[ts] Demo refactoring.

This commit is contained in:
NathanSweet 2016-09-06 12:46:25 +02:00
parent 44f542935d
commit 4a2ba83aa4
24 changed files with 206 additions and 187 deletions

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@ -36,9 +36,8 @@ All `*.js` files are self-contained and include both the core and respective bac
If you write your app with TypeScript, additionally copy the corresponding `build/spine-*.d.ts` file to your project.
## Example
To run the examples, spawn a light-weight web server in the root of spine-ts, then navigate to the respective
`index.html` file. E.g.:
## Examples
To run the examples, the image, atlas, and JSON files must be served by a webserver, they can't be loaded from your local disk. Spawn a light-weight web server in the root of spine-ts, then navigate to the `index.html` file for the example you want to view. E.g.:
```
cd spine-ts
@ -47,6 +46,20 @@ python -m SimpleHTTPServer
Then open `http://localhost:8000/webgl/example`, `http://localhost:8000/canvas/example`, `https://localhost:8000/threejs/example` or `http://localhost:8000/widget/example` in your browser.
## WebGL Demos
The spine-ts WebGL demos load their image, atlas, and JSON files from our webserver and so can be run directly, without needing a webserver. View the demos [all on one page](http://esotericsoftware.com/spine-demos/) or use the [standalone demos]() which are easy for you to explore and edit. The standalone demos can also be viewed here:
- [Spine vs sprite sheets](http://rawgit.com/EsotericSoftware/spine-runtimes/master/spine-ts/webgl/demos/spritesheets.html)
- [Image changes](http://rawgit.com/EsotericSoftware/spine-runtimes/master/spine-ts/webgl/demos/imagechanges.html)
- [Transitions](http://rawgit.com/EsotericSoftware/spine-runtimes/master/spine-ts/webgl/demos/transitions.html)
- [Meshes](http://rawgit.com/EsotericSoftware/spine-runtimes/master/spine-ts/webgl/demos/meshes.html)
- [Skins](http://rawgit.com/EsotericSoftware/spine-runtimes/master/spine-ts/webgl/demos/skins.html)
- [Hoverboard](http://rawgit.com/EsotericSoftware/spine-runtimes/master/spine-ts/webgl/demos/hoverboard.html)
- [Transform constraints](http://rawgit.com/EsotericSoftware/spine-runtimes/master/spine-ts/webgl/demos/transforms.html)
- [Tank](http://rawgit.com/EsotericSoftware/spine-runtimes/master/spine-ts/webgl/demos/tank.html)
- [Vine](http://rawgit.com/EsotericSoftware/spine-runtimes/master/spine-ts/webgl/demos/vine.html)
- [Stretchyman](http://rawgit.com/EsotericSoftware/spine-runtimes/master/spine-ts/webgl/demos/stretchyman.html)
## Development Setup
The spine-ts runtime and the various backends are implemented in TypeScript for greater maintainability and better tooling support. To
setup a development environment, follow these steps.

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@ -1,23 +0,0 @@
<html>
<title>Frame-by-frame - Spine Demo</title>
<link rel="stylesheet" href="demos.css">
<script src="../../build/spine-webgl.js"></script>
<script src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
<script src="utils.js"></script>
<script src="framebyframe.js"></script>
<body>
<center>
<div class="aspect"><div><canvas id="framebyframedemo-canvas"></canvas></div></div>
<div id="framebyframedemo-timeline" class="slider"></div>
<input id="framebyframedemo-playbutton" type="button" value="Pause"></input><br>
<select id="framebyframedemo-active-skeleton" size="2"></select>
</center>
<script>
spineDemos.loadSliders();
frameByFrameDemo(spineDemos.setupRendering);
</script>
</body>
</html>

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@ -4,16 +4,16 @@
<script src="../../build/spine-webgl.js"></script>
<script src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
<script src="utils.js"></script>
<script src="ikconstraint.js"></script>
<script src="hoverboard.js"></script>
<body>
<center>
<div class="aspect"><div><canvas id="ikdemo-canvas"></canvas></div></div>
<input id="ikdemo-drawbones" type="checkbox"></input> Display Bones
<div class="aspect"><div><canvas id="hoverboard-canvas"></canvas></div></div>
