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[unity] minor formatting: changes to please format checks.
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@ -108,12 +108,10 @@ namespace Spine.Unity {
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rigidBody2D.MovePosition(gravityAndVelocityMovement + new Vector2(transform.position.x, transform.position.y)
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rigidBody2D.MovePosition(gravityAndVelocityMovement + new Vector2(transform.position.x, transform.position.y)
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+ rigidbodyDisplacement);
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+ rigidbodyDisplacement);
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}
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} else if (rigidBody != null) {
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else if (rigidBody != null) {
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rigidBody.MovePosition(transform.position
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rigidBody.MovePosition(transform.position
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+ new Vector3(rigidbodyDisplacement.x, rigidbodyDisplacement.y, 0));
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+ new Vector3(rigidbodyDisplacement.x, rigidbodyDisplacement.y, 0));
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}
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} else return;
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else return;
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Vector2 parentBoneScale;
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Vector2 parentBoneScale;
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GetScaleAffectingRootMotion(out parentBoneScale);
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GetScaleAffectingRootMotion(out parentBoneScale);
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