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static OY3: number;
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static OX4: number;
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static OY4: number;
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static X1: number;
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static Y1: number;
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static C1R: number;
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static C1G: number;
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static C1B: number;
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static C1A: number;
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static U1: number;
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static V1: number;
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static X2: number;
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static Y2: number;
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static C2R: number;
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static C2G: number;
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static C2B: number;
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static C2A: number;
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static U2: number;
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static V2: number;
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static X3: number;
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static Y3: number;
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static C3R: number;
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static C3G: number;
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static C3B: number;
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static C3A: number;
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static U3: number;
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static V3: number;
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static X4: number;
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static Y4: number;
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static C4R: number;
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static C4G: number;
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static C4B: number;
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static C4A: number;
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static U4: number;
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static V4: number;
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x: number;
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y: number;
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scaleX: number;
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scaleY: number;
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rotation: number;
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width: number;
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height: number;
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color: Color;
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path: string;
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rendererObject: any;
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region: TextureRegion;
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offset: ArrayLike<number>;
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uvs: ArrayLike<number>;
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tempColor: Color;
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constructor(name: string);
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updateOffset(): void;
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setRegion(region: TextureRegion): void;
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computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
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}
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}
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declare module spine {
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declare module spine {
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enum BlendMode {
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enum BlendMode {
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Normal = 0,
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Normal = 0,
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constructor(index: number, name: string, boneData: BoneData);
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constructor(index: number, name: string, boneData: BoneData);
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}
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}
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}
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}
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declare module spine {
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abstract class Texture {
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protected _image: HTMLImageElement;
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constructor(image: HTMLImageElement);
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getImage(): HTMLImageElement;
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abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
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abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
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abstract dispose(): void;
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static filterFromString(text: string): TextureFilter;
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static wrapFromString(text: string): TextureWrap;
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}
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enum TextureFilter {
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Nearest = 9728,
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Linear = 9729,
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MipMap = 9987,
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MipMapNearestNearest = 9984,
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MipMapLinearNearest = 9985,
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MipMapNearestLinear = 9986,
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MipMapLinearLinear = 9987,
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}
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enum TextureWrap {
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MirroredRepeat = 33648,
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ClampToEdge = 33071,
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Repeat = 10497,
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}
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class TextureRegion {
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renderObject: any;
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u: number;
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v: number;
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u2: number;
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v2: number;
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width: number;
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height: number;
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rotate: boolean;
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offsetX: number;
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offsetY: number;
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originalWidth: number;
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originalHeight: number;
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}
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class FakeTexture extends spine.Texture {
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setFilters(minFilter: spine.TextureFilter, magFilter: spine.TextureFilter): void;
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setWraps(uWrap: spine.TextureWrap, vWrap: spine.TextureWrap): void;
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dispose(): void;
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}
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}
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declare module spine {
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declare module spine {
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class TextureAtlas implements Disposable {
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class TextureAtlas implements Disposable {
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pages: TextureAtlasPage[];
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pages: TextureAtlasPage[];
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@ -1227,6 +1054,156 @@ declare module spine {
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end(): void;
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end(): void;
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}
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}
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}
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}
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declare module spine {
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abstract class Attachment {
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name: string;
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constructor(name: string);
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}
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abstract class VertexAttachment extends Attachment {
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private static nextID;
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id: number;
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bones: Array<number>;
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vertices: ArrayLike<number>;
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worldVerticesLength: number;
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constructor(name: string);
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computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
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applyDeform(sourceAttachment: VertexAttachment): boolean;
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}
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}
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declare module spine {
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interface AttachmentLoader {
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newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
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newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
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newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
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|
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||||
|
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||||
|
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
enum AttachmentType {
|
||||||
|
Region = 0,
|
||||||
|
BoundingBox = 1,
|
||||||
|
Mesh = 2,
|
||||||
|
LinkedMesh = 3,
|
||||||
|
Path = 4,
|
||||||
|
Point = 5,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class BoundingBoxAttachment extends VertexAttachment {
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class ClippingAttachment extends VertexAttachment {
|
||||||
|
endSlot: SlotData;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class MeshAttachment extends VertexAttachment {
|
||||||
|
region: TextureRegion;
|
||||||
|
path: string;
|
||||||
|
regionUVs: ArrayLike<number>;
|
||||||
|
uvs: ArrayLike<number>;
|
||||||
|
triangles: Array<number>;
|
||||||
|
color: Color;
|
||||||
|
hullLength: number;
|
||||||
|
private parentMesh;
|
||||||
|
inheritDeform: boolean;
|
||||||
|
tempColor: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
updateUVs(): void;
|
||||||
|
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||||
|
getParentMesh(): MeshAttachment;
|
||||||
|
setParentMesh(parentMesh: MeshAttachment): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class PathAttachment extends VertexAttachment {
|
||||||
|
lengths: Array<number>;
|
||||||
|
closed: boolean;
|
||||||
|
constantSpeed: boolean;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class PointAttachment extends VertexAttachment {
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
rotation: number;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||||
|
computeWorldRotation(bone: Bone): number;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class RegionAttachment extends Attachment {
|
||||||
|
static OX1: number;
|
||||||
|
static OY1: number;
|
||||||
|
static OX2: number;
|
||||||
|
static OY2: number;
|
||||||
|
static OX3: number;
|
||||||
|
static OY3: number;
|
||||||
|
static OX4: number;
|
||||||
|
static OY4: number;
|
||||||
|
static X1: number;
|
||||||
|
static Y1: number;
