mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
[lua] Ported dipping problem fix, see #867
This commit is contained in:
parent
e326db5f4b
commit
4a3a18eef4
@ -53,6 +53,12 @@ function loadSkeleton (jsonFile, atlasFile, animation, skin, scale, x, y)
|
|||||||
local stateData = spine.AnimationStateData.new(skeletonData)
|
local stateData = spine.AnimationStateData.new(skeletonData)
|
||||||
local state = spine.AnimationState.new(stateData)
|
local state = spine.AnimationState.new(stateData)
|
||||||
state:setAnimationByName(0, animation, true)
|
state:setAnimationByName(0, animation, true)
|
||||||
|
if (jsonFile == "spineboy") then
|
||||||
|
stateData:setMix("walk", "jump", 0.5)
|
||||||
|
stateData:setMix("jump", "run", 0.5)
|
||||||
|
state:addAnimationByName(0, "jump", false, 3)
|
||||||
|
state:addAnimationByName(0, "run", true, 0)
|
||||||
|
end
|
||||||
|
|
||||||
-- set some event callbacks
|
-- set some event callbacks
|
||||||
state.onStart = function (entry)
|
state.onStart = function (entry)
|
||||||
@ -82,14 +88,13 @@ end
|
|||||||
|
|
||||||
function love.load(arg)
|
function love.load(arg)
|
||||||
if arg[#arg] == "-debug" then require("mobdebug").start() end
|
if arg[#arg] == "-debug" then require("mobdebug").start() end
|
||||||
table.insert(skeletons, loadSkeleton("test", "test", "animation", nil, 0.5, 400, 300))
|
-- table.insert(skeletons, loadSkeleton("test", "test", "animation", nil, 0.5, 400, 300))
|
||||||
table.insert(skeletons, loadSkeleton("TwoColorTest", "TwoColorTest", "animation", nil, 0.3, 400, 300))
|
|
||||||
table.insert(skeletons, loadSkeleton("spineboy", "spineboy", "walk", nil, 0.5, 400, 500))
|
table.insert(skeletons, loadSkeleton("spineboy", "spineboy", "walk", nil, 0.5, 400, 500))
|
||||||
table.insert(skeletons, loadSkeleton("raptor", "raptor", "walk", nil, 0.3, 400, 500))
|
--[[ table.insert(skeletons, loadSkeleton("raptor", "raptor", "walk", nil, 0.3, 400, 500))
|
||||||
table.insert(skeletons, loadSkeleton("goblins-mesh", "goblins", "walk", "goblin", 1, 400, 500))
|
table.insert(skeletons, loadSkeleton("goblins-mesh", "goblins", "walk", "goblin", 1, 400, 500))
|
||||||
table.insert(skeletons, loadSkeleton("tank", "tank", "drive", nil, 0.2, 600, 500))
|
table.insert(skeletons, loadSkeleton("tank", "tank", "drive", nil, 0.2, 600, 500))
|
||||||
table.insert(skeletons, loadSkeleton("vine", "vine", "animation", nil, 0.3, 400, 500))
|
table.insert(skeletons, loadSkeleton("vine", "vine", "animation", nil, 0.3, 400, 500))
|
||||||
table.insert(skeletons, loadSkeleton("stretchyman", "stretchyman", "sneak", nil, 0.3, 200, 500))
|
table.insert(skeletons, loadSkeleton("stretchyman", "stretchyman", "sneak", nil, 0.3, 200, 500))]]--
|
||||||
skeletonRenderer = spine.SkeletonRenderer.new(true)
|
skeletonRenderer = spine.SkeletonRenderer.new(true)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@ -169,6 +169,7 @@ function TrackEntry.new ()
|
|||||||
delay = 0, trackTime = 0, trackLast = 0, nextTrackLast = 0, trackEnd = 0, timeScale = 0,
|
delay = 0, trackTime = 0, trackLast = 0, nextTrackLast = 0, trackEnd = 0, timeScale = 0,
|
||||||
alpha = 0, mixTime = 0, mixDuration = 0, mixAlpha = 0,
|
alpha = 0, mixTime = 0, mixDuration = 0, mixAlpha = 0,
|
||||||
timelinesFirst = {},
|
timelinesFirst = {},
|
||||||
|
timelinesLast = {},
|
||||||
timelinesRotation = {}
|
timelinesRotation = {}
|
||||||
}
|
}
|
||||||
setmetatable(self, TrackEntry)
|
setmetatable(self, TrackEntry)
|
||||||
@ -202,7 +203,8 @@ function AnimationState.new (data)
|
|||||||
queue = nil,
|
queue = nil,
|
||||||
propertyIDs = {},
|
propertyIDs = {},
|
||||||
animationsChanged = false,
|
animationsChanged = false,
|
||||||
timeScale = 1
|
timeScale = 1,
|
||||||
|
mixingMultiple = false
|
||||||
}
|
}
|
||||||
self.queue = EventQueue.new(self)
|
self.queue = EventQueue.new(self)
|
||||||
setmetatable(self, AnimationState)
|
setmetatable(self, AnimationState)
|
||||||
@ -356,8 +358,11 @@ function AnimationState:applyMixingFrom (entry, skeleton)
|
|||||||
local animationLast = from.animationLast
|
local animationLast = from.animationLast
|
||||||
local animationTime = from:getAnimationTime()
|
local animationTime = from:getAnimationTime()
|
||||||
local timelines = from.animation.timelines
|
local timelines = from.animation.timelines
|
||||||
local timelinesFirst = from.timelinesFirst;
|
local timelinesFirst = from.timelinesFirst
|
||||||
