From 4cb0f16ae69bb3dbf152b0d33bee4d08b83913c6 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Tue, 1 Mar 2022 12:24:03 +0100 Subject: [PATCH] [unity] Minor: removed a debug log statement added in commit 299ab8f. --- .../Editor/spine-unity/Editor/Utility/SpineBuildProcessor.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineBuildProcessor.cs b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineBuildProcessor.cs index a7161872a..b42b45f88 100644 --- a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineBuildProcessor.cs +++ b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineBuildProcessor.cs @@ -88,7 +88,6 @@ namespace Spine.Unity.Editor { } internal static void PostprocessSpinePrefabMeshes () { - Debug.Log("PostprocessSpinePrefabMeshes called"); foreach (string assetPath in prefabsToRestore) { GameObject g = AssetDatabase.LoadAssetAtPath(assetPath); SpineEditorUtilities.SetupSpinePrefabMesh(g, null);