<input id="hoverboard-drawbones" type="checkbox"></input> Display Bones
</center>
<script>
ikConstraintDemo(spineDemos.setupRendering);
hoverboardDemo(spineDemos.setupRendering);
</script>
</body>

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@ -1,4 +1,4 @@
var ikConstraintDemo = function(loadingComplete, bgColor) {
var hoverboardDemo = function(loadingComplete, bgColor) {
var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5);
var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8);
var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5);
@ -13,12 +13,12 @@ var ikConstraintDemo = function(loadingComplete, bgColor) {
var coords = new spine.webgl.Vector3(), temp = new spine.webgl.Vector3(), temp2 = new spine.Vector2(), temp3 = new spine.webgl.Vector3();
var isPlaying = true;
var DEMO_NAME = "IkConstraintDemo";
var DEMO_NAME = "HoverboardDemo";
if (!bgColor) bgColor = new spine.Color(1, 1, 1, 1);
function init () {
canvas = document.getElementById("ikdemo-canvas");
canvas = document.getElementById("hoverboard-canvas");
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
@ -71,7 +71,7 @@ var ikConstraintDemo = function(loadingComplete, bgColor) {
}
function setupUI() {
var checkbox = $("#ikdemo-drawbones");
var checkbox = $("#hoverboard-drawbones");
renderer.skeletonDebugRenderer.drawRegionAttachments = false;
renderer.skeletonDebugRenderer.drawPaths = false;
renderer.skeletonDebugRenderer.drawBones = false;

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@ -0,0 +1,23 @@
<html>
<title>Frame-by-frame - Spine Demo</title>
<link rel="stylesheet" href="demos.css">
<script src="../../build/spine-webgl.js"></script>
<script src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
<script src="utils.js"></script>
<script src="imagechanges.js"></script>
<body>
<center>
<div class="aspect"><div><canvas id="imagechanges-canvas"></canvas></div></div>
<div id="imagechanges-timeline" class="slider"></div>
<input id="imagechanges-playbutton" type="button" value="Pause"></input><br>
<select id="imagechanges-skeleton" size="2"></select>
</center>
<script>
spineDemos.loadSliders();
imageChangesDemo(spineDemos.setupRendering);
</script>
</body>
</html>

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@ -1,4 +1,4 @@
var frameByFrameDemo = function(loadingComplete, bgColor) {
var imageChangesDemo = function(loadingComplete, bgColor) {
var OUTLINE_COLOR = new spine.Color(0, 0.8, 0, 1);
var canvas, gl, renderer, input, assetManager;
@ -8,12 +8,12 @@ var frameByFrameDemo = function(loadingComplete, bgColor) {
var activeSkeleton = "Alien";
var playButton, timeLine, isPlaying = true;
var DEMO_NAME = "FrameByFrameDemo";
var DEMO_NAME = "ImageChangesDemo";
if (!bgColor) bgColor = new spine.Color(1, 1, 1, 1);
function init () {
canvas = document.getElementById("framebyframedemo-canvas");
canvas = document.getElementById("imagechanges-canvas");
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
@ -43,7 +43,7 @@ var frameByFrameDemo = function(loadingComplete, bgColor) {
}
function setupUI() {
playButton = $("#framebyframedemo-playbutton");
playButton = $("#imagechanges-playbutton");
var playButtonUpdate = function () {
isPlaying = !isPlaying;
if (isPlaying) {
@ -57,7 +57,7 @@ var frameByFrameDemo = function(loadingComplete, bgColor) {
playButton.click(playButtonUpdate);
playButton.addClass("pause");
timeLine = $("#framebyframedemo-timeline").data("slider");
timeLine = $("#imagechanges-timeline").data("slider");
timeLine.changed = function (percent) {
if (isPlaying) playButton.click();
if (!isPlaying) {
@ -71,7 +71,7 @@ var frameByFrameDemo = function(loadingComplete, bgColor) {
}
};
var list = $("#framebyframedemo-active-skeleton");
var list = $("#imagechanges-skeleton");
for (var skeletonName in skeletons) {
var option = $("<option></option>");
option.attr("value", skeletonName).text(skeletonName);
@ -79,7 +79,7 @@ var frameByFrameDemo = function(loadingComplete, bgColor) {
list.append(option);
}
list.change(function() {
activeSkeleton = $("#framebyframedemo-active-skeleton option:selected").text();
