mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
Skin select box and goblins example for Unity.
This commit is contained in:
parent
86e75d96d7
commit
4b9b17e190
@ -1,4 +1,2 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 89dad76e10ea944ee9f29109535294be
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fileFormatVersion: 2
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fileFormatVersion: 2
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@ -1,4 +1,2 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 3ac78ae082927411cba77d73efde27d4
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guid: 3ac78ae082927411cba77d73efde27d4
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DefaultImporter:
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userData:
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@ -5,4 +5,3 @@ MonoImporter:
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defaultReferences: []
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defaultReferences: []
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executionOrder: 0
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@ -5,4 +5,3 @@ MonoImporter:
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defaultReferences: []
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executionOrder: 0
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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@ -29,10 +29,11 @@ using UnityEngine;
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[CustomEditor(typeof(SkeletonComponent))]
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[CustomEditor(typeof(SkeletonComponent))]
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public class SkeletonComponentInspector : Editor {
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public class SkeletonComponentInspector : Editor {
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private SerializedProperty skeletonDataAsset, animationName, loop, timeScale;
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private SerializedProperty skeletonDataAsset, animationName, skinName, loop, timeScale;
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void OnEnable () {
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void OnEnable () {
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skeletonDataAsset = serializedObject.FindProperty("skeletonDataAsset");
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skeletonDataAsset = serializedObject.FindProperty("skeletonDataAsset");
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skinName = serializedObject.FindProperty("skinName");
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animationName = serializedObject.FindProperty("animationName");
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animationName = serializedObject.FindProperty("animationName");
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loop = serializedObject.FindProperty("loop");
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loop = serializedObject.FindProperty("loop");
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timeScale = serializedObject.FindProperty("timeScale");
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timeScale = serializedObject.FindProperty("timeScale");
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@ -46,6 +47,24 @@ public class SkeletonComponentInspector : Editor {
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EditorGUILayout.PropertyField(skeletonDataAsset);
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EditorGUILayout.PropertyField(skeletonDataAsset);
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if (component.skeleton != null) {
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if (component.skeleton != null) {
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// Skin name.
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String[] skins = new String[component.skeleton.Data.Skins.Count + 1];
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int skinIndex = 0;
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for (int i = 0; i < skins.Length - 1; i++) {
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String name = component.skeleton.Data.Skins[i].Name;
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skins[i] = name;
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if (name == skinName.stringValue) skinIndex = i;
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}
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.LabelField("Skin");
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EditorGUIUtility.LookLikeControls();
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skinIndex = EditorGUILayout.Popup(skinIndex, skins);
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EditorGUIUtility.LookLikeInspector();
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EditorGUILayout.EndHorizontal();
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skinName.stringValue = skinIndex == 0 ? null : skins[skinIndex];
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// Animation name.
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// Animation name.
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String[] animations = new String[component.skeleton.Data.Animations.Count + 1];
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String[] animations = new String[component.skeleton.Data.Animations.Count + 1];
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animations[0] = "<None>";
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animations[0] = "<None>";
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@ -53,8 +72,7 @@ public class SkeletonComponentInspector : Editor {
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for (int i = 0; i < animations.Length - 1; i++) {
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for (int i = 0; i < animations.Length - 1; i++) {
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String name = component.skeleton.Data.Animations[i].Name;
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String name = component.skeleton.Data.Animations[i].Name;
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animations[i + 1] = name;
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animations[i + 1] = name;
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if (name == animationName.stringValue)
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if (name == animationName.stringValue) animationIndex = i + 1;
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animationIndex = i + 1;
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}
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}
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.BeginHorizontal();
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@ -75,10 +93,10 @@ public class SkeletonComponentInspector : Editor {
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EditorGUILayout.PropertyField(timeScale);
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EditorGUILayout.PropertyField(timeScale);
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if (!Application.isPlaying) {
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if (serializedObject.ApplyModifiedProperties() ||
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if (serializedObject.ApplyModifiedProperties() ||
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(Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed")
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(Event.current.type == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed")
