Removed padUint16ArrayForWebGPU since the bug has been fixed from Scirra.

This commit is contained in:
Davide Tantillo 2025-10-14 12:59:34 +02:00
parent eac735e5a9
commit 4b80ec9a81
2 changed files with 2 additions and 34 deletions

View File

@ -264,8 +264,7 @@ class DrawingInstance extends globalThis.ISDKWorldInstanceBase {
renderer.drawMesh(
vertices.subarray(0, numVertices * 3),
uvs.subarray(0, numVertices * 2),
// workaround for this bug: https://github.com/Scirra/Construct-bugs/issues/8746
this.padUint16ArrayForWebGPU(indices.subarray(0, numIndices)),
indices.subarray(0, numIndices),
c3colors.subarray(0, numVertices * 4),
);
@ -274,21 +273,6 @@ class DrawingInstance extends globalThis.ISDKWorldInstanceBase {
}
padUint16ArrayForWebGPU (originalArray: Uint16Array) {
const currentLength = originalArray.length;
const alignedLength = Math.ceil(currentLength / 6) * 6;
if (alignedLength === currentLength) {
return originalArray;
}
const paddedArray = new Uint16Array(alignedLength);
paddedArray.set(originalArray);
return paddedArray;
}
_saveToJson () {
return {
// data to be saved for savegames

View File

@ -149,8 +149,7 @@ class MyDrawingInstance extends SDK.IWorldInstanceBase {
iRenderer.DrawMesh(
vertices.subarray(0, numVertices * 3),
uvs.subarray(0, numVertices * 2),
// workaround for this bug: https://github.com/Scirra/Construct-bugs/issues/8746
this.padUint16ArrayForWebGPU(indices.subarray(0, numIndices)),
indices.subarray(0, numIndices),
c3colors,
);
@ -199,21 +198,6 @@ class MyDrawingInstance extends SDK.IWorldInstanceBase {
}
}
padUint16ArrayForWebGPU (originalArray: Uint16Array) {
const currentLength = originalArray.length;
const alignedLength = Math.ceil(currentLength / 6) * 6;
if (alignedLength === currentLength) {
return originalArray;
}
const paddedArray = new Uint16Array(alignedLength);
paddedArray.set(originalArray);
return paddedArray;
}
async OnPropertyChanged (id: string, value: EditorPropertyValueType) {
console.log(`Prop change - Name: ${id} - Value: ${value}`);