[c][cpp][libgdx] Launch configs for debug-printer

This commit is contained in:
Mario Zechner 2025-07-11 12:32:56 +02:00
parent 21b9efc8c7
commit 4e3d2be023
19 changed files with 1231 additions and 99 deletions

22
spine-c/.vscode/launch.json vendored Normal file
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@ -0,0 +1,22 @@
{
"version": "0.2.0",
"configurations": [
{
"name": "debug-printer (c)",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/build/debug-printer",
"args": [
"${workspaceFolder}/../examples/spineboy/export/spineboy-pro.json",
"${workspaceFolder}/../examples/spineboy/export/spineboy-pma.atlas",
"run"
],
"stopAtEntry": false,
"cwd": "${workspaceFolder}/build",
"environment": [],
"externalConsole": false,
"MIMode": "lldb",
"preLaunchTask": "CMake: build"
}
]
}

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@ -3,14 +3,12 @@ set -e
cd "$(dirname "$0")" cd "$(dirname "$0")"
for arg in "${@:-clean build}"; do # Clean only if explicitly requested
case $arg in if [ "$1" = "clean" ]; then
clean) rm -rf build ;; rm -rf build
build) fi
mkdir -p build && cd build
[ -f CMakeCache.txt ] || cmake .. -DCMAKE_BUILD_TYPE=Debug # Always build
make -j$(sysctl -n hw.ncpu 2>/dev/null || nproc 2>/dev/null || echo 4) mkdir -p build && cd build
cd .. [ -f CMakeCache.txt ] || cmake .. -DCMAKE_BUILD_TYPE=Debug
;; make -j$(sysctl -n hw.ncpu 2>/dev/null || nproc 2>/dev/null || echo 4)
esac
done

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@ -288,21 +288,22 @@ spine_skeleton_data_result spine_skeleton_data_load_json(spine_atlas atlas, cons
} }
// Set name from path if provided // Set name from path if provided
if (path != nullptr) { if (path != nullptr && data != nullptr) {
String pathStr(path);
// Extract filename without extension from path // Extract filename without extension from path
const char *lastSlash = strrchr(path, '/'); int lastSlash = pathStr.lastIndexOf('/');
const char *lastBackslash = strrchr(path, '\\'); int lastBackslash = pathStr.lastIndexOf('\\');
const char *start = path; int start = 0;
if (lastSlash != nullptr) start = lastSlash + 1; if (lastSlash != -1) start = lastSlash + 1;
if (lastBackslash != nullptr && lastBackslash > start) start = lastBackslash + 1; if (lastBackslash != -1 && lastBackslash > start) start = lastBackslash + 1;
const char *lastDot = strrchr(start, '.'); int lastDot = pathStr.lastIndexOf('.');
if (lastDot != nullptr) { if (lastDot != -1 && lastDot > start) {
int length = lastDot - start; data->setName(pathStr.substring(start, lastDot - start));
data->setName(String(start, length));
} else { } else {
data->setName(String(start)); data->setName(pathStr.substring(start));
} }
} }
@ -323,21 +324,22 @@ spine_skeleton_data_result spine_skeleton_data_load_binary(spine_atlas atlas, co
} }
// Set name from path if provided // Set name from path if provided
if (path != nullptr) { if (path != nullptr && data != nullptr) {
String pathStr(path);
// Extract filename without extension from path // Extract filename without extension from path
const char *lastSlash = strrchr(path, '/'); int lastSlash = pathStr.lastIndexOf('/');
const char *lastBackslash = strrchr(path, '\\'); int lastBackslash = pathStr.lastIndexOf('\\');
const char *start = path; int start = 0;
if (lastSlash != nullptr) start = lastSlash + 1; if (lastSlash != -1) start = lastSlash + 1;
if (lastBackslash != nullptr && lastBackslash > start) start = lastBackslash + 1; if (lastBackslash != -1 && lastBackslash > start) start = lastBackslash + 1;
const char *lastDot = strrchr(start, '.'); int lastDot = pathStr.lastIndexOf('.');
if (lastDot != nullptr) { if (lastDot != -1 && lastDot > start) {
int length = lastDot - start; data->setName(pathStr.substring(start, lastDot - start));
data->setName(String(start, length));
} else { } else {
data->setName(String(start)); data->setName(pathStr.substring(start));
} }
} }