activeSkeleton = $("#imagechanges-skeleton option:selected").text();
var active = skeletons[activeSkeleton];
var animationDuration = active.state.getCurrent(0).animation.duration;
timeLine.set(active.playTime / animationDuration);

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@ -8,12 +8,12 @@
<body>
<center>
<div class="aspect"><div><canvas id="meshesdemo-canvas"></canvas></div></div>
<div id="meshesdemo-timeline" class="slider"></div>
<input id="meshesdemo-playbutton" type="button" value="Pause"></input><br>
<select id="meshesdemo-active-skeleton" size="3"></select><br>
<input type="checkbox" id="meshesdemo-drawbonescheckbox" style="color: #fff;"></input> Draw bones<br>
<input type="checkbox" id="meshesdemo-drawmeshtrianglescheckbox" style="color: #fff;"></input> Draw triangles<br>
<div class="aspect"><div><canvas id="meshes-canvas"></canvas></div></div>
<div id="meshes-timeline" class="slider"></div>
<input id="meshes-playbutton" type="button" value="Pause"></input><br>
<select id="meshes-skeleton" size="3"></select><br>
<input type="checkbox" id="meshes-drawbonescheckbox" style="color: #fff;"></input> Draw bones<br>
<input type="checkbox" id="meshes-drawmeshtrianglescheckbox" style="color: #fff;"></input> Draw triangles<br>
</center>
<script>

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@ -11,7 +11,7 @@ var meshesDemo = function(loadingComplete, bgColor) {
if (!bgColor) bgColor = new spine.Color(1, 1, 1, 1);
function init () {
canvas = document.getElementById("meshesdemo-canvas");
canvas = document.getElementById("meshes-canvas");
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
@ -43,7 +43,7 @@ var meshesDemo = function(loadingComplete, bgColor) {
}
function setupUI() {
playButton = $("#meshesdemo-playbutton");
playButton = $("#meshes-playbutton");
var playButtonUpdate = function () {
isPlaying = !isPlaying;
if (isPlaying) {
@ -57,7 +57,7 @@ var meshesDemo = function(loadingComplete, bgColor) {
playButton.click(playButtonUpdate);
playButton.addClass("pause");
timeLine = $("#meshesdemo-timeline").data("slider");
timeLine = $("#meshes-timeline").data("slider");
timeLine.changed = function (percent) {
if (isPlaying) playButton.click();
if (!isPlaying) {
@ -71,7 +71,7 @@ var meshesDemo = function(loadingComplete, bgColor) {
}
};
var list = $("#meshesdemo-active-skeleton");
var list = $("#meshes-skeleton");
for (var skeletonName in skeletons) {
var option = $("<option></option>");
option.attr("value", skeletonName).text(skeletonName);
@ -79,20 +79,20 @@ var meshesDemo = function(loadingComplete, bgColor) {
list.append(option);
}
list.change(function() {
activeSkeleton = $("#meshesdemo-active-skeleton option:selected").text();
activeSkeleton = $("#meshes-skeleton option:selected").text();
var active = skeletons[activeSkeleton];
var animationDuration = active.state.getCurrent(0).animation.duration;
timeLine.set(active.playTime / animationDuration);
})
renderer.skeletonDebugRenderer.drawBones = false;
$("#meshesdemo-drawbonescheckbox").click(function() {
$("#meshes-drawbonescheckbox").click(function() {
renderer.skeletonDebugRenderer.drawBones = this.checked;
})
renderer.skeletonDebugRenderer.drawMeshHull = false;
renderer.skeletonDebugRenderer.drawMeshTriangles = false;
$("#meshesdemo-drawmeshtrianglescheckbox").click(function() {
$("#meshes-drawmeshtrianglescheckbox").click(function() {
renderer.skeletonDebugRenderer.drawMeshHull = this.checked;
renderer.skeletonDebugRenderer.drawMeshTriangles = this.checked;
})

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@ -1,23 +0,0 @@
<html>
<title>Path Constraints - Spine Demo</title>
<link rel="stylesheet" href="demos.css">
<script src="../../build/spine-webgl.js"></script>
<script src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
<script src="utils.js"></script>
<script src="pathconstraint.js"></script>
<body>
<center>
<div class="aspect"><div><canvas id="pathconstraintdemo-canvas"></canvas></div></div>
<div id="pathconstraintdemo-timeline" class="slider"></div>
<input id="pathconstraintdemo-playbutton" type="button" value="Pause"></input><br>
