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[csharp][unity] Fixed compile error on older Unity/csharp versions of previous commit 3250e74 "Port sequence attachment." See #1956.
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@ -33,24 +33,24 @@ using System.Text;
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namespace Spine {
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public interface IHasTextureRegion {
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/// <summary>The name used to find the <see cref="Region"/></summary>
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public string Path { get; set; }
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string Path { get; set; }
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/// <summary>
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/// Sets the region used to draw the attachment. After setting the region or if the region's properties are changed,
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/// <see cref="UpdateRegion()"/> must be called.
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/// </summary>
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public TextureRegion Region { get; set; }
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TextureRegion Region { get; set; }
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/// <summary>
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/// Updates any values the attachment calculates using the <see cref="Region"/>. Must be called after setting the
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/// <see cref="Region"/> or if the region's properties are changed.
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/// </summary>
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public void UpdateRegion ();
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void UpdateRegion ();
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public float R { get; set; }
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public float G { get; set; }
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public float B { get; set; }
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public float A { get; set; }
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float R { get; set; }
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float G { get; set; }
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float B { get; set; }
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float A { get; set; }
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public Sequence Sequence { get; set; }
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Sequence Sequence { get; set; }
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}
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}
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