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[flutter] Make texture atlas page filter quality configurable, see #2362
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@ -1,3 +1,6 @@
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# 4.1.12
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# FilterQuality for texture atlas pages is now set to medium. It is configurable via `Atlas.filterQuality`. See https://github.com/EsotericSoftware/spine-runtimes/issues/2362
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# 4.1.11
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# 4.1.11
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# Fixed clipping bug, see https://github.com/EsotericSoftware/spine-runtimes/issues/2431
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# Fixed clipping bug, see https://github.com/EsotericSoftware/spine-runtimes/issues/2431
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@ -101,6 +101,7 @@ class Vec2 {
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/// Use the static methods [fromAsset], [fromFile], and [fromHttp] to load an atlas. Call [dispose]
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/// Use the static methods [fromAsset], [fromFile], and [fromHttp] to load an atlas. Call [dispose]
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/// when the atlas is no longer in use to release its resources.
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/// when the atlas is no longer in use to release its resources.
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class Atlas {
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class Atlas {
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static FilterQuality filterQuality = FilterQuality.medium;
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final spine_atlas _atlas;
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final spine_atlas _atlas;
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final List<Image> atlasPages;
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final List<Image> atlasPages;
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final List<Map<BlendMode, Paint>> atlasPagePaints;
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final List<Map<BlendMode, Paint>> atlasPagePaints;
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@ -138,7 +139,7 @@ class Atlas {
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paints[blendMode] = Paint()
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paints[blendMode] = Paint()
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..shader = ImageShader(image, TileMode.clamp, TileMode.clamp, Matrix4
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..shader = ImageShader(image, TileMode.clamp, TileMode.clamp, Matrix4
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.identity()
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.identity()
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.storage, filterQuality: FilterQuality.high)
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.storage, filterQuality: Atlas.filterQuality)
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..isAntiAlias = true
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..isAntiAlias = true
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..blendMode = blendMode.canvasBlendMode;
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..blendMode = blendMode.canvasBlendMode;
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}
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}
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