[unity] Use explicit primitive type instead of var.

This commit is contained in:
pharan 2018-02-01 13:03:29 +08:00
parent 1d5b62c2fd
commit 4c7a6b6501

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@ -138,7 +138,7 @@ namespace Spine.Unity {
// Recommended setup: Use local transform properties if Spine GameObject is the immediate parent
thisTransform.localPosition = new Vector3(bone.worldX, bone.worldY, followZPosition ? 0f : thisTransform.localPosition.z);
if (followBoneRotation) {
var halfRotation = Mathf.Atan2(bone.c, bone.a) * 0.5f;
float halfRotation = Mathf.Atan2(bone.c, bone.a) * 0.5f;
if (followLocalScale && bone.scaleX < 0) // Negate rotation from negative scaleX. Don't use negative determinant. local scaleY doesn't factor into used rotation.
halfRotation += Mathf.PI * 0.5f;