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https://github.com/EsotericSoftware/spine-runtimes.git
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[ts] Formatting
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@ -335,7 +335,7 @@ export class SkeletonBinary {
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skin.constraints.push(skeletonData.transformConstraints[input.readInt(true)]);
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for (let i = 0, n = input.readInt(true); i < n; i++)
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skin.constraints.push(skeletonData.pathConstraints[input.readInt(true)]);
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for (let i = 0, n = input.readInt(true); i < n; i++)
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for (let i = 0, n = input.readInt(true); i < n; i++)
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skin.constraints.push(skeletonData.physicsConstraints[input.readInt(true)]);
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slotCount = input.readInt(true);
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@ -345,7 +345,8 @@ export class SkeletonBinary {
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let slotIndex = input.readInt(true);
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for (let ii = 0, nn = input.readInt(true); ii < nn; ii++) {
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let name = input.readStringRef();
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if (!name) throw new Error("Attachment name must not be null");
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if (!name)
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throw new Error("Attachment name must not be null");
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let attachment = this.readAttachment(input, skeletonData, skin, slotIndex, name, nonessential);
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if (attachment) skin.setAttachment(slotIndex, name, attachment);
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}
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@ -353,7 +354,7 @@ export class SkeletonBinary {
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return skin;
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}
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private readAttachment (input: BinaryInput, skeletonData: SkeletonData, skin: Skin, slotIndex: number, attachmentName: string, nonessential: boolean): Attachment | null {
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private readAttachment (input: BinaryInput, skeletonData: SkeletonData, skin: Skin, slotIndex: number, attachmentName: string | null | undefined, nonessential: boolean): Attachment | null {
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let scale = this.scale;
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let flags = input.readByte();
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@ -53,6 +53,7 @@
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this.animationState.apply(this.skeleton);
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// Let the skeleton update the transforms of its bones.
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this.skeleton.updateWorldTransform(spine.Physics.update);
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this.skeleton.update(delta);
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}
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render(canvas) {
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