|
||||||
|
static C1R: number;
|
||||||
|
static C1G: number;
|
||||||
|
static C1B: number;
|
||||||
|
static C1A: number;
|
||||||
|
static U1: number;
|
||||||
|
static V1: number;
|
||||||
|
static X2: number;
|
||||||
|
static Y2: number;
|
||||||
|
static C2R: number;
|
||||||
|
static C2G: number;
|
||||||
|
static C2B: number;
|
||||||
|
static C2A: number;
|
||||||
|
static U2: number;
|
||||||
|
static V2: number;
|
||||||
|
static X3: number;
|
||||||
|
static Y3: number;
|
||||||
|
static C3R: number;
|
||||||
|
static C3G: number;
|
||||||
|
static C3B: number;
|
||||||
|
static C3A: number;
|
||||||
|
static U3: number;
|
||||||
|
static V3: number;
|
||||||
|
static X4: number;
|
||||||
|
static Y4: number;
|
||||||
|
static C4R: number;
|
||||||
|
static C4G: number;
|
||||||
|
static C4B: number;
|
||||||
|
static C4A: number;
|
||||||
|
static U4: number;
|
||||||
|
static V4: number;
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
scaleX: number;
|
||||||
|
scaleY: number;
|
||||||
|
rotation: number;
|
||||||
|
width: number;
|
||||||
|
height: number;
|
||||||
|
color: Color;
|
||||||
|
path: string;
|
||||||
|
rendererObject: any;
|
||||||
|
region: TextureRegion;
|
||||||
|
offset: ArrayLike<number>;
|
||||||
|
uvs: ArrayLike<number>;
|
||||||
|
tempColor: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
updateOffset(): void;
|
||||||
|
setRegion(region: TextureRegion): void;
|
||||||
|
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
class JitterEffect implements VertexEffect {
|
class JitterEffect implements VertexEffect {
|
||||||
jitterX: number;
|
jitterX: number;
|
||||||
@ -1252,56 +1229,35 @@ declare module spine {
|
|||||||
end(): void;
|
end(): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine.threejs {
|
declare module spine.canvas {
|
||||||
class AssetManager extends spine.AssetManager {
|
class AssetManager extends spine.AssetManager {
|
||||||
constructor(pathPrefix?: string);
|
constructor(pathPrefix?: string);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine.threejs {
|
declare module spine.canvas {
|
||||||
class MeshBatcher {
|
class CanvasTexture extends Texture {
|
||||||
mesh: THREE.Mesh;
|
|
||||||
private static VERTEX_SIZE;
|
|
||||||
private vertexBuffer;
|
|
||||||
private vertices;
|
|
||||||
private verticesLength;
|
|
||||||
private indices;
|
|
||||||
private indicesLength;
|
|
||||||
constructor(mesh: THREE.Mesh, maxVertices?: number);
|
|
||||||
begin(): void;
|
|
||||||
batch(vertices: ArrayLike<number>, verticesLength: number, indices: ArrayLike<number>, indicesLength: number, z?: number): void;
|
|
||||||
end(): void;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine.threejs {
|
|
||||||
class SkeletonMesh extends THREE.Mesh {
|
|
||||||
tempPos: Vector2;
|
|
||||||
tempUv: Vector2;
|
|
||||||
tempLight: Color;
|
|
||||||
tempDark: Color;
|
|
||||||
skeleton: Skeleton;
|
|
||||||
state: AnimationState;
|
|
||||||
zOffset: number;
|
|
||||||
vertexEffect: VertexEffect;
|
|
||||||
private batcher;
|
|
||||||
private clipper;
|
|
||||||
static QUAD_TRIANGLES: number[];
|
|
||||||
static VERTEX_SIZE: number;
|
|
||||||
private vertices;
|
|
||||||
private tempColor;
|
|
||||||
constructor(skeletonData: SkeletonData);
|
|
||||||
update(deltaTime: number): void;
|
|
||||||
private updateGeometry();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine.threejs {
|
|
||||||
class ThreeJsTexture extends Texture {
|
|
||||||
texture: THREE.Texture;
|
|
||||||
constructor(image: HTMLImageElement);
|
constructor(image: HTMLImageElement);
|
||||||
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||||
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||||
dispose(): void;
|
dispose(): void;
|
||||||
static toThreeJsTextureFilter(filter: TextureFilter): THREE.TextureFilter;
|
}
|
||||||
static toThreeJsTextureWrap(wrap: TextureWrap): THREE.Wrapping;
|
}
|
||||||
|
declare module spine.canvas {
|
||||||
|
class SkeletonRenderer {
|
||||||
|
static QUAD_TRIANGLES: number[];
|
||||||
|
static VERTEX_SIZE: number;
|
||||||
|
private ctx;
|
||||||
|
triangleRendering: boolean;
|
||||||
|
debugRendering: boolean;
|
||||||
|
private vertices;
|
||||||
|
private tempColor;
|
||||||
|
constructor(context: CanvasRenderingContext2D);
|
||||||
|
draw(skeleton: Skeleton): void;
|
||||||
|
private drawImages(skeleton);
|
||||||
|
private drawTriangles(skeleton);
|
||||||
|
private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
|
||||||
|
private computeRegionVertices(slot, region, pma);
|
||||||
|
private computeMeshVertices(slot, mesh, pma);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine.webgl {
|
declare module spine.webgl {
|
||||||
@ -1395,22 +1351,22 @@ declare module spine.webgl {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine.webgl {
|
declare module spine.webgl {
|
||||||
const M00: number;
|
const M00 = 0;
|
||||||
const M01: number;
|
const M01 = 4;
|
||||||
const M02: number;
|
const M02 = 8;
|
||||||
const M03: number;
|
const M03 = 12;
|
||||||
const M10: number;
|
const M10 = 1;
|
||||||
const M11: number;
|
const M11 = 5;
|
||||||
const M12: number;
|
const M12 = 9;
|
||||||
const M13: number;
|
const M13 = 13;
|
||||||
const M20: number;
|
const M20 = 2;
|
||||||
const M21: number;
|
const M21 = 6;
|
||||||
const M22: number;
|
const M22 = 10;
|
||||||
const M23: number;
|
const M23 = 14;
|
||||||
const M30: number;
|
const M30 = 3;
|
||||||
const M31: number;
|
const M31 = 7;
|
||||||
const M32: number;
|
const M32 = 11;
|
||||||
const M33: number;
|
const M33 = 15;
|
||||||
class Matrix4 {
|
class Matrix4 {
|
||||||
temp: Float32Array;
|
temp: Float32Array;
|
||||||
values: Float32Array;
|
values: Float32Array;
|
||||||
@ -1738,6 +1694,58 @@ declare module spine.webgl {
|
|||||||
static getSourceGLBlendMode(blendMode: BlendMode, premultipliedAlpha?: boolean): number;
|
static getSourceGLBlendMode(blendMode: BlendMode, premultipliedAlpha?: boolean): number;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
declare module spine.threejs {
|
||||||
|
class AssetManager extends spine.AssetManager {
|
||||||
|
constructor(pathPrefix?: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine.threejs {
|
||||||
|
class MeshBatcher {
|
||||||
|
mesh: THREE.Mesh;
|
||||||
|
private static VERTEX_SIZE;
|
||||||
|
private vertexBuffer;
|
||||||
|
private vertices;
|
||||||
|
private verticesLength;
|
||||||
|
private indices;
|
||||||
|
private indicesLength;
|
||||||
|
constructor(mesh: THREE.Mesh, maxVertices?: number);
|
||||||
|
begin(): void;
|
||||||
|
batch(vertices: ArrayLike<number>, verticesLength: number, indices: ArrayLike<number>, indicesLength: number, z?: number): void;
|
||||||
|
end(): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine.threejs {
|
||||||
|
class SkeletonMesh extends THREE.Mesh {
|
||||||
|
tempPos: Vector2;
|
||||||
|
tempUv: Vector2;
|
||||||
|
tempLight: Color;
|
||||||
|
tempDark: Color;
|
||||||
|
skeleton: Skeleton;
|
||||||
|
state: AnimationState;
|
||||||
|
zOffset: number;
|
||||||
|
vertexEffect: VertexEffect;
|
||||||
|
private batcher;
|
||||||
|
private clipper;
|
||||||
|
static QUAD_TRIANGLES: number[];
|
||||||
|
static VERTEX_SIZE: number;
|
||||||
|
private vertices;
|
||||||
|
private tempColor;
|
||||||
|
constructor(skeletonData: SkeletonData);
|
||||||
|
update(deltaTime: number): void;
|
||||||
|
private updateGeometry();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine.threejs {
|
||||||
|
class ThreeJsTexture extends Texture {
|
||||||
|
texture: THREE.Texture;
|
||||||
|
constructor(image: HTMLImageElement);
|
||||||
|
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||||
|
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||||
|
dispose(): void;
|
||||||
|
static toThreeJsTextureFilter(filter: TextureFilter): THREE.TextureFilter;
|
||||||
|
static toThreeJsTextureWrap(wrap: TextureWrap): THREE.Wrapping;
|
||||||
|
}
|
||||||
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
class SpineWidget {
|
class SpineWidget {
|
||||||
skeleton: Skeleton;
|
skeleton: Skeleton;
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
496
spine-ts/build/spine-canvas.d.ts
vendored
496
spine-ts/build/spine-canvas.d.ts
vendored
@ -1,97 +1,3 @@
|
|||||||
declare module spine {
|
|
||||||
class AssetManager implements Disposable {
|
|
||||||
private pathPrefix;
|
|
||||||
private textureLoader;
|
|
||||||
private assets;
|
|
||||||
private errors;
|
|
||||||
private toLoad;
|
|
||||||
private loaded;
|
|
||||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
|
||||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
|
||||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
|
||||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
|
||||||
get(path: string): any;
|
|
||||||
remove(path: string): void;
|
|
||||||
removeAll(): void;
|
|
||||||
isLoadingComplete(): boolean;
|
|
||||||
getToLoad(): number;
|
|
||||||
getLoaded(): number;
|
|
||||||
dispose(): void;
|
|
||||||
hasErrors(): boolean;
|
|
||||||
getErrors(): Map<string>;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine.canvas {
|
|
||||||
class AssetManager extends spine.AssetManager {
|
|
||||||
constructor(pathPrefix?: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
abstract class Texture {
|
|
||||||
protected _image: HTMLImageElement;
|
|
||||||
constructor(image: HTMLImageElement);
|
|
||||||
getImage(): HTMLImageElement;
|
|
||||||
abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
|
||||||
abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
|
||||||
abstract dispose(): void;
|
|
||||||
static filterFromString(text: string): TextureFilter;
|
|
||||||
static wrapFromString(text: string): TextureWrap;
|
|
||||||
}
|
|
||||||
enum TextureFilter {
|
|
||||||
Nearest = 9728,
|
|
||||||
Linear = 9729,
|
|
||||||
MipMap = 9987,
|
|
||||||
MipMapNearestNearest = 9984,
|
|
||||||
MipMapLinearNearest = 9985,
|
|
||||||
MipMapNearestLinear = 9986,
|
|
||||||
MipMapLinearLinear = 9987,
|
|
||||||
}
|
|
||||||
enum TextureWrap {
|
|
||||||
MirroredRepeat = 33648,
|
|
||||||
ClampToEdge = 33071,
|
|
||||||
Repeat = 10497,
|
|
||||||
}
|
|
||||||
class TextureRegion {
|
|
||||||
renderObject: any;
|
|
||||||
u: number;
|
|
||||||
v: number;
|
|
||||||
u2: number;
|
|
||||||
v2: number;
|
|
||||||
width: number;
|
|
||||||
height: number;
|
|
||||||
rotate: boolean;
|
|
||||||
offsetX: number;
|
|
||||||
offsetY: number;
|
|
||||||
originalWidth: number;
|
|
||||||
originalHeight: number;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine.canvas {
|
|
||||||
class CanvasTexture extends Texture {
|
|
||||||
constructor(image: HTMLImageElement);
|
|
||||||
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
|
||||||
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
|
||||||
dispose(): void;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine.canvas {
|
|
||||||
class SkeletonRenderer {
|
|
||||||
static QUAD_TRIANGLES: number[];
|
|
||||||
static VERTEX_SIZE: number;
|
|
||||||
private ctx;
|
|
||||||
triangleRendering: boolean;
|
|
||||||
debugRendering: boolean;
|
|
||||||
private vertices;
|
|
||||||
private tempColor;
|
|
||||||
constructor(context: CanvasRenderingContext2D);
|
|
||||||
draw(skeleton: Skeleton): void;
|
|
||||||
private drawImages(skeleton);
|
|
||||||
private drawTriangles(skeleton);
|
|
||||||
private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
|
|
||||||
private computeRegionVertices(slot, region, pma);
|
|
||||||
private computeMeshVertices(slot, mesh, pma);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
declare module spine {
|
||||||
class Animation {
|
class Animation {
|
||||||
name: string;
|
name: string;
|
||||||
@ -458,6 +364,32 @@ declare module spine {
|
|||||||
getMix(from: Animation, to: Animation): number;
|
getMix(from: Animation, to: Animation): number;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
declare module spine {
|
||||||
|
class AssetManager implements Disposable {
|
||||||
|
private pathPrefix;
|
||||||
|
private textureLoader;
|
||||||
|
private assets;
|
||||||
|
private errors;
|
||||||
|
private toLoad;
|
||||||
|
private loaded;
|
||||||
|
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||||
|
private static downloadText(url, success, error);
|
||||||
|
private static downloadBinary(url, success, error);
|
||||||
|
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||||
|
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||||
|
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||||
|
loadTextureAtlas(path: string, success?: (path: string, atlas: TextureAtlas) => void, error?: (path: string, error: string) => void): void;
|
||||||
|
get(path: string): any;
|
||||||
|
remove(path: string): void;
|
||||||
|
removeAll(): void;
|
||||||
|
isLoadingComplete(): boolean;
|
||||||
|
getToLoad(): number;
|
||||||
|
getLoaded(): number;
|
||||||
|
dispose(): void;
|
||||||
|
hasErrors(): boolean;
|
||||||
|
getErrors(): Map<string>;
|
||||||
|
}
|
||||||
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
class AtlasAttachmentLoader implements AttachmentLoader {
|
class AtlasAttachmentLoader implements AttachmentLoader {