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@ -128,14 +128,16 @@ uint8_t *read_file(const char *path, int *length) {
} }
int main(int argc, char *argv[]) { int main(int argc, char *argv[]) {
if (argc < 4) { if (argc < 3) {
fprintf(stderr, "Usage: DebugPrinter <skeleton-path> <atlas-path> <animation-name>\n"); fprintf(stderr, "Usage: DebugPrinter <skeleton-path> <atlas-path> [animation-name]\n");
return 1; return 1;
} }
spine_bone_set_y_down(false);
const char *skeletonPath = argv[1]; const char *skeletonPath = argv[1];
const char *atlasPath = argv[2]; const char *atlasPath = argv[2];
const char *animationName = argv[3]; const char *animationName = argc >= 4 ? argv[3] : NULL;
// Read atlas file // Read atlas file
int atlasLength = 0; int atlasLength = 0;
@ -210,6 +212,10 @@ int main(int argc, char *argv[]) {
spine_animation_state_data stateData = spine_animation_state_data_create(skeletonData); spine_animation_state_data stateData = spine_animation_state_data_create(skeletonData);
spine_animation_state state = spine_animation_state_create(stateData); spine_animation_state state = spine_animation_state_create(stateData);
spine_skeleton_setup_pose(skeleton);
// Set animation or setup pose
if (animationName != NULL) {
// Find and set animation // Find and set animation
spine_animation animation = spine_skeleton_data_find_animation(skeletonData, animationName); spine_animation animation = spine_skeleton_data_find_animation(skeletonData, animationName);
if (!animation) { if (!animation) {
@ -221,13 +227,12 @@ int main(int argc, char *argv[]) {
spine_atlas_dispose(atlas); spine_atlas_dispose(atlas);
return 1; return 1;
} }
spine_animation_state_set_animation_1(state, 0, animationName, 1); spine_animation_state_set_animation_1(state, 0, animationName, 1);
// Update and apply // Update and apply
spine_animation_state_update(state, 0.016f); spine_animation_state_update(state, 0.016f);
spine_animation_state_apply(state, skeleton); spine_animation_state_apply(state, skeleton);
spine_skeleton_update(skeleton, 0.016f); }
spine_skeleton_update_world_transform_1(skeleton, SPINE_PHYSICS_UPDATE); spine_skeleton_update_world_transform_1(skeleton, SPINE_PHYSICS_UPDATE);
// Print skeleton state // Print skeleton state

22
spine-cpp/.vscode/launch.json vendored Normal file
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@ -0,0 +1,22 @@
{
"version": "0.2.0",
"configurations": [
{
"name": "debug-printer (cpp)",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/build/debug-printer",
"args": [
"${workspaceFolder}/../examples/spineboy/export/spineboy-pro.json",
"${workspaceFolder}/../examples/spineboy/export/spineboy-pma.atlas",
"run"
],
"stopAtEntry": false,
"cwd": "${workspaceFolder}/build",
"environment": [],
"externalConsole": false,
"MIMode": "lldb",
"preLaunchTask": "CMake: build"
}
]
}

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@ -22,5 +22,6 @@ export(
# Optional tests # Optional tests
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR) if(CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
add_subdirectory(tests) add_executable(debug-printer ${CMAKE_CURRENT_SOURCE_DIR}/tests/DebugPrinter.cpp)
target_link_libraries(debug-printer spine-cpp)
endif() endif()