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) {
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) {
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if (!Application.isPlaying) {
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component.Clear();
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component.Clear();
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component.Update();
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component.Update();
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}
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}
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@ -5,4 +5,3 @@ MonoImporter:
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defaultReferences: []
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defaultReferences: []
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||||||
executionOrder: 0
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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|||||||
@ -5,4 +5,3 @@ MonoImporter:
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|||||||
defaultReferences: []
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defaultReferences: []
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||||||
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executionOrder: 0
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icon: {instanceID: 0}
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@ -1,4 +1,2 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: c6674329008ae4c65a7b7e8f1b2a6523
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DefaultImporter:
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userData:
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||||||
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|||||||
@ -5,4 +5,3 @@ MonoImporter:
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|||||||
defaultReferences: []
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defaultReferences: []
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||||||
executionOrder: 0
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executionOrder: 0
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icon: {instanceID: 0}
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icon: {instanceID: 0}
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userData:
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@ -32,6 +32,7 @@ using Spine;
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public class SkeletonComponent : MonoBehaviour {
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public class SkeletonComponent : MonoBehaviour {
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public SkeletonDataAsset skeletonDataAsset;
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public SkeletonDataAsset skeletonDataAsset;
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public Skeleton skeleton;
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public Skeleton skeleton;
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public String skinName;
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public String animationName;
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public String animationName;
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public bool loop;
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public bool loop;
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public float timeScale = 1;
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public float timeScale = 1;
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@ -80,15 +81,26 @@ public class SkeletonComponent : MonoBehaviour {
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Initialize();
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Initialize();
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// Keep AnimationState in sync with animationName and loop fields.
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// Keep AnimationState in sync with animationName and loop fields.
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if (animationName == null && state.Animation != null)
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if (animationName == null || animationName.Length == 0) {
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state.ClearAnimation();
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if (state.Animation != null) state.ClearAnimation();
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else if (state.Animation == null || animationName != state.Animation.Name) {
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} else if (state.Animation == null || animationName != state.Animation.Name) {
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Spine.Animation animation = skeleton.Data.FindAnimation(animationName);
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Spine.Animation animation = skeleton.Data.FindAnimation(animationName);
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if (animation != null)
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if (animation != null)
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state.SetAnimation(animation, loop);
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state.SetAnimation(animation, loop);
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}
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}
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state.Loop = loop;
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state.Loop = loop;
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// Keep Skeleton in sync with skinName.
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if (skinName == null || skinName.Length == 0) {
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if (skeleton.Skin != null) {
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skeleton.SetSkin((Skin)null);
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skeleton.SetSlotsToBindPose();
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}
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} else if (skeleton.Skin == null || skinName != skeleton.Skin.Name) {
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skeleton.SetSkin(skinName);
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skeleton.SetSlotsToBindPose();
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}
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UpdateAnimation();
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UpdateAnimation();
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// Count quads.
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// Count quads.
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@ -107,6 +119,7 @@ public class SkeletonComponent : MonoBehaviour {
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vertices = new Vector3[quadCount * 4];
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vertices = new Vector3[quadCount * 4];
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uvs = new Vector2[quadCount * 4];
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uvs = new Vector2[quadCount * 4];
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triangles = new int[quadCount * 6];
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triangles = new int[quadCount * 6];
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mesh.Clear();
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}
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}
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// Setup mesh.
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// Setup mesh.
