From 4ea202a1e64837391aae0a73c5248eb19267c031 Mon Sep 17 00:00:00 2001 From: NathanSweet Date: Sun, 2 Jun 2013 15:29:19 +0200 Subject: [PATCH] Fixed cocos2d-x example leaking skeleton animation node. --- spine-cocos2dx/example/Classes/ExampleLayer.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/spine-cocos2dx/example/Classes/ExampleLayer.cpp b/spine-cocos2dx/example/Classes/ExampleLayer.cpp index 028826818..ec88ac9b4 100644 --- a/spine-cocos2dx/example/Classes/ExampleLayer.cpp +++ b/spine-cocos2dx/example/Classes/ExampleLayer.cpp @@ -62,6 +62,7 @@ bool ExampleLayer::init () { CCSize windowSize = CCDirector::sharedDirector()->getWinSize(); skeletonNode->setPosition(ccp(windowSize.width / 2, 20)); addChild(skeletonNode); + skeletonNode->release(); scheduleUpdate(); @@ -74,4 +75,5 @@ void ExampleLayer::update (float deltaTime) { } else { if (skeletonNode->states[0]->time > 1) skeletonNode->setAnimation("walk", true); } + // if (skeletonNode->states[0]->time > 0.1) CCDirector::sharedDirector()->replaceScene(ExampleLayer::scene()); }