|
||||||
atlas: TextureAtlas;
|
atlas: TextureAtlas;
|
||||||
@ -470,156 +402,6 @@ declare module spine {
|
|||||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
|
||||||
abstract class Attachment {
|
|
||||||
name: string;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
abstract class VertexAttachment extends Attachment {
|
|
||||||
private static nextID;
|
|
||||||
id: number;
|
|
||||||
bones: Array<number>;
|
|
||||||
vertices: ArrayLike<number>;
|
|
||||||
worldVerticesLength: number;
|
|
||||||
constructor(name: string);
|
|
||||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
|
||||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
interface AttachmentLoader {
|
|
||||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
|
||||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
|
||||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
|
||||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
|
||||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
|
||||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
enum AttachmentType {
|
|
||||||
Region = 0,
|
|
||||||
BoundingBox = 1,
|
|
||||||
Mesh = 2,
|
|
||||||
LinkedMesh = 3,
|
|
||||||
Path = 4,
|
|
||||||
Point = 5,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class BoundingBoxAttachment extends VertexAttachment {
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class ClippingAttachment extends VertexAttachment {
|
|
||||||
endSlot: SlotData;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class MeshAttachment extends VertexAttachment {
|
|
||||||
region: TextureRegion;
|
|
||||||
path: string;
|
|
||||||
regionUVs: ArrayLike<number>;
|
|
||||||
uvs: ArrayLike<number>;
|
|
||||||
triangles: Array<number>;
|
|
||||||
color: Color;
|
|
||||||
hullLength: number;
|
|
||||||
private parentMesh;
|
|
||||||
inheritDeform: boolean;
|
|
||||||
tempColor: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
updateUVs(): void;
|
|
||||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
|
||||||
getParentMesh(): MeshAttachment;
|
|
||||||
setParentMesh(parentMesh: MeshAttachment): void;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class PathAttachment extends VertexAttachment {
|
|
||||||
lengths: Array<number>;
|
|
||||||
closed: boolean;
|
|
||||||
constantSpeed: boolean;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class PointAttachment extends VertexAttachment {
|
|
||||||
x: number;
|
|
||||||
y: number;
|
|
||||||
rotation: number;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
|
||||||
computeWorldRotation(bone: Bone): number;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class RegionAttachment extends Attachment {
|
|
||||||
static OX1: number;
|
|
||||||
static OY1: number;
|
|
||||||
static OX2: number;
|
|
||||||
static OY2: number;
|
|
||||||
static OX3: number;
|
|
||||||
static OY3: number;
|
|
||||||
static OX4: number;
|
|
||||||
static OY4: number;
|
|
||||||
static X1: number;
|
|
||||||
static Y1: number;
|
|
||||||
static C1R: number;
|
|
||||||
static C1G: number;
|
|
||||||
static C1B: number;
|
|
||||||
static C1A: number;
|
|
||||||
static U1: number;
|
|
||||||
static V1: number;
|
|
||||||
static X2: number;
|
|
||||||
static Y2: number;
|
|
||||||
static C2R: number;
|
|
||||||
static C2G: number;
|
|
||||||
static C2B: number;
|
|
||||||
static C2A: number;
|
|
||||||
static U2: number;
|
|
||||||
static V2: number;
|
|
||||||
static X3: number;
|
|
||||||
static Y3: number;
|
|
||||||
static C3R: number;
|
|
||||||
static C3G: number;
|
|
||||||
static C3B: number;
|
|
||||||
static C3A: number;
|
|
||||||
static U3: number;
|
|
||||||
static V3: number;
|
|
||||||
static X4: number;
|
|
||||||
static Y4: number;
|
|
||||||
static C4R: number;
|
|
||||||
static C4G: number;
|
|
||||||
static C4B: number;
|
|
||||||
static C4A: number;
|
|
||||||
static U4: number;
|
|
||||||
static V4: number;
|
|
||||||
x: number;
|
|
||||||
y: number;
|
|
||||||
scaleX: number;
|
|
||||||
scaleY: number;
|
|
||||||
rotation: number;
|
|
||||||
width: number;
|
|
||||||
height: number;
|
|
||||||
color: Color;
|
|
||||||
path: string;
|
|
||||||
rendererObject: any;
|
|
||||||
region: TextureRegion;
|
|
||||||
offset: ArrayLike<number>;
|
|
||||||
uvs: ArrayLike<number>;
|
|
||||||
tempColor: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
updateOffset(): void;
|
|
||||||
setRegion(region: TextureRegion): void;
|
|
||||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
declare module spine {
|
||||||
enum BlendMode {
|
enum BlendMode {
|
||||||
Normal = 0,
|
Normal = 0,
|
||||||
@ -1009,6 +791,51 @@ declare module spine {
|
|||||||
constructor(index: number, name: string, boneData: BoneData);
|
constructor(index: number, name: string, boneData: BoneData);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
declare module spine {
|
||||||
|
abstract class Texture {
|
||||||
|
protected _image: HTMLImageElement;
|
||||||
|
constructor(image: HTMLImageElement);
|
||||||
|
getImage(): HTMLImageElement;
|
||||||
|
abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||||
|
abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||||
|
abstract dispose(): void;
|
||||||
|
static filterFromString(text: string): TextureFilter;
|
||||||
|
static wrapFromString(text: string): TextureWrap;
|
||||||
|
}
|
||||||
|
enum TextureFilter {
|
||||||
|
Nearest = 9728,
|
||||||
|
Linear = 9729,
|
||||||
|
MipMap = 9987,
|
||||||
|
MipMapNearestNearest = 9984,
|
||||||
|
MipMapLinearNearest = 9985,
|
||||||
|
MipMapNearestLinear = 9986,
|
||||||
|
MipMapLinearLinear = 9987,
|
||||||
|
}
|
||||||
|
enum TextureWrap {
|
||||||
|
MirroredRepeat = 33648,
|
||||||
|
ClampToEdge = 33071,
|
||||||
|
Repeat = 10497,
|
||||||
|
}
|
||||||
|
class TextureRegion {
|
||||||
|
renderObject: any;
|
||||||
|
u: number;
|
||||||
|
v: number;
|
||||||
|
u2: number;
|
||||||
|
v2: number;
|
||||||
|
width: number;
|
||||||
|
height: number;
|
||||||
|
rotate: boolean;
|
||||||
|
offsetX: number;
|
||||||
|
offsetY: number;
|
||||||
|
originalWidth: number;
|
||||||
|
originalHeight: number;
|
||||||
|
}
|
||||||
|
class FakeTexture extends spine.Texture {
|
||||||
|
setFilters(minFilter: spine.TextureFilter, magFilter: spine.TextureFilter): void;
|
||||||
|
setWraps(uWrap: spine.TextureWrap, vWrap: spine.TextureWrap): void;
|
||||||
|
dispose(): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
class TextureAtlas implements Disposable {
|
class TextureAtlas implements Disposable {
|
||||||
pages: TextureAtlasPage[];
|
pages: TextureAtlasPage[];
|
||||||
@ -1227,6 +1054,156 @@ declare module spine {
|
|||||||
end(): void;
|
end(): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
declare module spine {
|
||||||
|
abstract class Attachment {
|
||||||
|
name: string;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
abstract class VertexAttachment extends Attachment {
|
||||||
|
private static nextID;
|
||||||
|
id: number;
|
||||||
|
bones: Array<number>;
|
||||||
|
vertices: ArrayLike<number>;
|
||||||
|
worldVerticesLength: number;
|
||||||
|
constructor(name: string);
|
||||||
|
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||||
|
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
interface AttachmentLoader {
|
||||||
|
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||||
|
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||||
|
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||||
|
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||||
|
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||||
|
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
enum AttachmentType {
|
||||||
|
Region = 0,
|
||||||
|
BoundingBox = 1,
|
||||||
|
Mesh = 2,
|
||||||
|
LinkedMesh = 3,
|
||||||
|
Path = 4,
|
||||||
|
Point = 5,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class BoundingBoxAttachment extends VertexAttachment {
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class ClippingAttachment extends VertexAttachment {
|
||||||
|
endSlot: SlotData;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class MeshAttachment extends VertexAttachment {
|
||||||
|
region: TextureRegion;
|
||||||
|
path: string;
|
||||||
|
regionUVs: ArrayLike<number>;
|
||||||
|
uvs: ArrayLike<number>;
|
||||||
|
triangles: Array<number>;
|
||||||
|
color: Color;
|
||||||
|
hullLength: number;
|
||||||
|
private parentMesh;
|
||||||
|
inheritDeform: boolean;
|
||||||
|
tempColor: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
updateUVs(): void;
|
||||||
|
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||||
|
getParentMesh(): MeshAttachment;
|
||||||
|
setParentMesh(parentMesh: MeshAttachment): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class PathAttachment extends VertexAttachment {
|
||||||
|
lengths: Array<number>;
|
||||||
|
closed: boolean;
|
||||||
|
constantSpeed: boolean;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class PointAttachment extends VertexAttachment {
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
rotation: number;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||||
|
computeWorldRotation(bone: Bone): number;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class RegionAttachment extends Attachment {
|
||||||
|
static OX1: number;
|
||||||
|
static OY1: number;
|
||||||
|
static OX2: number;
|
||||||
|
static OY2: number;
|
||||||
|
static OX3: number;
|
||||||
|
static OY3: number;
|
||||||
|
static OX4: number;
|
||||||
|
static OY4: number;
|
||||||
|
static X1: number;
|
||||||
|
static Y1: number;
|
||||||
|
static C1R: number;
|
||||||
|
static C1G: number;
|
||||||
|
static C1B: number;
|
||||||
|
static C1A: number;
|
||||||
|
static U1: number;
|
||||||
|
static V1: number;
|
||||||
|
static X2: number;
|
||||||
|
static Y2: number;
|
||||||
|
static C2R: number;
|
||||||
|
static C2G: number;
|
||||||
|
static C2B: number;
|
||||||
|
static C2A: number;
|
||||||
|
static U2: number;
|
||||||
|
static V2: number;
|
||||||
|
static X3: number;
|
||||||
|
static Y3: number;
|
||||||
|
static C3R: number;
|
||||||
|
static C3G: number;
|
||||||
|
static C3B: number;
|
||||||
|
static C3A: number;
|
||||||
|
static U3: number;
|
||||||
|
static V3: number;
|
||||||
|
static X4: number;
|
||||||
|
static Y4: number;
|
||||||
|
static C4R: number;
|
||||||
|
static C4G: number;
|
||||||
|
static C4B: number;
|
||||||
|
static C4A: number;
|
||||||
|
static U4: number;
|
||||||
|
static V4: number;
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
scaleX: number;
|
||||||
|
scaleY: number;
|
||||||
|
rotation: number;
|
||||||
|
width: number;
|
||||||
|
height: number;
|
||||||
|
color: Color;
|
||||||
|
path: string;
|
||||||
|
rendererObject: any;
|
||||||
|
region: TextureRegion;
|
||||||
|
offset: ArrayLike<number>;
|
||||||
|
uvs: ArrayLike<number>;
|
||||||
|
tempColor: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
updateOffset(): void;
|
||||||
|
setRegion(region: TextureRegion): void;
|
||||||
|
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
class JitterEffect implements VertexEffect {
|
class JitterEffect implements VertexEffect {
|
||||||
jitterX: number;
|
jitterX: number;
|
||||||
@ -1252,3 +1229,34 @@ declare module spine {
|
|||||||
end(): void;
|
end(): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
declare module spine.canvas {
|
||||||
|
class AssetManager extends spine.AssetManager {
|
||||||
|
constructor(pathPrefix?: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine.canvas {
|
||||||
|
class CanvasTexture extends Texture {
|
||||||
|
constructor(image: HTMLImageElement);
|
||||||
|
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
|
||||||
|
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
|
||||||
|
dispose(): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine.canvas {
|
||||||
|
class SkeletonRenderer {
|
||||||
|
static QUAD_TRIANGLES: number[];
|
||||||
|
static VERTEX_SIZE: number;
|
||||||
|
private ctx;
|
||||||
|
triangleRendering: boolean;
|
||||||
|
debugRendering: boolean;
|
||||||
|
private vertices;
|
||||||
|
private tempColor;
|
||||||
|
constructor(context: CanvasRenderingContext2D);
|
||||||
|
draw(skeleton: Skeleton): void;
|
||||||
|
private drawImages(skeleton);
|
||||||
|
private drawTriangles(skeleton);
|
||||||
|
private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
|
||||||
|
private computeRegionVertices(slot, region, pma);
|
||||||
|
private computeMeshVertices(slot, mesh, pma);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
308
spine-ts/build/spine-core.d.ts
vendored
308
spine-ts/build/spine-core.d.ts
vendored
@ -373,9 +373,12 @@ declare module spine {
|
|||||||
private toLoad;
|
private toLoad;
|
||||||
private loaded;
|
private loaded;
|
||||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||||
|
private static downloadText(url, success, error);
|
||||||
|
private static downloadBinary(url, success, error);
|
||||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||||
|
loadTextureAtlas(path: string, success?: (path: string, atlas: TextureAtlas) => void, error?: (path: string, error: string) => void): void;
|
||||||
get(path: string): any;
|
