From 01ba46ff0e6c1a9d1e8a68b558447aa29d6f2d3b Mon Sep 17 00:00:00 2001 From: Sebastien Flory Date: Tue, 16 Dec 2014 10:02:46 +0100 Subject: [PATCH] Fix issue with HitTest Hi, I dont think you need to apply the scales here because it will be done automatically by the framework (the localPoint is already transformed in the locales coordinates) Have a nice day! Seb --- .../spine-starling/src/spine/starling/SkeletonSprite.as | 4 ---- 1 file changed, 4 deletions(-) diff --git a/spine-starling/spine-starling/src/spine/starling/SkeletonSprite.as b/spine-starling/spine-starling/src/spine/starling/SkeletonSprite.as index aeec9bde9..9ac1e58fc 100644 --- a/spine-starling/spine-starling/src/spine/starling/SkeletonSprite.as +++ b/spine-starling/spine-starling/src/spine/starling/SkeletonSprite.as @@ -250,10 +250,6 @@ public class SkeletonSprite extends DisplayObject { } } - minX *= scaleX; - maxX *= scaleX; - minY *= scaleY; - maxY *= scaleY; var temp:Number; if (maxX < minX) { temp = maxX;