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@ -3,14 +3,12 @@ set -e
cd "$(dirname "$0")" cd "$(dirname "$0")"
for arg in "${@:-clean build}"; do # Clean only if explicitly requested
case $arg in if [ "$1" = "clean" ]; then
clean) rm -rf build ;; rm -rf build
build) fi
mkdir -p build && cd build
[ -f CMakeCache.txt ] || cmake .. -DCMAKE_BUILD_TYPE=Debug # Always build
make -j$(sysctl -n hw.ncpu 2>/dev/null || nproc 2>/dev/null || echo 4) mkdir -p build && cd build
cd .. [ -f CMakeCache.txt ] || cmake .. -DCMAKE_BUILD_TYPE=Debug
;; make -j$(sysctl -n hw.ncpu 2>/dev/null || nproc 2>/dev/null || echo 4)
esac
done

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@ -1,4 +0,0 @@
# Create DebugPrinter executable
add_executable(DebugPrinter ${CMAKE_CURRENT_SOURCE_DIR}/src/DebugPrinter.cpp)
target_link_libraries(DebugPrinter spine-cpp)
target_compile_features(DebugPrinter PRIVATE cxx_std_11)

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@ -129,14 +129,16 @@ public:
}; };
int main(int argc, char *argv[]) { int main(int argc, char *argv[]) {
if (argc < 4) { if (argc < 3) {
fprintf(stderr, "Usage: DebugPrinter <skeleton-path> <atlas-path> <animation-name>\n"); fprintf(stderr, "Usage: DebugPrinter <skeleton-path> <atlas-path> [animation-name]\n");
return 1; return 1;
} }
Bone::setYDown(false);
const char *skeletonPath = argv[1]; const char *skeletonPath = argv[1];
const char *atlasPath = argv[2]; const char *atlasPath = argv[2];
const char *animationName = argv[3]; const char *animationName = argc >= 4 ? argv[3] : nullptr;
// Load atlas with headless texture loader // Load atlas with headless texture loader
HeadlessTextureLoader textureLoader; HeadlessTextureLoader textureLoader;
@ -171,6 +173,10 @@ int main(int argc, char *argv[]) {
AnimationStateData stateData(skeletonData); AnimationStateData stateData(skeletonData);
AnimationState state(&stateData); AnimationState state(&stateData);
skeleton.setupPose();
// Set animation or setup pose
if (animationName != nullptr) {
// Find and set animation // Find and set animation
Animation *animation = skeletonData->findAnimation(animationName); Animation *animation = skeletonData->findAnimation(animationName);
if (!animation) { if (!animation) {
@ -179,13 +185,12 @@ int main(int argc, char *argv[]) {
delete atlas; delete atlas;
return 1; return 1;
} }
state.setAnimation(0, animation, true); state.setAnimation(0, animation, true);
// Update and apply // Update and apply
state.update(0.016f); state.update(0.016f);
state.apply(skeleton); state.apply(skeleton);
skeleton.update(0.016f); }
skeleton.updateWorldTransform(Physics_Update); skeleton.updateWorldTransform(Physics_Update);
// Print skeleton state // Print skeleton state

17
spine-libgdx/.vscode/launch.json vendored Normal file
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@ -0,0 +1,17 @@
{
"version": "0.2.0",
"configurations": [
{
"type": "java",
"name": "debug-printer (java)",
"request": "launch",
"mainClass": "com.esotericsoftware.spine.DebugPrinter",
"projectName": "spine-libgdx-tests",
"args": [
"${workspaceFolder}/../examples/spineboy/export/spineboy-pro.json",
"${workspaceFolder}/../examples/spineboy/export/spineboy-pma.atlas",
"run"
],
}
]
}

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@ -0,0 +1,16 @@
{
"version": "0.2.0",
"configurations": [
{
"type": "java",
"name": "DebugPrinter",
"request": "launch",
"mainClass": "com.esotericsoftware.spine.DebugPrinter",
"args": [
"../../spine-godot/example-v4-extension/assets/spineboy/spineboy-pro.spine-json",
"../../spine-godot/example-v4-extension/assets/spineboy/spineboy.atlas",
"idle"
]
}
]
}