get(path: string): any;
|
||||||
remove(path: string): void;
|
remove(path: string): void;
|
||||||
removeAll(): void;
|
removeAll(): void;
|
||||||
@ -399,156 +402,6 @@ declare module spine {
|
|||||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
|
||||||
abstract class Attachment {
|
|
||||||
name: string;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
abstract class VertexAttachment extends Attachment {
|
|
||||||
private static nextID;
|
|
||||||
id: number;
|
|
||||||
bones: Array<number>;
|
|
||||||
vertices: ArrayLike<number>;
|
|
||||||
worldVerticesLength: number;
|
|
||||||
constructor(name: string);
|
|
||||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
|
||||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
interface AttachmentLoader {
|
|
||||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
|
||||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
|
||||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
|
||||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
|
||||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
|
||||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
enum AttachmentType {
|
|
||||||
Region = 0,
|
|
||||||
BoundingBox = 1,
|
|
||||||
Mesh = 2,
|
|
||||||
LinkedMesh = 3,
|
|
||||||
Path = 4,
|
|
||||||
Point = 5,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class BoundingBoxAttachment extends VertexAttachment {
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class ClippingAttachment extends VertexAttachment {
|
|
||||||
endSlot: SlotData;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class MeshAttachment extends VertexAttachment {
|
|
||||||
region: TextureRegion;
|
|
||||||
path: string;
|
|
||||||
regionUVs: ArrayLike<number>;
|
|
||||||
uvs: ArrayLike<number>;
|
|
||||||
triangles: Array<number>;
|
|
||||||
color: Color;
|
|
||||||
hullLength: number;
|
|
||||||
private parentMesh;
|
|
||||||
inheritDeform: boolean;
|
|
||||||
tempColor: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
updateUVs(): void;
|
|
||||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
|
||||||
getParentMesh(): MeshAttachment;
|
|
||||||
setParentMesh(parentMesh: MeshAttachment): void;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class PathAttachment extends VertexAttachment {
|
|
||||||
lengths: Array<number>;
|
|
||||||
closed: boolean;
|
|
||||||
constantSpeed: boolean;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class PointAttachment extends VertexAttachment {
|
|
||||||
x: number;
|
|
||||||
y: number;
|
|
||||||
rotation: number;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
|
||||||
computeWorldRotation(bone: Bone): number;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class RegionAttachment extends Attachment {
|
|
||||||
static OX1: number;
|
|
||||||
static OY1: number;
|
|
||||||
static OX2: number;
|
|
||||||
static OY2: number;
|
|
||||||
static OX3: number;
|
|
||||||
static OY3: number;
|
|
||||||
static OX4: number;
|
|
||||||
static OY4: number;
|
|
||||||
static X1: number;
|
|
||||||
static Y1: number;
|
|
||||||
static C1R: number;
|
|
||||||
static C1G: number;
|
|
||||||
static C1B: number;
|
|
||||||
static C1A: number;
|
|
||||||
static U1: number;
|
|
||||||
static V1: number;
|
|
||||||
static X2: number;
|
|
||||||
static Y2: number;
|
|
||||||
static C2R: number;
|
|
||||||
static C2G: number;
|
|
||||||
static C2B: number;
|
|
||||||
static C2A: number;
|
|
||||||
static U2: number;
|
|
||||||
static V2: number;
|
|
||||||
static X3: number;
|
|
||||||
static Y3: number;
|
|
||||||
static C3R: number;
|
|
||||||
static C3G: number;
|
|
||||||
static C3B: number;
|
|
||||||
static C3A: number;
|
|
||||||
static U3: number;
|
|
||||||
static V3: number;
|
|
||||||
static X4: number;
|
|
||||||
static Y4: number;
|
|
||||||
static C4R: number;
|
|
||||||
static C4G: number;
|
|
||||||
static C4B: number;
|
|
||||||
static C4A: number;
|
|
||||||
static U4: number;
|
|
||||||
static V4: number;
|
|
||||||
x: number;
|
|
||||||
y: number;
|
|
||||||
scaleX: number;
|
|
||||||
scaleY: number;
|
|
||||||
rotation: number;
|
|
||||||
width: number;
|
|
||||||
height: number;
|
|
||||||
color: Color;
|
|
||||||
path: string;
|
|
||||||
rendererObject: any;
|
|
||||||
region: TextureRegion;
|
|
||||||
offset: ArrayLike<number>;
|
|
||||||
uvs: ArrayLike<number>;
|
|
||||||
tempColor: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
updateOffset(): void;
|
|
||||||
setRegion(region: TextureRegion): void;
|
|
||||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
declare module spine {
|
||||||
enum BlendMode {
|
enum BlendMode {
|
||||||
Normal = 0,
|
Normal = 0,
|
||||||
@ -977,6 +830,11 @@ declare module spine {
|
|||||||
originalWidth: number;
|
originalWidth: number;
|
||||||
originalHeight: number;
|
originalHeight: number;
|
||||||
}
|
}
|
||||||
|
class FakeTexture extends spine.Texture {
|
||||||
|
setFilters(minFilter: spine.TextureFilter, magFilter: spine.TextureFilter): void;
|
||||||
|
setWraps(uWrap: spine.TextureWrap, vWrap: spine.TextureWrap): void;
|
||||||
|
dispose(): void;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
class TextureAtlas implements Disposable {
|
class TextureAtlas implements Disposable {
|
||||||
@ -1196,6 +1054,156 @@ declare module spine {
|
|||||||
end(): void;
|
end(): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
declare module spine {
|
||||||
|
abstract class Attachment {
|
||||||
|
name: string;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
abstract class VertexAttachment extends Attachment {
|
||||||
|
private static nextID;
|
||||||
|
id: number;
|
||||||
|
bones: Array<number>;
|
||||||
|
vertices: ArrayLike<number>;
|
||||||
|
worldVerticesLength: number;
|
||||||
|
constructor(name: string);
|
||||||
|
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||||
|
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
interface AttachmentLoader {
|
||||||
|
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||||
|
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||||
|
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||||
|
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||||
|
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||||
|
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
enum AttachmentType {
|
||||||
|
Region = 0,
|
||||||
|
BoundingBox = 1,
|
||||||
|
Mesh = 2,
|
||||||
|
LinkedMesh = 3,
|
||||||
|
Path = 4,
|
||||||
|
Point = 5,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class BoundingBoxAttachment extends VertexAttachment {
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class ClippingAttachment extends VertexAttachment {
|
||||||
|
endSlot: SlotData;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class MeshAttachment extends VertexAttachment {
|
||||||
|
region: TextureRegion;
|
||||||
|
path: string;
|
||||||
|
regionUVs: ArrayLike<number>;
|
||||||
|
uvs: ArrayLike<number>;
|
||||||
|
triangles: Array<number>;
|
||||||
|
color: Color;
|
||||||
|
hullLength: number;
|
||||||
|
private parentMesh;
|
||||||
|
inheritDeform: boolean;
|
||||||
|
tempColor: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
updateUVs(): void;
|
||||||
|
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||||
|
getParentMesh(): MeshAttachment;
|
||||||
|
setParentMesh(parentMesh: MeshAttachment): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class PathAttachment extends VertexAttachment {
|
||||||
|
lengths: Array<number>;
|
||||||
|
closed: boolean;
|
||||||
|
constantSpeed: boolean;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class PointAttachment extends VertexAttachment {
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
rotation: number;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||||
|
computeWorldRotation(bone: Bone): number;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class RegionAttachment extends Attachment {
|
||||||
|
static OX1: number;
|
||||||
|
static OY1: number;
|
||||||
|
static OX2: number;
|
||||||
|
static OY2: number;
|
||||||
|
static OX3: number;
|
||||||
|
static OY3: number;
|
||||||
|
static OX4: number;
|
||||||
|
static OY4: number;
|
||||||
|
static X1: number;
|
||||||
|
static Y1: number;
|
||||||
|
static C1R: number;
|
||||||
|
static C1G: number;
|
||||||
|
static C1B: number;
|
||||||
|
static C1A: number;
|
||||||
|
static U1: number;
|
||||||
|
static V1: number;
|
||||||
|
static X2: number;
|
||||||
|
static Y2: number;
|
||||||
|
static C2R: number;
|
||||||
|
static C2G: number;
|
||||||
|
static C2B: number;
|
||||||
|
static C2A: number;
|
||||||
|
static U2: number;
|
||||||
|
static V2: number;
|
||||||
|
static X3: number;
|
||||||
|
static Y3: number;
|
||||||
|
static C3R: number;
|
||||||
|
static C3G: number;
|
||||||
|
static C3B: number;
|
||||||
|
static C3A: number;
|
||||||
|
static U3: number;
|
||||||
|
static V3: number;
|
||||||
|
static X4: number;
|
||||||
|
static Y4: number;
|
||||||
|
static C4R: number;
|
||||||
|
static C4G: number;
|
||||||
|
static C4B: number;
|
||||||
|
static C4A: number;
|
||||||
|
static U4: number;
|
||||||
|
static V4: number;
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
scaleX: number;
|
||||||
|
scaleY: number;
|
||||||
|
rotation: number;
|
||||||
|
width: number;
|
||||||
|
height: number;
|
||||||
|
color: Color;
|
||||||
|
path: string;
|
||||||
|
rendererObject: any;
|
||||||
|
region: TextureRegion;
|
||||||
|
offset: ArrayLike<number>;
|
||||||
|
uvs: ArrayLike<number>;
|
||||||
|
tempColor: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
updateOffset(): void;
|
||||||
|
setRegion(region: TextureRegion): void;
|
||||||
|
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
class JitterEffect implements VertexEffect {
|
class JitterEffect implements VertexEffect {
|
||||||
jitterX: number;
|
jitterX: number;
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
308
spine-ts/build/spine-threejs.d.ts
vendored
308
spine-ts/build/spine-threejs.d.ts
vendored
@ -373,9 +373,12 @@ declare module spine {
|
|||||||
private toLoad;
|
private toLoad;
|
||||||
private loaded;
|
private loaded;
|
||||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||||
|
private static downloadText(url, success, error);
|
||||||
|
private static downloadBinary(url, success, error);
|
||||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||||
|
loadTextureAtlas(path: string, success?: (path: string, atlas: TextureAtlas) => void, error?: (path: string, error: string) => void): void;
|
||||||
get(path: string): any;
|
get(path: string): any;
|
||||||
remove(path: string): void;
|
remove(path: string): void;
|
||||||
removeAll(): void;
|
removeAll(): void;
|
||||||
@ -399,156 +402,6 @@ declare module spine {
|
|||||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
|
||||||
abstract class Attachment {
|
|
||||||
name: string;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
abstract class VertexAttachment extends Attachment {
|
|
||||||
private static nextID;
|
|
||||||
id: number;
|
|
||||||
bones: Array<number>;
|
|
||||||
vertices: ArrayLike<number>;
|
|
||||||
worldVerticesLength: number;
|
|
||||||
constructor(name: string);
|
|
||||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
|
||||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
interface AttachmentLoader {
|
|
||||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
|
||||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
|
||||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
|
||||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
|
||||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
|
||||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
enum AttachmentType {
|
|
||||||
Region = 0,
|
|
||||||
BoundingBox = 1,
|
|
||||||
Mesh = 2,
|
|
||||||
LinkedMesh = 3,
|
|
||||||
Path = 4,
|
|
||||||
Point = 5,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class BoundingBoxAttachment extends VertexAttachment {
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class ClippingAttachment extends VertexAttachment {
|
|
||||||
endSlot: SlotData;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class MeshAttachment extends VertexAttachment {
|
|
||||||
region: TextureRegion;
|
|
||||||
path: string;
|
|
||||||
regionUVs: ArrayLike<number>;
|
|
||||||
uvs: ArrayLike<number>;
|
|
||||||
triangles: Array<number>;
|
|
||||||
color: Color;
|
|
||||||
hullLength: number;
|
|
||||||
private parentMesh;
|
|
||||||
inheritDeform: boolean;
|
|
||||||
tempColor: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
updateUVs(): void;
|
|
||||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
|
||||||
getParentMesh(): MeshAttachment;
|
|
||||||
setParentMesh(parentMesh: MeshAttachment): void;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class PathAttachment extends VertexAttachment {
|
|
||||||
lengths: Array<number>;
|
|
||||||
closed: boolean;
|
|
||||||
constantSpeed: boolean;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class PointAttachment extends VertexAttachment {
|
|
||||||
x: number;
|
|
||||||
y: number;
|
|
||||||
rotation: number;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
|
||||||
