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Fixed NPE when slot has no attachment.
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@ -163,13 +163,12 @@ public class tk2dSpineSkeleton : MonoBehaviour, tk2dRuntime.ISpriteCollectionFor
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int drawCount = skeleton.DrawOrder.Count;
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int drawCount = skeleton.DrawOrder.Count;
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for (int i = 0; i < drawCount; i++) {
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for (int i = 0; i < drawCount; i++) {
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Attachment attachment = skeleton.DrawOrder[i].Attachment;
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Attachment attachment = skeleton.DrawOrder[i].Attachment;
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if (!(attachment is RegionAttachment)) continue;
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Material currentMaterial = skeletonDataAsset.spritesData.GetSpriteDefinition(attachment.Name).material;
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Material currentMaterial = skeletonDataAsset.spritesData.GetSpriteDefinition(attachment.Name).material;
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if(!(attachment is RegionAttachment)) continue;
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if (oldMaterial == null) oldMaterial = currentMaterial;
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if(oldMaterial == null) oldMaterial = currentMaterial;
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if (oldMaterial != currentMaterial) {
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if(oldMaterial != currentMaterial) {
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submeshIndices.Add(currentSubmesh.ToArray());
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submeshIndices.Add(currentSubmesh.ToArray());
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submeshMaterials.Add(oldMaterial);
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submeshMaterials.Add(oldMaterial);
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currentSubmesh.Clear();
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currentSubmesh.Clear();
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