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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
Cleaned up contribution comments.
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@ -28,10 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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* Basic Platformer Controller created by Mitch Thompson
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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// Contributed by: Mitch Thompson
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using UnityEngine;
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using System.Collections;
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@ -218,4 +215,4 @@ public class BasicPlatformerController : MonoBehaviour {
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return 1f + Random.Range(-maxOffset, maxOffset);
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}
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#endregion
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}
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}
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@ -28,10 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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* Constrained Camera created by Mitch Thompson
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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// Contributed by: Mitch Thompson
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using UnityEngine;
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using System.Collections;
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@ -52,4 +49,4 @@ public class ConstrainedCamera : MonoBehaviour {
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transform.position = Vector3.Lerp(transform.position, goalPoint, smoothing * Time.deltaTime);
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}
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}
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}
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@ -28,10 +28,8 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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* Basic Platformer Controller created by Mitch Thompson
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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// Contributed by: Mitch Thompson
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using UnityEngine;
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using Spine.Unity;
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@ -48,4 +46,4 @@ public class Chimera : MonoBehaviour {
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void Start() {
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GetComponent<SkeletonRenderer>().skeleton.FindSlot(targetSlot).Attachment = SpineAttachment.GetAttachment(attachmentPath, skeletonDataSource);
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}
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}
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}
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@ -28,10 +28,8 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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* FootSoldierExample created by Mitch Thompson
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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// Contributed by: Mitch Thompson
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using UnityEngine;
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using System.Collections;
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using Spine.Unity;
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@ -101,4 +99,4 @@ public class FootSoldierExample : MonoBehaviour {
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skeletonAnimation.skeleton.SetAttachment(eyesSlot, eyesOpenAttachment);
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}
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}
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}
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}
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@ -28,10 +28,8 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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* Automatic import and advanced preview added by Mitch Thompson
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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// Contributed by: Mitch Thompson
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#define SPINE_SKELETON_ANIMATOR
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#define SPINE_BAKING
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@ -28,10 +28,8 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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* SkeletonAnimatorInspector created by Mitch Thompson
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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// Contributed by: Mitch Thompson
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using UnityEditor;
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using UnityEngine;
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@ -28,10 +28,8 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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* SkeletonBaker added by Mitch Thompson
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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// Contributed by: Mitch Thompson
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#define SPINE_SKELETON_ANIMATOR
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using UnityEngine;
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@ -1508,4 +1506,3 @@ namespace Spine.Unity.Editor {
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}
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}
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@ -28,10 +28,8 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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* Spine Attribute Drawers created by Mitch Thompson
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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// Contributed by: Mitch Thompson
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using UnityEngine;
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using UnityEditor;
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using System;
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@ -30,10 +30,8 @@
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#pragma warning disable 0219
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/*****************************************************************************
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* Spine Editor Utilities created by Mitch Thompson
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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// Contributed by: Mitch Thompson
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#define SPINE_SKELETONANIMATOR
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using UnityEngine;
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using UnityEditor;
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@ -28,10 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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* SkeletonRendererCustomMaterialsInspector created by Lost Polygon
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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// Contributed by: Lost Polygon
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using System;
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using System.Collections.Generic;
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@ -28,10 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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* SkeletonRendererCustomMaterials created by Lost Polygon
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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// Contributed by: Lost Polygon
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using System;
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using System.Collections.Generic;
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@ -28,10 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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* SkeletonGhost created by Mitch Thompson
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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// Contributed by: Mitch Thompson
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using UnityEngine;
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using System.Collections.Generic;
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@ -28,10 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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* SkeletonGhostRenderer created by Mitch Thompson
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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// Contributed by: Mitch Thompson
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using UnityEngine;
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using System.Collections;
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@ -28,10 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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* SkeletonRagdoll2D added by Mitch Thompson
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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// Contributed by: Mitch Thompson
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using UnityEngine;
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using UnityEditor;
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@ -28,10 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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* SkeletonRagdoll added by Mitch Thompson
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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// Contributed by: Mitch Thompson
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using UnityEngine;
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using UnityEditor;
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@ -28,10 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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* SkeletonRagdoll added by Mitch Thompson
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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// Contributed by: Mitch Thompson
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using UnityEngine;
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using System.Collections;
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@ -28,10 +28,8 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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* SkeletonRagdoll2D added by Mitch Thompson
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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// Contributed by: Mitch Thompson
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//#define FLIPDEBUG
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using UnityEngine;
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@ -28,10 +28,8 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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* SkeletonAnimator created by Mitch Thompson
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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// Contributed by: Mitch Thompson
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//#define USE_SPINE_EVENTS // Uncomment this define to use C# events to handle Spine events. (Does not disable Unity AnimationClip Events)
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using UnityEngine;
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@ -28,10 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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* Spine Extensions by Mitch Thompson and John Dy
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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// Contributed by: Mitch Thompson and John Dy
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using UnityEngine;
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using Spine;
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@ -28,10 +28,8 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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* Skeleton Utility created by Mitch Thompson
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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// Contributed by: Mitch Thompson
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using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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@ -28,10 +28,8 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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* Skeleton Utility created by Mitch Thompson
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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// Contributed by: Mitch Thompson
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using UnityEngine;
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using UnityEditor;
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@ -28,10 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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* Skeleton Utility created by Mitch Thompson
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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// Contributed by: Mitch Thompson
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using UnityEngine;
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using System.Collections;
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@ -28,10 +28,7 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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* Skeleton Utility created by Mitch Thompson
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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// Contributed by: Mitch Thompson
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using System;
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using System.IO;
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@ -28,10 +28,8 @@
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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/*****************************************************************************
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* Spine Attributes created by Mitch Thompson
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* Full irrevocable rights and permissions granted to Esoteric Software
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*****************************************************************************/
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// Contributed by: Mitch Thompson
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using UnityEngine;
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using System.Collections;
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