From 4e3f8ca974b0f7cf92026a2e94e7bcd47d29f6d9 Mon Sep 17 00:00:00 2001 From: Nathan Sweet Date: Thu, 13 Feb 2014 19:09:45 +0100 Subject: [PATCH] Update README.md --- spine-unity/README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/spine-unity/README.md b/spine-unity/README.md index ea13e63d4..3b22580e1 100644 --- a/spine-unity/README.md +++ b/spine-unity/README.md @@ -1,8 +1,8 @@ # spine-unity -The spine-unity runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Unity](http://unity3d.com/) directly, without other 3rd party plugins. spine-unity is based on [spine-csharp](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-csharp) and is very similar to [spine-tk2d](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-tk2d). +The spine-unity runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Unity](http://unity3d.com/) directly, without any other plugins. spine-unity is based on [spine-csharp](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-csharp) and is very similar to [spine-tk2d](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-tk2d). -A Spine skeleton is a single GameObject and can be used throughout Unity like any other GameObject. The `BoneComponent` class allows other GameObjects to follow a bone in a Spine skeleton. +A Spine skeleton is a GameObject and can be used throughout Unity like any other GameObject. The `BoneComponent` class allows other GameObjects to follow a bone in a Spine skeleton. ## Setup