From 4defc3146a47dc02bca952cdfda3c64152009aae Mon Sep 17 00:00:00 2001 From: NathanSweet Date: Fri, 16 May 2014 12:10:27 +0200 Subject: [PATCH] Return the texture while Spine is using it. --- spine-cocos2dx/src/spine/spine-cocos2dx.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/spine-cocos2dx/src/spine/spine-cocos2dx.cpp b/spine-cocos2dx/src/spine/spine-cocos2dx.cpp index 74126aeca..5ab0c1d71 100644 --- a/spine-cocos2dx/src/spine/spine-cocos2dx.cpp +++ b/spine-cocos2dx/src/spine/spine-cocos2dx.cpp @@ -35,12 +35,14 @@ USING_NS_CC; void _spAtlasPage_createTexture (spAtlasPage* self, const char* path) { Texture2D* texture = Director::getInstance()->getTextureCache()->addImage(path); + texture->retain(); self->rendererObject = texture; self->width = texture->getPixelsWide(); self->height = texture->getPixelsHigh(); } void _spAtlasPage_disposeTexture (spAtlasPage* self) { + ((Texture2D*)self->rendererObject)->release(); } char* _spUtil_readFile (const char* path, int* length) {