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@ -125,18 +138,11 @@ public class SkeletonComponent : MonoBehaviour {
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vertices[vertexIndex + 2] = new Vector3(regionVertices[RegionAttachment.X2], regionVertices[RegionAttachment.Y2], 0);
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vertices[vertexIndex + 2] = new Vector3(regionVertices[RegionAttachment.X2], regionVertices[RegionAttachment.Y2], 0);
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vertices[vertexIndex + 3] = new Vector3(regionVertices[RegionAttachment.X3], regionVertices[RegionAttachment.Y3], 0);
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vertices[vertexIndex + 3] = new Vector3(regionVertices[RegionAttachment.X3], regionVertices[RegionAttachment.Y3], 0);
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AtlasRegion region = regionAttachment.Region;
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float[] regionUVs = regionAttachment.UVs;
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if (region.rotate) {
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uvs[vertexIndex] = new Vector2(regionUVs[RegionAttachment.X1], 1 - regionUVs[RegionAttachment.Y1]);
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uvs[vertexIndex + 1] = new Vector2(region.u, 1 - region.v2);
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uvs[vertexIndex + 1] = new Vector2(regionUVs[RegionAttachment.X4], 1 - regionUVs[RegionAttachment.Y4]);
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uvs[vertexIndex + 2] = new Vector2(region.u2, 1 - region.v2);
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uvs[vertexIndex + 2] = new Vector2(regionUVs[RegionAttachment.X2], 1 - regionUVs[RegionAttachment.Y2]);
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uvs[vertexIndex + 3] = new Vector2(region.u, 1 - region.v);
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uvs[vertexIndex + 3] = new Vector2(regionUVs[RegionAttachment.X3], 1 - regionUVs[RegionAttachment.Y3]);
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uvs[vertexIndex] = new Vector2(region.u2, 1 - region.v);
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} else {
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uvs[vertexIndex] = new Vector2(region.u, 1 - region.v2);
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uvs[vertexIndex + 1] = new Vector2(region.u2, 1 - region.v2);
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uvs[vertexIndex + 2] = new Vector2(region.u, 1 - region.v);
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uvs[vertexIndex + 3] = new Vector2(region.u2, 1 - region.v);
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}
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int index = quadIndex * 6;
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int index = quadIndex * 6;
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triangles[index] = vertexIndex;
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triangles[index] = vertexIndex;
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@ -5,4 +5,3 @@ MonoImporter:
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|||||||
defaultReferences: []
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defaultReferences: []
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||||||
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||||||
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icon: {instanceID: 0}
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||||||
userData:
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@ -5,4 +5,3 @@ MonoImporter:
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|||||||
defaultReferences: []
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defaultReferences: []
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||||||
executionOrder: 0
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executionOrder: 0
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||||||
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icon: {instanceID: 0}
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||||||
userData:
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|||||||
@ -1,4 +1,2 @@
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|||||||
fileFormatVersion: 2
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fileFormatVersion: 2
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||||||
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|||||||
@ -0,0 +1,7 @@
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|||||||
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||||||
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@ -0,0 +1,7 @@
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@ -0,0 +1,7 @@
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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@ -98,8 +98,13 @@ namespace Spine {
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region.u = x / (float)page.width;
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region.u = x / (float)page.width;
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region.v = y / (float)page.height;
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region.v = y / (float)page.height;
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region.u2 = (x + width) / (float)page.width;
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if (region.rotate) {
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region.v2 = (y + height) / (float)page.height;
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region.u2 = (x + height) / (float)page.width;
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region.v2 = (y + width) / (float)page.height;
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} else {
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region.u2 = (x + width) / (float)page.width;
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region.v2 = (y + height) / (float)page.height;
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}
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region.x = x;
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region.x = x;
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region.y = y;
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region.y = y;
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region.width = Math.Abs(width);
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region.width = Math.Abs(width);
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fileFormatVersion: 2
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: eca0339f92705724385840be789d03e3
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@ -40,7 +40,14 @@ namespace Spine {
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AtlasRegion region = atlas.FindRegion(name);
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AtlasRegion region = atlas.FindRegion(name);
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if (region == null) throw new Exception("Region not found in atlas: " + name + " (" + type + ")");
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if (region == null) throw new Exception("Region not found in atlas: " + name + " (" + type + ")");
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RegionAttachment attachment = new RegionAttachment(name);
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RegionAttachment attachment = new RegionAttachment(name);
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attachment.Region = region;
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attachment.Texture = region.page.texture;
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attachment.SetUVs(region.u, region.v, region.u2, region.v2, region.rotate);
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attachment.RegionOffsetX = region.offsetX;
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attachment.RegionOffsetY = region.offsetY;
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attachment.RegionWidth = region.width;
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attachment.RegionHeight = region.height;
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attachment.RegionOriginalWidth = region.originalWidth;
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attachment.RegionOriginalHeight = region.originalHeight;
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return attachment;
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return attachment;
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}
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}
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throw new Exception("Unknown attachment type: " + type);
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throw new Exception("Unknown attachment type: " + type);
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 3a9d34b8d423e46439ed489f9088a81a
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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fileFormatVersion: 2
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guid: d55032acb28c73c4287a3a500e318215
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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fileFormatVersion: 2
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guid: b8cd583653fbdab46a2ed87a0eb729d3
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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@ -45,45 +45,61 @@ namespace Spine {
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public float Width { get; set; }
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public float Width { get; set; }
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public float Height { get; set; }
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public float Height { get; set; }
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public Object Texture { get; set; }
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public float RegionOffsetX { get; set; }
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public float RegionOffsetY { get; set; } // Pixels stripped from the bottom left, unrotated.