<input id="pathconstraintdemo-drawbones" type="checkbox"></input> Display bones &amp; path
</center>
<script>
spineDemos.loadSliders();
pathConstraintDemo(spineDemos.setupRendering);
</script>
</body>
</html>

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@ -8,11 +8,11 @@
<body>
<center>
<div class="aspect"><div><canvas id="skinsdemo-canvas"></canvas></div></div>
<select id="skinsdemo-active-skin"></select><br>
<button id="skinsdemo-randomizeattachments">Random Attachments</button>
<button id="skinsdemo-swingsword">Swing Sword</button><br>
<input id="skinsdemo-randomizeskins" type="checkbox" checked=true></input> Randomize skin
<div class="aspect"><div><canvas id="skins-canvas"></canvas></div></div>
<select id="skins-skin"></select><br>
<button id="skins-randomizeattachments">Random Attachments</button>
<button id="skins-swingsword">Swing Sword</button><br>
<input id="skins-randomizeskins" type="checkbox" checked=true></input> Randomize skin
</center>
<script>

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@ -10,7 +10,7 @@ var skinsDemo = function(loadingComplete, bgColor) {
if (!bgColor) bgColor = new spine.Color(1, 1, 1, 1);
function init () {
canvas = document.getElementById("skinsdemo-canvas");
canvas = document.getElementById("skins-canvas");
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
@ -114,7 +114,7 @@ var skinsDemo = function(loadingComplete, bgColor) {
}
function setupUI() {
var list = $("#skinsdemo-active-skin");
var list = $("#skins-skin");
for (var skin in skeleton.data.skins) {
skin = skeleton.data.skins[skin];
if (skin.name == "default") continue;
@ -127,15 +127,15 @@ var skinsDemo = function(loadingComplete, bgColor) {
list.append(option);
}
list.change(function() {
activeSkin = $("#skinsdemo-active-skin option:selected").text();
activeSkin = $("#skins-skin option:selected").text();
skeleton.setSkinByName(activeSkin);
skeleton.setSlotsToSetupPose();
randomizeSkins.checked = false;
});
$("#skinsdemo-randomizeattachments").click(randomizeAttachments);
$("#skinsdemo-swingsword").click(swingSword);
randomizeSkins = document.getElementById("skinsdemo-randomizeskins");
$("#skins-randomizeattachments").click(randomizeAttachments);
$("#skins-swingsword").click(swingSword);
randomizeSkins = document.getElementById("skins-randomizeskins");
}
function setSkin (skin) {
@ -160,7 +160,7 @@ var skinsDemo = function(loadingComplete, bgColor) {
}
}
setSkin(result);
$("#skinsdemo-active-skin option").filter(function() {
$("#skins-skin option").filter(function() {
return ($(this).text() == result.name);
}).prop("selected", true);
}

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@ -1,24 +0,0 @@
<html>
<title>Vs Sprite Sheets - Spine Demo</title>
<link rel="stylesheet" href="demos.css">
<script src="../../build/spine-webgl.js"></script>
<script src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
<script src="utils.js"></script>
<script src="spritesheet.js"></script>
<body>
<center>
<div class="aspect"><div><canvas id="spritesheetdemo-canvas"></canvas></div></div>
<button id="spritesheetdemo-roar">Roar</button>
<button id="spritesheetdemo-jump">Jump</button><br>
Time multiplier
<div id="spritesheetdemo-timeslider" class="slider filled"></div>
</center>
<script>
spineDemos.loadSliders();
spritesheetDemo(spineDemos.setupRendering);
</script>
</body>
</html>

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@ -0,0 +1,24 @@
<html>
<title>Spine vs Sprite Sheets - Spine Demo</title>
<link rel="stylesheet" href="demos.css">
<script src="../../build/spine-webgl.js"></script>
<script src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
<script src="utils.js"></script>
<script src="spritesheets.js"></script>
<body>
<center>
<div class="aspect"><div><canvas id="spritesheets-canvas"></canvas></div></div>
<button id="spritesheets-roar">Roar</button>
<button id="spritesheets-jump">Jump</button><br>
Time multiplier
<div id="spritesheets-timeslider" class="slider filled"></div>
</center>
<script>
spineDemos.loadSliders();
spritesheetsDemo(spineDemos.setupRendering);