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@ -222,18 +222,22 @@ public class DebugPrinter implements ApplicationListener {
AnimationStateData stateData = new AnimationStateData(skeletonData); AnimationStateData stateData = new AnimationStateData(skeletonData);
AnimationState state = new AnimationState(stateData); AnimationState state = new AnimationState(stateData);
skeleton.setupPose();
// Set animation or setup pose
if (animationName != null) {
// Find and set animation // Find and set animation
Animation animation = skeletonData.findAnimation(animationName); Animation animation = skeletonData.findAnimation(animationName);
if (animation == null) { if (animation == null) {
System.err.println("Animation not found: " + animationName); System.err.println("Animation not found: " + animationName);
System.exit(1); System.exit(1);
} }
state.setAnimation(0, animation, true); state.setAnimation(0, animation, true);
// Update and apply // Update and apply
state.update(0.016f); state.update(0.016f);
state.apply(skeleton); state.apply(skeleton);
}
skeleton.update(0.016f); skeleton.update(0.016f);
skeleton.updateWorldTransform(Physics.update); skeleton.updateWorldTransform(Physics.update);
@ -271,13 +275,14 @@ public class DebugPrinter implements ApplicationListener {
} }
public static void main (String[] args) { public static void main (String[] args) {
if (args.length < 3) { if (args.length < 2) {
System.err.println("Usage: DebugPrinter <skeleton-path> <atlas-path> <animation-name>"); System.err.println("Usage: DebugPrinter <skeleton-path> <atlas-path> [animation-name]");
System.exit(1); System.exit(1);
} }
HeadlessApplicationConfiguration config = new HeadlessApplicationConfiguration(); HeadlessApplicationConfiguration config = new HeadlessApplicationConfiguration();
config.updatesPerSecond = 60; config.updatesPerSecond = 60;
new HeadlessApplication(new DebugPrinter(args[0], args[1], args[2]), config); String animationName = args.length >= 3 ? args[2] : null;
new HeadlessApplication(new DebugPrinter(args[0], args[1], animationName), config);
} }
} }

