From 498cf7ac6fccd64371c6cc4f71026936162c7a2b Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Fri, 17 Jul 2020 10:44:51 +0200 Subject: [PATCH] [unity] Changed `Spine/Sprite` shader parameter name from `Overlay Color` to `Overlay Color & Alpha`, as functionality looks broken if you miss that you have to set the alpha value to > 0. --- .../Editor/spine-unity/Editor/Shaders/SpineSpriteShaderGUI.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Shaders/SpineSpriteShaderGUI.cs b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Shaders/SpineSpriteShaderGUI.cs index 679500e3e..bd1267232 100644 --- a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Shaders/SpineSpriteShaderGUI.cs +++ b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Shaders/SpineSpriteShaderGUI.cs @@ -169,7 +169,7 @@ public class SpineSpriteShaderGUI : SpineShaderWithOutlineGUI { static GUIContent _rimPowerText = new GUIContent("Rim Power"); static GUIContent _specularToggleText = new GUIContent("Specular", "Enable Specular."); static GUIContent _colorAdjustmentToggleText = new GUIContent("Color Adjustment", "Enable material color adjustment."); - static GUIContent _colorAdjustmentColorText = new GUIContent("Overlay Color"); + static GUIContent _colorAdjustmentColorText = new GUIContent("Overlay Color & Alpha"); static GUIContent _colorAdjustmentHueText = new GUIContent("Hue"); static GUIContent _colorAdjustmentSaturationText = new GUIContent("Saturation"); static GUIContent _colorAdjustmentBrightnessText = new GUIContent("Brightness");