</script>
</body>
</html>

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@ -1,4 +1,4 @@
var spritesheetDemo = function(loadingComplete, bgColor) {
var spritesheetsDemo = function(loadingComplete, bgColor) {
var SKELETON_ATLAS_COLOR = new spine.Color(0, 0.8, 0, 0.8);
var FRAME_ATLAS_COLOR = new spine.Color(0.8, 0, 0, 0.8);
@ -11,12 +11,12 @@ var spritesheetDemo = function(loadingComplete, bgColor) {
var timeKeeper, loadingScreen, input;
var playTime = 0, framePlaytime = 0, clickAnim = 0;
var DEMO_NAME = "SpritesheetDemo";
var DEMO_NAME = "SpritesheetsDemo";
if (!bgColor) bgColor = new spine.Color(1, 1, 1, 1);
function init () {
canvas = document.getElementById("spritesheetdemo-canvas");
canvas = document.getElementById("spritesheets-canvas");
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
@ -52,6 +52,7 @@ var spritesheetDemo = function(loadingComplete, bgColor) {
offset = new spine.Vector2();
bounds = new spine.Vector2();
skeleton.getBounds(offset, bounds);
skeleton.x -= 60;
skeletonSeq = new spine.Skeleton(skeletonData);
walkAnim = skeletonSeq.data.findAnimation("walk");
@ -64,8 +65,8 @@ var spritesheetDemo = function(loadingComplete, bgColor) {
setupUI();
setupInput();
$("#spritesheetdemo-overlay").removeClass("overlay-hide");
$("#spritesheetdemo-overlay").addClass("overlay");
$("#spritesheets-overlay").removeClass("overlay-hide");
$("#spritesheets-overlay").addClass("overlay");
loadingComplete(canvas, render);
} else {
loadingScreen.draw();
@ -73,34 +74,36 @@ var spritesheetDemo = function(loadingComplete, bgColor) {
}
}
function setupUI() {
timeSlider = $("#spritesheetdemo-timeslider").data("slider");
function setupUI () {
timeSlider = $("#spritesheets-timeslider").data("slider");
timeSlider.set(0.5);
timeSliderLabel = $("#spritesheetdemo-timeslider-label")[0];
timeSliderLabel = $("#spritesheets-timeslider-label")[0];
}
function setupInput() {
function setupInput () {
input.addListener({
down: function(x, y) {
animationState.setAnimation(0, (clickAnim++ % 2 == 0) ? "roar" : "jump", false);
animationState.addAnimation(0, "walk", true, 0);
setAnimation((clickAnim++ % 2 == 0) ? "roar" : "jump");
},
up: function(x, y) { },
moved: function(x, y) { },
dragged: function(x, y) { }
});
$("#spritesheetdemo-roar").click(function () {
animationState.setAnimation(0, "roar", false);
animationState.addAnimation(0, "walk", true, 0);
$("#spritesheets-roar").click(function () {
setAnimation("roar");
});
$("#spritesheetdemo-jump").click(function () {
animationState.setAnimation(0, "jump", false);
animationState.addAnimation(0, "walk", true, 0);
$("#spritesheets-jump").click(function () {
setAnimation("jump");
});
}
function setAnimation (name) {
animationState.setAnimation(0, name, false);
animationState.addAnimation(0, "walk", true, 0);
}
function resize () {
renderer.camera.position.x = offset.x + viewportWidth / 2 + 100;
renderer.camera.position.x = offset.x + viewportWidth / 2 - 25;
renderer.camera.position.y = offset.y + viewportHeight / 2 - 160;
renderer.camera.viewportWidth = viewportWidth * 1.2;
renderer.camera.viewportHeight = viewportHeight * 1.2;
@ -119,16 +122,12 @@ var spritesheetDemo = function(loadingComplete, bgColor) {
var newValue = Math.round(timeSlider.get() * 100) + "%";
if (oldValue !== newValue) timeSliderLabel.textContent = newValue;
}
var animationDuration = animationState.getCurrent(0).animation.duration;
playTime += delta;
while (playTime >= animationDuration) {
playTime -= animationDuration;
}
animationState.update(delta);
animationState.apply(skeleton);
skeleton.updateWorldTransform();
}
walkLastTimePrecise += delta;
while (walkLastTimePrecise - walkLastTime > 1 / FPS) {
@ -138,15 +137,22 @@ var spritesheetDemo = function(loadingComplete, bgColor) {
}
skeletonSeq.updateWorldTransform();
animationState.update(delta);
var current = animationState.getCurrent(0);
if (current.animation.name == "walk") current.time = walkLastTimePrecise;
animationState.apply(skeleton);
skeleton.updateWorldTransform();
gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
gl.clear(gl.COLOR_BUFFER_BIT);
