mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 09:16:01 +08:00
[libgdx] Clean up vertex effect removal.
This commit is contained in:
parent
c47655f01d
commit
4d493ca558
@ -33,9 +33,7 @@ import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.Batch;
|
||||
import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.utils.FloatArray;
|
||||
import com.badlogic.gdx.utils.Null;
|
||||
import com.badlogic.gdx.utils.NumberUtils;
|
||||
import com.badlogic.gdx.utils.ShortArray;
|
||||
|
||||
@ -53,12 +51,6 @@ public class SkeletonRenderer {
|
||||
private boolean pmaColors, pmaBlendModes;
|
||||
private final FloatArray vertices = new FloatArray(32);
|
||||
private final SkeletonClipping clipper = new SkeletonClipping();
|
||||
private final Vector2 temp = new Vector2();
|
||||
private final Vector2 temp2 = new Vector2();
|
||||
private final Color temp3 = new Color();
|
||||
private final Color temp4 = new Color();
|
||||
private final Color temp5 = new Color();
|
||||
private final Color temp6 = new Color();
|
||||
|
||||
/** Renders the specified skeleton. If the batch is a PolygonSpriteBatch, {@link #draw(PolygonSpriteBatch, Skeleton)} is
|
||||
* called. If the batch is a TwoColorPolygonBatch, {@link #draw(TwoColorPolygonBatch, Skeleton)} is called. Otherwise the
|
||||
@ -143,10 +135,6 @@ public class SkeletonRenderer {
|
||||
if (batch == null) throw new IllegalArgumentException("batch cannot be null.");
|
||||
if (skeleton == null) throw new IllegalArgumentException("skeleton cannot be null.");
|
||||
|
||||
Vector2 tempPosition = this.temp, tempUV = this.temp2;
|
||||
Color tempLight1 = this.temp3, tempDark1 = this.temp4;
|
||||
Color tempLight2 = this.temp5, tempDark2 = this.temp6;
|
||||
|
||||
boolean pmaColors = this.pmaColors, pmaBlendModes = this.pmaBlendModes;
|
||||
BlendMode blendMode = null;
|
||||
int verticesLength = 0;
|
||||
@ -245,10 +233,6 @@ public class SkeletonRenderer {
|
||||
if (batch == null) throw new IllegalArgumentException("batch cannot be null.");
|
||||
if (skeleton == null) throw new IllegalArgumentException("skeleton cannot be null.");
|
||||
|
||||
Vector2 tempPosition = this.temp, tempUV = this.temp2;
|
||||
Color tempLight1 = this.temp3, tempDark1 = this.temp4;
|
||||
Color tempLight2 = this.temp5, tempDark2 = this.temp6;
|
||||
|
||||
boolean pmaColors = this.pmaColors, pmaBlendModes = this.pmaBlendModes;
|
||||
batch.setPremultipliedAlpha(pmaColors);
|
||||
BlendMode blendMode = null;
|
||||
@ -348,44 +332,6 @@ public class SkeletonRenderer {
|
||||
clipper.clipEnd();
|
||||
}
|
||||
|
||||
private void applyVertexEffect (float[] vertices, int verticesLength, int stride, float light, float dark) {
|
||||
Vector2 tempPosition = this.temp, tempUV = this.temp2;
|
||||
Color tempLight1 = this.temp3, tempDark1 = this.temp4;
|
||||
Color tempLight2 = this.temp5, tempDark2 = this.temp6;
|
||||
tempLight1.set(NumberUtils.floatToIntColor(light));
|
||||
tempDark1.set(NumberUtils.floatToIntColor(dark));
|
||||
if (stride == 5) {
|
||||
for (int v = 0; v < verticesLength; v += stride) {
|
||||
tempPosition.x = vertices[v];
|
||||
tempPosition.y = vertices[v + 1];
|
||||
tempUV.x = vertices[v + 3];
|
||||
tempUV.y = vertices[v + 4];
|
||||
tempLight2.set(tempLight1);
|
||||
tempDark2.set(tempDark1);
|
||||
vertices[v] = tempPosition.x;
|
||||
vertices[v + 1] = tempPosition.y;
|
||||
vertices[v + 2] = tempLight2.toFloatBits();
|
||||
vertices[v + 3] = tempUV.x;
|
||||
vertices[v + 4] = tempUV.y;
|
||||
}
|
||||
} else {
|
||||
for (int v = 0; v < verticesLength; v += stride) {
|
||||
tempPosition.x = vertices[v];
|
||||
tempPosition.y = vertices[v + 1];
|
||||
tempUV.x = vertices[v + 4];
|
||||
tempUV.y = vertices[v + 5];
|
||||
tempLight2.set(tempLight1);
|
||||
tempDark2.set(tempDark1);
|
||||
vertices[v] = tempPosition.x;
|
||||
vertices[v + 1] = tempPosition.y;
|
||||
vertices[v + 2] = tempLight2.toFloatBits();
|
||||
vertices[v + 3] = tempDark2.toFloatBits();
|
||||
vertices[v + 4] = tempUV.x;
|
||||
vertices[v + 5] = tempUV.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public boolean getPremultipliedAlphaColors () {
|
||||
return pmaColors;
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user