Update Animation.c

fix object size when copy slot datas.
This commit is contained in:
Eric Zhong 2014-09-15 22:34:27 +08:00
parent 7c04ec8db0
commit 4a205a65f6

View File

@ -602,7 +602,7 @@ void _spDrawOrderTimeline_apply (const spTimeline* timeline, spSkeleton* skeleto
drawOrderToSetupIndex = self->drawOrders[frameIndex];
if (!drawOrderToSetupIndex)
memcpy(skeleton->drawOrder, skeleton->slots, self->slotsCount * sizeof(int));
memcpy(skeleton->drawOrder, skeleton->slots, self->slotsCount * sizeof(spSlot*));
else {
for (i = 0; i < self->slotsCount; ++i)
skeleton->drawOrder[i] = skeleton->slots[drawOrderToSetupIndex[i]];