mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
Merge branch '3.8' into 3.9-beta
This commit is contained in:
commit
4c9213f861
108
spine-ts/build/spine-all.d.ts
vendored
108
spine-ts/build/spine-all.d.ts
vendored
@ -16,11 +16,11 @@ declare module spine {
|
|||||||
setup = 0,
|
setup = 0,
|
||||||
first = 1,
|
first = 1,
|
||||||
replace = 2,
|
replace = 2,
|
||||||
add = 3,
|
add = 3
|
||||||
}
|
}
|
||||||
enum MixDirection {
|
enum MixDirection {
|
||||||
mixIn = 0,
|
mixIn = 0,
|
||||||
mixOut = 1,
|
mixOut = 1
|
||||||
}
|
}
|
||||||
enum TimelineType {
|
enum TimelineType {
|
||||||
rotate = 0,
|
rotate = 0,
|
||||||
@ -37,7 +37,7 @@ declare module spine {
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|||||||
pathConstraintPosition = 11,
|
pathConstraintPosition = 11,
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||||||
pathConstraintSpacing = 12,
|
pathConstraintSpacing = 12,
|
||||||
pathConstraintMix = 13,
|
pathConstraintMix = 13,
|
||||||
twoColor = 14,
|
twoColor = 14
|
||||||
}
|
}
|
||||||
abstract class CurveTimeline implements Timeline {
|
abstract class CurveTimeline implements Timeline {
|
||||||
static LINEAR: number;
|
static LINEAR: number;
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||||||
@ -345,7 +345,7 @@ declare module spine {
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|||||||
end = 2,
|
end = 2,
|
||||||
dispose = 3,
|
dispose = 3,
|
||||||
complete = 4,
|
complete = 4,
|
||||||
event = 5,
|
event = 5
|
||||||
}
|
}
|
||||||
interface AnimationStateListener2 {
|
interface AnimationStateListener2 {
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||||||
start(entry: TrackEntry): void;
|
start(entry: TrackEntry): void;
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||||||
@ -384,8 +384,8 @@ declare module spine {
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|||||||
private toLoad;
|
private toLoad;
|
||||||
private loaded;
|
private loaded;
|
||||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||||
private static downloadText(url, success, error);
|
private static downloadText;
|
||||||
private static downloadBinary(url, success, error);
|
private static downloadBinary;
|
||||||
loadBinary(path: string, success?: (path: string, binary: Uint8Array) => void, error?: (path: string, error: string) => void): void;
|
loadBinary(path: string, success?: (path: string, binary: Uint8Array) => void, error?: (path: string, error: string) => void): void;
|
||||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
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||||||
@ -419,7 +419,7 @@ declare module spine {
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|||||||
Normal = 0,
|
Normal = 0,
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||||||
Additive = 1,
|
Additive = 1,
|
||||||
Multiply = 2,
|
Multiply = 2,
|
||||||
Screen = 3,
|
Screen = 3
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -492,7 +492,7 @@ declare module spine {
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|||||||
OnlyTranslation = 1,
|
OnlyTranslation = 1,
|
||||||
NoRotationOrReflection = 2,
|
NoRotationOrReflection = 2,
|
||||||
NoScale = 3,
|
NoScale = 3,
|
||||||
NoScaleOrReflection = 4,
|
NoScaleOrReflection = 4
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -605,17 +605,17 @@ declare module spine {
|
|||||||
}
|
}
|
||||||
enum PositionMode {
|
enum PositionMode {
|
||||||
Fixed = 0,
|
Fixed = 0,
|
||||||
Percent = 1,
|
Percent = 1
|
||||||
}
|
}
|
||||||
enum SpacingMode {
|
enum SpacingMode {
|
||||||
Length = 0,
|
Length = 0,
|
||||||
Fixed = 1,
|
Fixed = 1,
|
||||||
Percent = 2,
|
Percent = 2
|
||||||
}
|
}
|
||||||
enum RotateMode {
|
enum RotateMode {
|
||||||
Tangent = 0,
|
Tangent = 0,
|
||||||
Chain = 1,
|
Chain = 1,
|
||||||
ChainScale = 2,
|
ChainScale = 2
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -626,12 +626,12 @@ declare module spine {
|
|||||||
private rawAssets;
|
private rawAssets;
|
||||||
private errors;
|
private errors;
|
||||||
constructor(pathPrefix?: string);
|
constructor(pathPrefix?: string);
|
||||||
private queueAsset(clientId, textureLoader, path);
|
private queueAsset;
|
||||||
loadText(clientId: string, path: string): void;
|
loadText(clientId: string, path: string): void;
|
||||||
loadJson(clientId: string, path: string): void;
|
loadJson(clientId: string, path: string): void;
|
||||||
loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
|
loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
|
||||||
get(clientId: string, path: string): any;
|
get(clientId: string, path: string): any;
|
||||||
private updateClientAssets(clientAssets);
|
private updateClientAssets;
|
||||||
isLoadingComplete(clientId: string): boolean;
|
isLoadingComplete(clientId: string): boolean;
|
||||||
dispose(): void;
|
dispose(): void;
|
||||||
hasErrors(): boolean;
|
hasErrors(): boolean;
|
||||||
@ -712,13 +712,13 @@ declare module spine {
|
|||||||
private linkedMeshes;
|
private linkedMeshes;
|
||||||
constructor(attachmentLoader: AttachmentLoader);
|
constructor(attachmentLoader: AttachmentLoader);
|
||||||
readSkeletonData(binary: Uint8Array): SkeletonData;
|
readSkeletonData(binary: Uint8Array): SkeletonData;
|
||||||
private readSkin(input, skeletonData, defaultSkin, nonessential);
|
private readSkin;
|
||||||
private readAttachment(input, skeletonData, skin, slotIndex, attachmentName, nonessential);
|
private readAttachment;
|
||||||
private readVertices(input, vertexCount);
|
private readVertices;
|
||||||
private readFloatArray(input, n, scale);
|
private readFloatArray;
|
||||||
private readShortArray(input);
|
private readShortArray;
|
||||||
private readAnimation(input, name, skeletonData);
|
private readAnimation;
|
||||||
private readCurve(input, frameIndex, timeline);
|
private readCurve;
|
||||||
setCurve(timeline: CurveTimeline, frameIndex: number, cx1: number, cy1: number, cx2: number, cy2: number): void;
|
setCurve(timeline: CurveTimeline, frameIndex: number, cx1: number, cy1: number, cx2: number, cy2: number): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -888,12 +888,12 @@ declare module spine {
|
|||||||
MipMapNearestNearest = 9984,
|
MipMapNearestNearest = 9984,
|
||||||
MipMapLinearNearest = 9985,
|
MipMapLinearNearest = 9985,
|
||||||
MipMapNearestLinear = 9986,
|
MipMapNearestLinear = 9986,
|
||||||
MipMapLinearLinear = 9987,
|
MipMapLinearLinear = 9987
|
||||||
}
|
}
|
||||||
enum TextureWrap {
|
enum TextureWrap {
|
||||||
MirroredRepeat = 33648,
|
MirroredRepeat = 33648,
|
||||||
ClampToEdge = 33071,
|
ClampToEdge = 33071,
|
||||||
Repeat = 10497,
|
Repeat = 10497
|
||||||
}
|
}
|
||||||
class TextureRegion {
|
class TextureRegion {
|
||||||
renderObject: any;
|
renderObject: any;
|
||||||
@ -920,7 +920,7 @@ declare module spine {
|
|||||||
pages: TextureAtlasPage[];
|
pages: TextureAtlasPage[];
|
||||||
regions: TextureAtlasRegion[];
|
regions: TextureAtlasRegion[];
|
||||||
constructor(atlasText: string, textureLoader: (path: string) => any);
|
constructor(atlasText: string, textureLoader: (path: string) => any);
|
||||||
private load(atlasText, textureLoader);
|
private load;
|
||||||
findRegion(name: string): TextureAtlasRegion;
|
findRegion(name: string): TextureAtlasRegion;
|
||||||
dispose(): void;
|
dispose(): void;
|
||||||
}
|
}
|
||||||
@ -996,9 +996,9 @@ declare module spine {
|
|||||||
private polygonIndicesPool;
|
private polygonIndicesPool;
|
||||||
triangulate(verticesArray: ArrayLike<number>): Array<number>;
|
triangulate(verticesArray: ArrayLike<number>): Array<number>;
|
||||||
decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
|
decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
|
||||||
private static isConcave(index, vertexCount, vertices, indices);
|
private static isConcave;
|
||||||
private static positiveArea(p1x, p1y, p2x, p2y, p3x, p3y);
|
private static positiveArea;
|
||||||
private static winding(p1x, p1y, p2x, p2y, p3x, p3y);
|
private static winding;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1177,7 +1177,7 @@ declare module spine {
|
|||||||
LinkedMesh = 3,
|
LinkedMesh = 3,
|
||||||
Path = 4,
|
Path = 4,
|
||||||
Point = 5,
|
Point = 5,
|
||||||
Clipping = 6,
|
Clipping = 6
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1351,11 +1351,11 @@ declare module spine.canvas {
|
|||||||
private tempColor;
|
private tempColor;
|
||||||
constructor(context: CanvasRenderingContext2D);
|
constructor(context: CanvasRenderingContext2D);
|
||||||
draw(skeleton: Skeleton): void;
|
draw(skeleton: Skeleton): void;
|
||||||
private drawImages(skeleton);
|
private drawImages;
|
||||||
private drawTriangles(skeleton);
|
private drawTriangles;
|
||||||
private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
|
private drawTriangle;
|
||||||
private computeRegionVertices(slot, region, pma);
|
private computeRegionVertices;
|
||||||
private computeMeshVertices(slot, mesh, pma);
|
private computeMeshVertices;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine.webgl {
|
declare module spine.webgl {
|
||||||
@ -1410,7 +1410,7 @@ declare module spine.webgl {
|
|||||||
touchesPool: Pool<Touch>;
|
touchesPool: Pool<Touch>;
|
||||||
private listeners;
|
private listeners;
|
||||||
constructor(element: HTMLElement);
|
constructor(element: HTMLElement);
|
||||||
private setupCallbacks(element);
|
private setupCallbacks;
|
||||||
addListener(listener: InputListener): void;
|
addListener(listener: InputListener): void;
|
||||||
removeListener(listener: InputListener): void;
|
removeListener(listener: InputListener): void;
|
||||||
}
|
}
|
||||||
