[unity] Updated readme files after promoting on-demand-loading and addressables UPM packages from experimental to regular package.

This commit is contained in:
Harald Csaszar 2025-04-16 15:05:32 +02:00
parent 58690b0bbd
commit 4bb71296fd
2 changed files with 4 additions and 4 deletions

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## Spine Addressables Extensions [Experimental]
## Spine Addressables Extensions
This experimental plugin provides integration of Addressables on-demand texture loading for the spine-unity runtime. Please be sure to test this package first and create backups of your project before using.
This plugin provides integration of Addressables on-demand texture loading for the spine-unity runtime. Please be sure to test this package first and create backups of your project before using.
The Spine Addressables Extension module covers all necessary steps to automatically replace your textures with low-resolution placeholder textures and loading the high-resolution textures upon request. The textures are automatically replaced with the low-resolution texture when building your game executable via a pre-build step (and reset to the high-resolution textures afterwards in the post-build step). There is no additional coding required.

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## Spine UI Toolkit Extension [Experimental]
## Spine UI Toolkit Extension
This experimental plugin provides integration of UI Toolkit for the spine-unity runtime. Please be sure to test this package first and create backups of your project before using.
This plugin provides integration of UI Toolkit for the spine-unity runtime. Please be sure to test this package first and create backups of your project before using.
The plugin adds a `SpineVisualElement` control element to be used with UI Toolkit, providing functionality similar to `SkeletonGraphic` to add your Spine skeletons to a Visual Tree Asset via UI Toolkit's UI Builder.
### Usage