renderer.begin();
var frame = frames[currFrame];
renderer.begin();
var frame = frames[currFrame];
renderer.drawSkeleton(skeleton, true);
renderer.drawSkeleton(skeletonSeq, true);
renderer.end();
renderer.end();
console.log(Math.round(animationState.getCurrent(0).time*10)/10 + " " + Math.round(walkLastTime*10)/10)
}
init();

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@ -4,16 +4,16 @@
<script src="../../build/spine-webgl.js"></script>
<script src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
<script src="utils.js"></script>
<script src="stretchy.js"></script>
<script src="stretchyman.js"></script>
<body>
<center>
<div class="aspect"><div><canvas id="stretchydemo-canvas"></canvas></div></div>
<input id="stretchydemo-drawbones" type="checkbox"></input> Display bones
<div class="aspect"><div><canvas id="stretchyman-canvas"></canvas></div></div>
<input id="stretchyman-drawbones" type="checkbox"></input> Display bones
</center>
<script>
stretchyDemo(spineDemos.setupRendering);
stretchymanDemo(spineDemos.setupRendering);
</script>
</body>

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@ -1,4 +1,4 @@
var stretchyDemo = function(loadingComplete, bgColor) {
var stretchymanDemo = function(loadingComplete, bgColor) {
var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5);
var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8);
var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5);
@ -21,12 +21,12 @@ var stretchyDemo = function(loadingComplete, bgColor) {
var kneePos = new spine.Vector2();
var playButton, timeLine, spacing, isPlaying = true, playTime = 0;
var DEMO_NAME = "StretchyDemo";
var DEMO_NAME = "StretchymanDemo";
if (!bgColor) bgColor = new spine.Color(1, 1, 1, 1);
function init () {
canvas = document.getElementById("stretchydemo-canvas");
canvas = document.getElementById("stretchyman-canvas");
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
@ -79,7 +79,7 @@ var stretchyDemo = function(loadingComplete, bgColor) {
}
function setupUI() {
var checkbox = $("#stretchydemo-drawbones");
var checkbox = $("#stretchyman-drawbones");
renderer.skeletonDebugRenderer.drawPaths = false;
renderer.skeletonDebugRenderer.drawBones = false;
checkbox.change(function() {

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@ -8,10 +8,10 @@
<body>
<center>
<div class="aspect"><div><canvas id="tankdemo-canvas"></canvas></div></div>
<div id="tankdemo-timeline" class="slider"></div>
<input id="tankdemo-playbutton" type="button" value="Pause"></input><br>
<input id="tankdemo-drawbones" type="checkbox"></input> Display bones
<div class="aspect"><div><canvas id="tank-canvas"></canvas></div></div>
<div id="tank-timeline" class="slider"></div>
<input id="tank-playbutton" type="button" value="Pause"></input><br>
<input id="tank-drawbones" type="checkbox"></input> Display bones
</center>
<script>

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@ -9,7 +9,7 @@ var tankDemo = function(loadingComplete, bgColor) {
if (!bgColor) bgColor = new spine.Color(1, 1, 1, 1);
function init () {
canvas = document.getElementById("tankdemo-canvas");
canvas = document.getElementById("tank-canvas");
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
@ -59,7 +59,7 @@ var tankDemo = function(loadingComplete, bgColor) {
}
function setupUI() {
playButton = $("#tankdemo-playbutton");
playButton = $("#tank-playbutton");
var playButtonUpdate = function () {
isPlaying = !isPlaying;
if (isPlaying) {
@ -73,7 +73,7 @@ var tankDemo = function(loadingComplete, bgColor) {
playButton.click(playButtonUpdate);
playButton.addClass("pause");
timeLine = $("#tankdemo-timeline").data("slider");
timeLine = $("#tank-timeline").data("slider");
timeLine.changed = function (percent) {
if (isPlaying) playButton.click();
if (!isPlaying) {
@ -88,7 +88,7 @@ var tankDemo = function(loadingComplete, bgColor) {
renderer.skeletonDebugRenderer.drawPaths = false;
renderer.skeletonDebugRenderer.drawBones = false;
$("#tankdemo-drawbones").change(function() {
$("#tank-drawbones").change(function() {
renderer.skeletonDebugRenderer.drawPaths = this.checked;