@ -1519,7 +1519,7 @@ declare module spine.webgl {
|
|||||||
drawWithOffset(shader: Shader, primitiveType: number, offset: number, count: number): void;
|
drawWithOffset(shader: Shader, primitiveType: number, offset: number, count: number): void;
|
||||||
bind(shader: Shader): void;
|
bind(shader: Shader): void;
|
||||||
unbind(shader: Shader): void;
|
unbind(shader: Shader): void;
|
||||||
private update();
|
private update;
|
||||||
restore(): void;
|
restore(): void;
|
||||||
dispose(): void;
|
dispose(): void;
|
||||||
}
|
}
|
||||||
@ -1545,7 +1545,7 @@ declare module spine.webgl {
|
|||||||
constructor();
|
constructor();
|
||||||
}
|
}
|
||||||
enum VertexAttributeType {
|
enum VertexAttributeType {
|
||||||
Float = 0,
|
Float = 0
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine.webgl {
|
declare module spine.webgl {
|
||||||
@ -1564,7 +1564,7 @@ declare module spine.webgl {
|
|||||||
begin(shader: Shader): void;
|
begin(shader: Shader): void;
|
||||||
setBlendMode(srcBlend: number, dstBlend: number): void;
|
setBlendMode(srcBlend: number, dstBlend: number): void;
|
||||||
draw(texture: GLTexture, vertices: ArrayLike<number>, indices: Array<number>): void;
|
draw(texture: GLTexture, vertices: ArrayLike<number>, indices: Array<number>): void;
|
||||||
private flush();
|
private flush;
|
||||||
end(): void;
|
end(): void;
|
||||||
getDrawCalls(): number;
|
getDrawCalls(): number;
|
||||||
dispose(): void;
|
dispose(): void;
|
||||||
@ -1604,13 +1604,13 @@ declare module spine.webgl {
|
|||||||
curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
|
curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
|
||||||
end(): void;
|
end(): void;
|
||||||
resize(resizeMode: ResizeMode): void;
|
resize(resizeMode: ResizeMode): void;
|
||||||
private enableRenderer(renderer);
|
private enableRenderer;
|
||||||
dispose(): void;
|
dispose(): void;
|
||||||
}
|
}
|
||||||
enum ResizeMode {
|
enum ResizeMode {
|
||||||
Stretch = 0,
|
Stretch = 0,
|
||||||
Expand = 1,
|
Expand = 1,
|
||||||
Fit = 2,
|
Fit = 2
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine.webgl {
|
declare module spine.webgl {
|
||||||
@ -1638,9 +1638,9 @@ declare module spine.webgl {
|
|||||||
getVertexShaderSource(): string;
|
getVertexShaderSource(): string;
|
||||||
getFragmentSource(): string;
|
getFragmentSource(): string;
|
||||||
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, vertexShader: string, fragmentShader: string);
|
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, vertexShader: string, fragmentShader: string);
|
||||||
private compile();
|
private compile;
|
||||||
private compileShader(type, source);
|
private compileShader;
|
||||||
private compileProgram(vs, fs);
|
private compileProgram;
|
||||||
restore(): void;
|
restore(): void;
|
||||||
bind(): void;
|
bind(): void;
|
||||||
unbind(): void;
|
unbind(): void;
|
||||||
@ -1687,16 +1687,16 @@ declare module spine.webgl {
|
|||||||
polygon(polygonVertices: ArrayLike<number>, offset: number, count: number, color?: Color): void;
|
polygon(polygonVertices: ArrayLike<number>, offset: number, count: number, color?: Color): void;
|
||||||
circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void;
|
circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void;
|
||||||
curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
|
curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
|
||||||
private vertex(x, y, color);
|
private vertex;
|
||||||
end(): void;
|
end(): void;
|
||||||
private flush();
|
private flush;
|
||||||
private check(shapeType, numVertices);
|
private check;
|
||||||
dispose(): void;
|
dispose(): void;
|
||||||
}
|
}
|
||||||
enum ShapeType {
|
enum ShapeType {
|
||||||
Point = 0,
|
Point = 0,
|
||||||
Line = 1,
|
Line = 1,
|
||||||
Filled = 4,
|
Filled = 4
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine.webgl {
|
declare module spine.webgl {
|
||||||
@ -1772,7 +1772,7 @@ declare module spine.webgl {
|
|||||||
}
|
}
|
||||||
declare module spine.webgl {
|
declare module spine.webgl {
|
||||||
class ManagedWebGLRenderingContext {
|
class ManagedWebGLRenderingContext {
|
||||||
canvas: HTMLCanvasElement;
|
canvas: HTMLCanvasElement | OffscreenCanvas;
|
||||||
gl: WebGLRenderingContext;
|
gl: WebGLRenderingContext;
|
||||||
private restorables;
|
private restorables;
|
||||||
constructor(canvasOrContext: HTMLCanvasElement | WebGLRenderingContext, contextConfig?: any);
|
constructor(canvasOrContext: HTMLCanvasElement | WebGLRenderingContext, contextConfig?: any);
|
||||||
@ -1838,9 +1838,9 @@ declare module spine.threejs {
|
|||||||
constructor(skeletonData: SkeletonData);
|
constructor(skeletonData: SkeletonData);
|
||||||
update(deltaTime: number): void;
|
update(deltaTime: number): void;
|
||||||
dispose(): void;
|
dispose(): void;
|
||||||
private clearBatches();
|
private clearBatches;
|
||||||
private nextBatch();
|
private nextBatch;
|
||||||
private updateGeometry();
|
private updateGeometry;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine.threejs {
|
declare module spine.threejs {
|
||||||
@ -1957,11 +1957,11 @@ declare module spine {
|
|||||||
loadSkeleton(): void;
|
loadSkeleton(): void;
|
||||||
private cancelId;
|
private cancelId;
|
||||||
setupInput(): void;
|
setupInput(): void;
|
||||||
private play();
|
private play;
|
||||||
private pause();
|
private pause;
|
||||||
setAnimation(animation: string): void;
|
setAnimation(animation: string): void;
|
||||||
private percentageToWorldUnit(size, percentageOrAbsolute);
|
private percentageToWorldUnit;
|
||||||
private calculateAnimationViewport(animationName);
|
private calculateAnimationViewport;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare function CodeMirror(el: Element, config: any): void;
|
declare function CodeMirror(el: Element, config: any): void;
|
||||||
@ -1973,7 +1973,7 @@ declare module spine {
|
|||||||
private code;
|
private code;
|
||||||
private player;
|
private player;
|
||||||
constructor(parent: HTMLElement);
|
constructor(parent: HTMLElement);
|
||||||
private render(parent);
|
private render;
|
||||||
setPreAndPostfix(prefix: string, postfix: string): void;
|
setPreAndPostfix(prefix: string, postfix: string): void;
|
||||||
setCode(code: string): void;
|
setCode(code: string): void;
|
||||||
private timerId;
|
private timerId;
|
||||||
|
|||||||
@ -1,7 +1,10 @@
|
|||||||
var __extends = (this && this.__extends) || (function () {
|
var __extends = (this && this.__extends) || (function () {
|
||||||
var extendStatics = Object.setPrototypeOf ||
|
var extendStatics = function (d, b) {
|
||||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
extendStatics = Object.setPrototypeOf ||
|
||||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||||
|
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||||
|
return extendStatics(d, b);
|
||||||
|
};
|
||||||
return function (d, b) {
|
return function (d, b) {
|
||||||
extendStatics(d, b);
|
extendStatics(d, b);
|
||||||
function __() { this.constructor = d; }
|
function __() { this.constructor = d; }
|
||||||
@ -10940,12 +10943,12 @@ var spine;
|
|||||||
(function (webgl) {
|
(function (webgl) {
|
||||||
var ManagedWebGLRenderingContext = (function () {
|
var ManagedWebGLRenderingContext = (function () {
|
||||||
function ManagedWebGLRenderingContext(canvasOrContext, contextConfig) {
|
function ManagedWebGLRenderingContext(canvasOrContext, contextConfig) {
|
||||||
if (contextConfig === void 0) { contextConfig = { alpha: "true" }; }
|
|
||||||
var _this = this;
|
var _this = this;
|
||||||
|
if (contextConfig === void 0) { contextConfig = { alpha: "true" }; }
|
||||||
this.restorables = new Array();
|
this.restorables = new Array();
|
||||||
if (canvasOrContext instanceof HTMLCanvasElement) {
|
if (canvasOrContext instanceof HTMLCanvasElement) {
|
||||||
var canvas_1 = canvasOrContext;
|
var canvas_1 = canvasOrContext;
|
||||||
this.gl = (canvas_1.getContext("webgl2", contextConfig)) || (canvas_1.getContext("webgl", contextConfig) || canvas_1.getContext("experimental-webgl", contextConfig));
|
this.gl = (canvas_1.getContext("webgl2", contextConfig) || canvas_1.getContext("webgl", contextConfig));
|
||||||
this.canvas = canvas_1;
|
this.canvas = canvas_1;
|
||||||
canvas_1.addEventListener("webglcontextlost", function (e) {
|
canvas_1.addEventListener("webglcontextlost", function (e) {
|
||||||
var event = e;
|
var event = e;
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
64
spine-ts/build/spine-canvas.d.ts
vendored
64
spine-ts/build/spine-canvas.d.ts
vendored
@ -16,11 +16,11 @@ declare module spine {
|
|||||||
setup = 0,
|
setup = 0,
|
||||||
first = 1,
|
first = 1,
|
||||||
replace = 2,
|
replace = 2,
|
||||||
add = 3,
|
add = 3
|
||||||
}
|
}
|
||||||
enum MixDirection {
|
enum MixDirection {
|
||||||
mixIn = 0,
|
mixIn = 0,
|
||||||
mixOut = 1,
|
mixOut = 1
|
||||||
}
|
}
|
||||||
enum TimelineType {
|
enum TimelineType {
|
||||||
rotate = 0,
|
rotate = 0,
|
||||||
@ -37,7 +37,7 @@ declare module spine {
|
|||||||
pathConstraintPosition = 11,
|
pathConstraintPosition = 11,
|
||||||
pathConstraintSpacing = 12,
|
pathConstraintSpacing = 12,
|
||||||
pathConstraintMix = 13,
|
pathConstraintMix = 13,
|
||||||
twoColor = 14,
|
twoColor = 14
|
||||||
}
|
}
|
||||||
abstract class CurveTimeline implements Timeline {
|
abstract class CurveTimeline implements Timeline {
|
||||||
static LINEAR: number;
|
static LINEAR: number;
|
||||||
@ -345,7 +345,7 @@ declare module spine {
|
|||||||
end = 2,
|
end = 2,
|
||||||
dispose = 3,
|
dispose = 3,
|
||||||
complete = 4,
|
complete = 4,
|
||||||
event = 5,
|
event = 5
