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[unity] Fixed an exception at SkeletonUtilityBone when using skin bones. Closes #1464.
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@ -119,6 +119,7 @@ namespace Spine.Unity {
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return;
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return;
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}
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}
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}
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}
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if (!bone.Active) return;
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var thisTransform = cachedTransform;
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var thisTransform = cachedTransform;
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float skeletonFlipRotation = Mathf.Sign(skeleton.ScaleX * skeleton.ScaleY);
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float skeletonFlipRotation = Mathf.Sign(skeleton.ScaleX * skeleton.ScaleY);
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