From 4e5c6e26882fcc664ebd25a0e4b5a5920242822d Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Thu, 5 Feb 2026 20:29:37 +0100 Subject: [PATCH] [unity] Updated changelog to last commit. See #1824. --- CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 508e268c4..b5db58ac8 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -369,6 +369,7 @@ - Spine UI Toolkit UPM package now supports rendering back-face triangles. Enable `Flip Back Faces` to automatically fix back-face geometry in an additional pass (defaults to enabled). Disable the setting to save additional processing overhead. - Spine UI Toolkit UPM package now supports PMA atlas textures. At the `SpineVisualElement` expand `Blend Mode Materials` and hit `Detect Materials` to automatically assign the proper PMA or straight alpha material at `Normal Material`. Unity minimum version increased to 6000.3 which added support for UI Toolkit materials. - Spine UI Toolkit UPM package now supports all Spine blend modes via blend mode materials and multiple materials per skeleton. Enable `Multiple Materials` (enabled by default), expand `Blend Mode Materials` and hit `Detect Materials` to automatically assign the correct PMA or straight alpha blend mode materials. + - Every Spine URP shader now has an `Outline` option to switch to the respective Outline shader variant. Uses multi-pass support of newer URP versions. Requires spine-unity core package version 4.3.44 or newer due to required modifications in custom Sprite Shader GUI. - **Deprecated**