|
||||||
}
|
}
|
||||||
interface AnimationStateListener2 {
|
interface AnimationStateListener2 {
|
||||||
start(entry: TrackEntry): void;
|
start(entry: TrackEntry): void;
|
||||||
@ -384,8 +384,8 @@ declare module spine {
|
|||||||
private toLoad;
|
private toLoad;
|
||||||
private loaded;
|
private loaded;
|
||||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||||
private static downloadText(url, success, error);
|
private static downloadText;
|
||||||
private static downloadBinary(url, success, error);
|
private static downloadBinary;
|
||||||
loadBinary(path: string, success?: (path: string, binary: Uint8Array) => void, error?: (path: string, error: string) => void): void;
|
loadBinary(path: string, success?: (path: string, binary: Uint8Array) => void, error?: (path: string, error: string) => void): void;
|
||||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||||
@ -419,7 +419,7 @@ declare module spine {
|
|||||||
Normal = 0,
|
Normal = 0,
|
||||||
Additive = 1,
|
Additive = 1,
|
||||||
Multiply = 2,
|
Multiply = 2,
|
||||||
Screen = 3,
|
Screen = 3
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -492,7 +492,7 @@ declare module spine {
|
|||||||
OnlyTranslation = 1,
|
OnlyTranslation = 1,
|
||||||
NoRotationOrReflection = 2,
|
NoRotationOrReflection = 2,
|
||||||
NoScale = 3,
|
NoScale = 3,
|
||||||
NoScaleOrReflection = 4,
|
NoScaleOrReflection = 4
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -605,17 +605,17 @@ declare module spine {
|
|||||||
}
|
}
|
||||||
enum PositionMode {
|
enum PositionMode {
|
||||||
Fixed = 0,
|
Fixed = 0,
|
||||||
Percent = 1,
|
Percent = 1
|
||||||
}
|
}
|
||||||
enum SpacingMode {
|
enum SpacingMode {
|
||||||
Length = 0,
|
Length = 0,
|
||||||
Fixed = 1,
|
Fixed = 1,
|
||||||
Percent = 2,
|
Percent = 2
|
||||||
}
|
}
|
||||||
enum RotateMode {
|
enum RotateMode {
|
||||||
Tangent = 0,
|
Tangent = 0,
|
||||||
Chain = 1,
|
Chain = 1,
|
||||||
ChainScale = 2,
|
ChainScale = 2
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -626,12 +626,12 @@ declare module spine {
|
|||||||
private rawAssets;
|
private rawAssets;
|
||||||
private errors;
|
private errors;
|
||||||
constructor(pathPrefix?: string);
|
constructor(pathPrefix?: string);
|
||||||
private queueAsset(clientId, textureLoader, path);
|
private queueAsset;
|
||||||
loadText(clientId: string, path: string): void;
|
loadText(clientId: string, path: string): void;
|
||||||
loadJson(clientId: string, path: string): void;
|
loadJson(clientId: string, path: string): void;
|
||||||
loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
|
loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
|
||||||
get(clientId: string, path: string): any;
|
get(clientId: string, path: string): any;
|
||||||
private updateClientAssets(clientAssets);
|
private updateClientAssets;
|
||||||
isLoadingComplete(clientId: string): boolean;
|
isLoadingComplete(clientId: string): boolean;
|
||||||
dispose(): void;
|
dispose(): void;
|
||||||
hasErrors(): boolean;
|
hasErrors(): boolean;
|
||||||
@ -712,13 +712,13 @@ declare module spine {
|
|||||||
private linkedMeshes;
|
private linkedMeshes;
|
||||||
constructor(attachmentLoader: AttachmentLoader);
|
constructor(attachmentLoader: AttachmentLoader);
|
||||||
readSkeletonData(binary: Uint8Array): SkeletonData;
|
readSkeletonData(binary: Uint8Array): SkeletonData;
|
||||||
private readSkin(input, skeletonData, defaultSkin, nonessential);
|
private readSkin;
|
||||||
private readAttachment(input, skeletonData, skin, slotIndex, attachmentName, nonessential);
|
private readAttachment;
|
||||||
private readVertices(input, vertexCount);
|
private readVertices;
|
||||||
private readFloatArray(input, n, scale);
|
private readFloatArray;
|
||||||
private readShortArray(input);
|
private readShortArray;
|
||||||
private readAnimation(input, name, skeletonData);
|
private readAnimation;
|
||||||
private readCurve(input, frameIndex, timeline);
|
private readCurve;
|
||||||
setCurve(timeline: CurveTimeline, frameIndex: number, cx1: number, cy1: number, cx2: number, cy2: number): void;
|
setCurve(timeline: CurveTimeline, frameIndex: number, cx1: number, cy1: number, cx2: number, cy2: number): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -888,12 +888,12 @@ declare module spine {
|
|||||||
MipMapNearestNearest = 9984,
|
MipMapNearestNearest = 9984,
|
||||||
MipMapLinearNearest = 9985,
|
MipMapLinearNearest = 9985,
|
||||||
MipMapNearestLinear = 9986,
|
MipMapNearestLinear = 9986,
|
||||||
MipMapLinearLinear = 9987,
|
MipMapLinearLinear = 9987
|
||||||
}
|
}
|
||||||
enum TextureWrap {
|
enum TextureWrap {
|
||||||
MirroredRepeat = 33648,
|
MirroredRepeat = 33648,
|
||||||
ClampToEdge = 33071,
|
ClampToEdge = 33071,
|
||||||
Repeat = 10497,
|
Repeat = 10497
|
||||||
}
|
}
|
||||||
class TextureRegion {
|
class TextureRegion {
|
||||||
renderObject: any;
|
renderObject: any;
|
||||||
@ -920,7 +920,7 @@ declare module spine {
|
|||||||
pages: TextureAtlasPage[];
|
pages: TextureAtlasPage[];
|
||||||
regions: TextureAtlasRegion[];
|
regions: TextureAtlasRegion[];
|
||||||
constructor(atlasText: string, textureLoader: (path: string) => any);
|
constructor(atlasText: string, textureLoader: (path: string) => any);
|
||||||
private load(atlasText, textureLoader);
|
private load;
|
||||||
findRegion(name: string): TextureAtlasRegion;
|
findRegion(name: string): TextureAtlasRegion;
|
||||||
dispose(): void;
|
dispose(): void;
|
||||||
}
|
}
|
||||||
@ -996,9 +996,9 @@ declare module spine {
|
|||||||
private polygonIndicesPool;
|
private polygonIndicesPool;
|
||||||
triangulate(verticesArray: ArrayLike<number>): Array<number>;
|
triangulate(verticesArray: ArrayLike<number>): Array<number>;
|
||||||
decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
|
decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
|
||||||
private static isConcave(index, vertexCount, vertices, indices);
|
private static isConcave;
|
||||||
private static positiveArea(p1x, p1y, p2x, p2y, p3x, p3y);
|
private static positiveArea;
|
||||||
private static winding(p1x, p1y, p2x, p2y, p3x, p3y);
|
private static winding;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1177,7 +1177,7 @@ declare module spine {
|
|||||||
LinkedMesh = 3,
|
LinkedMesh = 3,
|
||||||
Path = 4,
|
Path = 4,
|
||||||
Point = 5,
|
Point = 5,
|
||||||
Clipping = 6,
|
Clipping = 6
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1351,10 +1351,10 @@ declare module spine.canvas {
|
|||||||
private tempColor;
|
private tempColor;
|
||||||
constructor(context: CanvasRenderingContext2D);
|
constructor(context: CanvasRenderingContext2D);
|
||||||
draw(skeleton: Skeleton): void;
|
draw(skeleton: Skeleton): void;
|
||||||
private drawImages(skeleton);
|
private drawImages;
|
||||||
private drawTriangles(skeleton);
|
private drawTriangles;
|
||||||
private drawTriangle(img, x0, y0, u0, v0, x1, y1, u1, v1, x2, y2, u2, v2);
|
private drawTriangle;
|
||||||
private computeRegionVertices(slot, region, pma);
|
private computeRegionVertices;
|
||||||
private computeMeshVertices(slot, mesh, pma);
|
private computeMeshVertices;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,7 +1,10 @@
|
|||||||
var __extends = (this && this.__extends) || (function () {
|
var __extends = (this && this.__extends) || (function () {
|
||||||
var extendStatics = Object.setPrototypeOf ||
|
var extendStatics = function (d, b) {
|
||||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
extendStatics = Object.setPrototypeOf ||
|
||||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||||
|
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||||
|
return extendStatics(d, b);
|
||||||
|
};
|
||||||
return function (d, b) {
|
return function (d, b) {
|
||||||
extendStatics(d, b);
|
extendStatics(d, b);
|
||||||
function __() { this.constructor = d; }
|
function __() { this.constructor = d; }
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
54
spine-ts/build/spine-core.d.ts
vendored
54
spine-ts/build/spine-core.d.ts
vendored
@ -16,11 +16,11 @@ declare module spine {
|
|||||||
setup = 0,
|
setup = 0,
|
||||||
first = 1,
|
first = 1,
|
||||||
replace = 2,
|
replace = 2,
|
||||||
add = 3,
|
add = 3
|
||||||
}
|
}
|
||||||
enum MixDirection {
|
enum MixDirection {
|
||||||
mixIn = 0,
|
mixIn = 0,
|
||||||
mixOut = 1,
|
mixOut = 1
|
||||||
}
|
}
|
||||||
enum TimelineType {
|
enum TimelineType {
|
||||||
rotate = 0,
|
rotate = 0,
|
||||||
@ -37,7 +37,7 @@ declare module spine {
|
|||||||
pathConstraintPosition = 11,
|
pathConstraintPosition = 11,
|
||||||
pathConstraintSpacing = 12,
|
pathConstraintSpacing = 12,
|
||||||
pathConstraintMix = 13,
|
pathConstraintMix = 13,
|
||||||
twoColor = 14,
|
twoColor = 14
|
||||||
}
|
}
|
||||||
abstract class CurveTimeline implements Timeline {
|
abstract class CurveTimeline implements Timeline {
|
||||||
static LINEAR: number;
|
static LINEAR: number;
|
||||||
@ -345,7 +345,7 @@ declare module spine {
|
|||||||
end = 2,
|
end = 2,
|
||||||
dispose = 3,
|
dispose = 3,
|
||||||
complete = 4,
|
complete = 4,
|
||||||
event = 5,
|
event = 5
|
||||||
}
|
}
|
||||||
interface AnimationStateListener2 {
|
interface AnimationStateListener2 {
|
||||||
start(entry: TrackEntry): void;
|
start(entry: TrackEntry): void;
|
||||||
@ -384,8 +384,8 @@ declare module spine {
|
|||||||
private toLoad;
|
private toLoad;
|
||||||
private loaded;
|
private loaded;
|
||||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||||
private static downloadText(url, success, error);
|
private static downloadText;
|
||||||
private static downloadBinary(url, success, error);
|