renderer.skeletonDebugRenderer.drawBones = this.checked;
});

View File

@ -4,20 +4,20 @@
<script src="../../build/spine-webgl.js"></script>
<script src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
<script src="utils.js"></script>
<script src="transformconstraint.js"></script>
<script src="transforms.js"></script>
<body>
<center>
<div class="aspect"><div><canvas id="transformdemo-canvas"></canvas></div></div>
<div class="aspect"><div><canvas id="transforms-canvas"></canvas></div></div>
Rotation offset
<div id="transformdemo-rotationoffset" class="slider filled"></div><br>
<div id="transforms-rotationoffset" class="slider filled"></div><br>
Translation mix
<div id="transformdemo-translationmix" class="slider filled"></div>
<div id="transforms-translationmix" class="slider filled"></div>
</center>
<script>
spineDemos.loadSliders();
transformConstraintDemo(spineDemos.setupRendering);
transformsDemo(spineDemos.setupRendering);
</script>
</body>

View File

@ -1,4 +1,4 @@
var transformConstraintDemo = function(loadingComplete, bgColor) {
var transformsDemo = function(loadingComplete, bgColor) {
var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5);
var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8);
var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5);
@ -15,12 +15,12 @@ var transformConstraintDemo = function(loadingComplete, bgColor) {
var lastRotation = 0;
var mix, lastOffset = 0, lastMix = 0.5;
var DEMO_NAME = "TransformConstraintDemo";
var DEMO_NAME = "TransformsDemo";
if (!bgColor) bgColor = new spine.Color(1, 1, 1, 1);
function init () {
canvas = document.getElementById("transformdemo-canvas");
canvas = document.getElementById("transforms-canvas");
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
@ -45,7 +45,7 @@ var transformConstraintDemo = function(loadingComplete, bgColor) {
});
var atlasLoader = new spine.TextureAtlasAttachmentLoader(atlas);
var skeletonJson = new spine.SkeletonJson(atlasLoader);
var skeletonData = skeletonJson.readSkeletonData(assetManager.get(DEMO_NAME, "demos.json").transformConstraint);
var skeletonData = skeletonJson.readSkeletonData(assetManager.get(DEMO_NAME, "demos.json").transforms);
skeleton = new spine.Skeleton(skeletonData);
skeleton.setToSetupPose();
skeleton.updateWorldTransform();
@ -75,27 +75,27 @@ var transformConstraintDemo = function(loadingComplete, bgColor) {
}
function setupUI() {
var rotationOffset = $("#transformdemo-rotationoffset").data("slider");
var rotationOffset = $("#transforms-rotationoffset").data("slider");
rotationOffset.changed = function (percent) {
var val = percent * 360 - 180;
var delta = val - lastOffset;
lastOffset = val;
skeleton.findTransformConstraint("wheel2").data.offsetRotation += delta;
skeleton.findTransformConstraint("wheel3").data.offsetRotation += delta;
$("#transformdemo-rotationoffset-label").text(Math.round(val) + "°");
$("#transforms-rotationoffset-label").text(Math.round(val) + "°");
};
$("#transformdemo-rotationoffset-label").text("0°");
$("#transforms-rotationoffset-label").text("0°");
var translationMix = $("#transformdemo-translationmix").data("slider");
var translationMix = $("#transforms-translationmix").data("slider");
translationMix.set(0.5);
translationMix.changed = function (percent) {
var val = percent;
var delta = val - lastMix;
lastMix = val;
skeleton.findTransformConstraint("wheel1").translateMix += delta;
$("#transformdemo-translationmix-label").text(Math.round(val * 100) + "%");
$("#transforms-translationmix-label").text(Math.round(val * 100) + "%");
};
$("#transformdemo-translationmix-label").text("50%");
$("#transforms-translationmix-label").text("50%");
}
function setupInput() {

View File

@ -8,9 +8,9 @@
<body>
<center>
<div class="aspect"><div><canvas id="transitionsdemo-canvas"></canvas></div></div>
<div class="aspect"><div><canvas id="transitions-canvas"></canvas></div></div>
Time multiplier
<div id="transitionsdemo-timeslider" class="slider filled"></div>
<div id="transitions-timeslider" class="slider filled"></div>
</center>
<script>

View File