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@ -0,0 +1,210 @@
#!/usr/bin/env npx tsx
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import { promises as fs } from 'fs';
import * as path from 'path';
import {
AnimationState,
AnimationStateData,
AtlasAttachmentLoader,
Physics,
Skeleton,
SkeletonBinary,
SkeletonData,
SkeletonJson,
TextureAtlas
} from '../src/index.js';
// Printer class for hierarchical output
class Printer {
private indentLevel = 0;
private readonly INDENT = " ";
print(text: string): void {
const indent = this.INDENT.repeat(this.indentLevel);
console.log(indent + text);
}
indent(): void {
this.indentLevel++;
}
unindent(): void {
this.indentLevel--;
}
printSkeletonData(data: SkeletonData): void {
this.print("SkeletonData {");
this.indent();
this.print(`name: "${data.name || ""}"`);
this.print(`version: ${data.version ? `"${data.version}"` : "null"}`);
this.print(`hash: ${data.hash ? `"${data.hash}"` : "null"}`);
this.print(`x: ${this.formatFloat(data.x)}`);
this.print(`y: ${this.formatFloat(data.y)}`);
this.print(`width: ${this.formatFloat(data.width)}`);
this.print(`height: ${this.formatFloat(data.height)}`);
this.print(`referenceScale: ${this.formatFloat(data.referenceScale)}`);
this.print(`fps: ${this.formatFloat(data.fps || 0)}`);
this.print(`imagesPath: ${data.imagesPath ? `"${data.imagesPath}"` : "null"}`);
this.print(`audioPath: ${data.audioPath ? `"${data.audioPath}"` : "null"}`);
// TODO: Add bones, slots, skins, animations, etc. in future expansion
this.unindent();
this.print("}");
}
printSkeleton(skeleton: Skeleton): void {
this.print("Skeleton {");
this.indent();
this.print(`x: ${this.formatFloat(skeleton.x)}`);
this.print(`y: ${this.formatFloat(skeleton.y)}`);
this.print(`scaleX: ${this.formatFloat(skeleton.scaleX)}`);
this.print(`scaleY: ${this.formatFloat(skeleton.scaleY)}`);
this.print(`time: ${this.formatFloat(skeleton.time)}`);
// TODO: Add runtime state (bones, slots, etc.) in future expansion
this.unindent();
this.print("}");
}
private formatFloat(value: number): string {
// Format to 6 decimal places, matching Java/C++ output
return value.toFixed(6).replace(',', '.');
}
}
// Main DebugPrinter class
class DebugPrinter {
static async main(args: string[]): Promise<void> {
if (args.length < 2) {
console.error("Usage: DebugPrinter <skeleton-path> <atlas-path> [animation-name]");
process.exit(1);
}
const skeletonPath = args[0];
const atlasPath = args[1];
const animationName = args.length >= 3 ? args[2] : null;
try {
// Load atlas
const atlasData = await fs.readFile(atlasPath, 'utf8');
const atlasDir = path.dirname(atlasPath);
const atlas = new TextureAtlas(atlasData);
// Load skeleton data
const skeletonData = await this.loadSkeletonData(skeletonPath, atlas);
// Print skeleton data
const printer = new Printer();
console.log("=== SKELETON DATA ===");
printer.printSkeletonData(skeletonData);
// Create skeleton and animation state
const skeleton = new Skeleton(skeletonData);
const stateData = new AnimationStateData(skeletonData);
const state = new AnimationState(stateData);
skeleton.setupPose();
// Set animation or setup pose
if (animationName) {
// Find and set animation
const animation = skeletonData.findAnimation(animationName);
if (!animation) {
console.error(`Animation not found: ${animationName}`);
process.exit(1);
}
state.setAnimation(0, animationName, true);
// Update and apply
state.update(0.016);
state.apply(skeleton);
}
skeleton.updateWorldTransform(Physics.update);
// Print skeleton state
console.log("\n=== SKELETON STATE ===");
printer.printSkeleton(skeleton);
} catch (error) {
console.error("Error:", error);
process.exit(1);
}
}
private static async loadSkeletonData(skeletonPath: string, atlas: TextureAtlas): Promise<SkeletonData> {
const attachmentLoader = new AtlasAttachmentLoader(atlas);
const ext = path.extname(skeletonPath).toLowerCase();
if (ext === '.json') {
const jsonData = await fs.readFile(skeletonPath, 'utf8');
const json = new SkeletonJson(attachmentLoader);
json.scale = 1;
const skeletonData = json.readSkeletonData(jsonData);
// Set name from filename if not already set
if (!skeletonData.name) {
const basename = path.basename(skeletonPath);
const nameWithoutExt = basename.substring(0, basename.lastIndexOf('.')) || basename;
skeletonData.name = nameWithoutExt;
}
return skeletonData;
} else if (ext === '.skel') {
const binaryData = await fs.readFile(skeletonPath);
const binary = new SkeletonBinary(attachmentLoader);
binary.scale = 1;
const skeletonData = binary.readSkeletonData(new Uint8Array(binaryData));
// Set name from filename if not already set
if (!skeletonData.name) {
const basename = path.basename(skeletonPath);
const nameWithoutExt = basename.substring(0, basename.lastIndexOf('.')) || basename;
skeletonData.name = nameWithoutExt;
}
return skeletonData;
} else {
throw new Error(`Unsupported skeleton file format: ${ext}`);
}
}
}
// Run if called directly
if (import.meta.url === `file://${process.argv[1]}`) {
DebugPrinter.main(process.argv.slice(2));
}
export default DebugPrinter;

