[lua] IkConstraintTimeline.STRETCH was incorrect, resulting in ik timeline mixes not being properly set. Closes #1353.

This commit is contained in:
badlogic 2019-05-15 17:04:28 +02:00
parent e8eb894304
commit 4d2e813967

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@ -278,7 +278,7 @@ function Animation.RotateTimeline.new (frameCount)
r = r - (16384 - math_floor(16384.499999999996 - r / 360)) * 360 -- Wrap within -180 and 180.
bone.rotation = bone.rotation + r * alpha;
elseif blend == MixBlend.add then
bone.rotation = bone.rotation + r * alpha;
bone.rotation = bone.rotation + r * alpha;
end
return;
end
@ -318,7 +318,7 @@ function Animation.TranslateTimeline.new (frameCount)
self.frames = utils.newNumberArrayZero(frameCount * ENTRIES)
self.boneIndex = -1
self.type = TimelineType.translate
function self:getPropertyId ()
return TimelineType.translate * SHL_24 + self.boneIndex
end
@ -334,7 +334,7 @@ function Animation.TranslateTimeline.new (frameCount)
local frames = self.frames
local bone = skeleton.bones[self.boneIndex]
if time < frames[0] then
if time < frames[0] then
if blend == MixBlend.setup then
bone.x = bone.data.x
bone.y = bone.data.y
@ -389,7 +389,7 @@ function Animation.ScaleTimeline.new (frameCount)
local self = Animation.TranslateTimeline.new(frameCount)
self.type = TimelineType.scale
function self:getPropertyId ()
return TimelineType.scale * SHL_24 + self.boneIndex
end
@ -437,7 +437,7 @@ function Animation.ScaleTimeline.new (frameCount)
else
local bx = 0
local by = 0
if direction == MixDirection.out then
if direction == MixDirection.out then
if blend == MixBlend.setup then
bx = bone.data.scaleX
by = bone.data.scaleY
@ -490,7 +490,7 @@ function Animation.ShearTimeline.new (frameCount)
local self = Animation.TranslateTimeline.new(frameCount)
self.type = TimelineType.shear
function self:getPropertyId ()
return TimelineType.shear * SHL_24 + self.boneIndex
end
@ -560,7 +560,7 @@ function Animation.ColorTimeline.new (frameCount)
self.frames = utils.newNumberArrayZero(frameCount * ENTRIES)
self.slotIndex = -1
self.type = TimelineType.color
function self:getPropertyId ()
return TimelineType.color * SHL_24 + self.slotIndex
end
@ -577,7 +577,7 @@ function Animation.ColorTimeline.new (frameCount)
function self:apply (skeleton, lastTime, time, firedEvents, alpha, blend, direction)
local frames = self.frames
local slot = skeleton.slots[self.slotIndex]
if time < frames[0] then
if time < frames[0] then
if blend == MixBlend.setup then
slot.color:setFrom(slot.data.color)
elseif blend == MixBlend.first then
@ -648,7 +648,7 @@ function Animation.TwoColorTimeline.new (frameCount)
self.frames = utils.newNumberArrayZero(frameCount * ENTRIES)
self.slotIndex = -1
self.type = TimelineType.twoColor
function self:getPropertyId ()
return TimelineType.twoColor * SHL_24 + self.slotIndex
end
@ -668,7 +668,7 @@ function Animation.TwoColorTimeline.new (frameCount)
function self:apply (skeleton, lastTime, time, firedEvents, alpha, blend, direction)
local frames = self.frames
local slot = skeleton.slots[self.slotIndex]
if time < frames[0] then
if time < frames[0] then
if blend == MixBlend.setup then
slot.color:setFrom(slot.data.color)
slot.darkColor:setFrom(slot.data.darkColor)
@ -722,7 +722,7 @@ function Animation.TwoColorTimeline.new (frameCount)
else
local light = slot.color
local dark = slot.darkColor
if blend == MixBlend.setup then
if blend == MixBlend.setup then
light:setFrom(slot.data.color)
dark:setFrom(slot.data.darkColor)
end
@ -751,7 +751,7 @@ function Animation.AttachmentTimeline.new (frameCount)
self.frames[frameIndex] = time
self.attachmentNames[frameIndex] = attachmentName
end
function self:getPropertyId ()
return TimelineType.attachment * SHL_24 + self.slotIndex
end
@ -768,9 +768,9 @@ function Animation.AttachmentTimeline.new (frameCount)
end
return;
end
local frames = self.frames
if time < frames[0] then
if time < frames[0] then
if blend == MixBlend.setup or blend == MixBlend.first then
attachmentName = slot.data.attachmentName
if not attachmentName then
@ -830,8 +830,8 @@ function Animation.DeformTimeline.new (frameCount)
if #(verticesArray) == 0 then blend = MixBlend.setup end
