Merge branch '4.1' into 4.2-beta

This commit is contained in:
Mario Zechner 2023-02-27 13:44:34 +01:00
commit 4a66ced952
3 changed files with 208 additions and 205 deletions

View File

@ -1354,10 +1354,9 @@ spSkeletonData *spSkeletonJson_readSkeletonData(spSkeletonJson *self, const char
skeletonData->skins[skeletonData->skinsCount++] = skin;
if (strcmp(skin->name, "default") == 0) skeletonData->defaultSkin = skin;
for (attachmentsMap = Json_getItem(skinMap,
"attachments")
->child;
attachmentsMap; attachmentsMap = attachmentsMap->next) {
skinPart = Json_getItem(skinMap, "attachments");
if (skinPart) {
for (attachmentsMap = skinPart->child; attachmentsMap; attachmentsMap = attachmentsMap->next) {
spSlotData *slot = spSkeletonData_findSlot(skeletonData, attachmentsMap->name);
Json *attachmentMap;
@ -1392,7 +1391,8 @@ spSkeletonData *spSkeletonJson_readSkeletonData(spSkeletonJson *self, const char
}
sequence = readSequence(Json_getItem(attachmentMap, "sequence"));
attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, type, attachmentName,
attachment = spAttachmentLoader_createAttachment(self->attachmentLoader, skin, type,
attachmentName,
path, sequence);
if (!attachment) {
if (self->attachmentLoader->error1) {
@ -1572,6 +1572,7 @@ spSkeletonData *spSkeletonJson_readSkeletonData(spSkeletonJson *self, const char
}
}
}
}
/* Linked meshes. */
for (i = 0; i < internal->linkedMeshCount; ++i) {

View File

@ -28,7 +28,6 @@
*****************************************************************************/
#include <spine/MeshAttachment.h>
#include <spine/HasRendererObject.h>
using namespace spine;
@ -53,10 +52,13 @@ void MeshAttachment::updateRegion() {
_uvs.setSize(_regionUVs.size(), 0);
}
if (_region == nullptr) {
return;
}
int i = 0, n = (int) _regionUVs.size();
float u = _region->u, v = _region->v;
float width = 0, height = 0;
switch (_region->degrees) {
case 90: {
float textureWidth = _region->height / (_region->u2 - _region->u);

View File

@ -264,7 +264,7 @@ void USpineSkeletonRendererComponent::UpdateMesh(USpineSkeletonComponent *compon
// ignore regions for which we can't find a material
UMaterialInstanceDynamic *material = nullptr;
int foundPageIndex = -1;
for (int pageIndex = 0; i < component->Atlas->atlasPages.Num(); pageIndex++) {
for (int pageIndex = 0; pageIndex < component->Atlas->atlasPages.Num(); pageIndex++) {
AtlasPage *page = component->Atlas->GetAtlas()->getPages()[pageIndex];
if (attachmentAtlasRegion->page == page) {
foundPageIndex = pageIndex;
@ -277,33 +277,33 @@ void USpineSkeletonRendererComponent::UpdateMesh(USpineSkeletonComponent *compon
}
switch (slot->getData().getBlendMode()) {
case BlendMode_Additive:
if (i >= atlasAdditiveBlendMaterials.Num()) {
if (foundPageIndex >= atlasAdditiveBlendMaterials.Num()) {
clipper.clipEnd(*slot);
continue;
}
material = atlasAdditiveBlendMaterials[i];
material = atlasAdditiveBlendMaterials[foundPageIndex];
break;
case BlendMode_Multiply:
if (i >= atlasMultiplyBlendMaterials.Num()) {
if (foundPageIndex >= atlasMultiplyBlendMaterials.Num()) {
clipper.clipEnd(*slot);
continue;
}
material = atlasMultiplyBlendMaterials[i];
material = atlasMultiplyBlendMaterials[foundPageIndex];
break;
case BlendMode_Screen:
if (i >= atlasScreenBlendMaterials.Num()) {
if (foundPageIndex >= atlasScreenBlendMaterials.Num()) {
clipper.clipEnd(*slot);
continue;
}
material = atlasScreenBlendMaterials[i];
material = atlasScreenBlendMaterials[foundPageIndex];
break;
case BlendMode_Normal:
default:
if (i >= atlasNormalBlendMaterials.Num()) {
if (foundPageIndex >= atlasNormalBlendMaterials.Num()) {
clipper.clipEnd(*slot);
continue;
}
material = atlasNormalBlendMaterials[i];
material = atlasNormalBlendMaterials[foundPageIndex];
break;
}