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@ -9,7 +9,8 @@
"**/*.ts" "**/*.ts"
], ],
"exclude": [ "exclude": [
"dist/**/*.d.ts" "dist/**/*.d.ts",
"tests/**/*.ts"
], ],
"references": [] "references": []
} }

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@ -0,0 +1,232 @@
#!/usr/bin/env npx tsx
import { execSync } from 'child_process';
import * as fs from 'fs';
import * as path from 'path';
import { promisify } from 'util';
const writeFile = promisify(fs.writeFile);
const mkdir = promisify(fs.mkdir);
// Parse command line arguments
const args = process.argv.slice(2);
if (args.length < 2) {
console.error('Usage: compare-with-reference-impl.ts <skeleton-path> <atlas-path> [animation-name]');
process.exit(1);
}
const [skeletonPath, atlasPath, animationName] = args;
// Get absolute paths
const absoluteSkeletonPath = path.resolve(skeletonPath);
const absoluteAtlasPath = path.resolve(atlasPath);
// Script paths
const scriptDir = path.dirname(new URL(import.meta.url).pathname);
const rootDir = path.dirname(scriptDir);
const outputDir = path.join(scriptDir, 'output');
interface RuntimeConfig {
name: string;
buildCheck: () => boolean;
build: () => void;
run: () => string;
}
// Runtime configurations
const runtimes: RuntimeConfig[] = [
{
name: 'java',
buildCheck: () => {
const classPath = path.join(rootDir, 'spine-libgdx/spine-libgdx-tests/build/classes/java/main/com/esotericsoftware/spine/DebugPrinter.class');
return fs.existsSync(classPath);
},
build: () => {
console.log(' Building Java runtime...');
execSync('./gradlew :spine-libgdx-tests:build', {
cwd: path.join(rootDir, 'spine-libgdx'),
stdio: 'inherit'
});
},
run: () => {
const args = animationName
? `${absoluteSkeletonPath} ${absoluteAtlasPath} ${animationName}`
: `${absoluteSkeletonPath} ${absoluteAtlasPath}`;
const output = execSync(
`./gradlew -q :spine-libgdx-tests:runDebugPrinter -Pargs="${args}"`,
{
cwd: path.join(rootDir, 'spine-libgdx'),
encoding: 'utf8'
}
);
// Find the start of actual output and return everything from there
const lines = output.split('\n');
const startIndex = lines.findIndex(line => line === '=== SKELETON DATA ===');
if (startIndex !== -1) {
return lines.slice(startIndex).join('\n').trim();
}
// Fallback to full output if marker not found
return output.trim();
}
},
{
name: 'cpp',
buildCheck: () => {
const execPath = path.join(rootDir, 'spine-cpp/build/debug-printer');
return fs.existsSync(execPath);
},
build: () => {
console.log(' Building C++ runtime...');
execSync('./build.sh clean', {
cwd: path.join(rootDir, 'spine-cpp/'),
stdio: 'inherit'
});
},
run: () => {
return execSync(
`./build/debug-printer "${absoluteSkeletonPath}" "${absoluteAtlasPath}" "${animationName}"`,
{
cwd: path.join(rootDir, 'spine-cpp'),
encoding: 'utf8'
}
).trim();
}
},
{
name: 'c',
buildCheck: () => {
const execPath = path.join(rootDir, 'spine-c/build/debug-printer');
return fs.existsSync(execPath);
},
build: () => {
console.log(' Building C runtime...');
execSync('./build.sh', {
cwd: path.join(rootDir, 'spine-c/'),
stdio: 'inherit'
});
},
run: () => {
return execSync(
`./build/debug-printer "${absoluteSkeletonPath}" "${absoluteAtlasPath}" "${animationName}"`,
{
cwd: path.join(rootDir, 'spine-c'),
encoding: 'utf8'
}
).trim();
}
},
{
name: 'ts',
buildCheck: () => true, // No build needed
build: () => {}, // No build needed
run: () => {
return execSync(
`npx tsx tests/DebugPrinter.ts "${absoluteSkeletonPath}" "${absoluteAtlasPath}" "${animationName}"`,