local frameVertices = self.frameVertices
local vertexCount = #(frameVertices[0])
local vertexCount = #(frameVertices[0])
if time < frames[0] then
local vertexAttachment = slotAttachment;
if blend == MixBlend.setup then
@ -1054,7 +1054,7 @@ function Animation.EventTimeline.new (frameCount)
events = {},
type = TimelineType.event
}
function self:getPropertyId ()
return TimelineType.event * SHL_24
end
@ -1111,7 +1111,7 @@ function Animation.DrawOrderTimeline.new (frameCount)
drawOrders = {},
type = TimelineType.drawOrder
}
function self:getPropertyId ()
return TimelineType.drawOrder * SHL_24
end
@ -1134,9 +1134,9 @@ function Animation.DrawOrderTimeline.new (frameCount)
end
return;
end
local frames = self.frames
if time < frames[0] then
if time < frames[0] then
if blend == MixBlend.setup or blend == MixBlend.first then
for i,slot in ipairs(slots) do
drawOrder[i] = slots[i]
@ -1179,13 +1179,13 @@ function Animation.IkConstraintTimeline.new (frameCount)
local MIX = 1
local BEND_DIRECTION = 2
local COMPRESS = 3
local STRETCH = 1
local STRETCH = 4
local self = Animation.CurveTimeline.new(frameCount)
self.frames = utils.newNumberArrayZero(frameCount * ENTRIES) -- time, mix, bendDirection, compress, stretch, ...
self.ikConstraintIndex = -1
self.type = TimelineType.ikConstraint
function self:getPropertyId ()
return TimelineType.ikConstraint * SHL_24 + self.ikConstraintIndex
end
@ -1229,7 +1229,7 @@ function Animation.IkConstraintTimeline.new (frameCount)
if time >= frames[zlen(frames) - ENTRIES] then -- Time is after last frame.
if blend == MixBlend.setup then
constraint.mix = constraint.data.mix + (frames[zlen(frames) + PREV_MIX] - constraint.data.mix) * alpha
if direction == MixDirection.out then
if direction == MixDirection.out then
constraint.bendDirection = constraint.data.bendDirection
constraint.compress = constraint.data.compress
constraint.stretch = constraint.data.stretch
@ -1240,7 +1240,7 @@ function Animation.IkConstraintTimeline.new (frameCount)
end
else
constraint.mix = constraint.mix + (frames[zlen(frames) + PREV_MIX] - constraint.mix) * alpha;
if direction == MixDirection._in then
if direction == MixDirection._in then
constraint.bendDirection = math_floor(frames[zlen(frames) + PREV_BEND_DIRECTION])
if (math_floor(frames[zlen(frames) + PREV_COMPRESS]) == 1) then constraint.compress = true else constraint.compress = false end
if (math_floor(frames[zlen(frames) + PREV_STRETCH]) == 1) then constraint.stretch = true else constraint.stretch = false end
@ -1269,7 +1269,7 @@ function Animation.IkConstraintTimeline.new (frameCount)
end
else
constraint.mix = constraint.mix + (mix + (frames[frame + MIX] - mix) * percent - constraint.mix) * alpha;
if direction == MixDirection._in then
if direction == MixDirection._in then
constraint.bendDirection = math_floor(frames[frame + PREV_BEND_DIRECTION])
if (math_floor(frames[frame + PREV_COMPRESS]) == 1) then constraint.compress = true else constraint.compress = false end
if (math_floor(frames[frame + PREV_STRETCH]) == 1) then constraint.stretch = true else constraint.stretch = false end
@ -1298,7 +1298,7 @@ function Animation.TransformConstraintTimeline.new (frameCount)
self.frames = utils.newNumberArrayZero(frameCount * ENTRIES)
self.transformConstraintIndex = -1
self.type = TimelineType.transformConstraint
function self:getPropertyId ()
return TimelineType.transformConstraint * SHL_24 + self.transformConstraintIndex
end
@ -1404,7 +1404,7 @@ function Animation.PathConstraintPositionTimeline.new (frameCount)
local constraint = skeleton.pathConstraints[self.pathConstraintIndex]
if (time < frames[0]) then
if blend == MixBlend.setup then
constraint.position = constraint.data.position
constraint.position = constraint.data.position
elseif blend == MixBlend.first then
constraint.position = constraint.position + (constraint.data.position - constraint.position) * alpha
end
@ -1508,7 +1508,7 @@ function Animation.PathConstraintMixTimeline.new (frameCount)
self.frames = utils.newNumberArrayZero(frameCount * ENTRIES)
self.pathConstraintIndex = -1
self.type = TimelineType.pathConstraintMix
function self:getPropertyId ()
return TimelineType.pathConstraintMix * SHL_24 + self.pathConstraintIndex
end