private static downloadBinary;
|
||||||
loadBinary(path: string, success?: (path: string, binary: Uint8Array) => void, error?: (path: string, error: string) => void): void;
|
loadBinary(path: string, success?: (path: string, binary: Uint8Array) => void, error?: (path: string, error: string) => void): void;
|
||||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||||
@ -419,7 +419,7 @@ declare module spine {
|
|||||||
Normal = 0,
|
Normal = 0,
|
||||||
Additive = 1,
|
Additive = 1,
|
||||||
Multiply = 2,
|
Multiply = 2,
|
||||||
Screen = 3,
|
Screen = 3
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -492,7 +492,7 @@ declare module spine {
|
|||||||
OnlyTranslation = 1,
|
OnlyTranslation = 1,
|
||||||
NoRotationOrReflection = 2,
|
NoRotationOrReflection = 2,
|
||||||
NoScale = 3,
|
NoScale = 3,
|
||||||
NoScaleOrReflection = 4,
|
NoScaleOrReflection = 4
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -605,17 +605,17 @@ declare module spine {
|
|||||||
}
|
}
|
||||||
enum PositionMode {
|
enum PositionMode {
|
||||||
Fixed = 0,
|
Fixed = 0,
|
||||||
Percent = 1,
|
Percent = 1
|
||||||
}
|
}
|
||||||
enum SpacingMode {
|
enum SpacingMode {
|
||||||
Length = 0,
|
Length = 0,
|
||||||
Fixed = 1,
|
Fixed = 1,
|
||||||
Percent = 2,
|
Percent = 2
|
||||||
}
|
}
|
||||||
enum RotateMode {
|
enum RotateMode {
|
||||||
Tangent = 0,
|
Tangent = 0,
|
||||||
Chain = 1,
|
Chain = 1,
|
||||||
ChainScale = 2,
|
ChainScale = 2
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -626,12 +626,12 @@ declare module spine {
|
|||||||
private rawAssets;
|
private rawAssets;
|
||||||
private errors;
|
private errors;
|
||||||
constructor(pathPrefix?: string);
|
constructor(pathPrefix?: string);
|
||||||
private queueAsset(clientId, textureLoader, path);
|
private queueAsset;
|
||||||
loadText(clientId: string, path: string): void;
|
loadText(clientId: string, path: string): void;
|
||||||
loadJson(clientId: string, path: string): void;
|
loadJson(clientId: string, path: string): void;
|
||||||
loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
|
loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
|
||||||
get(clientId: string, path: string): any;
|
get(clientId: string, path: string): any;
|
||||||
private updateClientAssets(clientAssets);
|
private updateClientAssets;
|
||||||
isLoadingComplete(clientId: string): boolean;
|
isLoadingComplete(clientId: string): boolean;
|
||||||
dispose(): void;
|
dispose(): void;
|
||||||
hasErrors(): boolean;
|
hasErrors(): boolean;
|
||||||
@ -712,13 +712,13 @@ declare module spine {
|
|||||||
private linkedMeshes;
|
private linkedMeshes;
|
||||||
constructor(attachmentLoader: AttachmentLoader);
|
constructor(attachmentLoader: AttachmentLoader);
|
||||||
readSkeletonData(binary: Uint8Array): SkeletonData;
|
readSkeletonData(binary: Uint8Array): SkeletonData;
|
||||||
private readSkin(input, skeletonData, defaultSkin, nonessential);
|
private readSkin;
|
||||||
private readAttachment(input, skeletonData, skin, slotIndex, attachmentName, nonessential);
|
private readAttachment;
|
||||||
private readVertices(input, vertexCount);
|
private readVertices;
|
||||||
private readFloatArray(input, n, scale);
|
private readFloatArray;
|
||||||
private readShortArray(input);
|
private readShortArray;
|
||||||
private readAnimation(input, name, skeletonData);
|
private readAnimation;
|
||||||
private readCurve(input, frameIndex, timeline);
|
private readCurve;
|
||||||
setCurve(timeline: CurveTimeline, frameIndex: number, cx1: number, cy1: number, cx2: number, cy2: number): void;
|
setCurve(timeline: CurveTimeline, frameIndex: number, cx1: number, cy1: number, cx2: number, cy2: number): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -888,12 +888,12 @@ declare module spine {
|
|||||||
MipMapNearestNearest = 9984,
|
MipMapNearestNearest = 9984,
|
||||||
MipMapLinearNearest = 9985,
|
MipMapLinearNearest = 9985,
|
||||||
MipMapNearestLinear = 9986,
|
MipMapNearestLinear = 9986,
|
||||||
MipMapLinearLinear = 9987,
|
MipMapLinearLinear = 9987
|
||||||
}
|
}
|
||||||
enum TextureWrap {
|
enum TextureWrap {
|
||||||
MirroredRepeat = 33648,
|
MirroredRepeat = 33648,
|
||||||
ClampToEdge = 33071,
|
ClampToEdge = 33071,
|
||||||
Repeat = 10497,
|
Repeat = 10497
|
||||||
}
|
}
|
||||||
class TextureRegion {
|
class TextureRegion {
|
||||||
renderObject: any;
|
renderObject: any;
|
||||||
@ -920,7 +920,7 @@ declare module spine {
|
|||||||
pages: TextureAtlasPage[];
|
pages: TextureAtlasPage[];
|
||||||
regions: TextureAtlasRegion[];
|
regions: TextureAtlasRegion[];
|
||||||
constructor(atlasText: string, textureLoader: (path: string) => any);
|
constructor(atlasText: string, textureLoader: (path: string) => any);
|
||||||
private load(atlasText, textureLoader);
|
private load;
|
||||||
findRegion(name: string): TextureAtlasRegion;
|
findRegion(name: string): TextureAtlasRegion;
|
||||||
dispose(): void;
|
dispose(): void;
|
||||||
}
|
}
|
||||||
@ -996,9 +996,9 @@ declare module spine {
|
|||||||
private polygonIndicesPool;
|
private polygonIndicesPool;
|
||||||
triangulate(verticesArray: ArrayLike<number>): Array<number>;
|
triangulate(verticesArray: ArrayLike<number>): Array<number>;
|
||||||
decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
|
decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
|
||||||
private static isConcave(index, vertexCount, vertices, indices);
|
private static isConcave;
|
||||||
private static positiveArea(p1x, p1y, p2x, p2y, p3x, p3y);
|
private static positiveArea;
|
||||||
private static winding(p1x, p1y, p2x, p2y, p3x, p3y);
|
private static winding;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1177,7 +1177,7 @@ declare module spine {
|
|||||||
LinkedMesh = 3,
|
LinkedMesh = 3,
|
||||||
Path = 4,
|
Path = 4,
|
||||||
Point = 5,
|
Point = 5,
|
||||||
Clipping = 6,
|
Clipping = 6
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
|
|||||||
@ -1,7 +1,10 @@
|
|||||||
var __extends = (this && this.__extends) || (function () {
|
var __extends = (this && this.__extends) || (function () {
|
||||||
var extendStatics = Object.setPrototypeOf ||
|
var extendStatics = function (d, b) {
|
||||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
extendStatics = Object.setPrototypeOf ||
|
||||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||||
|
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||||
|
return extendStatics(d, b);
|
||||||
|
};
|
||||||
return function (d, b) {
|
return function (d, b) {
|
||||||
extendStatics(d, b);
|
extendStatics(d, b);
|
||||||
function __() { this.constructor = d; }
|
function __() { this.constructor = d; }
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
92
spine-ts/build/spine-player.d.ts
vendored
92
spine-ts/build/spine-player.d.ts
vendored
@ -16,11 +16,11 @@ declare module spine {
|
|||||||
setup = 0,
|
setup = 0,
|
||||||
first = 1,
|
first = 1,
|
||||||
replace = 2,
|
replace = 2,
|
||||||
add = 3,
|
add = 3
|
||||||
}
|
}
|
||||||
enum MixDirection {
|
enum MixDirection {
|
||||||
mixIn = 0,
|
mixIn = 0,
|
||||||
mixOut = 1,
|
mixOut = 1
|
||||||
}
|
}
|
||||||
enum TimelineType {
|
enum TimelineType {
|
||||||
rotate = 0,
|
rotate = 0,
|
||||||
@ -37,7 +37,7 @@ declare module spine {
|
|||||||
pathConstraintPosition = 11,
|
pathConstraintPosition = 11,
|
||||||
pathConstraintSpacing = 12,
|
pathConstraintSpacing = 12,
|
||||||
pathConstraintMix = 13,
|
pathConstraintMix = 13,
|
||||||
twoColor = 14,
|
twoColor = 14
|
||||||
}
|
}
|
||||||
abstract class CurveTimeline implements Timeline {
|
abstract class CurveTimeline implements Timeline {
|
||||||
static LINEAR: number;
|
static LINEAR: number;
|
||||||
@ -345,7 +345,7 @@ declare module spine {
|
|||||||
end = 2,
|
end = 2,
|
||||||
dispose = 3,
|
dispose = 3,
|
||||||
complete = 4,
|
complete = 4,
|
||||||
event = 5,
|
event = 5
|
||||||
}
|
}
|
||||||
interface AnimationStateListener2 {
|
interface AnimationStateListener2 {
|
||||||
start(entry: TrackEntry): void;
|
start(entry: TrackEntry): void;
|
||||||
@ -384,8 +384,8 @@ declare module spine {
|
|||||||
private toLoad;
|
private toLoad;
|
||||||
private loaded;
|
private loaded;
|
||||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||||
private static downloadText(url, success, error);
|
private static downloadText;
|
||||||
private static downloadBinary(url, success, error);
|
private static downloadBinary;
|
||||||
loadBinary(path: string, success?: (path: string, binary: Uint8Array) => void, error?: (path: string, error: string) => void): void;
|
loadBinary(path: string, success?: (path: string, binary: Uint8Array) => void, error?: (path: string, error: string) => void): void;
|
||||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||||
@ -419,7 +419,7 @@ declare module spine {
|
|||||||
Normal = 0,
|
Normal = 0,
|
||||||
Additive = 1,
|
Additive = 1,
|
||||||
Multiply = 2,
|
Multiply = 2,
|
||||||
Screen = 3,
|
Screen = 3
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -492,7 +492,7 @@ declare module spine {
|
|||||||
OnlyTranslation = 1,
|
OnlyTranslation = 1,
|
||||||
NoRotationOrReflection = 2,
|
NoRotationOrReflection = 2,
|
||||||
NoScale = 3,
|
NoScale = 3,
|
||||||
NoScaleOrReflection = 4,
|
NoScaleOrReflection = 4
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -605,17 +605,17 @@ declare module spine {
|
|||||||
}
|
}
|
||||||
enum PositionMode {
|
enum PositionMode {
|
||||||
Fixed = 0,
|
Fixed = 0,
|
||||||
Percent = 1,
|
Percent = 1
|
||||||
}
|
}
|
||||||
enum SpacingMode {
|
enum SpacingMode {
|
||||||
Length = 0,
|
Length = 0,
|
||||||
Fixed = 1,
|
Fixed = 1,
|
||||||
Percent = 2,
|
Percent = 2
