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[unity] Minor import code refactoring, shall not change anything.
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@ -633,14 +633,14 @@ namespace Spine.Unity.Editor {
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}
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} else {
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vestigialMaterials.Remove(material);
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}
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if (material != null) {
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if (texture != null)
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material.mainTexture = texture;
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EditorUtility.SetDirty(material);
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// note: don't call AssetDatabase.SaveAssets() since this would trigger OnPostprocessAllAssets() every time unnecessarily.
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populatingMaterials.Add(material); //atlasAsset.materials[i] = mat;
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}
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if (material != null) {
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populatingMaterials.Add(material);
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}
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}
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