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public float RegionWidth { get; set; }
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public float RegionHeight { get; set; } // Unrotated, stripped size.
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public float RegionOriginalWidth { get; set; }
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public float RegionOriginalHeight { get; set; } // Unrotated, unstripped size.
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public float[] Offset { get; private set; }
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public float[] Offset { get; private set; }
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public float[] Vertices { get; private set; }
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public float[] Vertices { get; private set; }
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public AtlasRegion Region { get; set; }
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public float[] UVs { get; private set; }
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public RegionAttachment (string name)
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public RegionAttachment (string name)
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: base(name) {
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: base(name) {
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Offset = new float[8];
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Offset = new float[8];
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Vertices = new float[8];
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Vertices = new float[8];
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UVs = new float[8];
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ScaleX = 1;
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ScaleX = 1;
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ScaleY = 1;
|
ScaleY = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetUVs (float u, float v, float u2, float v2, bool rotate) {
|
||||||
|
float[] uvs = UVs;
|
||||||
|
if (rotate) {
|
||||||
|
uvs[X2] = u;
|
||||||
|
uvs[Y2] = v2;
|
||||||
|
uvs[X3] = u;
|
||||||
|
uvs[Y3] = v;
|
||||||
|
uvs[X4] = u2;
|
||||||
|
uvs[Y4] = v;
|
||||||
|
uvs[X1] = u2;
|
||||||
|
uvs[Y1] = v2;
|
||||||
|
} else {
|
||||||
|
uvs[X1] = u;
|
||||||
|
uvs[Y1] = v2;
|
||||||
|
uvs[X2] = u;
|
||||||
|
uvs[Y2] = v;
|
||||||
|
uvs[X3] = u2;
|
||||||
|
uvs[Y3] = v;
|
||||||
|
uvs[X4] = u2;
|
||||||
|
uvs[Y4] = v2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void UpdateOffset () {
|
public void UpdateOffset () {
|
||||||
float width = Width;
|
float width = Width;
|
||||||
float height = Height;
|
float height = Height;
|
||||||
float localX2 = width / 2;
|
|
||||||
float localY2 = height / 2;
|
|
||||||
float localX = -localX2;
|
|
||||||
float localY = -localY2;
|
|
||||||
AtlasRegion region = Region;
|
|
||||||
if (region != null) {
|
|
||||||
if (region.rotate) {
|
|
||||||
localX += region.offsetX / region.originalWidth * height;
|
|
||||||
localY += region.offsetY / region.originalHeight * width;
|
|
||||||
localX2 -= (region.originalWidth - region.offsetX - region.height) / region.originalWidth * width;
|
|
||||||
localY2 -= (region.originalHeight - region.offsetY - region.width) / region.originalHeight * height;
|
|
||||||
} else {
|
|
||||||
localX += region.offsetX / region.originalWidth * width;
|
|
||||||
localY += region.offsetY / region.originalHeight * height;
|
|
||||||
localX2 -= (region.originalWidth - region.offsetX - region.width) / region.originalWidth * width;
|
|
||||||
localY2 -= (region.originalHeight - region.offsetY - region.height) / region.originalHeight * height;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
float scaleX = ScaleX;
|
float scaleX = ScaleX;
|
||||||
float scaleY = ScaleY;
|
float scaleY = ScaleY;
|
||||||
localX *= scaleX;
|
float regionScaleX = width / RegionOriginalWidth * scaleX;
|
||||||
localY *= scaleY;
|
float regionScaleY = height / RegionOriginalHeight * scaleY;
|
||||||
localX2 *= scaleX;
|
float localX = -width / 2 * scaleX + RegionOffsetX * regionScaleX;
|
||||||
localY2 *= scaleY;
|
float localY = -height / 2 * scaleY + RegionOffsetY * regionScaleY;
|
||||||
|
float localX2 = localX + RegionWidth * regionScaleX;
|
||||||
|
float localY2 = localY + RegionHeight * regionScaleY;
|
||||||
float radians = Rotation * (float)Math.PI / 180;
|
float radians = Rotation * (float)Math.PI / 180;
|
||||||
float cos = (float)Math.Cos(radians);
|
float cos = (float)Math.Cos(radians);
|
||||||
float sin = (float)Math.Sin(radians);
|
float sin = (float)Math.Sin(radians);
|
||||||
|
|||||||
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: cf530751ed6f2d94684dd5d3f0a46b32
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||||||
|
MonoImporter:
|
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|
serializedVersion: 2
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|
defaultReferences: []
|
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spine-unity/Assets/examples/Unity 3.5.meta
Normal file
2
spine-unity/Assets/examples/Unity 3.5.meta
Normal file
@ -0,0 +1,2 @@
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fileFormatVersion: 2
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2
spine-unity/Assets/examples/Unity 3.5/goblins.meta
Normal file
2
spine-unity/Assets/examples/Unity 3.5/goblins.meta
Normal file
@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 78ac5e44b15e8a7418ea5313951ea050
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BIN
spine-unity/Assets/examples/Unity 3.5/goblins/goblins.mat
Normal file
BIN
spine-unity/Assets/examples/Unity 3.5/goblins/goblins.mat
Normal file
Binary file not shown.