|
||||||
}
|
}
|
||||||
enum RotateMode {
|
enum RotateMode {
|
||||||
Tangent = 0,
|
Tangent = 0,
|
||||||
Chain = 1,
|
Chain = 1,
|
||||||
ChainScale = 2,
|
ChainScale = 2
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -626,12 +626,12 @@ declare module spine {
|
|||||||
private rawAssets;
|
private rawAssets;
|
||||||
private errors;
|
private errors;
|
||||||
constructor(pathPrefix?: string);
|
constructor(pathPrefix?: string);
|
||||||
private queueAsset(clientId, textureLoader, path);
|
private queueAsset;
|
||||||
loadText(clientId: string, path: string): void;
|
loadText(clientId: string, path: string): void;
|
||||||
loadJson(clientId: string, path: string): void;
|
loadJson(clientId: string, path: string): void;
|
||||||
loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
|
loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
|
||||||
get(clientId: string, path: string): any;
|
get(clientId: string, path: string): any;
|
||||||
private updateClientAssets(clientAssets);
|
private updateClientAssets;
|
||||||
isLoadingComplete(clientId: string): boolean;
|
isLoadingComplete(clientId: string): boolean;
|
||||||
dispose(): void;
|
dispose(): void;
|
||||||
hasErrors(): boolean;
|
hasErrors(): boolean;
|
||||||
@ -712,13 +712,13 @@ declare module spine {
|
|||||||
private linkedMeshes;
|
private linkedMeshes;
|
||||||
constructor(attachmentLoader: AttachmentLoader);
|
constructor(attachmentLoader: AttachmentLoader);
|
||||||
readSkeletonData(binary: Uint8Array): SkeletonData;
|
readSkeletonData(binary: Uint8Array): SkeletonData;
|
||||||
private readSkin(input, skeletonData, defaultSkin, nonessential);
|
private readSkin;
|
||||||
private readAttachment(input, skeletonData, skin, slotIndex, attachmentName, nonessential);
|
private readAttachment;
|
||||||
private readVertices(input, vertexCount);
|
private readVertices;
|
||||||
private readFloatArray(input, n, scale);
|
private readFloatArray;
|
||||||
private readShortArray(input);
|
private readShortArray;
|
||||||
private readAnimation(input, name, skeletonData);
|
private readAnimation;
|
||||||
private readCurve(input, frameIndex, timeline);
|
private readCurve;
|
||||||
setCurve(timeline: CurveTimeline, frameIndex: number, cx1: number, cy1: number, cx2: number, cy2: number): void;
|
setCurve(timeline: CurveTimeline, frameIndex: number, cx1: number, cy1: number, cx2: number, cy2: number): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -888,12 +888,12 @@ declare module spine {
|
|||||||
MipMapNearestNearest = 9984,
|
MipMapNearestNearest = 9984,
|
||||||
MipMapLinearNearest = 9985,
|
MipMapLinearNearest = 9985,
|
||||||
MipMapNearestLinear = 9986,
|
MipMapNearestLinear = 9986,
|
||||||
MipMapLinearLinear = 9987,
|
MipMapLinearLinear = 9987
|
||||||
}
|
}
|
||||||
enum TextureWrap {
|
enum TextureWrap {
|
||||||
MirroredRepeat = 33648,
|
MirroredRepeat = 33648,
|
||||||
ClampToEdge = 33071,
|
ClampToEdge = 33071,
|
||||||
Repeat = 10497,
|
Repeat = 10497
|
||||||
}
|
}
|
||||||
class TextureRegion {
|
class TextureRegion {
|
||||||
renderObject: any;
|
renderObject: any;
|
||||||
@ -920,7 +920,7 @@ declare module spine {
|
|||||||
pages: TextureAtlasPage[];
|
pages: TextureAtlasPage[];
|
||||||
regions: TextureAtlasRegion[];
|
regions: TextureAtlasRegion[];
|
||||||
constructor(atlasText: string, textureLoader: (path: string) => any);
|
constructor(atlasText: string, textureLoader: (path: string) => any);
|
||||||
private load(atlasText, textureLoader);
|
private load;
|
||||||
findRegion(name: string): TextureAtlasRegion;
|
findRegion(name: string): TextureAtlasRegion;
|
||||||
dispose(): void;
|
dispose(): void;
|
||||||
}
|
}
|
||||||
@ -996,9 +996,9 @@ declare module spine {
|
|||||||
private polygonIndicesPool;
|
private polygonIndicesPool;
|
||||||
triangulate(verticesArray: ArrayLike<number>): Array<number>;
|
triangulate(verticesArray: ArrayLike<number>): Array<number>;
|
||||||
decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
|
decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
|
||||||
private static isConcave(index, vertexCount, vertices, indices);
|
private static isConcave;
|
||||||
private static positiveArea(p1x, p1y, p2x, p2y, p3x, p3y);
|
private static positiveArea;
|
||||||
private static winding(p1x, p1y, p2x, p2y, p3x, p3y);
|
private static winding;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1177,7 +1177,7 @@ declare module spine {
|
|||||||
LinkedMesh = 3,
|
LinkedMesh = 3,
|
||||||
Path = 4,
|
Path = 4,
|
||||||
Point = 5,
|
Point = 5,
|
||||||
Clipping = 6,
|
Clipping = 6
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1379,7 +1379,7 @@ declare module spine.webgl {
|
|||||||
touchesPool: Pool<Touch>;
|
touchesPool: Pool<Touch>;
|
||||||
private listeners;
|
private listeners;
|
||||||
constructor(element: HTMLElement);
|
constructor(element: HTMLElement);
|
||||||
private setupCallbacks(element);
|
private setupCallbacks;
|
||||||
addListener(listener: InputListener): void;
|
addListener(listener: InputListener): void;
|
||||||
removeListener(listener: InputListener): void;
|
removeListener(listener: InputListener): void;
|
||||||
}
|
}
|
||||||
@ -1488,7 +1488,7 @@ declare module spine.webgl {
|
|||||||
drawWithOffset(shader: Shader, primitiveType: number, offset: number, count: number): void;
|
drawWithOffset(shader: Shader, primitiveType: number, offset: number, count: number): void;
|
||||||
bind(shader: Shader): void;
|
bind(shader: Shader): void;
|
||||||
unbind(shader: Shader): void;
|
unbind(shader: Shader): void;
|
||||||
private update();
|
private update;
|
||||||
restore(): void;
|
restore(): void;
|
||||||
dispose(): void;
|
dispose(): void;
|
||||||
}
|
}
|
||||||
@ -1514,7 +1514,7 @@ declare module spine.webgl {
|
|||||||
constructor();
|
constructor();
|
||||||
}
|
}
|
||||||
enum VertexAttributeType {
|
enum VertexAttributeType {
|
||||||
Float = 0,
|
Float = 0
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine.webgl {
|
declare module spine.webgl {
|
||||||
@ -1533,7 +1533,7 @@ declare module spine.webgl {
|
|||||||
begin(shader: Shader): void;
|
begin(shader: Shader): void;
|
||||||
setBlendMode(srcBlend: number, dstBlend: number): void;
|
setBlendMode(srcBlend: number, dstBlend: number): void;
|
||||||
draw(texture: GLTexture, vertices: ArrayLike<number>, indices: Array<number>): void;
|
draw(texture: GLTexture, vertices: ArrayLike<number>, indices: Array<number>): void;
|
||||||
private flush();
|
private flush;
|
||||||
end(): void;
|
end(): void;
|
||||||
getDrawCalls(): number;
|
getDrawCalls(): number;
|
||||||
dispose(): void;
|
dispose(): void;
|
||||||
@ -1573,13 +1573,13 @@ declare module spine.webgl {
|
|||||||
curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
|
curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
|
||||||
end(): void;
|
end(): void;
|
||||||
resize(resizeMode: ResizeMode): void;
|
resize(resizeMode: ResizeMode): void;
|
||||||
private enableRenderer(renderer);
|
private enableRenderer;
|
||||||
dispose(): void;
|
dispose(): void;
|
||||||
}
|
}
|
||||||
enum ResizeMode {
|
enum ResizeMode {
|
||||||
Stretch = 0,
|
Stretch = 0,
|
||||||
Expand = 1,
|
Expand = 1,
|
||||||
Fit = 2,
|
Fit = 2
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine.webgl {
|
declare module spine.webgl {
|
||||||
@ -1607,9 +1607,9 @@ declare module spine.webgl {
|
|||||||
getVertexShaderSource(): string;
|
getVertexShaderSource(): string;
|
||||||
getFragmentSource(): string;
|
getFragmentSource(): string;
|
||||||
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, vertexShader: string, fragmentShader: string);
|
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, vertexShader: string, fragmentShader: string);
|
||||||
private compile();
|
private compile;
|
||||||
private compileShader(type, source);
|
private compileShader;
|
||||||
private compileProgram(vs, fs);
|
private compileProgram;
|
||||||
restore(): void;
|
restore(): void;
|
||||||
bind(): void;
|
bind(): void;
|
||||||
unbind(): void;
|
unbind(): void;
|
||||||
@ -1656,16 +1656,16 @@ declare module spine.webgl {
|
|||||||
polygon(polygonVertices: ArrayLike<number>, offset: number, count: number, color?: Color): void;
|
polygon(polygonVertices: ArrayLike<number>, offset: number, count: number, color?: Color): void;
|
||||||
circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void;
|
circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void;
|
||||||
curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
|
curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
|
||||||
private vertex(x, y, color);
|
private vertex;
|
||||||
end(): void;
|
end(): void;
|
||||||
private flush();
|
private flush;
|
||||||
private check(shapeType, numVertices);
|
private check;
|
||||||
dispose(): void;
|
dispose(): void;
|
||||||
}
|
}
|
||||||
enum ShapeType {
|
enum ShapeType {
|
||||||
Point = 0,
|
Point = 0,
|
||||||
Line = 1,
|
Line = 1,
|
||||||
Filled = 4,
|
Filled = 4
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine.webgl {
|
declare module spine.webgl {
|
||||||
@ -1741,7 +1741,7 @@ declare module spine.webgl {
|
|||||||
}
|
}
|
||||||
declare module spine.webgl {
|
declare module spine.webgl {
|
||||||
class ManagedWebGLRenderingContext {
|
class ManagedWebGLRenderingContext {
|
||||||
canvas: HTMLCanvasElement;
|
canvas: HTMLCanvasElement | OffscreenCanvas;
|
||||||
gl: WebGLRenderingContext;
|
gl: WebGLRenderingContext;
|
||||||
private restorables;
|
private restorables;
|
||||||
constructor(canvasOrContext: HTMLCanvasElement | WebGLRenderingContext, contextConfig?: any);
|