computeWorldRotation(bone: Bone): number;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class RegionAttachment extends Attachment {
|
|
||||||
static OX1: number;
|
|
||||||
static OY1: number;
|
|
||||||
static OX2: number;
|
|
||||||
static OY2: number;
|
|
||||||
static OX3: number;
|
|
||||||
static OY3: number;
|
|
||||||
static OX4: number;
|
|
||||||
static OY4: number;
|
|
||||||
static X1: number;
|
|
||||||
static Y1: number;
|
|
||||||
static C1R: number;
|
|
||||||
static C1G: number;
|
|
||||||
static C1B: number;
|
|
||||||
static C1A: number;
|
|
||||||
static U1: number;
|
|
||||||
static V1: number;
|
|
||||||
static X2: number;
|
|
||||||
static Y2: number;
|
|
||||||
static C2R: number;
|
|
||||||
static C2G: number;
|
|
||||||
static C2B: number;
|
|
||||||
static C2A: number;
|
|
||||||
static U2: number;
|
|
||||||
static V2: number;
|
|
||||||
static X3: number;
|
|
||||||
static Y3: number;
|
|
||||||
static C3R: number;
|
|
||||||
static C3G: number;
|
|
||||||
static C3B: number;
|
|
||||||
static C3A: number;
|
|
||||||
static U3: number;
|
|
||||||
static V3: number;
|
|
||||||
static X4: number;
|
|
||||||
static Y4: number;
|
|
||||||
static C4R: number;
|
|
||||||
static C4G: number;
|
|
||||||
static C4B: number;
|
|
||||||
static C4A: number;
|
|
||||||
static U4: number;
|
|
||||||
static V4: number;
|
|
||||||
x: number;
|
|
||||||
y: number;
|
|
||||||
scaleX: number;
|
|
||||||
scaleY: number;
|
|
||||||
rotation: number;
|
|
||||||
width: number;
|
|
||||||
height: number;
|
|
||||||
color: Color;
|
|
||||||
path: string;
|
|
||||||
rendererObject: any;
|
|
||||||
region: TextureRegion;
|
|
||||||
offset: ArrayLike<number>;
|
|
||||||
uvs: ArrayLike<number>;
|
|
||||||
tempColor: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
updateOffset(): void;
|
|
||||||
setRegion(region: TextureRegion): void;
|
|
||||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
declare module spine {
|
||||||
enum BlendMode {
|
enum BlendMode {
|
||||||
Normal = 0,
|
Normal = 0,
|
||||||
@ -977,6 +830,11 @@ declare module spine {
|
|||||||
originalWidth: number;
|
originalWidth: number;
|
||||||
originalHeight: number;
|
originalHeight: number;
|
||||||
}
|
}
|
||||||
|
class FakeTexture extends spine.Texture {
|
||||||
|
setFilters(minFilter: spine.TextureFilter, magFilter: spine.TextureFilter): void;
|
||||||
|
setWraps(uWrap: spine.TextureWrap, vWrap: spine.TextureWrap): void;
|
||||||
|
dispose(): void;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
class TextureAtlas implements Disposable {
|
class TextureAtlas implements Disposable {
|
||||||
@ -1196,6 +1054,156 @@ declare module spine {
|
|||||||
end(): void;
|
end(): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
declare module spine {
|
||||||
|
abstract class Attachment {
|
||||||
|
name: string;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
abstract class VertexAttachment extends Attachment {
|
||||||
|
private static nextID;
|
||||||
|
id: number;
|
||||||
|
bones: Array<number>;
|
||||||
|
vertices: ArrayLike<number>;
|
||||||
|
worldVerticesLength: number;
|
||||||
|
constructor(name: string);
|
||||||
|
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||||
|
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
interface AttachmentLoader {
|
||||||
|
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||||
|
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||||
|
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||||
|
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||||
|
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||||
|
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
enum AttachmentType {
|
||||||
|
Region = 0,
|
||||||
|
BoundingBox = 1,
|
||||||
|
Mesh = 2,
|
||||||
|
LinkedMesh = 3,
|
||||||
|
Path = 4,
|
||||||
|
Point = 5,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class BoundingBoxAttachment extends VertexAttachment {
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class ClippingAttachment extends VertexAttachment {
|
||||||
|
endSlot: SlotData;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class MeshAttachment extends VertexAttachment {
|
||||||
|
region: TextureRegion;
|
||||||
|
path: string;
|
||||||
|
regionUVs: ArrayLike<number>;
|
||||||
|
uvs: ArrayLike<number>;
|
||||||
|
triangles: Array<number>;
|
||||||
|
color: Color;
|
||||||
|
hullLength: number;
|
||||||
|
private parentMesh;
|
||||||
|
inheritDeform: boolean;
|
||||||
|
tempColor: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
updateUVs(): void;
|
||||||
|
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||||
|
getParentMesh(): MeshAttachment;
|
||||||
|
setParentMesh(parentMesh: MeshAttachment): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class PathAttachment extends VertexAttachment {
|
||||||
|
lengths: Array<number>;
|
||||||
|
closed: boolean;
|
||||||
|
constantSpeed: boolean;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class PointAttachment extends VertexAttachment {
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
rotation: number;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||||
|
computeWorldRotation(bone: Bone): number;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class RegionAttachment extends Attachment {
|
||||||
|
static OX1: number;
|
||||||
|
static OY1: number;
|
||||||
|
static OX2: number;
|
||||||
|
static OY2: number;
|
||||||
|
static OX3: number;
|
||||||
|
static OY3: number;
|
||||||
|
static OX4: number;
|
||||||
|
static OY4: number;
|
||||||
|
static X1: number;
|
||||||
|
static Y1: number;
|
||||||
|
static C1R: number;
|
||||||
|
static C1G: number;
|
||||||
|
static C1B: number;
|
||||||
|
static C1A: number;
|
||||||
|
static U1: number;
|
||||||
|
static V1: number;
|
||||||
|
static X2: number;
|
||||||
|
static Y2: number;
|
||||||
|
static C2R: number;
|
||||||
|
static C2G: number;
|
||||||
|
static C2B: number;
|
||||||
|
static C2A: number;
|
||||||
|
static U2: number;
|
||||||
|
static V2: number;
|
||||||
|
static X3: number;
|
||||||
|
static Y3: number;
|
||||||
|
static C3R: number;
|
||||||
|
static C3G: number;
|
||||||
|
static C3B: number;
|
||||||
|
static C3A: number;
|
||||||
|
static U3: number;
|
||||||
|
static V3: number;
|
||||||
|
static X4: number;
|
||||||
|
static Y4: number;
|
||||||
|
static C4R: number;
|
||||||
|
static C4G: number;
|
||||||
|
static C4B: number;
|
||||||
|
static C4A: number;
|
||||||
|
static U4: number;
|
||||||
|
static V4: number;
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
scaleX: number;
|
||||||
|
scaleY: number;
|
||||||
|
rotation: number;
|
||||||
|
width: number;
|
||||||
|
height: number;
|
||||||
|
color: Color;
|
||||||
|
path: string;
|
||||||
|
rendererObject: any;
|
||||||
|
region: TextureRegion;
|
||||||
|
offset: ArrayLike<number>;
|
||||||
|
uvs: ArrayLike<number>;
|
||||||
|
tempColor: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
updateOffset(): void;
|
||||||
|
setRegion(region: TextureRegion): void;
|
||||||
|
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
class JitterEffect implements VertexEffect {
|
class JitterEffect implements VertexEffect {
|
||||||
jitterX: number;
|
jitterX: number;
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
340
spine-ts/build/spine-webgl.d.ts
vendored
340
spine-ts/build/spine-webgl.d.ts
vendored
@ -373,9 +373,12 @@ declare module spine {
|
|||||||
private toLoad;
|
private toLoad;
|
||||||
private loaded;
|
private loaded;
|
||||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||||
|
private static downloadText(url, success, error);
|
||||||
|
private static downloadBinary(url, success, error);
|
||||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||||
|
loadTextureAtlas(path: string, success?: (path: string, atlas: TextureAtlas) => void, error?: (path: string, error: string) => void): void;
|
||||||
get(path: string): any;
|
get(path: string): any;
|
||||||
remove(path: string): void;
|
remove(path: string): void;
|
||||||
removeAll(): void;
|
removeAll(): void;
|
||||||
@ -399,156 +402,6 @@ declare module spine {
|
|||||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
|
||||||
abstract class Attachment {
|
|
||||||
name: string;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
abstract class VertexAttachment extends Attachment {
|
|
||||||
private static nextID;
|
|
||||||
id: number;
|
|
||||||
bones: Array<number>;
|
|
||||||
vertices: ArrayLike<number>;
|
|
||||||
worldVerticesLength: number;
|
|
||||||
constructor(name: string);
|
|
||||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
|
||||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
interface AttachmentLoader {
|
|
||||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
|
||||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
|
||||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
|
||||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
|
||||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
|
||||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
enum AttachmentType {
|
|
||||||
Region = 0,
|
|
||||||
BoundingBox = 1,
|
|
||||||
Mesh = 2,
|
|
||||||
LinkedMesh = 3,
|
|
||||||
Path = 4,
|
|
||||||
Point = 5,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class BoundingBoxAttachment extends VertexAttachment {
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class ClippingAttachment extends VertexAttachment {
|
|
||||||
endSlot: SlotData;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class MeshAttachment extends VertexAttachment {
|
|
||||||
region: TextureRegion;
|
|
||||||
path: string;
|
|
||||||
regionUVs: ArrayLike<number>;
|
|
||||||
uvs: ArrayLike<number>;
|
|
||||||
triangles: Array<number>;
|
|
||||||
color: Color;
|
|
||||||
hullLength: number;
|
|
||||||
private parentMesh;
|
|
||||||
inheritDeform: boolean;
|
|
||||||
tempColor: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
updateUVs(): void;
|
|
||||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
|
||||||
getParentMesh(): MeshAttachment;
|
|
||||||
setParentMesh(parentMesh: MeshAttachment): void;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class PathAttachment extends VertexAttachment {
|
|
||||||
lengths: Array<number>;
|
|
||||||
closed: boolean;
|
|
||||||
constantSpeed: boolean;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class PointAttachment extends VertexAttachment {
|
|
||||||
x: number;
|
|
||||||
y: number;
|
|
||||||
rotation: number;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
|
||||||
computeWorldRotation(bone: Bone): number;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class RegionAttachment extends Attachment {
|
|
||||||
static OX1: number;
|
|
||||||
static OY1: number;
|
|
||||||
static OX2: number;
|
|
||||||
static OY2: number;
|
|
||||||
static OX3: number;
|
|
||||||
static OY3: number;
|
|
||||||
static OX4: number;
|
|
||||||
static OY4: number;
|
|
||||||
static X1: number;
|
|
||||||
static Y1: number;
|
|
||||||
static C1R: number;
|
|
||||||
static C1G: number;
|
|
||||||
static C1B: number;
|
|
||||||
static C1A: number;
|
|
||||||
static U1: number;
|
|
||||||
static V1: number;
|
|
||||||
static X2: number;
|
|
||||||
static Y2: number;
|
|
||||||
static C2R: number;
|
|
||||||
static C2G: number;
|
|
||||||
static C2B: number;
|
|
||||||
static C2A: number;
|
|
||||||
static U2: number;
|
|
||||||
static V2: number;
|
|
||||||
static X3: number;
|
|
||||||
static Y3: number;
|
|
||||||
static C3R: number;
|
|
||||||
static C3G: number;
|
|
||||||
static C3B: number;
|
|
||||||
static C3A: number;
|
|
||||||
static U3: number;
|
|
||||||
static V3: number;
|
|
||||||
static X4: number;
|
|
||||||
static Y4: number;
|
|
||||||
static C4R: number;
|
|
||||||
static C4G: number;
|
|
||||||
static C4B: number;
|
|
||||||
static C4A: number;
|
|
||||||
static U4: number;
|
|
||||||
static V4: number;
|
|
||||||
x: number;
|
|
||||||
y: number;
|
|
||||||
scaleX: number;
|
|
||||||
scaleY: number;
|
|
||||||
rotation: number;
|
|
||||||
width: number;
|
|
||||||
height: number;
|
|
||||||
color: Color;
|
|
||||||
path: string;
|
|
||||||
rendererObject: any;
|
|
||||||
region: TextureRegion;
|
|
||||||
offset: ArrayLike<number>;
|
|
||||||
uvs: ArrayLike<number>;
|
|
||||||
tempColor: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
updateOffset(): void;
|
|
||||||
setRegion(region: TextureRegion): void;
|
|
||||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
declare module spine {
|
||||||
enum BlendMode {
|
enum BlendMode {
|
||||||
Normal = 0,
|
Normal = 0,
|
||||||
@ -977,6 +830,11 @@ declare module spine {
|
|||||||
originalWidth: number;
|
originalWidth: number;
|
||||||
originalHeight: number;
|
originalHeight: number;
|
||||||
}
|
}
|
||||||
|
class FakeTexture extends spine.Texture {
|
||||||
|
setFilters(minFilter: spine.TextureFilter, magFilter: spine.TextureFilter): void;
|
||||||
|
setWraps(uWrap: spine.TextureWrap, vWrap: spine.TextureWrap): void;
|
||||||
|
dispose(): void;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
class TextureAtlas implements Disposable {
|
class TextureAtlas implements Disposable {
|
||||||