@ -0,0 +1,2 @@
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|
fileFormatVersion: 2
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guid: 3f474a0bd32d8d448afdbe538067b5a7
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BIN
spine-unity/Assets/examples/Unity 3.5/goblins/goblins.unity
Normal file
BIN
spine-unity/Assets/examples/Unity 3.5/goblins/goblins.unity
Normal file
Binary file not shown.
@ -0,0 +1,2 @@
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|||||||
|
fileFormatVersion: 2
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guid: a8b1d5a7e1dcd0e42aee4a2ec763e0d0
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||||||
4
spine-unity/Assets/examples/Unity 4/goblins.meta
Normal file
4
spine-unity/Assets/examples/Unity 4/goblins.meta
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
fileFormatVersion: 2
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guid: 6982507deb28dc243803f492193a3d7f
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DefaultImporter:
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userData:
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BIN
spine-unity/Assets/examples/Unity 4/goblins/goblins Atlas.asset
Normal file
BIN
spine-unity/Assets/examples/Unity 4/goblins/goblins Atlas.asset
Normal file
Binary file not shown.
@ -0,0 +1,4 @@
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|
fileFormatVersion: 2
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guid: fc3c1868caff80847bef02256afc1929
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NativeFormatImporter:
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userData:
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BIN
spine-unity/Assets/examples/Unity 4/goblins/goblins Material.mat
Normal file
BIN
spine-unity/Assets/examples/Unity 4/goblins/goblins Material.mat
Normal file
Binary file not shown.
@ -0,0 +1,4 @@
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|||||||
|
fileFormatVersion: 2
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guid: 03bd08e6a86550d43862ec7c8d3299fa
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userData:
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|
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guid: 6cc4b79878746da48a07ee8a3e0539f8
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|
NativeFormatImporter:
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||||||
|
userData:
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||||||
BIN
spine-unity/Assets/examples/Unity 4/goblins/goblins.unity
Normal file
BIN
spine-unity/Assets/examples/Unity 4/goblins/goblins.unity
Normal file
Binary file not shown.