local alpha = from.alpha * entry.mixAlpha * (1 - mix)
|
local timelinesLast = nil
|
||||||
|
if (self.multipleMixing == false) then timelinesLast = from.timelinesLast end
|
||||||
|
local alphaBase = from.alpha * entry.mixAlpha
|
||||||
|
local alphaMix = alphaBase * (1 - mix)
|
||||||
|
|
||||||
local firstFrame = #from.timelinesRotation == 0
|
local firstFrame = #from.timelinesRotation == 0
|
||||||
local timelinesRotation = from.timelinesRotation
|
local timelinesRotation = from.timelinesRotation
|
||||||
@ -365,6 +370,12 @@ function AnimationState:applyMixingFrom (entry, skeleton)
|
|||||||
local skip = false
|
local skip = false
|
||||||
for i,timeline in ipairs(timelines) do
|
for i,timeline in ipairs(timelines) do
|
||||||
local setupPose = timelinesFirst[i]
|
local setupPose = timelinesFirst[i]
|
||||||
|
local alpha = 1;
|
||||||
|
if (timelinesLast ~= nil and setupPose and not timlinesLast[i]) then
|
||||||
|
alpha = alphaBase
|
||||||
|
else
|
||||||
|
alpha = alphaMix
|
||||||
|
end
|
||||||
if timeline.type == Animation.TimelineType.rotate then
|
if timeline.type == Animation.TimelineType.rotate then
|
||||||
self:applyRotateTimeline(timeline, skeleton, animationTime, alpha, setupPose, timelinesRotation, i * 2, firstFrame) -- FIXME passing i * 2, correct indexing?
|
self:applyRotateTimeline(timeline, skeleton, animationTime, alpha, setupPose, timelinesRotation, i * 2, firstFrame) -- FIXME passing i * 2, correct indexing?
|
||||||
else
|
else
|
||||||
@ -541,10 +552,27 @@ function AnimationState:setCurrent (index, current, interrupt)
|
|||||||
current.mixingFrom = from
|
current.mixingFrom = from
|
||||||
current.mixTime = 0
|
current.mixTime = 0
|
||||||
|
|
||||||
from.timelinesRotation = {};
|
local mixingFrom = from.mixingFrom
|
||||||
|
if (mixingFrom ~= nil and from.mixDuration > 0) then
|
||||||
|
if (not self.multipleMixing and from.mixTime / from.mixDuration < 0.5 and mixingFrom.animation ~= EMPTY_ANIMATION) then
|
||||||
|
current.mixingFrom = mixingFrom
|
||||||
|
mixingFrom.mixingFrom = from
|
||||||
|
mixingFrom.mixTime = from.mixDuration - from.mixTime
|
||||||
|
mixingFrom.mixDuration = from.mixDuration
|
||||||
|
from.mixingFrom = nil
|
||||||
|
from = mixingFrom
|
||||||
|
end
|
||||||
|
|
||||||
-- If not completely mixed in, set mixAlpha so mixing out happens from current mix to zero.
|
current.mixAlpha = current.mixAlpha * math_min(from.mixTime / from.mixDuration, 1)
|
||||||
if from.mixingFrom and from.mixDuration > 0 then current.mixAlpha = current.mixAlpha * math_min(from.mixTime / from.mixDuration, 1) end
|
|
||||||
|
if (not self.multipleMixing) then
|
||||||
|
from.mixAlpha = 0;
|
||||||
|
from.mixTime = 0;
|
||||||
|
from.mixDuration = 0;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
from.timelinesRotation = {};
|
||||||
end
|
end
|
||||||
|
|
||||||
queue:start(current)
|
queue:start(current)
|
||||||
@ -724,6 +752,42 @@ function AnimationState:_animationsChanged ()
|
|||||||
if entry then self:checkTimelinesFirst(entry) end
|
if entry then self:checkTimelinesFirst(entry) end
|
||||||
i = i + 1
|
i = i + 1
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if (self.multipleMixing) then return end
|
||||||
|
|
||||||
|
self.propertyIDs = {}
|
||||||
|
local lowestMixingFrom = n
|
||||||
|
i = 0;
|
||||||
|
while i < n do
|
||||||
|
entry = self.tracks[i]
|
||||||
|
if not (entry == nil or entry.mixingFrom == nil) then
|
||||||
|
lowestMixingFrom = i
|
||||||
|
i = n + 1 -- break
|
||||||
|
end
|
||||||
|
i = i + 1
|
||||||
|
end
|
||||||
|
i = n - 1
|
||||||
|
while i >= lowestMixingFrom do
|
||||||
|
local entry = self.tracks[i]
|
||||||
|
if (entry) then
|
||||||
|
local propertyIDs = self.propertyIDs
|
||||||
|
local timelines = entry.animation.timelines
|
||||||
|
local ii = 1
|
||||||
|
local nn = #entry.animation.timelines;
|
||||||
|
while ii <= nn do
|
||||||
|
local id = "" .. timelines[ii]:getPropertyId()
|
||||||
|
propertyIDs[id] = id
|
||||||
|
ii = ii + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
entry = entry.mixingFrom
|
||||||
|
while (entry) do
|
||||||
|
self:checkTimelinesUsage(entry, entry.timelinesLast)
|
||||||
|
entry = entry.mixingFrom;
|
||||||
|
end
|
||||||
|
end
|
||||||
|
i = i - 1
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function AnimationState:setTimelinesFirst (entry)
|
function AnimationState:setTimelinesFirst (entry)
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user