From 4d7a1c173c79aef32485886f8b25287c84f3b8e0 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Mon, 23 Sep 2019 15:36:30 +0200 Subject: [PATCH] [unity] Fixed a compile error when TK2D define is enabled. --- .../Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs index 045ff2b1e..a39c46980 100644 --- a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs +++ b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs @@ -310,7 +310,7 @@ namespace Spine.Unity.Editor { string dir = Path.GetDirectoryName(skeletonPath); #if SPINE_TK2D - IngestSpineProject(loadedAsset, compatibilityProblems, null); + IngestSpineProject(loadedAsset, null); #else var localAtlases = FindAtlasesAtPath(dir); var requiredPaths = GetRequiredAtlasRegions(skeletonPath);