@ -1196,6 +1054,156 @@ declare module spine {
|
|||||||
end(): void;
|
end(): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
declare module spine {
|
||||||
|
abstract class Attachment {
|
||||||
|
name: string;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
abstract class VertexAttachment extends Attachment {
|
||||||
|
private static nextID;
|
||||||
|
id: number;
|
||||||
|
bones: Array<number>;
|
||||||
|
vertices: ArrayLike<number>;
|
||||||
|
worldVerticesLength: number;
|
||||||
|
constructor(name: string);
|
||||||
|
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||||
|
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
interface AttachmentLoader {
|
||||||
|
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||||
|
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||||
|
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||||
|
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||||
|
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||||
|
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
enum AttachmentType {
|
||||||
|
Region = 0,
|
||||||
|
BoundingBox = 1,
|
||||||
|
Mesh = 2,
|
||||||
|
LinkedMesh = 3,
|
||||||
|
Path = 4,
|
||||||
|
Point = 5,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class BoundingBoxAttachment extends VertexAttachment {
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class ClippingAttachment extends VertexAttachment {
|
||||||
|
endSlot: SlotData;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class MeshAttachment extends VertexAttachment {
|
||||||
|
region: TextureRegion;
|
||||||
|
path: string;
|
||||||
|
regionUVs: ArrayLike<number>;
|
||||||
|
uvs: ArrayLike<number>;
|
||||||
|
triangles: Array<number>;
|
||||||
|
color: Color;
|
||||||
|
hullLength: number;
|
||||||
|
private parentMesh;
|
||||||
|
inheritDeform: boolean;
|
||||||
|
tempColor: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
updateUVs(): void;
|
||||||
|
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||||
|
getParentMesh(): MeshAttachment;
|
||||||
|
setParentMesh(parentMesh: MeshAttachment): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class PathAttachment extends VertexAttachment {
|
||||||
|
lengths: Array<number>;
|
||||||
|
closed: boolean;
|
||||||
|
constantSpeed: boolean;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class PointAttachment extends VertexAttachment {
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
rotation: number;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||||
|
computeWorldRotation(bone: Bone): number;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class RegionAttachment extends Attachment {
|
||||||
|
static OX1: number;
|
||||||
|
static OY1: number;
|
||||||
|
static OX2: number;
|
||||||
|
static OY2: number;
|
||||||
|
static OX3: number;
|
||||||
|
static OY3: number;
|
||||||
|
static OX4: number;
|
||||||
|
static OY4: number;
|
||||||
|
static X1: number;
|
||||||
|
static Y1: number;
|
||||||
|
static C1R: number;
|
||||||
|
static C1G: number;
|
||||||
|
static C1B: number;
|
||||||
|
static C1A: number;
|
||||||
|
static U1: number;
|
||||||
|
static V1: number;
|
||||||
|
static X2: number;
|
||||||
|
static Y2: number;
|
||||||
|
static C2R: number;
|
||||||
|
static C2G: number;
|
||||||
|
static C2B: number;
|
||||||
|
static C2A: number;
|
||||||
|
static U2: number;
|
||||||
|
static V2: number;
|
||||||
|
static X3: number;
|
||||||
|
static Y3: number;
|
||||||
|
static C3R: number;
|
||||||
|
static C3G: number;
|
||||||
|
static C3B: number;
|
||||||
|
static C3A: number;
|
||||||
|
static U3: number;
|
||||||
|
static V3: number;
|
||||||
|
static X4: number;
|
||||||
|
static Y4: number;
|
||||||
|
static C4R: number;
|
||||||
|
static C4G: number;
|
||||||
|
static C4B: number;
|
||||||
|
static C4A: number;
|
||||||
|
static U4: number;
|
||||||
|
static V4: number;
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
scaleX: number;
|
||||||
|
scaleY: number;
|
||||||
|
rotation: number;
|
||||||
|
width: number;
|
||||||
|
height: number;
|
||||||
|
color: Color;
|
||||||
|
path: string;
|
||||||
|
rendererObject: any;
|
||||||
|
region: TextureRegion;
|
||||||
|
offset: ArrayLike<number>;
|
||||||
|
uvs: ArrayLike<number>;
|
||||||
|
tempColor: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
updateOffset(): void;
|
||||||
|
setRegion(region: TextureRegion): void;
|
||||||
|
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
class JitterEffect implements VertexEffect {
|
class JitterEffect implements VertexEffect {
|
||||||
jitterX: number;
|
jitterX: number;
|
||||||
@ -1312,22 +1320,22 @@ declare module spine.webgl {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine.webgl {
|
declare module spine.webgl {
|
||||||
const M00: number;
|
const M00 = 0;
|
||||||
const M01: number;
|
const M01 = 4;
|
||||||
const M02: number;
|
const M02 = 8;
|
||||||
const M03: number;
|
const M03 = 12;
|
||||||
const M10: number;
|
const M10 = 1;
|
||||||
const M11: number;
|
const M11 = 5;
|
||||||
const M12: number;
|
const M12 = 9;
|
||||||
const M13: number;
|
const M13 = 13;
|
||||||
const M20: number;
|
const M20 = 2;
|
||||||
const M21: number;
|
const M21 = 6;
|
||||||
const M22: number;
|
const M22 = 10;
|
||||||
const M23: number;
|
const M23 = 14;
|
||||||
const M30: number;
|
const M30 = 3;
|
||||||
const M31: number;
|
const M31 = 7;
|
||||||
const M32: number;
|
const M32 = 11;
|
||||||
const M33: number;
|
const M33 = 15;
|
||||||
class Matrix4 {
|
class Matrix4 {
|
||||||
temp: Float32Array;
|
temp: Float32Array;
|
||||||
values: Float32Array;
|
values: Float32Array;
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
340
spine-ts/build/spine-widget.d.ts
vendored
340
spine-ts/build/spine-widget.d.ts
vendored
@ -373,9 +373,12 @@ declare module spine {
|
|||||||
private toLoad;
|
private toLoad;
|
||||||
private loaded;
|
private loaded;
|
||||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||||
|
private static downloadText(url, success, error);
|
||||||
|
private static downloadBinary(url, success, error);
|
||||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||||
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
loadTextureData(path: string, data: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||||
|
loadTextureAtlas(path: string, success?: (path: string, atlas: TextureAtlas) => void, error?: (path: string, error: string) => void): void;
|
||||||
get(path: string): any;
|
get(path: string): any;
|
||||||
remove(path: string): void;
|
remove(path: string): void;
|
||||||
removeAll(): void;
|
removeAll(): void;
|
||||||
@ -399,156 +402,6 @@ declare module spine {
|
|||||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
|
||||||
abstract class Attachment {
|
|
||||||
name: string;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
abstract class VertexAttachment extends Attachment {
|
|
||||||
private static nextID;
|
|
||||||
id: number;
|
|
||||||
bones: Array<number>;
|
|
||||||
vertices: ArrayLike<number>;
|
|
||||||
worldVerticesLength: number;
|
|
||||||
constructor(name: string);
|
|
||||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
|
||||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
interface AttachmentLoader {
|
|
||||||
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
|
||||||
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
|
||||||
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
|
||||||
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
|
||||||
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
|
||||||
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
enum AttachmentType {
|
|
||||||
Region = 0,
|
|
||||||
BoundingBox = 1,
|
|
||||||
Mesh = 2,
|
|
||||||
LinkedMesh = 3,
|
|
||||||
Path = 4,
|
|
||||||
Point = 5,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class BoundingBoxAttachment extends VertexAttachment {
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class ClippingAttachment extends VertexAttachment {
|
|
||||||
endSlot: SlotData;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class MeshAttachment extends VertexAttachment {
|
|
||||||
region: TextureRegion;
|
|
||||||
path: string;
|
|
||||||
regionUVs: ArrayLike<number>;
|
|
||||||
uvs: ArrayLike<number>;
|
|
||||||
triangles: Array<number>;
|
|
||||||
color: Color;
|
|
||||||
hullLength: number;
|
|
||||||
private parentMesh;
|
|
||||||
inheritDeform: boolean;
|
|
||||||
tempColor: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
updateUVs(): void;
|
|
||||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
|
||||||
getParentMesh(): MeshAttachment;
|
|
||||||
setParentMesh(parentMesh: MeshAttachment): void;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class PathAttachment extends VertexAttachment {
|
|
||||||
lengths: Array<number>;
|
|
||||||
closed: boolean;
|
|
||||||
constantSpeed: boolean;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class PointAttachment extends VertexAttachment {
|
|
||||||
x: number;
|
|
||||||
y: number;
|
|
||||||
rotation: number;
|
|
||||||
color: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
|
||||||
computeWorldRotation(bone: Bone): number;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
|
||||||
class RegionAttachment extends Attachment {
|
|
||||||
static OX1: number;
|
|
||||||
static OY1: number;
|
|
||||||
static OX2: number;
|
|
||||||
static OY2: number;
|
|
||||||
static OX3: number;
|
|
||||||
static OY3: number;
|
|
||||||
static OX4: number;
|
|
||||||
static OY4: number;
|
|
||||||
static X1: number;
|
|
||||||
static Y1: number;
|
|
||||||
static C1R: number;
|
|
||||||
static C1G: number;
|
|
||||||
static C1B: number;
|
|
||||||
static C1A: number;
|
|
||||||
static U1: number;
|
|
||||||
static V1: number;
|
|
||||||
static X2: number;
|
|
||||||
static Y2: number;
|
|
||||||
static C2R: number;
|
|
||||||
static C2G: number;
|
|
||||||
static C2B: number;
|
|
||||||
static C2A: number;
|
|
||||||
static U2: number;
|
|
||||||
static V2: number;
|
|
||||||
static X3: number;
|
|
||||||
static Y3: number;
|
|
||||||
static C3R: number;
|
|
||||||
static C3G: number;
|
|
||||||
static C3B: number;
|
|
||||||
static C3A: number;
|
|
||||||
static U3: number;
|
|
||||||
static V3: number;
|
|
||||||
static X4: number;
|
|
||||||
static Y4: number;
|
|
||||||
static C4R: number;
|
|
||||||
static C4G: number;
|
|
||||||
static C4B: number;
|
|
||||||
static C4A: number;
|
|
||||||
static U4: number;
|
|
||||||
static V4: number;
|
|
||||||
x: number;
|
|
||||||
y: number;
|
|
||||||
scaleX: number;
|
|
||||||
scaleY: number;
|
|
||||||
rotation: number;
|
|
||||||
width: number;
|
|
||||||
height: number;
|
|
||||||
color: Color;
|
|
||||||
path: string;
|
|
||||||
rendererObject: any;
|
|
||||||
region: TextureRegion;
|
|
||||||
offset: ArrayLike<number>;
|
|
||||||
uvs: ArrayLike<number>;
|
|
||||||
tempColor: Color;
|
|
||||||
constructor(name: string);
|
|
||||||
updateOffset(): void;
|
|
||||||
setRegion(region: TextureRegion): void;
|
|
||||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
declare module spine {
|
declare module spine {
|
||||||
enum BlendMode {
|
enum BlendMode {
|
||||||
Normal = 0,
|
Normal = 0,
|
||||||
@ -977,6 +830,11 @@ declare module spine {
|
|||||||
originalWidth: number;
|
originalWidth: number;
|
||||||
originalHeight: number;
|
originalHeight: number;
|
||||||
}
|
}
|
||||||
|
class FakeTexture extends spine.Texture {
|
||||||
|
setFilters(minFilter: spine.TextureFilter, magFilter: spine.TextureFilter): void;
|
||||||
|
setWraps(uWrap: spine.TextureWrap, vWrap: spine.TextureWrap): void;
|
||||||
|
dispose(): void;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
class TextureAtlas implements Disposable {
|
class TextureAtlas implements Disposable {
|
||||||
@ -1196,6 +1054,156 @@ declare module spine {
|
|||||||
end(): void;
|
end(): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
declare module spine {
|
||||||
|
abstract class Attachment {
|
||||||
|
name: string;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
abstract class VertexAttachment extends Attachment {
|
||||||
|
private static nextID;
|
||||||
|
id: number;
|
||||||
|
bones: Array<number>;
|
||||||
|
vertices: ArrayLike<number>;
|
||||||
|
worldVerticesLength: number;
|
||||||
|
constructor(name: string);
|
||||||
|
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||||
|
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
interface AttachmentLoader {
|
||||||
|
newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
|
||||||
|
newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
|
||||||
|
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
|
||||||
|
newPathAttachment(skin: Skin, name: string): PathAttachment;
|
||||||
|
newPointAttachment(skin: Skin, name: string): PointAttachment;
|
||||||
|
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
enum AttachmentType {
|
||||||
|
Region = 0,
|
||||||
|
BoundingBox = 1,
|
||||||
|
Mesh = 2,
|
||||||
|
LinkedMesh = 3,
|
||||||
|
Path = 4,
|
||||||
|
Point = 5,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class BoundingBoxAttachment extends VertexAttachment {