@ -0,0 +1,4 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: b82102ea5922f7c4d814eef0895967ca
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DefaultImporter:
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userData:
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|
fileFormatVersion: 2
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guid: 63d11713f97bfe54bb06572e24050ecb
|
guid: 63d11713f97bfe54bb06572e24050ecb
|
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DefaultImporter:
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|
||||||
userData:
|
|
||||||
|
|||||||
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|
|||||||
format: RGBA8888
|
format: RGBA8888
|
||||||
filter: Linear,Linear
|
filter: Linear,Linear
|
||||||
repeat: none
|
repeat: none
|
||||||
images/spear
|
spear
|
||||||
rotate: false
|
rotate: true
|
||||||
xy: 2, 142
|
xy: 2, 104
|
||||||
size: 22, 368
|
size: 22, 368
|
||||||
orig: 22, 368
|
orig: 22, 368
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
images/goblingirl/head
|
goblingirl/head
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 26, 429
|
xy: 2, 23
|
||||||
size: 103, 81
|
size: 103, 79
|
||||||
orig: 103, 81
|
orig: 103, 81
|
||||||
offset: 0, 0
|
offset: 0, 2
|
||||||
index: -1
|
index: -1
|
||||||
images/goblin/head
|
goblin/head
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 26, 361
|
xy: 107, 38
|
||||||
size: 103, 66
|
size: 103, 64
|
||||||
orig: 103, 66
|
orig: 103, 66
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
images/goblin/torso
|
goblin/torso
|
||||||
rotate: false
|
rotate: true
|
||||||
xy: 131, 414
|
xy: 212, 34
|
||||||
size: 68, 96
|
size: 68, 96
|
||||||
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|
orig: 68, 96
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
images/goblingirl/torso
|
goblin/right-upper-leg
|
||||||
rotate: false
|
rotate: true
|
||||||
xy: 26, 263
|
xy: 107, 2
|
||||||
size: 68, 96
|
size: 34, 63
|
||||||
orig: 68, 96
|
orig: 34, 63
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
images/dagger
|
goblin/left-lower-leg
|
||||||
|
rotate: true
|
||||||
|
xy: 172, 2
|
||||||
|
size: 30, 70
|
||||||
|
orig: 33, 70
|
||||||
|
offset: 2, 0
|
||||||
|
index: -1
|
||||||
|
goblingirl/left-lower-leg
|
||||||
|
rotate: true
|
||||||
|
xy: 244, 2
|
||||||
|
size: 30, 70
|
||||||
|
orig: 33, 70
|
||||||
|
offset: 2, 0
|
||||||
|
index: -1
|
||||||
|
goblin/undie-straps
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 26, 153
|
xy: 2, 2
|
||||||
|
size: 55, 19
|
||||||
|
orig: 55, 19
|
||||||
|
offset: 0, 0
|
||||||
|
index: -1
|
||||||
|
dagger
|
||||||
|
rotate: true
|
||||||
|
xy: 372, 100
|
||||||
size: 26, 108
|
size: 26, 108
|
||||||
orig: 26, 108
|
orig: 156, 238
|
||||||
|
offset: 100, 30
|
||||||
|
index: -1
|
||||||
|
goblingirl/torso
|
||||||
|
rotate: true
|
||||||
|
xy: 482, 60
|
||||||
|
size: 66, 96
|
||||||
|
orig: 68, 96
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
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||||||
images/goblin/right-lower-leg
|
goblin/right-lower-leg
|
||||||
rotate: false
|
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|
||||||
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|
xy: 580, 91
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||||||
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|
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||||||
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|
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||||||
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||||||
images/goblingirl/right-lower-leg
|
goblingirl/right-lower-leg
|
||||||
rotate: false
|
rotate: true
|
||||||
xy: 54, 185
|
xy: 658, 91
|
||||||
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|
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|
||||||
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|
orig: 36, 76
|
||||||
offset: 0, 0
|
offset: 1, 0
|
||||||
index: -1
|
index: -1
|
||||||
images/goblin/left-upper-leg
|
goblin/left-upper-leg
|
||||||
rotate: false
|
rotate: true
|
||||||
xy: 96, 286
|
xy: 736, 93
|
||||||
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|
size: 33, 73
|
||||||
orig: 33, 73
|
orig: 33, 73
|
||||||
offset: 0, 0
|
offset: 0, 0
|
||||||
index: -1
|
index: -1
|
||||||
images/goblin/pelvis
