From 4b42f23fc4df67269c8ad8751a48c0e52db1678f Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Fri, 10 Dec 2021 16:04:08 +0100 Subject: [PATCH] [unity] Fixed incorrect rendering of OutlineOnly shader in URP with HDR option enabled. Closes #2001. --- .../spine-unity/Shaders/CGIncludes/Spine-Outline-Common.cginc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Shaders/CGIncludes/Spine-Outline-Common.cginc b/spine-unity/Assets/Spine/Runtime/spine-unity/Shaders/CGIncludes/Spine-Outline-Common.cginc index 2cbd874ab..57ba160ea 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Shaders/CGIncludes/Spine-Outline-Common.cginc +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Shaders/CGIncludes/Spine-Outline-Common.cginc @@ -35,7 +35,7 @@ float4 computeOutlinePixel(sampler2D mainTexture, float2 mainTextureTexelSize, float average = (pixelTop + pixelBottom + pixelLeft + pixelRight) * vertexColorAlpha / numSamples; #endif float thresholdStart = ThresholdEnd * (1.0 - OutlineSmoothness); - float outlineAlpha = saturate((average - thresholdStart) / (ThresholdEnd - thresholdStart)) - pixelCenter; + float outlineAlpha = saturate(saturate((average - thresholdStart) / (ThresholdEnd - thresholdStart)) - pixelCenter); return lerp(texColor, OutlineColor, outlineAlpha); }