constructor(canvasOrContext: HTMLCanvasElement | WebGLRenderingContext, contextConfig?: any);
|
||||||
@ -1865,11 +1865,11 @@ declare module spine {
|
|||||||
loadSkeleton(): void;
|
loadSkeleton(): void;
|
||||||
private cancelId;
|
private cancelId;
|
||||||
setupInput(): void;
|
setupInput(): void;
|
||||||
private play();
|
private play;
|
||||||
private pause();
|
private pause;
|
||||||
setAnimation(animation: string): void;
|
setAnimation(animation: string): void;
|
||||||
private percentageToWorldUnit(size, percentageOrAbsolute);
|
private percentageToWorldUnit;
|
||||||
private calculateAnimationViewport(animationName);
|
private calculateAnimationViewport;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare function CodeMirror(el: Element, config: any): void;
|
declare function CodeMirror(el: Element, config: any): void;
|
||||||
@ -1881,7 +1881,7 @@ declare module spine {
|
|||||||
private code;
|
private code;
|
||||||
private player;
|
private player;
|
||||||
constructor(parent: HTMLElement);
|
constructor(parent: HTMLElement);
|
||||||
private render(parent);
|
private render;
|
||||||
setPreAndPostfix(prefix: string, postfix: string): void;
|
setPreAndPostfix(prefix: string, postfix: string): void;
|
||||||
setCode(code: string): void;
|
setCode(code: string): void;
|
||||||
private timerId;
|
private timerId;
|
||||||
|
|||||||
@ -1,7 +1,10 @@
|
|||||||
var __extends = (this && this.__extends) || (function () {
|
var __extends = (this && this.__extends) || (function () {
|
||||||
var extendStatics = Object.setPrototypeOf ||
|
var extendStatics = function (d, b) {
|
||||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
extendStatics = Object.setPrototypeOf ||
|
||||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||||
|
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||||
|
return extendStatics(d, b);
|
||||||
|
};
|
||||||
return function (d, b) {
|
return function (d, b) {
|
||||||
extendStatics(d, b);
|
extendStatics(d, b);
|
||||||
function __() { this.constructor = d; }
|
function __() { this.constructor = d; }
|
||||||
@ -10672,12 +10675,12 @@ var spine;
|
|||||||
(function (webgl) {
|
(function (webgl) {
|
||||||
var ManagedWebGLRenderingContext = (function () {
|
var ManagedWebGLRenderingContext = (function () {
|
||||||
function ManagedWebGLRenderingContext(canvasOrContext, contextConfig) {
|
function ManagedWebGLRenderingContext(canvasOrContext, contextConfig) {
|
||||||
if (contextConfig === void 0) { contextConfig = { alpha: "true" }; }
|
|
||||||
var _this = this;
|
var _this = this;
|
||||||
|
if (contextConfig === void 0) { contextConfig = { alpha: "true" }; }
|
||||||
this.restorables = new Array();
|
this.restorables = new Array();
|
||||||
if (canvasOrContext instanceof HTMLCanvasElement) {
|
if (canvasOrContext instanceof HTMLCanvasElement) {
|
||||||
var canvas = canvasOrContext;
|
var canvas = canvasOrContext;
|
||||||
this.gl = (canvas.getContext("webgl2", contextConfig)) || (canvas.getContext("webgl", contextConfig) || canvas.getContext("experimental-webgl", contextConfig));
|
this.gl = (canvas.getContext("webgl2", contextConfig) || canvas.getContext("webgl", contextConfig));
|
||||||
this.canvas = canvas;
|
this.canvas = canvas;
|
||||||
canvas.addEventListener("webglcontextlost", function (e) {
|
canvas.addEventListener("webglcontextlost", function (e) {
|
||||||
var event = e;
|
var event = e;
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
60
spine-ts/build/spine-threejs.d.ts
vendored
60
spine-ts/build/spine-threejs.d.ts
vendored
@ -16,11 +16,11 @@ declare module spine {
|
|||||||
setup = 0,
|
setup = 0,
|
||||||
first = 1,
|
first = 1,
|
||||||
replace = 2,
|
replace = 2,
|
||||||
add = 3,
|
add = 3
|
||||||
}
|
}
|
||||||
enum MixDirection {
|
enum MixDirection {
|
||||||
mixIn = 0,
|
mixIn = 0,
|
||||||
mixOut = 1,
|
mixOut = 1
|
||||||
}
|
}
|
||||||
enum TimelineType {
|
enum TimelineType {
|
||||||
rotate = 0,
|
rotate = 0,
|
||||||
@ -37,7 +37,7 @@ declare module spine {
|
|||||||
pathConstraintPosition = 11,
|
pathConstraintPosition = 11,
|
||||||
pathConstraintSpacing = 12,
|
pathConstraintSpacing = 12,
|
||||||
pathConstraintMix = 13,
|
pathConstraintMix = 13,
|
||||||
twoColor = 14,
|
twoColor = 14
|
||||||
}
|
}
|
||||||
abstract class CurveTimeline implements Timeline {
|
abstract class CurveTimeline implements Timeline {
|
||||||
static LINEAR: number;
|
static LINEAR: number;
|
||||||
@ -345,7 +345,7 @@ declare module spine {
|
|||||||
end = 2,
|
end = 2,
|
||||||
dispose = 3,
|
dispose = 3,
|
||||||
complete = 4,
|
complete = 4,
|
||||||
event = 5,
|
event = 5
|
||||||
}
|
}
|
||||||
interface AnimationStateListener2 {
|
interface AnimationStateListener2 {
|
||||||
start(entry: TrackEntry): void;
|
start(entry: TrackEntry): void;
|
||||||
@ -384,8 +384,8 @@ declare module spine {
|
|||||||
private toLoad;
|
private toLoad;
|
||||||
private loaded;
|
private loaded;
|
||||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||||
private static downloadText(url, success, error);
|
private static downloadText;
|
||||||
private static downloadBinary(url, success, error);
|
private static downloadBinary;
|
||||||
loadBinary(path: string, success?: (path: string, binary: Uint8Array) => void, error?: (path: string, error: string) => void): void;
|
loadBinary(path: string, success?: (path: string, binary: Uint8Array) => void, error?: (path: string, error: string) => void): void;
|
||||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||||
@ -419,7 +419,7 @@ declare module spine {
|
|||||||
Normal = 0,
|
Normal = 0,
|
||||||
Additive = 1,
|
Additive = 1,
|
||||||
Multiply = 2,
|
Multiply = 2,
|
||||||
Screen = 3,
|
Screen = 3
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -492,7 +492,7 @@ declare module spine {
|
|||||||
OnlyTranslation = 1,
|
OnlyTranslation = 1,
|
||||||
NoRotationOrReflection = 2,
|
NoRotationOrReflection = 2,
|
||||||
NoScale = 3,
|
NoScale = 3,
|
||||||
NoScaleOrReflection = 4,
|
NoScaleOrReflection = 4
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -605,17 +605,17 @@ declare module spine {
|
|||||||
}
|
}
|
||||||
enum PositionMode {
|
enum PositionMode {
|
||||||
Fixed = 0,
|
Fixed = 0,
|
||||||
Percent = 1,
|
Percent = 1
|
||||||
}
|
}
|
||||||
enum SpacingMode {
|
enum SpacingMode {
|
||||||
Length = 0,
|
Length = 0,
|
||||||
Fixed = 1,
|
Fixed = 1,
|
||||||
Percent = 2,
|
Percent = 2
|
||||||
}
|
}
|
||||||
enum RotateMode {
|
enum RotateMode {
|
||||||
Tangent = 0,
|
Tangent = 0,
|
||||||
Chain = 1,
|
Chain = 1,
|
||||||
ChainScale = 2,
|
ChainScale = 2
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -626,12 +626,12 @@ declare module spine {
|
|||||||
private rawAssets;
|
private rawAssets;
|
||||||
private errors;
|
private errors;
|
||||||
constructor(pathPrefix?: string);
|
constructor(pathPrefix?: string);
|
||||||
private queueAsset(clientId, textureLoader, path);
|
private queueAsset;
|
||||||
loadText(clientId: string, path: string): void;
|
loadText(clientId: string, path: string): void;
|
||||||
loadJson(clientId: string, path: string): void;
|
loadJson(clientId: string, path: string): void;
|
||||||
loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
|
loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
|
||||||
get(clientId: string, path: string): any;
|
get(clientId: string, path: string): any;
|
||||||
private updateClientAssets(clientAssets);
|
private updateClientAssets;
|
||||||
isLoadingComplete(clientId: string): boolean;
|
isLoadingComplete(clientId: string): boolean;
|
||||||
dispose(): void;
|
dispose(): void;
|
||||||
hasErrors(): boolean;
|
hasErrors(): boolean;
|
||||||
@ -712,13 +712,13 @@ declare module spine {
|
|||||||
private linkedMeshes;
|
private linkedMeshes;
|
||||||
constructor(attachmentLoader: AttachmentLoader);
|
constructor(attachmentLoader: AttachmentLoader);
|
||||||
readSkeletonData(binary: Uint8Array): SkeletonData;
|
readSkeletonData(binary: Uint8Array): SkeletonData;
|
||||||
private readSkin(input, skeletonData, defaultSkin, nonessential);
|
private readSkin;
|
||||||
private readAttachment(input, skeletonData, skin, slotIndex, attachmentName, nonessential);
|
private readAttachment;
|
||||||
private readVertices(input, vertexCount);
|
private readVertices;
|
||||||
private readFloatArray(input, n, scale);
|
private readFloatArray;
|
||||||
private readShortArray(input);
|
private readShortArray;
|
||||||
private readAnimation(input, name, skeletonData);
|
private readAnimation;
|
||||||
private readCurve(input, frameIndex, timeline);
|
private readCurve;
|
||||||
setCurve(timeline: CurveTimeline, frameIndex: number, cx1: number, cy1: number, cx2: number, cy2: number): void;
|
setCurve(timeline: CurveTimeline, frameIndex: number, cx1: number, cy1: number, cx2: number, cy2: number): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -888,12 +888,12 @@ declare module spine {
|
|||||||
MipMapNearestNearest = 9984,
|
MipMapNearestNearest = 9984,
|
||||||
MipMapLinearNearest = 9985,
|
MipMapLinearNearest = 9985,
|
||||||
MipMapNearestLinear = 9986,
|
MipMapNearestLinear = 9986,
|
||||||
MipMapLinearLinear = 9987,
|
MipMapLinearLinear = 9987
|
||||||
}
|
}
|
||||||
enum TextureWrap {
|
enum TextureWrap {
|
||||||
MirroredRepeat = 33648,
|
MirroredRepeat = 33648,
|
||||||
ClampToEdge = 33071,
|
ClampToEdge = 33071,
|
||||||
Repeat = 10497,
|
Repeat = 10497
|
||||||
}
|
}
|
||||||
class TextureRegion {
|
class TextureRegion {
|
||||||
renderObject: any;
|
renderObject: any;
|
||||||
@ -920,7 +920,7 @@ declare module spine {
|
|||||||
pages: TextureAtlasPage[];
|
