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Use struct for Skin.cs
https://github.com/EsotericSoftware/spine-runtimes/issues/460
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2a244bbbe0
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@ -61,13 +61,13 @@ namespace Spine {
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public void FindNamesForSlot (int slotIndex, List<String> names) {
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if (names == null) throw new ArgumentNullException("names cannot be null.");
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foreach (AttachmentKeyTuple key in attachments.Keys)
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if (key.SlotIndex == slotIndex) names.Add(key.Name);
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if (key.slotIndex == slotIndex) names.Add(key.name);
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}
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public void FindAttachmentsForSlot (int slotIndex, List<Attachment> attachments) {
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if (attachments == null) throw new ArgumentNullException("attachments cannot be null.");
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foreach (KeyValuePair<AttachmentKeyTuple, Attachment> entry in this.attachments)
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if (entry.Key.SlotIndex == slotIndex) attachments.Add(entry.Value);
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if (entry.Key.slotIndex == slotIndex) attachments.Add(entry.Value);
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}
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override public String ToString () {
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@ -77,37 +77,37 @@ namespace Spine {
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/// <summary>Attach all attachments from this skin if the corresponding attachment from the old skin is currently attached.</summary>
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internal void AttachAll (Skeleton skeleton, Skin oldSkin) {
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foreach (KeyValuePair<AttachmentKeyTuple, Attachment> entry in oldSkin.attachments) {
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int slotIndex = entry.Key.SlotIndex;
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int slotIndex = entry.Key.slotIndex;
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Slot slot = skeleton.slots.Items[slotIndex];
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if (slot.attachment == entry.Value) {
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Attachment attachment = GetAttachment(slotIndex, entry.Key.Name);
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Attachment attachment = GetAttachment(slotIndex, entry.Key.name);
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if (attachment != null) slot.Attachment = attachment;
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}
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}
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}
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// Avoids boxing in the dictionary.
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private class AttachmentKeyTupleComparer : IEqualityComparer<AttachmentKeyTuple> {
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internal static readonly AttachmentKeyTupleComparer Instance = new AttachmentKeyTupleComparer();
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struct AttachmentKeyTuple {
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public readonly int slotIndex;
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public readonly string name;
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internal readonly int nameHashCode;
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bool IEqualityComparer<AttachmentKeyTuple>.Equals (AttachmentKeyTuple o1, AttachmentKeyTuple o2) {
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return o1.SlotIndex == o2.SlotIndex && o1.NameHashCode == o2.NameHashCode && o1.Name == o2.Name;
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}
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int IEqualityComparer<AttachmentKeyTuple>.GetHashCode (AttachmentKeyTuple o) {
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return o.SlotIndex;
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public AttachmentKeyTuple (int slotIndex, string name) {
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this.slotIndex = slotIndex;
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this.name = name;
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nameHashCode = this.name.GetHashCode();
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}
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}
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private class AttachmentKeyTuple {
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public readonly int SlotIndex;
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public readonly string Name;
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public readonly int NameHashCode;
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// Avoids boxing in the dictionary.
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class AttachmentKeyTupleComparer : IEqualityComparer<AttachmentKeyTuple> {
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internal static readonly AttachmentKeyTupleComparer Instance = new AttachmentKeyTupleComparer();
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public AttachmentKeyTuple (int slotIndex, string name) {
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SlotIndex = slotIndex;
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Name = name;
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NameHashCode = Name.GetHashCode();
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bool IEqualityComparer<AttachmentKeyTuple>.Equals (AttachmentKeyTuple o1, AttachmentKeyTuple o2) {
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return o1.slotIndex == o2.slotIndex && o1.nameHashCode == o2.nameHashCode && o1.name == o2.name;
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}
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int IEqualityComparer<AttachmentKeyTuple>.GetHashCode (AttachmentKeyTuple o) {
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return o.slotIndex;
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}
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}
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}
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