@ -12,10 +12,10 @@ var transitionsDemo = function(loadingComplete, bgColor) {
if (!bgColor) bgColor = new spine.Color(1, 1, 1, 1);
function init () {
timeSlider = $("#transitionsdemo-timeslider").data("slider");
timeSlider = $("#transitions-timeslider").data("slider");
timeSlider.set(0.5);
timeSliderLabel = $("#transitionsdemo-timeslider-label")[0];
canvas = document.getElementById("transitionsdemo-canvas");
timeSliderLabel = $("#transitions-timeslider-label")[0];
canvas = document.getElementById("transitions-canvas");
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
@ -50,8 +50,8 @@ var transitionsDemo = function(loadingComplete, bgColor) {
bounds = { offset: new spine.Vector2(), size: new spine.Vector2() };
skeleton.getBounds(bounds.offset, bounds.size);
setupInput();
$("#transitionsdemo-overlay").removeClass("overlay-hide");
$("#transitionsdemo-overlay").addClass("overlay");
$("#transitions-overlay").removeClass("overlay-hide");
$("#transitions-overlay").addClass("overlay");
loadingComplete(canvas, render);
} else {
loadingScreen.draw();
@ -133,13 +133,13 @@ var transitionsDemo = function(loadingComplete, bgColor) {
state.update(delta);
state.apply(skeleton);
skeleton.updateWorldTransform();
skeleton.x = -60;
skeleton.x = -10;
renderer.drawSkeleton(skeleton, true);
stateNoMix.update(delta);
stateNoMix.apply(skeletonNoMix);
skeletonNoMix.updateWorldTransform();
skeletonNoMix.x = size.x + 60;
skeletonNoMix.x = size.x + 45;
renderer.drawSkeleton(skeletonNoMix, true);
renderer.end();
}

View File

@ -0,0 +1,23 @@
<html>
<title>Path Constraints - Spine Demo</title>
<link rel="stylesheet" href="demos.css">
<script src="../../build/spine-webgl.js"></script>
<script src="https://code.jquery.com/jquery-3.1.0.min.js"></script>
<script src="utils.js"></script>
<script src="vine.js"></script>
<body>
<center>
<div class="aspect"><div><canvas id="vine-canvas"></canvas></div></div>
<div id="vine-timeline" class="slider"></div>
<input id="vine-playbutton" type="button" value="Pause"></input><br>
<input id="vine-drawbones" type="checkbox"></input> Display bones &amp; path
</center>
<script>
spineDemos.loadSliders();
vineDemo(spineDemos.setupRendering);
</script>
</body>
</html>

View File

@ -1,4 +1,4 @@
var pathConstraintDemo = function(loadingComplete, bgColor) {
var vineDemo = function(loadingComplete, bgColor) {
var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5);
var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8);
var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5);
@ -13,12 +13,12 @@ var pathConstraintDemo = function(loadingComplete, bgColor) {
var coords = new spine.webgl.Vector3(), temp = new spine.webgl.Vector3(), temp2 = new spine.Vector2();
var playButton, timeLine, isPlaying = true, playTime = 0;
var DEMO_NAME = "PathConstraintDemo";
var DEMO_NAME = "VineDemo";
if (!bgColor) bgColor = new spine.Color(1, 1, 1, 1);
function init () {
canvas = document.getElementById("pathconstraintdemo-canvas");
canvas = document.getElementById("vine-canvas");
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
@ -72,7 +72,7 @@ var pathConstraintDemo = function(loadingComplete, bgColor) {
}
function setupUI() {
playButton = $("#pathconstraintdemo-playbutton");
playButton = $("#vine-playbutton");
var playButtonUpdate = function () {
isPlaying = !isPlaying;
if (isPlaying) {
@ -86,7 +86,7 @@ var pathConstraintDemo = function(loadingComplete, bgColor) {
playButton.click(playButtonUpdate);
playButton.addClass("pause");
timeLine = $("#pathconstraintdemo-timeline").data("slider");
timeLine = $("#vine-timeline").data("slider");
timeLine.changed = function (percent) {
if (isPlaying) playButton.click();
if (!isPlaying) {
@ -101,7 +101,7 @@ var pathConstraintDemo = function(loadingComplete, bgColor) {
renderer.skeletonDebugRenderer.drawPaths = false;
renderer.skeletonDebugRenderer.drawBones = false;
var checkbox = $("#pathconstraintdemo-drawbones");
var checkbox = $("#vine-drawbones");
checkbox.change(function() {
renderer.skeletonDebugRenderer.drawPaths = this.checked;
renderer.skeletonDebugRenderer.drawBones = this.checked;