{
cwd: path.join(rootDir, 'spine-ts/spine-core'),
encoding: 'utf8'
}
).trim();
}
}
];
async function main() {
// Ensure output directory exists
await mkdir(outputDir, { recursive: true });
console.log('Comparing DebugPrinter outputs for:');
console.log(` Skeleton: ${absoluteSkeletonPath}`);
console.log(` Atlas: ${absoluteAtlasPath}`);
console.log(` Animation: ${animationName}`);
console.log('');
// Run all runtimes and collect outputs
const outputs: Record<string, string> = {};
for (const runtime of runtimes) {
console.log(`Running ${runtime.name.toUpperCase()} DebugPrinter...`);
try {
// Build if needed
if (!runtime.buildCheck()) {
runtime.build();
}
// Run and capture output
const output = runtime.run();
outputs[runtime.name] = output;
// Save output to file
await writeFile(path.join(outputDir, `${runtime.name}.txt`), output);
console.log(' Done.');
} catch (error) {
console.error(` Error: ${error instanceof Error ? error.message : JSON.stringify(error)}`);
outputs[runtime.name] = `Error: ${error instanceof Error ? error.message : JSON.stringify(error)}`;
}
}
console.log('');
console.log('Comparing outputs...');
console.log('');
// Compare outputs
const reference = 'java';
let allMatch = true;
for (const runtime of runtimes) {
if (runtime.name !== reference) {
process.stdout.write(`Comparing ${reference} vs ${runtime.name}: `);
if (outputs[reference] === outputs[runtime.name]) {
console.log('✓ MATCH');
} else {
console.log('✗ DIFFER');
allMatch = false;
// Show first few differences
const refLines = outputs[reference].split('\n');
const runtimeLines = outputs[runtime.name].split('\n');
const maxLines = Math.max(refLines.length, runtimeLines.length);
let diffCount = 0;
console.log(' First differences:');
for (let i = 0; i < maxLines && diffCount < 5; i++) {
if (refLines[i] !== runtimeLines[i]) {
diffCount++;
console.log(` Line ${i + 1}:`);
if (refLines[i] !== undefined) {
console.log(` - ${refLines[i]}`);
}
if (runtimeLines[i] !== undefined) {
console.log(` + ${runtimeLines[i]}`);
}
}
}
if (diffCount === 0 && refLines.length !== runtimeLines.length) {
console.log(` Different number of lines: ${refLines.length} vs ${runtimeLines.length}`);
}
// Save outputs for manual diff
console.log(` Full outputs saved to: ${outputDir}/`);
}
}
}
console.log('');
if (allMatch) {
console.log('✓ All outputs match!');
process.exit(0);
} else {
console.log(`✗ Outputs differ. Check the output files in ${outputDir}/`);
process.exit(1);
}
}
// Run main function
main().catch(error => {
console.error('Error:', error);
process.exit(1);
});

573
tests/package-lock.json generated Normal file
View File

@ -0,0 +1,573 @@
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}

12
tests/package.json Normal file
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{
"name": "spine-tests",
"type": "module",
"private": true,
"scripts": {
"compare": "tsx compare-with-reference-impl.ts"
},
"devDependencies": {
"@types/node": "^20.0.0",
"tsx": "^4.0.0"
}
}

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tests/tsconfig.json Normal file
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{
"compilerOptions": {
"target": "ES2022",
"module": "ESNext",
"moduleResolution": "node",
"esModuleInterop": true,
"allowSyntheticDefaultImports": true,
"strict": true,
"skipLibCheck": true,
"forceConsistentCasingInFileNames": true,
"resolveJsonModule": true,
"types": ["node"]
},
"include": [
"*.ts"
]
}