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class ClippingAttachment extends VertexAttachment {
|
||||||
|
endSlot: SlotData;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class MeshAttachment extends VertexAttachment {
|
||||||
|
region: TextureRegion;
|
||||||
|
path: string;
|
||||||
|
regionUVs: ArrayLike<number>;
|
||||||
|
uvs: ArrayLike<number>;
|
||||||
|
triangles: Array<number>;
|
||||||
|
color: Color;
|
||||||
|
hullLength: number;
|
||||||
|
private parentMesh;
|
||||||
|
inheritDeform: boolean;
|
||||||
|
tempColor: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
updateUVs(): void;
|
||||||
|
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||||
|
getParentMesh(): MeshAttachment;
|
||||||
|
setParentMesh(parentMesh: MeshAttachment): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class PathAttachment extends VertexAttachment {
|
||||||
|
lengths: Array<number>;
|
||||||
|
closed: boolean;
|
||||||
|
constantSpeed: boolean;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class PointAttachment extends VertexAttachment {
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
rotation: number;
|
||||||
|
color: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||||
|
computeWorldRotation(bone: Bone): number;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
declare module spine {
|
||||||
|
class RegionAttachment extends Attachment {
|
||||||
|
static OX1: number;
|
||||||
|
static OY1: number;
|
||||||
|
static OX2: number;
|
||||||
|
static OY2: number;
|
||||||
|
static OX3: number;
|
||||||
|
static OY3: number;
|
||||||
|
static OX4: number;
|
||||||
|
static OY4: number;
|
||||||
|
static X1: number;
|
||||||
|
static Y1: number;
|
||||||
|
static C1R: number;
|
||||||
|
static C1G: number;
|
||||||
|
static C1B: number;
|
||||||
|
static C1A: number;
|
||||||
|
static U1: number;
|
||||||
|
static V1: number;
|
||||||
|
static X2: number;
|
||||||
|
static Y2: number;
|
||||||
|
static C2R: number;
|
||||||
|
static C2G: number;
|
||||||
|
static C2B: number;
|
||||||
|
static C2A: number;
|
||||||
|
static U2: number;
|
||||||
|
static V2: number;
|
||||||
|
static X3: number;
|
||||||
|
static Y3: number;
|
||||||
|
static C3R: number;
|
||||||
|
static C3G: number;
|
||||||
|
static C3B: number;
|
||||||
|
static C3A: number;
|
||||||
|
static U3: number;
|
||||||
|
static V3: number;
|
||||||
|
static X4: number;
|
||||||
|
static Y4: number;
|
||||||
|
static C4R: number;
|
||||||
|
static C4G: number;
|
||||||
|
static C4B: number;
|
||||||
|
static C4A: number;
|
||||||
|
static U4: number;
|
||||||
|
static V4: number;
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
scaleX: number;
|
||||||
|
scaleY: number;
|
||||||
|
rotation: number;
|
||||||
|
width: number;
|
||||||
|
height: number;
|
||||||
|
color: Color;
|
||||||
|
path: string;
|
||||||
|
rendererObject: any;
|
||||||
|
region: TextureRegion;
|
||||||
|
offset: ArrayLike<number>;
|
||||||
|
uvs: ArrayLike<number>;
|
||||||
|
tempColor: Color;
|
||||||
|
constructor(name: string);
|
||||||
|
updateOffset(): void;
|
||||||
|
setRegion(region: TextureRegion): void;
|
||||||
|
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||||
|
}
|
||||||
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
class JitterEffect implements VertexEffect {
|
class JitterEffect implements VertexEffect {
|
||||||
jitterX: number;
|
jitterX: number;
|
||||||
@ -1312,22 +1320,22 @@ declare module spine.webgl {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine.webgl {
|
declare module spine.webgl {
|
||||||
const M00: number;
|
const M00 = 0;
|
||||||
const M01: number;
|
const M01 = 4;
|
||||||
const M02: number;
|
const M02 = 8;
|
||||||
const M03: number;
|
const M03 = 12;
|
||||||
const M10: number;
|
const M10 = 1;
|
||||||
const M11: number;
|
const M11 = 5;
|
||||||
const M12: number;
|
const M12 = 9;
|
||||||
const M13: number;
|
const M13 = 13;
|
||||||
const M20: number;
|
const M20 = 2;
|
||||||
const M21: number;
|
const M21 = 6;
|
||||||
const M22: number;
|
const M22 = 10;
|
||||||
const M23: number;
|
const M23 = 14;
|
||||||
const M30: number;
|
const M30 = 3;
|
||||||
const M31: number;
|
const M31 = 7;
|
||||||
const M32: number;
|
const M32 = 11;
|
||||||
const M33: number;
|
const M33 = 15;
|
||||||
class Matrix4 {
|
class Matrix4 {
|
||||||
temp: Float32Array;
|
temp: Float32Array;
|
||||||
values: Float32Array;
|
values: Float32Array;
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
@ -42,34 +42,61 @@ module spine {
|
|||||||
this.pathPrefix = pathPrefix;
|
this.pathPrefix = pathPrefix;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static downloadText (url: string, success: (data: string) => void, error: (status: number, responseText: string) => void) {
|
||||||
|
let request = new XMLHttpRequest();
|
||||||
|
request.open("GET", url, true);
|
||||||
|
request.onload = () => {
|
||||||
|
if (request.status == 200) {
|
||||||
|
success(request.responseText);
|
||||||
|
} else {
|
||||||
|
error(request.status, request.responseText);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
request.onerror = () => {
|
||||||
|
error(request.status, request.responseText);
|
||||||
|
}
|
||||||
|
request.send();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static downloadBinary (url: string, success: (data: Uint8Array) => void, error: (status: number, responseText: string) => void) {
|
||||||
|
let request = new XMLHttpRequest();
|
||||||
|
request.open("GET", url, true);
|
||||||
|
request.responseType = "arraybuffer";
|
||||||
|
request.onload = () => {
|
||||||
|
if (request.status == 200) {
|
||||||
|
success(new Uint8Array(request.response as ArrayBuffer));
|
||||||
|
} else {
|
||||||
|
error(request.status, request.responseText);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
request.onerror = () => {
|
||||||
|
error(request.status, request.responseText);
|
||||||
|
}
|
||||||
|
request.send();
|
||||||
|
}
|
||||||
|
|
||||||
loadText(path: string,
|
loadText(path: string,
|
||||||
success: (path: string, text: string) => void = null,
|
success: (path: string, text: string) => void = null,
|
||||||
error: (path: string, error: string) => void = null
|
error: (path: string, error: string) => void = null) {
|
||||||
) {
|
|
||||||
path = this.pathPrefix + path;
|
path = this.pathPrefix + path;
|
||||||
this.toLoad++;
|
this.toLoad++;
|
||||||
let request = new XMLHttpRequest();
|
|
||||||
request.onreadystatechange = () => {
|
AssetManager.downloadText(path, (data: string): void => {
|
||||||
if (request.readyState == XMLHttpRequest.DONE) {
|
this.assets[path] = data;
|
||||||
if (request.status >= 200 && request.status < 300) {
|
if (success) success(path, data);
|
||||||
this.assets[path] = request.responseText;
|
|
||||||
if (success) success(path, request.responseText);
|
|
||||||
} else {
|
|
||||||
this.errors[path] = `Couldn't load text ${path}: status ${request.status}, ${request.responseText}`;
|
|
||||||
if (error) error(path, `Couldn't load text ${path}: status ${request.status}, ${request.responseText}`);
|
|
||||||
}
|
|
||||||
this.toLoad--;
|
this.toLoad--;
|
||||||
this.loaded++;
|
this.loaded++;
|
||||||
}
|
}, (state: number, responseText: string): void => {
|
||||||
};
|
this.errors[path] = `Couldn't load text ${path}: status ${status}, ${responseText}`;
|
||||||
request.open("GET", path, true);
|
if (error) error(path, `Couldn't load text ${path}: status ${status}, ${responseText}`);
|
||||||
request.send();
|
this.toLoad--;
|
||||||
|
this.loaded++;
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
loadTexture (path: string,
|
loadTexture (path: string,
|
||||||
success: (path: string, image: HTMLImageElement) => void = null,
|
success: (path: string, image: HTMLImageElement) => void = null,
|
||||||
error: (path: string, error: string) => void = null
|
error: (path: string, error: string) => void = null) {
|
||||||
) {
|
|
||||||
path = this.pathPrefix + path;
|
path = this.pathPrefix + path;
|
||||||
this.toLoad++;
|
this.toLoad++;
|
||||||
let img = new Image();
|
let img = new Image();
|
||||||
@ -92,8 +119,7 @@ module spine {
|
|||||||
|
|
||||||
loadTextureData(path: string, data: string,
|
loadTextureData(path: string, data: string,
|
||||||
success: (path: string, image: HTMLImageElement) => void = null,
|
success: (path: string, image: HTMLImageElement) => void = null,
|
||||||
error: (path: string, error: string) => void = null
|
error: (path: string, error: string) => void = null) {
|
||||||
) {
|
|
||||||
path = this.pathPrefix + path;
|
path = this.pathPrefix + path;
|
||||||
this.toLoad++;
|
this.toLoad++;
|
||||||
let img = new Image();
|
let img = new Image();
|
||||||
@ -113,6 +139,82 @@ module spine {
|
|||||||
img.src = data;
|
img.src = data;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
loadTextureAtlas (path: string,
|
||||||
|
success: (path: string, atlas: TextureAtlas) => void = null,
|
||||||
|
error: (path: string, error: string) => void = null) {
|
||||||
|
let parent = path.lastIndexOf("/") >= 0 ? path.substring(0, path.lastIndexOf("/")) : "";
|
||||||
|
path = this.pathPrefix + path;
|
||||||
|
this.toLoad++;
|
||||||
|
|
||||||
|
AssetManager.downloadText(path, (atlasData: string): void => {
|
||||||
|
var atlasPages = new Array<string>();
|
||||||
|
try {
|
||||||
|
let atlas = new spine.TextureAtlas(atlasData, (path: string) => {
|
||||||
|
atlasPages.push(parent + "/" + path);
|
||||||
|
let image = document.createElement("img") as HTMLImageElement;
|
||||||
|
image.width = 16;
|
||||||
|
image.height = 16;
|
||||||
|
return new spine.FakeTexture(image);
|
||||||
|
});
|
||||||
|
} catch (e) {
|
||||||
|
let ex = e as Error;
|
||||||
|
this.errors[path] = `Couldn't load texture atlas ${path}: ${ex.message}`;
|
||||||
|
if (error) error(path, `Couldn't load texture atlas ${path}: ${ex.message}`);
|
||||||
|
this.toLoad--;
|
||||||
|
this.loaded++;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (let atlasPage of atlasPages) {
|
||||||
|
let pagesLoaded = 0;
|
||||||
|
let pageLoadError = false;
|
||||||
|
this.loadTexture(atlasPage, (imagePath: string, image: HTMLImageElement) => {
|
||||||
|
pagesLoaded++;
|
||||||
|
|
||||||
|
if (pagesLoaded == atlasPages.length) {
|
||||||
|
if (!pageLoadError) {
|
||||||
|
try {
|
||||||
|
let atlas = new spine.TextureAtlas(atlasData, (path: string) => {
|
||||||
|
return this.get(parent + "/" + path);
|
||||||
|
});
|
||||||
|
this.assets[path] = atlas;
|
||||||
|
if (success) success(path, atlas);
|
||||||
|
this.toLoad--;
|
||||||
|
this.loaded++;
|
||||||
|
} catch (e) {
|
||||||
|
let ex = e as Error;
|
||||||
|
this.errors[path] = `Couldn't load texture atlas ${path}: ${ex.message}`;
|
||||||
|
if (error) error(path, `Couldn't load texture atlas ${path}: ${ex.message}`);
|
||||||
|
this.toLoad--;
|
||||||
|
this.loaded++;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
this.errors[path] = `Couldn't load texture atlas page ${imagePath}} of atlas ${path}`;
|
||||||
|
if (error) error(path, `Couldn't load texture atlas page ${imagePath} of atlas ${path}`);
|
||||||
|
this.toLoad--;
|
||||||
|
this.loaded++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}, (imagePath: string, errorMessage: string) => {
|
||||||
|
pageLoadError = true;
|
||||||
|
pagesLoaded++;
|
||||||
|
|
||||||
|
if (pagesLoaded == atlasPages.length) {
|
||||||
|
this.errors[path] = `Couldn't load texture atlas page ${imagePath}} of atlas ${path}`;
|
||||||
|
if (error) error(path, `Couldn't load texture atlas page ${imagePath} of atlas ${path}`);
|
||||||
|
this.toLoad--;
|
||||||
|
this.loaded++;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}, (state: number, responseText: string): void => {
|
||||||
|
this.errors[path] = `Couldn't load texture atlas ${path}: status ${status}, ${responseText}`;
|
||||||
|
if (error) error(path, `Couldn't load texture atlas ${path}: status ${status}, ${responseText}`);
|
||||||
|
this.toLoad--;
|
||||||
|
this.loaded++;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
get (path: string) {
|
get (path: string) {
|
||||||
path = this.pathPrefix + path;
|
path = this.pathPrefix + path;
|
||||||
return this.assets[path];
|
return this.assets[path];
|
||||||
|
|||||||
@ -92,4 +92,10 @@ module spine {
|
|||||||
offsetX = 0; offsetY = 0;
|
offsetX = 0; offsetY = 0;
|
||||||
originalWidth = 0; originalHeight = 0;
|
originalWidth = 0; originalHeight = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export class FakeTexture extends spine.Texture {
|
||||||
|
setFilters(minFilter: spine.TextureFilter, magFilter: spine.TextureFilter) { }
|
||||||
|
setWraps(uWrap: spine.TextureWrap, vWrap: spine.TextureWrap) { }
|
||||||
|
dispose() { }
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -67,26 +67,19 @@ function init () {
|
|||||||
// Tell AssetManager to load the resources for each model, including the exported .json file, the .atlas file and the .png
|
// Tell AssetManager to load the resources for each model, including the exported .json file, the .atlas file and the .png
|
||||||
// file for the atlas. We then wait until all resources are loaded in the load() method.