|
goblin/pelvis
|
||||||
rotate: false
|
rotate: true
|
||||||
xy: 131, 369
|
xy: 310, 40
|
||||||
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|
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|
||||||
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|
orig: 62, 43
|
||||||
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|
offset: 0, 0
|
||||||
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|
index: -1
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||||||
images/goblingirl/pelvis
|
goblin/left-hand
|
||||||
|
rotate: true
|
||||||
|
xy: 316, 2
|
||||||
|
size: 36, 41
|
||||||
|
orig: 36, 41
|
||||||
|
offset: 0, 0
|
||||||
|
index: -1
|
||||||
|
goblingirl/left-upper-leg
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
offset: 0, 0
|
||||||
|
index: -1
|
||||||
|
goblin/left-foot
|
||||||
rotate: false
|
rotate: false
|
||||||
xy: 131, 324
|
xy: 883, 95
|
||||||
size: 62, 43
|
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|
||||||
|
orig: 65, 31
|
||||||
|
offset: 0, 0
|
||||||
|
index: -1
|
||||||
|
goblingirl/left-foot
|
||||||
|
rotate: false
|
||||||
|
xy: 950, 95
|
||||||
|
size: 65, 31
|
||||||
|
orig: 65, 31
|
||||||
|
offset: 0, 0
|
||||||
|
index: -1
|
||||||
|
goblin/right-foot
|
||||||
|
rotate: false
|
||||||
|
xy: 580, 56
|
||||||
|
size: 63, 33
|
||||||
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|
||||||
"spear": { "x": -4.55, "y": 39.2, "rotation": 13.04, "width": 22, "height": 368 }
|
"spear": { "x": -4.55, "y": 39.2, "rotation": 13.04, "width": 22, "height": 368 }
|
||||||
},
|
},
|
||||||
"right hand item": {
|
"right hand item": {
|
||||||
"dagger": { "x": 6.51, "y": -24.15, "rotation": -8.06, "width": 26, "height": 108 }
|
"dagger": { "x": -21.57, "y": 15.8, "rotation": -8.06, "width": 156, "height": 238 }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"goblin": {
|
"goblin": {
|
||||||
|
|||||||
@ -1,4 +1,2 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 06f2130f3bf8d4f499a15c55bdcda650
|
guid: 06f2130f3bf8d4f499a15c55bdcda650
|
||||||
TextScriptImporter:
|
|
||||||
userData:
|
|
||||||
|
|||||||
Binary file not shown.
|
Before Width: | Height: | Size: 149 KiB After Width: | Height: | Size: 148 KiB |
@ -19,7 +19,6 @@ TextureImporter:
|
|||||||
isReadable: 0
|
isReadable: 0
|
||||||
grayScaleToAlpha: 0
|
grayScaleToAlpha: 0
|
||||||
generateCubemap: 0
|
generateCubemap: 0
|
||||||
seamlessCubemap: 0
|
|
||||||
textureFormat: -1
|
textureFormat: -1
|
||||||
maxTextureSize: 1024
|
maxTextureSize: 1024
|
||||||
textureSettings:
|
textureSettings:
|
||||||
@ -32,4 +31,3 @@ TextureImporter:
|
|||||||
compressionQuality: 50
|
compressionQuality: 50
|
||||||
textureType: -1
|
textureType: -1
|
||||||
buildTargetSettings: []
|
buildTargetSettings: []
|
||||||
userData:
|
|
||||||
|
|||||||
@ -1,4 +1,2 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: a42989bcd9f91aa49a56dc67cf27b96a
|
guid: a42989bcd9f91aa49a56dc67cf27b96a
|
||||||
TextScriptImporter:
|
|
||||||
userData:
|
|
||||||
|
|||||||
@ -1,4 +1,2 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: b84c2137744fea946bde0d5cd51e4e3d
|
guid: b84c2137744fea946bde0d5cd51e4e3d
|
||||||
TextScriptImporter:
|
|
||||||
userData:
|
|
||||||
|
|||||||
@ -19,7 +19,6 @@ TextureImporter:
|
|||||||
isReadable: 0
|
isReadable: 0
|
||||||
grayScaleToAlpha: 0
|
grayScaleToAlpha: 0
|
||||||
generateCubemap: 0
|
generateCubemap: 0
|
||||||
seamlessCubemap: 0
|
|
||||||
textureFormat: -1
|
textureFormat: -1
|
||||||
maxTextureSize: 1024
|
maxTextureSize: 1024
|
||||||
textureSettings:
|
textureSettings:
|
||||||
@ -32,4 +31,3 @@ TextureImporter:
|
|||||||
compressionQuality: 50
|
compressionQuality: 50
|
||||||
textureType: -1
|
textureType: -1
|
||||||
buildTargetSettings: []
|
buildTargetSettings: []
|
||||||
userData:
|
|
||||||
|
|||||||
@ -11,3 +11,7 @@ Note that you *must* delete the Unity 4 directory or Unity will crash.
|
|||||||
|
|
||||||
1. Delete the "Assets/examples/Unity 4" directory.
|
1. Delete the "Assets/examples/Unity 4" directory.
|
||||||
1. Open the "Assets/examples/Unity 3.5/spineboy.unity" scene.
|
1. Open the "Assets/examples/Unity 3.5/spineboy.unity" scene.
|
||||||
|
|
||||||
|
# Notes
|
||||||
|
|
||||||
|
- Atlas images should use premultiplied alpha.
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user