pages: TextureAtlasPage[];
|
||||||
regions: TextureAtlasRegion[];
|
regions: TextureAtlasRegion[];
|
||||||
constructor(atlasText: string, textureLoader: (path: string) => any);
|
constructor(atlasText: string, textureLoader: (path: string) => any);
|
||||||
private load(atlasText, textureLoader);
|
private load;
|
||||||
findRegion(name: string): TextureAtlasRegion;
|
findRegion(name: string): TextureAtlasRegion;
|
||||||
dispose(): void;
|
dispose(): void;
|
||||||
}
|
}
|
||||||
@ -996,9 +996,9 @@ declare module spine {
|
|||||||
private polygonIndicesPool;
|
private polygonIndicesPool;
|
||||||
triangulate(verticesArray: ArrayLike<number>): Array<number>;
|
triangulate(verticesArray: ArrayLike<number>): Array<number>;
|
||||||
decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
|
decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
|
||||||
private static isConcave(index, vertexCount, vertices, indices);
|
private static isConcave;
|
||||||
private static positiveArea(p1x, p1y, p2x, p2y, p3x, p3y);
|
private static positiveArea;
|
||||||
private static winding(p1x, p1y, p2x, p2y, p3x, p3y);
|
private static winding;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1177,7 +1177,7 @@ declare module spine {
|
|||||||
LinkedMesh = 3,
|
LinkedMesh = 3,
|
||||||
Path = 4,
|
Path = 4,
|
||||||
Point = 5,
|
Point = 5,
|
||||||
Clipping = 6,
|
Clipping = 6
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1372,9 +1372,9 @@ declare module spine.threejs {
|
|||||||
constructor(skeletonData: SkeletonData);
|
constructor(skeletonData: SkeletonData);
|
||||||
update(deltaTime: number): void;
|
update(deltaTime: number): void;
|
||||||
dispose(): void;
|
dispose(): void;
|
||||||
private clearBatches();
|
private clearBatches;
|
||||||
private nextBatch();
|
private nextBatch;
|
||||||
private updateGeometry();
|
private updateGeometry;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine.threejs {
|
declare module spine.threejs {
|
||||||
|
|||||||
@ -1,7 +1,10 @@
|
|||||||
var __extends = (this && this.__extends) || (function () {
|
var __extends = (this && this.__extends) || (function () {
|
||||||
var extendStatics = Object.setPrototypeOf ||
|
var extendStatics = function (d, b) {
|
||||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
extendStatics = Object.setPrototypeOf ||
|
||||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||||
|
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||||
|
return extendStatics(d, b);
|
||||||
|
};
|
||||||
return function (d, b) {
|
return function (d, b) {
|
||||||
extendStatics(d, b);
|
extendStatics(d, b);
|
||||||
function __() { this.constructor = d; }
|
function __() { this.constructor = d; }
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
82
spine-ts/build/spine-webgl.d.ts
vendored
82
spine-ts/build/spine-webgl.d.ts
vendored
@ -16,11 +16,11 @@ declare module spine {
|
|||||||
setup = 0,
|
setup = 0,
|
||||||
first = 1,
|
first = 1,
|
||||||
replace = 2,
|
replace = 2,
|
||||||
add = 3,
|
add = 3
|
||||||
}
|
}
|
||||||
enum MixDirection {
|
enum MixDirection {
|
||||||
mixIn = 0,
|
mixIn = 0,
|
||||||
mixOut = 1,
|
mixOut = 1
|
||||||
}
|
}
|
||||||
enum TimelineType {
|
enum TimelineType {
|
||||||
rotate = 0,
|
rotate = 0,
|
||||||
@ -37,7 +37,7 @@ declare module spine {
|
|||||||
pathConstraintPosition = 11,
|
pathConstraintPosition = 11,
|
||||||
pathConstraintSpacing = 12,
|
pathConstraintSpacing = 12,
|
||||||
pathConstraintMix = 13,
|
pathConstraintMix = 13,
|
||||||
twoColor = 14,
|
twoColor = 14
|
||||||
}
|
}
|
||||||
abstract class CurveTimeline implements Timeline {
|
abstract class CurveTimeline implements Timeline {
|
||||||
static LINEAR: number;
|
static LINEAR: number;
|
||||||
@ -345,7 +345,7 @@ declare module spine {
|
|||||||
end = 2,
|
end = 2,
|
||||||
dispose = 3,
|
dispose = 3,
|
||||||
complete = 4,
|
complete = 4,
|
||||||
event = 5,
|
event = 5
|
||||||
}
|
}
|
||||||
interface AnimationStateListener2 {
|
interface AnimationStateListener2 {
|
||||||
start(entry: TrackEntry): void;
|
start(entry: TrackEntry): void;
|
||||||
@ -384,8 +384,8 @@ declare module spine {
|
|||||||
private toLoad;
|
private toLoad;
|
||||||
private loaded;
|
private loaded;
|
||||||
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
|
||||||
private static downloadText(url, success, error);
|
private static downloadText;
|
||||||
private static downloadBinary(url, success, error);
|
private static downloadBinary;
|
||||||
loadBinary(path: string, success?: (path: string, binary: Uint8Array) => void, error?: (path: string, error: string) => void): void;
|
loadBinary(path: string, success?: (path: string, binary: Uint8Array) => void, error?: (path: string, error: string) => void): void;
|
||||||
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
|
||||||
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
|
||||||
@ -419,7 +419,7 @@ declare module spine {
|
|||||||
Normal = 0,
|
Normal = 0,
|
||||||
Additive = 1,
|
Additive = 1,
|
||||||
Multiply = 2,
|
Multiply = 2,
|
||||||
Screen = 3,
|
Screen = 3
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -492,7 +492,7 @@ declare module spine {
|
|||||||
OnlyTranslation = 1,
|
OnlyTranslation = 1,
|
||||||
NoRotationOrReflection = 2,
|
NoRotationOrReflection = 2,
|
||||||
NoScale = 3,
|
NoScale = 3,
|
||||||
NoScaleOrReflection = 4,
|
NoScaleOrReflection = 4
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -605,17 +605,17 @@ declare module spine {
|
|||||||
}
|
}
|
||||||
enum PositionMode {
|
enum PositionMode {
|
||||||
Fixed = 0,
|
Fixed = 0,
|
||||||
Percent = 1,
|
Percent = 1
|
||||||
}
|
}
|
||||||
enum SpacingMode {
|
enum SpacingMode {
|
||||||
Length = 0,
|
Length = 0,
|
||||||
Fixed = 1,
|
Fixed = 1,
|
||||||
Percent = 2,
|
Percent = 2
|
||||||
}
|
}
|
||||||
enum RotateMode {
|
enum RotateMode {
|
||||||
Tangent = 0,
|
Tangent = 0,
|
||||||
Chain = 1,
|
Chain = 1,
|
||||||
ChainScale = 2,
|
ChainScale = 2
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -626,12 +626,12 @@ declare module spine {
|
|||||||
private rawAssets;
|
private rawAssets;
|
||||||
private errors;
|
private errors;
|
||||||
constructor(pathPrefix?: string);
|
constructor(pathPrefix?: string);
|
||||||
private queueAsset(clientId, textureLoader, path);
|
private queueAsset;
|
||||||
loadText(clientId: string, path: string): void;
|
loadText(clientId: string, path: string): void;
|
||||||
loadJson(clientId: string, path: string): void;
|
loadJson(clientId: string, path: string): void;
|
||||||
loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
|
loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
|
||||||
get(clientId: string, path: string): any;
|
get(clientId: string, path: string): any;
|
||||||
private updateClientAssets(clientAssets);
|
private updateClientAssets;
|
||||||
isLoadingComplete(clientId: string): boolean;
|
isLoadingComplete(clientId: string): boolean;
|
||||||
dispose(): void;
|
dispose(): void;
|
||||||
hasErrors(): boolean;
|
hasErrors(): boolean;
|
||||||
@ -712,13 +712,13 @@ declare module spine {
|
|||||||
private linkedMeshes;
|
private linkedMeshes;
|
||||||
constructor(attachmentLoader: AttachmentLoader);
|
constructor(attachmentLoader: AttachmentLoader);
|
||||||
readSkeletonData(binary: Uint8Array): SkeletonData;
|
readSkeletonData(binary: Uint8Array): SkeletonData;
|
||||||
private readSkin(input, skeletonData, defaultSkin, nonessential);
|
private readSkin;
|
||||||
private readAttachment(input, skeletonData, skin, slotIndex, attachmentName, nonessential);
|
private readAttachment;
|
||||||
private readVertices(input, vertexCount);
|
private readVertices;
|
||||||
private readFloatArray(input, n, scale);
|
private readFloatArray;
|
||||||
private readShortArray(input);
|
private readShortArray;
|
||||||
private readAnimation(input, name, skeletonData);
|
private readAnimation;
|
||||||
private readCurve(input, frameIndex, timeline);
|
private readCurve;
|
||||||
setCurve(timeline: CurveTimeline, frameIndex: number, cx1: number, cy1: number, cx2: number, cy2: number): void;
|
setCurve(timeline: CurveTimeline, frameIndex: number, cx1: number, cy1: number, cx2: number, cy2: number): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -888,12 +888,12 @@ declare module spine {
|
|||||||
MipMapNearestNearest = 9984,
|
MipMapNearestNearest = 9984,
|
||||||
MipMapLinearNearest = 9985,
|
MipMapLinearNearest = 9985,
|
||||||
MipMapNearestLinear = 9986,
|
MipMapNearestLinear = 9986,
|
||||||
MipMapLinearLinear = 9987,
|
MipMapLinearLinear = 9987
|
||||||
}
|
}
|
||||||
enum TextureWrap {
|
enum TextureWrap {
|
||||||
MirroredRepeat = 33648,
|
MirroredRepeat = 33648,
|
||||||
ClampToEdge = 33071,
|
ClampToEdge = 33071,
|
||||||
Repeat = 10497,
|
Repeat = 10497
|
||||||
}
|
}
|
||||||
class TextureRegion {
|
class TextureRegion {
|
||||||
renderObject: any;
|
renderObject: any;
|
||||||
@ -920,7 +920,7 @@ declare module spine {
|
|||||||
pages: TextureAtlasPage[];
|
pages: TextureAtlasPage[];
|
||||||
regions: TextureAtlasRegion[];
|
regions: TextureAtlasRegion[];
|
||||||
constructor(atlasText: string, textureLoader: (path: string) => any);
|
constructor(atlasText: string, textureLoader: (path: string) => any);
|
||||||
private load(atlasText, textureLoader);
|
private load;
|
||||||
findRegion(name: string): TextureAtlasRegion;
|
findRegion(name: string): TextureAtlasRegion;
|
||||||
dispose(): void;
|
dispose(): void;
|
||||||
}
|
}
|
||||||
@ -996,9 +996,9 @@ declare module spine {
|
|||||||
private polygonIndicesPool;
|
private polygonIndicesPool;
|
||||||
triangulate(verticesArray: ArrayLike<number>): Array<number>;