|
// file for the atlas. We then wait until all resources are loaded in the load() method.
|
||||||
assetManager.loadText("assets/spineboy-ess.json");
|
assetManager.loadText("assets/spineboy-ess.json");
|
||||||
assetManager.loadText("assets/spineboy.atlas");
|
assetManager.loadTextureAtlas("assets/spineboy.atlas");
|
||||||
assetManager.loadTexture("assets/spineboy.png");
|
|
||||||
assetManager.loadText("assets/raptor-pro.json");
|
assetManager.loadText("assets/raptor-pro.json");
|
||||||
assetManager.loadText("assets/raptor.atlas");
|
assetManager.loadTextureAtlas("assets/raptor.atlas");
|
||||||
assetManager.loadTexture("assets/raptor.png");
|
|
||||||
assetManager.loadText("assets/tank-pro.json");
|
assetManager.loadText("assets/tank-pro.json");
|
||||||
assetManager.loadText("assets/tank.atlas");
|
assetManager.loadTextureAtlas("assets/tank.atlas");
|
||||||
assetManager.loadTexture("assets/tank.png");
|
|
||||||
assetManager.loadText("assets/goblins-pro.json");
|
assetManager.loadText("assets/goblins-pro.json");
|
||||||
assetManager.loadText("assets/goblins.atlas");
|
assetManager.loadTextureAtlas("assets/goblins.atlas");
|
||||||
assetManager.loadTexture("assets/goblins.png");
|
|
||||||
assetManager.loadText("assets/vine-pro.json");
|
assetManager.loadText("assets/vine-pro.json");
|
||||||
assetManager.loadText("assets/vine.atlas");
|
assetManager.loadTextureAtlas("assets/vine.atlas");
|
||||||
assetManager.loadTexture("assets/vine.png");
|
|
||||||
assetManager.loadText("assets/stretchyman-pro.json");
|
assetManager.loadText("assets/stretchyman-pro.json");
|
||||||
assetManager.loadText("assets/stretchyman.atlas");
|
assetManager.loadTextureAtlas("assets/stretchyman.atlas");
|
||||||
assetManager.loadTexture("assets/stretchyman.png");
|
|
||||||
assetManager.loadText("assets/coin-pro.json");
|
assetManager.loadText("assets/coin-pro.json");
|
||||||
assetManager.loadText("assets/coin.atlas");
|
assetManager.loadTextureAtlas("assets/coin.atlas");
|
||||||
assetManager.loadTexture("assets/coin.png");
|
|
||||||
requestAnimationFrame(load);
|
requestAnimationFrame(load);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -110,11 +103,8 @@ function load () {
|
|||||||
function loadSkeleton (name, initialAnimation, premultipliedAlpha, skin) {
|
function loadSkeleton (name, initialAnimation, premultipliedAlpha, skin) {
|
||||||
if (skin === undefined) skin = "default";
|
if (skin === undefined) skin = "default";
|
||||||
|
|
||||||
// Load the texture atlas using name.atlas and name.png from the AssetManager.
|
// Load the texture atlas using name.atlas from the AssetManager.
|
||||||
// The function passed to TextureAtlas is used to resolve relative paths.
|
atlas = assetManager.get("assets/" + name.replace("-ess", "").replace("-pro", "") + ".atlas");
|
||||||
atlas = new spine.TextureAtlas(assetManager.get("assets/" + name.replace("-ess", "").replace("-pro", "") + ".atlas"), function(path) {
|
|
||||||
return assetManager.get("assets/" + path);
|
|
||||||
});
|
|
||||||
|
|
||||||
// Create a AtlasAttachmentLoader that resolves region, mesh, boundingbox and path attachments
|
// Create a AtlasAttachmentLoader that resolves region, mesh, boundingbox and path attachments
|
||||||
atlasLoader = new spine.AtlasAttachmentLoader(atlas);
|
atlasLoader = new spine.AtlasAttachmentLoader(atlas);
|
||||||
|
|||||||
67
spine-ts/webgl/tests/test-atlas-loading.html
Normal file
67
spine-ts/webgl/tests/test-atlas-loading.html
Normal file
@ -0,0 +1,67 @@
|
|||||||
|
<html>
|
||||||
|
<body>
|
||||||
|
<script src="../../build/spine-webgl.js"></script>
|
||||||
|
<canvas width="640" height="480"></canvas>
|
||||||
|
</body>
|
||||||
|
<script>
|
||||||
|
var canvas = document.getElementsByTagName("canvas")[0];
|
||||||
|
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
|
||||||
|
var context = new spine.webgl.ManagedWebGLRenderingContext(canvas);
|
||||||
|
var assetManager = new spine.webgl.AssetManager(context, "https://esotericsoftware.com/sketch/files/4772/");
|
||||||
|
var renderer = new spine.webgl.SceneRenderer(canvas, context);
|
||||||
|
var time = new spine.TimeKeeper();
|
||||||
|
var loadingScreen = new spine.webgl.LoadingScreen(new spine.webgl.SceneRenderer(canvas, context));
|
||||||
|
|
||||||
|
var skeleton = null;
|
||||||
|
var animationState = null;
|
||||||
|
|
||||||
|
assetManager.loadText("Spineboy/spineboy-pro.json");
|
||||||
|
assetManager.loadTextureAtlas("Spineboy/spineboy-pro.atlas");
|
||||||
|
|
||||||
|
requestAnimationFrame(load);
|
||||||
|
|
||||||
|
function load () {
|
||||||
|
if (assetManager.isLoadingComplete()) {
|
||||||
|
var atlas = assetManager.get("Spineboy/spineboy-pro.atlas");
|
||||||
|
var skeletonJson = new spine.SkeletonJson(new spine.AtlasAttachmentLoader(atlas));
|
||||||
|
var skeletonData = skeletonJson.readSkeletonData(assetManager.get("Spineboy/spineboy-pro.json"));
|
||||||
|
var animationStateData = new spine.AnimationStateData(skeletonData);
|
||||||
|
|
||||||
|
skeleton = new spine.Skeleton(skeletonData);
|
||||||
|
animationState = new spine.AnimationState(animationStateData);
|
||||||
|
var offset = new spine.Vector2();
|
||||||
|
var size = new spine.Vector2();
|
||||||
|
skeleton.updateWorldTransform();
|
||||||
|
skeleton.getBounds(offset, size, []);
|
||||||
|
renderer.camera.position.x = offset.x + size.x / 2;
|
||||||
|
renderer.camera.position.y = offset.y + size.y / 2;
|
||||||
|
renderer.camera.zoom = size.x > size.y ? size.x / canvas.width : size.y / canvas.height;
|
||||||
|
|
||||||
|
animationState.setAnimation(0, "walk", true);
|
||||||
|
|
||||||
|
requestAnimationFrame(render);
|
||||||
|
} else {
|
||||||
|
loadingScreen.draw(false);
|
||||||
|
requestAnimationFrame(load);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function render () {
|
||||||
|
context.gl.clearColor(0.9, 0.9, 0.9, 1);
|
||||||
|
context.gl.clear(context.gl.COLOR_BUFFER_BIT);
|
||||||
|
|
||||||
|
time.update();
|
||||||
|
animationState.update(time.delta);
|
||||||
|
animationState.apply(skeleton);
|
||||||
|
skeleton.updateWorldTransform();
|
||||||
|
|
||||||
|
renderer.begin();
|
||||||
|
renderer.drawSkeleton(skeleton, true);
|
||||||
|
renderer.end();
|
||||||
|
|
||||||
|
loadingScreen.draw(true);
|
||||||
|
|
||||||
|
requestAnimationFrame(render);
|
||||||
|
}
|
||||||
|
</script>
|
||||||
|
</html>
|
||||||
@ -46,11 +46,9 @@ function init() {
|
|||||||
swirlEffect.radius = 500;
|
swirlEffect.radius = 500;
|
||||||
|
|
||||||
assetManager = new spine.webgl.AssetManager(context, "../example/assets/");
|
assetManager = new spine.webgl.AssetManager(context, "../example/assets/");
|
||||||
var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
|
|
||||||
input = new spine.webgl.Input(canvas);
|
input = new spine.webgl.Input(canvas);
|
||||||
|
|
||||||
assetManager.loadTexture(FILE.replace("-pro", "").replace("-oss", "") + ".png");
|
assetManager.loadTextureAtlas(FILE.replace("-pro", "").replace("-oss", "") + ".atlas");
|
||||||
assetManager.loadText(FILE.replace("-pro", "").replace("-oss", "") + ".atlas");
|
|
||||||
assetManager.loadText(FILE + ".json");
|
assetManager.loadText(FILE + ".json");
|
||||||
|
|
||||||
timeKeeper = new spine.TimeKeeper();
|
timeKeeper = new spine.TimeKeeper();
|
||||||
@ -60,9 +58,7 @@ function init() {
|
|||||||
function load() {
|
function load() {
|
||||||
timeKeeper.update();
|
timeKeeper.update();
|
||||||
if (assetManager.isLoadingComplete()) {
|
if (assetManager.isLoadingComplete()) {
|
||||||
var atlas = new spine.TextureAtlas(assetManager.get(FILE.replace("-pro", "").replace("-oss", "") + ".atlas"), function(path) {
|
var atlas = assetManager.get(FILE.replace("-pro", "").replace("-oss", "") + ".atlas");
|
||||||
return assetManager.get(path);
|
|
||||||
});
|
|
||||||
var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
|
var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
|
||||||
var skeletonJson = new spine.SkeletonJson(atlasLoader);
|
var skeletonJson = new spine.SkeletonJson(atlasLoader);
|
||||||
skeletonJson.scale = SCALE;
|
skeletonJson.scale = SCALE;
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user