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[unity] Added changelog 4.1 entry of previous 4.0 commit.
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* **Additions**
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* `BoneFollower` and `BoneFollowerGraphic` now provide an additional `Follow Parent World Scale` parameter to allow following simple scale of parent bones (rotated/skewed scale can't be supported).
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* `SpineAtlasAsset.CreateRuntimeInstance` methods now provide an optional `newCustomTextureLoader` parameter (defaults to `null`) which can be set to e.g. `(a) => new YourCustomTextureLoader(a)` to use your own `TextureLoader` subclass instead of `MaterialsTextureLoader`.
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* Improved `Advanced - Fix Prefab Override MeshFilter` property for `SkeletonRenderer` (and subclasses`SkeletonAnimation` and `SkeletonMecanim`), now providing an additional option to use a global value which can be set in `Edit - Preferences - Spine`.
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* **Changes of default values**
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