diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/SkeletonGraphic/SkeletonGraphic.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/SkeletonGraphic/SkeletonGraphic.cs
index 7d44647f9..49788fbae 100644
--- a/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/SkeletonGraphic/SkeletonGraphic.cs
+++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Modules/SkeletonGraphic/SkeletonGraphic.cs
@@ -106,16 +106,21 @@ namespace Spine.Unity {
#endregion
#region Runtime Instantiation
- public static SkeletonGraphic NewSkeletonGraphicGameObject (SkeletonDataAsset skeletonDataAsset, Transform parent) {
- SkeletonGraphic sg = SkeletonGraphic.AddSkeletonGraphicComponent(new GameObject("New Spine GameObject"), skeletonDataAsset);
+ /// Create a new GameObject with a SkeletonGraphic component.
+ /// Material for the canvas renderer to use. Usually, the default SkeletonGraphic material will work.
+ public static SkeletonGraphic NewSkeletonGraphicGameObject (SkeletonDataAsset skeletonDataAsset, Transform parent, Material material) {
+ var sg = SkeletonGraphic.AddSkeletonGraphicComponent(new GameObject("New Spine GameObject"), skeletonDataAsset, material);
if (parent != null) sg.transform.SetParent(parent, false);
return sg;
}
- public static SkeletonGraphic AddSkeletonGraphicComponent (GameObject gameObject, SkeletonDataAsset skeletonDataAsset) {
+ /// Add a SkeletonGraphic component to a GameObject.
+ /// Material for the canvas renderer to use. Usually, the default SkeletonGraphic material will work.
+ public static SkeletonGraphic AddSkeletonGraphicComponent (GameObject gameObject, SkeletonDataAsset skeletonDataAsset, Material material) {
var c = gameObject.AddComponent();
if (skeletonDataAsset != null) {
- c.skeletonDataAsset = skeletonDataAsset;
+ c.material = material;
+ c.skeletonDataAsset = skeletonDataAsset;
c.Initialize(false);
}
return c;