|
triangulate(verticesArray: ArrayLike<number>): Array<number>;
|
||||||
decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
|
decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
|
||||||
private static isConcave(index, vertexCount, vertices, indices);
|
private static isConcave;
|
||||||
private static positiveArea(p1x, p1y, p2x, p2y, p3x, p3y);
|
private static positiveArea;
|
||||||
private static winding(p1x, p1y, p2x, p2y, p3x, p3y);
|
private static winding;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1177,7 +1177,7 @@ declare module spine {
|
|||||||
LinkedMesh = 3,
|
LinkedMesh = 3,
|
||||||
Path = 4,
|
Path = 4,
|
||||||
Point = 5,
|
Point = 5,
|
||||||
Clipping = 6,
|
Clipping = 6
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1379,7 +1379,7 @@ declare module spine.webgl {
|
|||||||
touchesPool: Pool<Touch>;
|
touchesPool: Pool<Touch>;
|
||||||
private listeners;
|
private listeners;
|
||||||
constructor(element: HTMLElement);
|
constructor(element: HTMLElement);
|
||||||
private setupCallbacks(element);
|
private setupCallbacks;
|
||||||
addListener(listener: InputListener): void;
|
addListener(listener: InputListener): void;
|
||||||
removeListener(listener: InputListener): void;
|
removeListener(listener: InputListener): void;
|
||||||
}
|
}
|
||||||
@ -1488,7 +1488,7 @@ declare module spine.webgl {
|
|||||||
drawWithOffset(shader: Shader, primitiveType: number, offset: number, count: number): void;
|
drawWithOffset(shader: Shader, primitiveType: number, offset: number, count: number): void;
|
||||||
bind(shader: Shader): void;
|
bind(shader: Shader): void;
|
||||||
unbind(shader: Shader): void;
|
unbind(shader: Shader): void;
|
||||||
private update();
|
private update;
|
||||||
restore(): void;
|
restore(): void;
|
||||||
dispose(): void;
|
dispose(): void;
|
||||||
}
|
}
|
||||||
@ -1514,7 +1514,7 @@ declare module spine.webgl {
|
|||||||
constructor();
|
constructor();
|
||||||
}
|
}
|
||||||
enum VertexAttributeType {
|
enum VertexAttributeType {
|
||||||
Float = 0,
|
Float = 0
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine.webgl {
|
declare module spine.webgl {
|
||||||
@ -1533,7 +1533,7 @@ declare module spine.webgl {
|
|||||||
begin(shader: Shader): void;
|
begin(shader: Shader): void;
|
||||||
setBlendMode(srcBlend: number, dstBlend: number): void;
|
setBlendMode(srcBlend: number, dstBlend: number): void;
|
||||||
draw(texture: GLTexture, vertices: ArrayLike<number>, indices: Array<number>): void;
|
draw(texture: GLTexture, vertices: ArrayLike<number>, indices: Array<number>): void;
|
||||||
private flush();
|
private flush;
|
||||||
end(): void;
|
end(): void;
|
||||||
getDrawCalls(): number;
|
getDrawCalls(): number;
|
||||||
dispose(): void;
|
dispose(): void;
|
||||||
@ -1573,13 +1573,13 @@ declare module spine.webgl {
|
|||||||
curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
|
curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
|
||||||
end(): void;
|
end(): void;
|
||||||
resize(resizeMode: ResizeMode): void;
|
resize(resizeMode: ResizeMode): void;
|
||||||
private enableRenderer(renderer);
|
private enableRenderer;
|
||||||
dispose(): void;
|
dispose(): void;
|
||||||
}
|
}
|
||||||
enum ResizeMode {
|
enum ResizeMode {
|
||||||
Stretch = 0,
|
Stretch = 0,
|
||||||
Expand = 1,
|
Expand = 1,
|
||||||
Fit = 2,
|
Fit = 2
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine.webgl {
|
declare module spine.webgl {
|
||||||
@ -1607,9 +1607,9 @@ declare module spine.webgl {
|
|||||||
getVertexShaderSource(): string;
|
getVertexShaderSource(): string;
|
||||||
getFragmentSource(): string;
|
getFragmentSource(): string;
|
||||||
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, vertexShader: string, fragmentShader: string);
|
constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext, vertexShader: string, fragmentShader: string);
|
||||||
private compile();
|
private compile;
|
||||||
private compileShader(type, source);
|
private compileShader;
|
||||||
private compileProgram(vs, fs);
|
private compileProgram;
|
||||||
restore(): void;
|
restore(): void;
|
||||||
bind(): void;
|
bind(): void;
|
||||||
unbind(): void;
|
unbind(): void;
|
||||||
@ -1656,16 +1656,16 @@ declare module spine.webgl {
|
|||||||
polygon(polygonVertices: ArrayLike<number>, offset: number, count: number, color?: Color): void;
|
polygon(polygonVertices: ArrayLike<number>, offset: number, count: number, color?: Color): void;
|
||||||
circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void;
|
circle(filled: boolean, x: number, y: number, radius: number, color?: Color, segments?: number): void;
|
||||||
curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
|
curve(x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, segments: number, color?: Color): void;
|
||||||
private vertex(x, y, color);
|
private vertex;
|
||||||
end(): void;
|
end(): void;
|
||||||
private flush();
|
private flush;
|
||||||
private check(shapeType, numVertices);
|
private check;
|
||||||
dispose(): void;
|
dispose(): void;
|
||||||
}
|
}
|
||||||
enum ShapeType {
|
enum ShapeType {
|
||||||
Point = 0,
|
Point = 0,
|
||||||
Line = 1,
|
Line = 1,
|
||||||
Filled = 4,
|
Filled = 4
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine.webgl {
|
declare module spine.webgl {
|
||||||
@ -1741,7 +1741,7 @@ declare module spine.webgl {
|
|||||||
}
|
}
|
||||||
declare module spine.webgl {
|
declare module spine.webgl {
|
||||||
class ManagedWebGLRenderingContext {
|
class ManagedWebGLRenderingContext {
|
||||||
canvas: HTMLCanvasElement;
|
canvas: HTMLCanvasElement | OffscreenCanvas;
|
||||||
gl: WebGLRenderingContext;
|
gl: WebGLRenderingContext;
|
||||||
private restorables;
|
private restorables;
|
||||||
constructor(canvasOrContext: HTMLCanvasElement | WebGLRenderingContext, contextConfig?: any);
|
constructor(canvasOrContext: HTMLCanvasElement | WebGLRenderingContext, contextConfig?: any);
|
||||||
|
|||||||
@ -1,7 +1,10 @@
|
|||||||
var __extends = (this && this.__extends) || (function () {
|
var __extends = (this && this.__extends) || (function () {
|
||||||
var extendStatics = Object.setPrototypeOf ||
|
var extendStatics = function (d, b) {
|
||||||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
extendStatics = Object.setPrototypeOf ||
|
||||||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
||||||
|
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
|
||||||
|
return extendStatics(d, b);
|
||||||
|
};
|
||||||
return function (d, b) {
|
return function (d, b) {
|
||||||
extendStatics(d, b);
|
extendStatics(d, b);
|
||||||
function __() { this.constructor = d; }
|
function __() { this.constructor = d; }
|
||||||
@ -10672,12 +10675,12 @@ var spine;
|
|||||||
(function (webgl) {
|
(function (webgl) {
|
||||||
var ManagedWebGLRenderingContext = (function () {
|
var ManagedWebGLRenderingContext = (function () {
|
||||||
function ManagedWebGLRenderingContext(canvasOrContext, contextConfig) {
|
function ManagedWebGLRenderingContext(canvasOrContext, contextConfig) {
|
||||||
if (contextConfig === void 0) { contextConfig = { alpha: "true" }; }
|
|
||||||
var _this = this;
|
var _this = this;
|
||||||
|
if (contextConfig === void 0) { contextConfig = { alpha: "true" }; }
|
||||||
this.restorables = new Array();
|
this.restorables = new Array();
|
||||||
if (canvasOrContext instanceof HTMLCanvasElement) {
|
if (canvasOrContext instanceof HTMLCanvasElement) {
|
||||||
var canvas = canvasOrContext;
|
var canvas = canvasOrContext;
|
||||||
this.gl = (canvas.getContext("webgl2", contextConfig)) || (canvas.getContext("webgl", contextConfig) || canvas.getContext("experimental-webgl", contextConfig));
|
this.gl = (canvas.getContext("webgl2", contextConfig) || canvas.getContext("webgl", contextConfig));
|
||||||
this.canvas = canvas;
|
this.canvas = canvas;
|
||||||
canvas.addEventListener("webglcontextlost", function (e) {
|
canvas.addEventListener("webglcontextlost", function (e) {
|
||||||
var event = e;
|
var event = e;
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
@ -29,14 +29,14 @@
|
|||||||
|
|
||||||
module spine.webgl {
|
module spine.webgl {
|
||||||
export class ManagedWebGLRenderingContext {
|
export class ManagedWebGLRenderingContext {
|
||||||
public canvas: HTMLCanvasElement;
|
public canvas: HTMLCanvasElement | OffscreenCanvas;
|
||||||
public gl: WebGLRenderingContext;
|
public gl: WebGLRenderingContext;
|
||||||
private restorables = new Array<Restorable>();
|
private restorables = new Array<Restorable>();
|
||||||
|
|
||||||
constructor(canvasOrContext: HTMLCanvasElement | WebGLRenderingContext, contextConfig: any = { alpha: "true" }) {
|
constructor(canvasOrContext: HTMLCanvasElement | WebGLRenderingContext, contextConfig: any = { alpha: "true" }) {
|
||||||
if (canvasOrContext instanceof HTMLCanvasElement) {
|
if (canvasOrContext instanceof HTMLCanvasElement) {
|
||||||
let canvas = canvasOrContext;
|
let canvas = canvasOrContext;
|
||||||
this.gl = <WebGLRenderingContext> (canvas.getContext("webgl2", contextConfig)) || (canvas.getContext("webgl", contextConfig) || canvas.getContext("experimental-webgl", contextConfig));
|
this.gl = <WebGLRenderingContext> (canvas.getContext("webgl2", contextConfig) || canvas.getContext("webgl", contextConfig));
|
||||||
this.canvas = canvas;
|
this.canvas = canvas;
|
||||||
canvas.addEventListener("webglcontextlost", (e: any) => {
|
canvas.addEventListener("webglcontextlost", (e: any) => {
|
||||||
let event = <WebGLContextEvent>e;
|
let event = <WebGLContextEvent>e;
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user